The rebalancing was necessary. Acts 2-4 inferno weren't really that fun and that's the yardstick of success imo.
Coop was difficult in inferno act 2-4. Not everyone has furbished gear. Hell was still tolerable but once you took that step into inferno, especially act 2+, what was previously safe for a wiz (2-3 hits to die with force armor), became a one shot death as damage exceeded the low force armor treshold. The increased incoming damage really encouraged defensive builds which became increasingly hard to maintain as more players joined. In a 4 player game, a player who could maintain a reasonable defensive build while solo might find it just isn't working. Not everyone has a 1k weapon in their hand either, the dps requirements to burst down elites before they used their enrage timer made it difficult to use coop as having allies just made it harder to meet the enrage timer. A rebalance is definately welcome to make inferno act 2-4 more fun.
The drop rate change really helps. Currently you can roll really powerful ilvl61 items in act 1 inferno that can help you steamroll act 2 but the probability is very low, so low that people are grinding act 1 and seeing limited results. It is more efficient to grind gold and buy upgrades than hope for a ilvl61 rare with 4-6 good affixes.
Item rebalancing is necessary as well. Currently any weapon, even an ilvl63 one, without at least 2 of the 4 dps mods will not be worth a damn. You need a huge +fixed dmg affix, +ias, +%dmg and +mainstat. Of all the 4, the mainstat is the lowest priority. Outside of your main weapon +ias and +crit (only with enough) far exceed the dps potential of +mainstat and +fixed dmg to the point where they are arguably necessary in an item because you wouldn't swap them out with any other affix.
I trust Blizzard to balance and change as needed to make this more fun. Currently I just farm act 1 inferno and raise alts because the rest of inferno just isn't fun.
- Tsukishima
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Member for 15 years, 7 months, and 11 days
Last active Wed, Jan, 23 2013 19:13:17
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Apr 20, 2012Tsukishima posted a message on Open Beta Weekend!From my experience, the installer isn't linear and some parts of the 100% take longer than others. I'd recommend to just leave it on.Posted in: News
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Apr 20, 2012Tsukishima posted a message on Open Beta Weekend!Congrats! I'm so happy for you all.Posted in: News
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Apr 16, 2012Tsukishima posted a message on Class Spotlight - The MonkThe holy trinity in a single class, if you want to be able to do literally anything this might be the class for you. Tank/DPS/Healer-support roles are all avaliable.Posted in: News
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Aug 30, 2011Tsukishima posted a message on Diablo 3 Beta: What to ExpectTo add on to the graphic benchmark test. Would like to see what are the different graphic settings (like SC2's low to ultra) and what hardware is needed to hit 60fps. If you don't have that many different hardware profiles to switch around, a benchmark of fps with your current system on different settings over a modest period of time will really be useful.Posted in: News
D3 might be Nvidia friendly, ATI friendly or even processor friendly.... -
Aug 2, 2011Tsukishima posted a message on The Auction House ExplainedEconsfag here. Take it from someone who spent too many years studying Econs, that Blizzard is hitting some serious platinum in this idea.Posted in: News
Gold. Resource generated by D3. Tradable for money.
Money. Resource generated by the banks. Tradable for gold.
They are going to create a system by which the virtual goods (gold, items, etc) generated by D3 is given a money value.
1. Every item, gold piece or rune you find in D3 has an equivalent money value. You will earn real money when you play D3!
2. Due to arbitrage and the gold/money exchange rate, they will be able to generate a stable market. The central bank has tricks they can pull if there's too much or too little money, Blizzard has tricks they can pull if there's too much or too little gold too. They are gaining the powers of a central bank with respect to gold.
3. This is all going to be financed by people who put real money into RMT. These people, are going to be giving you money by financing this system. Previously they paid 3rd party sites, now they pay you.
TL;DR -- D3 lets you get richer when you play it and gives a stable economy for both gold or RMT trade.
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They really need to confirm they've sent them all.... it'll help a lot of people stop F5ing.
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I hope you all get it too.
No idea what this battletag is but it looks like i'll need one. Any wiser forum poster can enlighten me on that?
Edit: Selection seems truly random. I have a 5 month inactive WOW account. Locale is SEA. .
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The fact that the griefer or non consensual PVPer is gimped or reduced in effectiveness is not relevant. The problem is non consensual PVP. Players being forced to engage in PVP when they want no part of it. Any solution that involves the possibility that a player might get involved in non consensual PVP is not going to fly.
You want an open world pvp system? Only if it doesn't cause non consensual PVP. The most feasible suggestion so far involves separating open pvp games and non open pvp games but this is both limited by resources and the small player base which will make matchmaking waits very long.
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Practically, it is just not a feasible solution.
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Solution: Remove player ability to declare hostility. Channel all PVP into arenas. PVP and PVM is possible now. No hostility griefing. Problem solved. Objective met.
Bad Solution: Rely on players to behave and not declare hostility in PVM titled names. Probability of griefing = x, where x > 0. Solution does not meet objectives.
Problem: Some players desire for world pvp to be implemented. However this cannot come at the expense of allowing player griefing.
Solution: No feasible solution has been proposed that will have probability of hostility griefing at 0. Until a feasible solution is proposed, world pvp cannot be implemented.
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Arena is competitive in WOW, but you seem to have something against 'itemized +controlled pvp'. I'm not certain what the reason is from your post but it could be that you're unable to get a reliable partner for your arena duels. I understand there isn't much of a 1v1 PVP niche in WOW because of balance reasons. Well you can rejoice because in D3, I suspect there will be random allies assigned to you in Arena. Blizzard hasn't detailed the arena system much yet in D3 but I would be most surprised if there wasn't a simple and convienent way for those unfamiliar with PVP to queue for a teamfight..
Hopefully your problem isn't the desire to attack those who would have nothing to do with PVP. That is something quite different from risk, balance issues or competitiveness indeed.
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Metallica is a very profitable commercial enterprise. I would not call it volunteer work. The bulk of Metallica's earnings come from performances rather than digital media sales, these monies are funded by their fans and are proof of their generous contribution to Metallica's coffers. They are not poor. Some might even say that it is due to the wide availability of their music in a non paying form that led to the level of popularity that they have, without which they could not command such high performance fees. While not all artists have the earning power of Metallica, their commercial success if proof that it is very possible to earn exceptional income even in the face of illegal downloads.
The legality of copyright infringement is not in dispute but moving from illegal downloads to immoral behavior and loss of revenue is a bit of a stretch.
Not every download is a loss sale, exceptionally so for 2nd hand sales. Not every person who downloaded a song or recorded it off youtube/radio would have bought the artists' CD in the first place, in such cases there is no revenue forgone for the artist. There are those who argue that in such cases, no one is harmed and in fact people there is benefit as people who would not buy the media are able to enjoy the artist's music at no cost to the artist. Such people might become fans and provide the artist with revenue that would not normally be possible to earn otherwise.
It is also completely impractical to attempt to regulate digital data. There's no way you can reliably initiate legal proceedings against someone who has decided to record a youtube/radio tune. Have legal rights to prevent a type of copyright infringement are of little value if there is no way to reliably do so at a cost efficient manner.
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No one owes the producers their revenue. Suggesting a course of action is commendable because it helps producers earn more is not going to cut it with anyone that doesn't have a direct stake in the producer's work. The concept that producers will reduce prices because they can afford to do so is unlikely at best. The fallacy that every downloaded copy or 2nd hand sale would have been a direct first hand sale if there were no other options to acquire the product is one of the favourite and flawed arguments of the RIAA and other licensing conglomerates.
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If you want to reserve your ability to sell D3 without selling your other account locked games (eg. WOW/SC2) register D3 to a standalone Bnet account.
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You're likely to get a wide variety of responses and it is possible that some people have experienced both the good and bad aspects if they have done enough gaming in their lives.
I suggest fleshing out the idea that video games can cause different effects in different people and argue that the positive and negative effects depend largely on the context where the gaming is done.
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