The rebalancing was necessary. Acts 2-4 inferno weren't really that fun and that's the yardstick of success imo.
Coop was difficult in inferno act 2-4. Not everyone has furbished gear. Hell was still tolerable but once you took that step into inferno, especially act 2+, what was previously safe for a wiz (2-3 hits to die with force armor), became a one shot death as damage exceeded the low force armor treshold. The increased incoming damage really encouraged defensive builds which became increasingly hard to maintain as more players joined. In a 4 player game, a player who could maintain a reasonable defensive build while solo might find it just isn't working. Not everyone has a 1k weapon in their hand either, the dps requirements to burst down elites before they used their enrage timer made it difficult to use coop as having allies just made it harder to meet the enrage timer. A rebalance is definately welcome to make inferno act 2-4 more fun.
The drop rate change really helps. Currently you can roll really powerful ilvl61 items in act 1 inferno that can help you steamroll act 2 but the probability is very low, so low that people are grinding act 1 and seeing limited results. It is more efficient to grind gold and buy upgrades than hope for a ilvl61 rare with 4-6 good affixes.
Item rebalancing is necessary as well. Currently any weapon, even an ilvl63 one, without at least 2 of the 4 dps mods will not be worth a damn. You need a huge +fixed dmg affix, +ias, +%dmg and +mainstat. Of all the 4, the mainstat is the lowest priority. Outside of your main weapon +ias and +crit (only with enough) far exceed the dps potential of +mainstat and +fixed dmg to the point where they are arguably necessary in an item because you wouldn't swap them out with any other affix.
I trust Blizzard to balance and change as needed to make this more fun. Currently I just farm act 1 inferno and raise alts because the rest of inferno just isn't fun.
- Tsukishima
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Member for 15 years, 7 months, and 7 days
Last active Wed, Jan, 23 2013 19:13:17
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Apr 20, 2012Tsukishima posted a message on Open Beta Weekend!From my experience, the installer isn't linear and some parts of the 100% take longer than others. I'd recommend to just leave it on.Posted in: News
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Apr 20, 2012Tsukishima posted a message on Open Beta Weekend!Congrats! I'm so happy for you all.Posted in: News
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Apr 16, 2012Tsukishima posted a message on Class Spotlight - The MonkThe holy trinity in a single class, if you want to be able to do literally anything this might be the class for you. Tank/DPS/Healer-support roles are all avaliable.Posted in: News
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Aug 30, 2011Tsukishima posted a message on Diablo 3 Beta: What to ExpectTo add on to the graphic benchmark test. Would like to see what are the different graphic settings (like SC2's low to ultra) and what hardware is needed to hit 60fps. If you don't have that many different hardware profiles to switch around, a benchmark of fps with your current system on different settings over a modest period of time will really be useful.Posted in: News
D3 might be Nvidia friendly, ATI friendly or even processor friendly.... -
Aug 2, 2011Tsukishima posted a message on The Auction House ExplainedEconsfag here. Take it from someone who spent too many years studying Econs, that Blizzard is hitting some serious platinum in this idea.Posted in: News
Gold. Resource generated by D3. Tradable for money.
Money. Resource generated by the banks. Tradable for gold.
They are going to create a system by which the virtual goods (gold, items, etc) generated by D3 is given a money value.
1. Every item, gold piece or rune you find in D3 has an equivalent money value. You will earn real money when you play D3!
2. Due to arbitrage and the gold/money exchange rate, they will be able to generate a stable market. The central bank has tricks they can pull if there's too much or too little money, Blizzard has tricks they can pull if there's too much or too little gold too. They are gaining the powers of a central bank with respect to gold.
3. This is all going to be financed by people who put real money into RMT. These people, are going to be giving you money by financing this system. Previously they paid 3rd party sites, now they pay you.
TL;DR -- D3 lets you get richer when you play it and gives a stable economy for both gold or RMT trade.
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US Server: US, Australia, NZ, general SEA
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You haven't heard bad till you sit through some JRPG/Anime dubs.
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Consider sending a mail to blizzard bug reports. They might have use for this information though I would suspect that they would likely have already received that report. Perhaps beta is just unoptimized?
Any of us running that laptop? Similar problems?
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Try lowest settings? Reduce resolution and other variables. If fps improves, its very likely hardware.
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Will eventually multi class but only after clearing inferno with my wizard. Beta confirmed for me which character fits my playstyle.
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There is no method to craft a <L13 orb and the crafted wand is simply too low tier to reach the level of damage needed. You need to rely on Cat4/Unique/Champions to drop the ilvl 11 wand (11-13 DPS) and hope for enough +MF or plain luck to get good +dps mods on it.
Even with this combination, do remember that the best 2h weapon of ilvl 13 or less has a base of (18-20 DPS) not counting affixes. With slow weapons, +dmg mods give higher +DPS.
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Statwise, INT is useful as it gives 1% increased damage per point. However you total damage in beta is low enough that stacking INT at the cost of raw DPS is not efficient. As your damage is often <30 as a wizard, 1 INT is actually a 0.3 damage increase =(.<br/>
Resourcewise. +Arcane/Hate/Mana/etc hit/total/regn is useful but often doesn't make enough difference compared to raw DPS in the beta due to the nature of fights being short and the lack of really draining abilities.
Attack speed can make a difference depending on playstyle but for the wizard, only the 3 signature spells really have an effect on cast speed. When you have a fast weapon AND enough +IAS, you can really shoot fast arcane missiles. However +DPS is very comparable and affects many secondary spells that +IAS does not. Wave of Force and Arcane Torrent really are powerful in beta and benefit greatly from raw +DPS. This may change when you unlock the +arcane power per hit talent/rune(s). If you're relying on fixed life leech per hit you'll need IAS for sure but if you can kite well, you might never get hit throughout the whole of beta except for one or two stray missiles.