• 0

    posted a message on blizzard doesnt love diablo anymore.

    Your post says "diablo" not diablo 3. One is lacking love(actually more like planning and listening before launch), guess which one....

    ...He is a dog and his name is Bingo -Ace Ventura.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Next PTR Timing
    Quote from Glowpipe»

    New sets and class or riporino

    hahaahahahahahaahahaah. Should be punished for flamming just now u know
    Posted in: Diablo III General Discussion
  • 0

    posted a message on New Paragon system for accumlative Seasonal points required !

    If d4 comes with paragon cancer, THEY already failed. SOrry i hope not. Pls bring Brevik to prevent another stupidity from happening.

    The North Remebers. So don't forget previous critics.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Rune words and charms

    D3 staff already followed a path where this can't be done. Too bad ur late, but tbh they never listened us so don't be sad or mad about it anymore. ^^ there are few players now, just focus on next one (D4) or remaster (D2).

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Why do *you* love Diablo?

    d1, d2.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Confirm or Deny

    Problem with me hat ?

    Let me think, the patch has come with seasons. The patch is tested with ptr and goes live WITH seasons. So if they say season 5 will start at 15th, at 15th new patch will come.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on It's pretty obvious what this game needs next
    Quote from TrueColdkil»

    Quote from banishedbr

    TY sire. Actually they could make some combo with gems with add effects. Like: 3 sock armor, bane+stricken+pain= added slow or resist slow + xx% dot to ur attack and +xx% to dmg. This can be added as they add more unique gems.

    Sure, that would work.
    The main issue is that this way instead of providing additional goals to achieve in game, we will only have a medium term goal searching for the "right" combination of gems.
    Unfortunately this is not due by the lack of mechanics and stuff like that, but by the itemization system which cannot be redone top up.
    Side note: Blizzard already tried to "spice up" the crafting system with special reagents and targeted farming/unique drops, and it has been welcomed very badly by the playerbase, to the point they completely removed it. Crafting could be used as a medium to the implementation of "runewords", but the farming trip needs to be tuned correctly and rewards needs to be at set level.
    Imho due to the introduction of the LoN set, they could add some crafted special items that synergize well with is as LoN works with legendaries. Just my 2 cents.
    Yes, just runeworkin rank 1 gems would be mid game, BUT upgrading to max effects like they are doing now, will be another way to use the "end" game grift. Start the RW rank1 like 2%, rank5 6% and so on. Still i dont like this way, it too much nolifer, but better than RNG.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on It's pretty obvious what this game needs next
    Quote from TrueColdkil»

    Quote from banishedbr»

    There is nothing much good in the game in runewords for them to be useful, no hit recovery or cast rate dmg goes to mana and all those peculiar and incredible things that made diablo 2 cool. For RW to be introduced in this game, the game it self needs come changes. Not to mention the dmg is weapon based.


    This is a really good post.
    Runewords in d2 were made by socketed items and interesting combinations of various affixes. In D3 we miss first of all the socketed items - only chest has 3 sockets meaning it's the only actual piece of gear that could have a decent runewords system on; maybe we could extend them for pants but two sockets only narrows the selection by a lot.
    Second and equally important, the streamlined affixes made much easier to choose between what's good and bad, and it's usually dictated by the sets/builds. What can possibly add a runeword - more CHD/CHC/CDR?
    Yes, they can work over some nice special affixes, but they could simpy make a new legendary item giving an additional choice (if powerful enough) instead of another mandatory gearing strategy.
    TY sire. Actually they could make some combo with gems with add effects. Like: 3 sock armor, bane+stricken+pain= added slow or resist slow + xx% dot to ur attack and +xx% to dmg. This can be added as they add more unique gems.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on It's pretty obvious what this game needs next

    There is nothing much good in the game in runewords for them to be useful, no hit recovery or cast rate dmg goes to mana and all those peculiar and incredible things that made diablo 2 cool. For RW to be introduced in this game, the game it self needs come changes. Not to mention the dmg is weapon based.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on D3 has no endgame.

    IF one guy complains: just got 70 and u can't say, or he got 1k pl and should not complain..... that is logic.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Free leveling for end of season achievements
    Quote from Kaon»

    it will end SOON

    You talking about the game or the season ?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Console vs Custom PC
    Quote from Arreat797»

    Hey Thornagol, just looking at those two PC's you posted. Can I buy those built from that site or do I have to buy them and build the PC myself? as I've never put a PC together before, I'm afraid of wiring the wrong components together and frying the parts. Does that site sell the parts or do I have to use another?

    If u don't know how to, u better go to a pcshop and hire their service. First show them the pcbuild you have chosen if it really is compatible and blablabla. Again, try to search for better price, ofc taking a good look if the specs are exactly the same.
    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on Console vs Custom PC

    The pc will play diablo 3, tou that video card sux. Don't know much on Australian dollar, but u should pick something better than that. For and example: gtx 760+, or at least one of the news gtx 950 that should be cheap and play every single game out there. Motherboard is not good, it just basic to that processor. Processor is not good, if u going to get amd, it should be at least one FX 6300, or FX 8230+, but that motherboard is not compatible with one. If possible buy intel, really hurt to say that. ^^

    Make a huge search for info on the internet and ask friends who bought, or work with it will make the difference in good choice and a super mistake. Compare, compare and compare like there is no tomorrow.

    Viel Glück !

    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on Quin's Itemization Rant
    Quote from Midknite»

    Quote from Slayerviper»

    Quote from Midknite»


    This is actually reverse of what happens. You're right to a certain extent but that's not how the events play out. And it's also where the problem lies. With using wow as an example it wasn't just hybrid builds in the same sense of your previous example of frost-fire mage. It was a matter of choosing anything other than layout X makes you an idiot and every other choice can't come to raid with us. The same thing happened in season 4. Talent choices however should be on a situational basis and that will never change as long as new encounter mechanics come out (same with D3(new bosses, mobs, enemy abilities etc). I think where we are mis communicating is your stating the problem lies with one result instead of the problem being the system that caused several results that lead to one state of a game. The problem was that the talent trees made it impossible to balance the abilities themselves which lead the developers playing a constant battle of nerfing and buffing skills until they decided to just deal away with the system that caused half of the specs within a game to be very poorly represented simply because it didn't do the most damage.

    Which leads us to the changes to the items we've been seeing. Diablo since day one has always tried to enforce a sense of diversity in builds as far as the skills and classes used. So you can see why there is no similar option to what happened in WoW (changing talent trees altogether). SO that leaves them with two options. They can keep repeating the same mistake they made in another game that caused a very similar problem by nerfing and buffing skills or they can change the items themselves and allow more class and set representation. The latter is the better option for everyone even though it destroys something that the top performers do on a regular basis: find the top build. In the end Quin and other builders will still be competitive with better representation of all of the classes and set. Because your skill, time and dedication as well as your build should decide who's the better player. Not whether you are playing "the right build" or not.








    The issue is the latter seems to be removing 90% of items/abilities from the game and have only leave the obvious choices. Then have everyone compete in Grifts because any sort of play outside of Grifts is irreverent. Might as go to the extreme and don't even have random loot just rewards at completion of grift levels (make it more like wow). Once we have stripped down to bare bones gear and abilities it will then only be about skill to compete in Grifts... wait where are we going with this, I thought this was supposed to be a fun game to kill monsters by various methods and modes... nope Diablo is and should now be an epeen competitive PvE. As a vet of the series I think this strays away from what this series has always been about; however you see a lot of these millennials talking about what the game should be and change to "get with the times". There are plenty of other games that allow you to compete in a balanced setting, the fact that Grifts were provided for some sort of measuring stick is a nice feature. Perhaps ladders should be adjusted for ranking so instead of solo wizard, how about solo channeling wizard or solo arcane orb wizard rankings.


    Really this game needs PvP just add a player vs player damage/CC reduction of 90% or something absurd since were hitting for billions and let the players dictate/police standards and rules (Like D2). No balancing needed. Considering the effort going to try and balance PvE this simple little feature would add more replay value than any patch could.



    Well, the problem isn't just the competitive gameplay. It's also public games, playing with friends, clan members and community members in D3. No one will play with you or want to invite you if you aren't playing spec X, and that's bad for the game as a whole. Sorry, I neglected to mention that the problem also affected casual and non competitive play modes.

    I actually thought of that for PVP. I wanted to play it with my brothers but It was so unfair. One cluster arrow and my brother was toast lol. However, I don't want PVP for the game because I've seen what it's like trying to balance a game based on two different play modes of PVP and PVE, it will never be balanced and the story of nurfing and buffing skills just starts all over again.

    I don't know which would take more time to balance, this topic problem or a PVP in the current game.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Quin's Itemization Rant
    Quote from Shapookya»

    Quote from Midknite»

    @Shapookya


    That's one way they did it but not the biggest impact. The major impact came from the talent tree changes near the tail end of cataclysm. This allowed them to actually balance out all of the classes so that any spec was viable for competitive play. Cookie cutter builds by definition was not necessarily the hybrid builds. It was the talent system that allowed you to do that. Cookie cutter builds were called cookie cutter because (for example) one person on elitist jerks would post it and then everyone would use the same build because it was posted by someone in a top world guild. lol get it? Same shape every time? Cookie cutter? Nobody want's to play a game that has so many choices but you can only play one and be competitive. That's not very fun competition. But that is only my personal opinion. Some people like simple competition, but I don't. My view on it is that when the leader board for solo is filled with all one spec and one spec only that's simple competition versus what the leaderboards for most of the classes look like now on the ptr.


    I'm not implying anything. Only stating what I already did in response to something someone else said about WoW not being a good comparison. Do you think I'm trying to imply something?


    That's exactly what I said. They took out the possibility for builds by removing talent trees which made it possible to go hybrid ways. And the best way was always the hybrid way because there were some very powerful talents in the beginning of a tree, so you basically always went through your main tree until you have the last talent and then went on a 2nd path.
    And while it's true that the cookie cutter is the most used build, it's usually also the best build. There might be some hidden better way to build it and that's very likely in D3, since it has sooooo many possible builds, but it was very unlikely for WoW, since the choices there were very limited and easy to calculate.
    Ironically, there is still a bit of cookie cutter left in WoW, even with the new talent system. Just today, I've read an article about how it reduces player experimentation in WoW. But the issue is very minor, since the amount of choices is small and the balance is pretty good, which again is not that hard, since they only have to balance 3 talents against each other. It's usually a 1% better/worse kind of balance.
    @banishedbr
    What is your problem? Troll?
    I would ask the same... but i tried not.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.