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    posted a message on Φ The Official Eastern Sun Thread
    Any of you guys have Kanji runes?
    Posted in: Diablo II
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    posted a message on Estimated d3 progress % by blizzcon
    Quote from "sonicpld" »
    I will try to explain my predictions :

    1st of all Blizzard made a significant change into game engine when we rebel about D3 Look and Feel, and after this even there is nothing changed when we look down onto screenshots.
    so - Engine is perfectly DONE ( 100% )

    Levels - they would not show even 1 level, if they were not sure about how shall be in compliance with look and feel from the other levels. so - Levels is perfectly DONE ( 100% )

    Main quests - same as Levels - they would not reveal position of NPC or so , if there was sill in dev state.

    Side quests - i'm not sure about them - probably - still on development or completed.

    Skins - we sow nice piece of gameplay, but it actually offer us not very diffferent look from armors and monsters, so - they probably create more and more skins right now.

    Items - we sow a part of them , very tine part , and there were not much difference when they drop on the ground, so it's on test state, or they still produce items and items relations.

    Characters - seems like we look down upon the final character set, they just will reveal the remaining 4 classes up to the release date. so - they are DONE.

    Music - probably one of the bigest problems right now, because music is importat, but in the same time - it's very slow to produce.

    Voices - voices is very likely to be in "about to complete" state, and the next video demo will contain some of them. ( imao )

    Network - well - we are witness of B.NET2, which is fact.


    As result :
    We could receive playable version of D2 last christmas, but we did not , which i think was one of the bigest failures of blizzars, because World Iconomic Crisys still wasnt born , and they had a amazing chance to blast the rocks with D3, but they did not.
    If we receive D3 this cristmas - it would be half price, so , it's very likely to receive it in the 1st quarter of 2010, when Blizz would not have another option than selling it, or keep it until 3rd quarter of 2010, when World Iconomic Crisys will be history ( hopefully ), but if it continue, Blizzard will take much more stock drop indexes , than rise them. ( it will be REALY too late )

    I cant think of anything to say besides almost everything in this post is wrong. The only thing you hit on the head is that the engine is 100% done. The rest.. /sigh
    Posted in: Diablo III General Discussion
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    posted a message on Thought about D3 monsters
    Color variation is good. It reduces the number of enemy models that Blizz has to create and therefore speeds up everything else from development to game play.

    And when it really comes down to it, they all just become a bloody mess in the end. :P
    Posted in: Diablo III General Discussion
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    posted a message on Healing?
    I think it would be alright to have a damage/healing spell like D2 Paladin's Holy bolt in D3 but that's as far as it should go.

    One of the reasons I stopped playing WoW (besides the huge time commitment) is relying on other people to do what I want. If I wanted to do an instance, I needed other people. I want to be able to do whatever I want whenever I want in D3.
    Posted in: Diablo III General Discussion
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    posted a message on A seperate stash for storing Unique Items.
    Quote from "emilemil1" »
    Mules might not be possible.

    And you just gave a reason for why a larger stash means more trading and faster deflation :P Discarding items preserves the value of the less rare (powerful) items that otherwise would overflow the market. The only discarding that would occur with a infinite stash would be if the inventory gets full.

    This still has nothing to do with stash size. Drop chance is the only factor in determining an item's value. Once again, bots would lose at most 20 to 40 minutes a day of farming time if the user had to do some muling. We're not talking about unlimited inventory, we're talking about stash, which still involves going back to town and sorting items, etc.

    That's still just over 23 hours of farming a day by a single bot. I just don't understand how you could think that little bit of extra farming time is going to flood the market and destroy it.
    Posted in: Diablo III General Discussion
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    posted a message on New class idea (Fallen King)
    Could be a good class. I imagine the Fallen King and Guardians to be like Jehryn and his guards from Act 2.

    I wouldn't make different trees to improve different guardians though. Just make one tab for Guardians and you could select either melee, caster or ranged abilities for them. All guardians should act the same way. If they didn't then you'd have certain guardians more powerful than others and I would find that annoying.

    I also not too sure about gearing them either. I think just skill trees should be enough.
    Posted in: Unannounced Class
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    posted a message on The Outcast: A Melee/Magic Hybrid
    Gah, you stole the concept of my joke before I was able to make it.

    I was going to say... as long as there is a skill called "Bombs over Baghdad."... but you've ruined my fun now..

    ;P
    Posted in: Unannounced Class
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    posted a message on Which act do you feel was the longest?
    Act II is the longest IMO. You can get through Act III faster because it becomes linear at a certain point.
    Posted in: Diablo II
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    posted a message on A seperate stash for storing Unique Items.
    Quote from "emilemil1" »
    So protecting the economy is not to improve the gaming experience?

    Quote from "Lunchbox" »


    That and drop chance is what controls the economy, not stash size.

    Required 10 characters here.
    Posted in: Diablo III General Discussion
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    posted a message on The Outcast: A Melee/Magic Hybrid
    My only question is.. why did you name it Outkast like the band? lol.
    Posted in: Unannounced Class
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    posted a message on Estimated d3 progress % by blizzcon
    Quote from "IceBlade" »
    I'd say more of a 60% done but really it doesn't matter 'cause after the game is 100% done there's going to be like 6 months of testing.

    Exactly. There's still an alpha and a beta to come after they are "done."


    And honestly, I doubt they are even 60% done at this point. Probably closer to 40%.

    My hopes - Late 2010 release.
    More realistically - Mid 2011 release.
    Actual Release - Late 2011 (Blizz moves at two speeds - slow and stop)
    Posted in: Diablo III General Discussion
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    posted a message on Casual Stance
    Yeah, I'm not really interested in having to select stance in order to do this. It should be how the character naturally acts.
    Posted in: Diablo III General Discussion
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    posted a message on A seperate stash for storing Unique Items.
    Quote from "emilemil1" »
    So you want a infinite sized stash? Isn't that a bit...unbalanced...

    If someone puts a bot on killing bosses for a few days, then makes it identify and store all unique/set items, wouldn't that make a huge hole in the economy?

    Imo there has to be limits to how much you can carry or the market will be overflowed with items. The items would lose their value and bots would be very common. You can turn on your bot and play solo games for a day, and when you come back you have some massive wealth stored in your stash of infinite size.

    Was there really a limit to how much you could carry in D2? No. It just took more effort to do so.

    That and drop chance is what controls the economy, not stash size. If a bot was collecting uniques for days, stash size would have very little impact on it's ability to do so. What.. the person controlling the bot would have to ensure it's inventory wasn't full twice a day or so? At most that cuts 20 minutes of botting out for rearranging inventory and muling.. No impact on economy whatsoever.

    Like I said before, once you start designing a game around hindering bots, not helping players, you take away things that should be designed around improving regular players' gaming experiences.

    Blizz will have ways to reduce botting as is. Why make it a pain in the ass for me to store things because other people are cheaters?
    Posted in: Diablo III General Discussion
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    posted a message on Inventory Bags Explained
    Quote from "PhrozenDragon" »
    Funny, I was just about to say the opposite. Few item upgrades were as rewarding in WoW as when you could upgrade your bag space. Like Bashiok points out, this is a character improvement just as much as a new weapon is, and it gives tangible rewards. I definately like the sound of this.

    Meh. How rewarding was it really? Only when you first started playing the game. Once you got to a decent level, bags were an afterthought. You got 4 of the best bag you could get and moved on.

    Sure, there was occasionally a random bag that was not easily attainable that you might come across. But it wasn't anything special.

    When I stopped playing WoW, it was before the most recent expansion and I had 2 20 slotters and 2 18 slotters. I couldn't have cared less about the two smaller bags. If I got an upgrade, great. If I didn't, whatev.
    Posted in: News & Announcements
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    posted a message on Battle.net Offline Mode
    Quote from "Havoc485" »
    i like it, but it leads way to new security issues.

    +1 Definitely sounds like something that could be exploited.
    Posted in: Diablo III General Discussion
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