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Feb 11, 2010Posted in: Off-TopicQuote from "Turmobil" »Well you're ain't the thread creator.
Ask Zhar if you wish to change the game.
Lmao I'm not changing the game. I'm making things easier. I said just copy and paste it so we can read the entire story.
Changing the game would be like:
Zhar: Let's make up a story one word at a time.
deathMars: FUCK YOU! Let's play hide and go seek.
Feb 10, 2010So after many adventures involving a "C" in government and me getting thrown out head first through the kitchen window, I am back to this beloved forums where I am sure you all are going to embrace me with love and joy. Many of you might me like "Who the hell is this kid?", but I was the kid who pissed you off countless occasions because I proudly lived up to my reputation as being a complainer. But hey, I need to get the new record for infraction points so the more the mods hate me, the happier I am! :thumbsup:Posted in: Trash Can
Also, this is the second time where I left and came back, so go ahead and post hate words and a nice picture of a mutated penis monster with a nice "FUCK YOU" attached on its head because I really don't care. I'm just glad to be back and I want to say that I missed you all
Please tell me what happened in the time that I missed as well (approximately 2-3 months). I will try to be a more frequent poster but my computer time is limited so I'll probably get a good 8-10 posts a day.
Anyway, I missed you all very much. Glad to be back!!!!
Aug 14, 2009Posted in: General Discussion (non-Diablo)Quote from "rifter" »I voted NO!
and really, it's the parents fault! we need to start looking after our children!
kids are overexposed to things they're clearly not ready to deal with... whether it's TV, the internet, real life or video games, we have to try & minimize their contact with such material and watch over them whenever we can
Lol. I have a mental image of you already, and it kind of relates to what Kyle's mom looks like in South Park.
Creating a taboo over such material will only make it worse. What you should really do is to tell them it's not really a big deal. Why do kids start to drink in high school? Because they want to be a rebel and show it by doing something "bad".
Jul 13, 2009Don't listen to crap about other people saying it's bad. I thought it was amazing. The fighting was spot on, the plot was awesome, the acting was... okay.... (but who cares, it's a Transformers movie).Posted in: General Discussion (non-Diablo)
Megan Fox needs to shot for being so hot.
Dec 2, 2008Posted in: Site FeedbackQuote from "Jetrall" »Anyways, to answer DeathMars' question (since he's one of the few members posting in here I actually feel like interacting with right now)...
What will earn you a ban...
Multiple Accounts w/o Explanation - Perma Ban (Never Expires)
Porn / Other Adult Content - Perma Ban
Trying to (or talking about) hacking this site - Perma Ban
Posting personal information about another user w/o their permission - Perma Ban
Being a spam/porn bot - This one is obvious. Perma Ban.
Requesting / Posting Hacks, Warez, Torrents, etc - Ban length will depend on level of infraction
Discussing hacks for Blizzard games with the intent of making it easier for the player or disrupt other players' gaming experience (discussion of modifications like Eastern Sun are OK) - Ban length will depend on level of infraction
This being said, other ordinary infractions can earn you a ban if you break the rules frequently enough. Essentially, if the staff decides that you warrant a ban, you will get one.
Hmm... Makes sense. But, like you said, I guess most of it is also based on how the moderators thinki about the offense, meaning if you make an April Fools joke about hacking the site it won't really be bannable. Or is it?
I noticed that starting fights wasn't there. Can trolling or "flaming" someone get you a ban? or is it one of those things you have to do a lot of to get a ban?
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Feb 3, 2011I don't think it's a coincidence that the number of blue posts have declined significantly as of late. Blizzard is going to announce beta during their conference on the 9th. The beta will begin by the end of this month. Yes, I am that much of an optimist. ALSO, the release date will be at the end of June because:Posted in: Diablo III General Discussion
- 95% of all game content/items/monsters/etc are actually complete and they are just keeping quiet about it
- they have already been playing through the entire game, working out a lot of major bugs and are within a couple of months of producing a polished ready-to-ship version of D3
- the beta will go so smoothly, fixing the remaining smaller bugs, a major glitch here and there, and correcting balance issues without any major setbacks
Too optimistic for most but I'm absolutely confident!
*disclaimer: this entire post is absolutely pure speculation on my part*
Jan 27, 2011Warning: Link contains sexual content and suggestive language.Posted in: Off-Topic
You must read this. It's amazing.
I was shown this via Zhar!
Nov 17, 2010Stormcat posted a message on 10 Things that Sound Dirty at Thanksgiving But Arn't10. "Talk about huge breasts!"Posted in: Off-Topic
9. "It's a little dry, do you still want to eat it?"
8. "Don't play with your meat."
7. "Just spread the legs open & stuff it in."
6. "I didn't expect everyone to come at once!"
5. "You still have a little bit on your chin."
4. "How long will it take after you stick it in?"
3. "You'll know it's ready when it pops up."
2. "That's the biggest one I've ever seen!"
1. "How long do I beat it before it's ready?"
Nov 17, 2010-Mephisto's Lament-, you're honestly being such a hypocrite. He called your argument bullshit, you threaten to ban him, you call mine bullshit and make your negative emotions very clear, should I threaten to ban you? Oh wait I can't, and whatever, it's not like I would care to do so. Get out of your high chair and debate like a man, not a little boy with more power than he knows what to do with.Posted in: General Discussion (non-Diablo)
All your negativity obviously stems from your firm beliefs in an afterlife. Whether this is a false hope or not doesn't bother you one bit, well fine, but I'm not going to bother arguing with such a closed-minded individual. And I know you'll surely have a problem with that comment so just ban me for it...
Hell was described in great detail as being so horrid we couldn't even fathom the pain it would bring to us. And for all eternity too? This seems like more than enough punishment for your sins on Earth in such a short lifetime. If this fear actually got through to everyone, then we would have no need for a justice system! It's because we have non-believers on both the good and bad sides of the law that we need one. It's the only logical way to punish someone because lets face it, if heaven and hell isn't real (I know you find that very hard to swallow, but it IS a possibility) then these sinners would have gotten off scot-free.
Nov 17, 2010Posted in: General Discussion (non-Diablo)Quote from AnathemicOneWel if you want to be literal about it, there is no natural science I recall in any holy books (correct me if I'm wrong) but there's is philosophical science.
I mean any science. Hell, the fact that the Earth is round would be a nice thing to put in the Bible, but it specifically says the Earth is flat.
Please, if there is any scientific evidence of any field (Aside from theological "science") then please share it.
Quote from JamooseThe word ‘star’ (najm) in the Qur’an is accompanied by the adjective thaaqib which indicates that it burns and consumes itself as it pierces through the shadows of the night. It was much later discovered that stars are bodies producing their own light like the sun and have limited life (Are consumed).
Stars are not burning. They are large bodies of gas that create photons via fusion. Fire is the only thing that could be compared to them by bronze age desert people. (If any middle easterners read this, I apologize for insulting your ancestors.)
Quote from -MephistoGod, Mephisto I find your lack of common sense disturbing.
Nov 14, 2010Nov-Dec 2011 just because those are when my holidays start. Don't get me wrong, I'll skip school for a month straight to play D3 when it's released, but the failing grades will always be there, picking at me incessantly - ignoring my constant nagging to leave me the hell alone and to stop acting like my mother. So yeah, either they should release it right now, or a year from now. And it doesn't seem too likely they'll be shipping them out tomorrow...Posted in: Diablo III General Discussion
or will they?... ok no, they won't
Oct 23, 2010Places (Written by liquorice)Posted in: News & Announcements
Do you remember the intro to Diablo II? First thing you see is a one minute long conversation by our friendly camp keeper Warriv. With Diablo III the game designers are taking a big step away from that way of story development. The main philosophy they have for storytelling is the concept of Play, don't Tell.What that means is that long drawn out conversations slows down the gameplay, something they want to avoid in Diablo III. Instead they will focus on bringing in storytelling on-the-go. Conversations will be kept rather short and spread out. When possible they also want you to be able to play while listening and a video example was shown where a player engage fighting monsters while listening to story details told by a quest character.
Something that lore fans definitely will enjoy is lore books. Lore books are books found within the world that tells a story. The author of the book will read out loud what is written and provide additional flavor to the game while you keep fighting monsters. This is another example of the opt-in storytelling that they want to include for Diablo III.
Creating the environment
In the panel we got to follow the team as they explained how you take an idea and make a concept, how you take that concept and make it to a 3D environment with all the flashy effects that we see in the game. The example is from an area called the Bastion Keep. A huge fortress that will be under heavy siege from the demon horde.
- Step 1 is the concept art. The picture that sets the feel for the area with materials, shapes, colors and all kinds of detail. The team works hard to get every detail just right so that it is easier to translate into the gaming world.
- Step 2 is when the modellers start their work. A graybox (non textured 3d model) is created so that you can see how the models look in game.
- Step 3 is when the textures are added, this adds colour and material into the game and it's starting to look like something from the actual game.
- In step 4 the tech staff gets to add in lighting and particle effects which makes the world come alive. Destructible objects are added to enhance the gameplay feel.
Monsters (Written by Zhar)
Words cannot describe how impressed I was with Blizzard's new take on monsters. After everything from monster development to AI was covered in the panel, I knew Blizzard's new direction would be a good thing for Diablo III.
Not to say they're not keeping the hordes we grew accustomed to in Diablo II, or the memorable encounters of Diablo I. It seems they're trying to strike a balance between the two, which was quite evident in gameplay videos, and panel discussion.
Load up this video, and fast forward to 2:35. Notice the monsters? They seem to have struck a good balance between hordes of cannon fodder, and interesting combat. There is one easily identifiable "boss monster" to focus attention on, accompanied by hordes of lesser monsters to keep a fast pace, and destructive feel to combat. Even normal encounters seem to have this feel to them, with the new fallen hierarchy, or the Cultists who transform into demons. It's this dynamic blend of monster types, as well as behavior and scripting that will keep encounters fresh and interesting.
The panel also discussed various ways encounters will be initiated. For example, zombies suddenly popping up while walking through swampy areas as mentioned, and ghouls scaling cliff walls has been shown in several gameplay videos now. Before, skeletons popping out of barrels were the only "surprise monsters" we ever encountered. Now, it seems as if we'll be running into more and more encounters where we will not be able to initiate it ourselves, we will be kept on our toes, and always on the lookout for ambushes. There also seem to be several special monster encounters, such as a thief monster who, while difficult to catch, gives out very good loot.
AI and behaviorMonster behaviors were also briefly discussed. One monster in particular was used as the example, the "Gravedigger". As the name suggests, this monster is usually found in graveyards, and is in a passive state before the player draws near. He will mind his own business, dig graves, and shuffle around the cemetary. Upon drawing closer, the Gravedigger will go into an alert stance, picking up his shovel as if it was a weapon, looking around, and moving more erratically. Upon drawing even closer, the monster would attack the player. However, Blizzard found that most players wouldn't let him stay alive long enough to experience all of his animations. Thus, a balance was found between monster flavor and gameplay pace. Keep in mind that this is a massive change from the previous games, in which if a monster was on screen, it was almost guaranteed it was either attacking you at range, or closing the gap to engage you in melee combat.
Changes to monster AI have also been made. Previously, monsters would pursue the player endlessly, making it difficult for certain classes to put distance between themselves and their enemies. Now, with minuscule delays between attacks, pursuit and run/stop movement players will be rewarded for movement. It will be possible to micromanage your character to avoid damage and maximize efficiency.
Items - (Written by ScyberDragon)
There are eighteen levels of armor from the first "naked" look to the top level. Changing from Diablo II is that the looks of the gear will not go back to the basic looking models when starting in the new difficulties. The eighteen levels will be increasing from Normal through Hell so your character will increasingly look more awesome. Part of this is also the thematic armor for each class. While every class can wear all armor, it will look different depending on who is wearing this. A full helm look on the Barbarian may look like a crown on the Monk. Tying in with this, the actual icon of each item will also look different depending on what class you are playing so that it matches how it looks when equipped. Lastly on armor, dyes have been stretched to about twenty colors. These dyes will be bought, crafted, and dropped by monsters is varying rarities. Some examples of new armor sets were shown including my personal favorite of a Witch Doctor having a helm with moving tentacles on it.
Along with items, crafting through Artisans is seen as means to compensate for items that do not randomly drop for you. With the random drop system of Diablo, it is possible to clear an entire area or Act without a single pair of boots or gloves dropping for you; this is where Artisans come in. The UI for the Artisans have all been created to be a set standard to help ease confusion from one to the other. With flavor pictures added to the UI to help signify each Artisan's trades. There are still the same three Artisans will be in the game.
- Mystic - The mystic is still in charge of all forms of magical crafting. From enchanting weapons to selling charms, she will be dealing with aspects to help the magical side of your character. Tying in with this theme, the Mystic's wagon was shown with a more naturalistic theme with softer features. On a side note - Identifying has been added to the Mystic's abilities leaving up curiosity to Deckard Cain's role.
- Blacksmith - The Blacksmith, still in charge of weaponry and armor, will boast a harsher looking more sharper wagon. Donned in wood and metal, the shop will continue to grow with bigger and badder items
- Jeweler - The Jeweler will be adding, removing, and combining the fourteen different levels of gems. His wagon will boast a more ornate look since the gems themselves will be harder to display. The range of gems starts from; chipped, flawed, normal, flawless, radiant, square, flawless square, radiant square, round, flawless round, radiant round, star, flawless star, and finishing at radiant star with only the first five levels dropping and the rest needing to be crafted. There are six different types of gems, all the same form Diablo II minus skulls.
Oct 20, 2010ScyberDragon posted a message on Diablo III's PvP System to be Revealed at BlizzconAt this year's Blizzcon, Blizzard will be doing their best at creating a thriving interactive community. Part of doing this is a new feature they will be hosting, a place where the community can gather to talk about specific ideas of their games. For any of you who are planning on going, this new "chat room" may be something you want to fit into your Blizzcon schedule.Posted in: News & Announcements
So, how does this news help us find out that they will be talking about the new PvP system for Diablo III at Blizzcon? As mentioned, these rooms will have a schedule of what will be talked about. According to the Friday schedule:
Official Blizzard Quote:
Our primary motivator when hosting each BlizzCon is to provide an epic atmosphere for members of the community to meet up and share their common passion for Blizzard games. In keeping with that tradition, at this year's BlizzCon we'll be facilitating the first-ever BlizzChat: Community Live! Attendees will be given a venue to discuss a number of focused topics pertaining to the Diablo, StarCraft, and Warcraft universes and gameplay. If you're coming to BlizzCon at the Anaheim Convention Center this October 22 and 23, be sure to check out the schedule below. Don't miss the opportunity to share your thoughts on a wide array of subjects with fellow gaming enthusiasts.
For more information on the new chat rooms and a full list of the schedules of topics, see here.
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