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    posted a message on Auto stat inconsistent
    I'm little bit disappointed, I really don't know why blizzard choose an auto stat system. I think about it and it's only bring down the customization.

    I know in D2 the stat are extremely unbalanced but it's not a reason to remove it. Just to balance it correctly to make a equality between all stats (1 point in each stat must bring a different bonus but it must not a stat that be better in long term).

    I finish to complain, I know D3 will be great.

    Message for Blizzard : If you want use an auto stat system please don't show the stat to players, it's pointless because you CAN'T change it or have an interactivity with it. Normally the statistics are hidden when players haven't to interact with.

    Thank you
    Posted in: Diablo III General Discussion
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    posted a message on Learning from Mistakes: Top Ten Dumbest Features in Diablo 2
    viciousnugget :
    But then you agree that loot needs to be harder to find. It may just be the language barrier which I can't fault you for but it seems that have contradicted yourself there buddy.

    VEGASRAGE :
    4) All treasure needs be harder to find, less common, so you can appreciate it more.

    Sorry for the confusion...
    Long playing for finding, I mean in d2 they have too many treasures with crap inside, it's better if you rarely see a treasure with a good drop. So in this way, WHEN you found something it's a good stuff, you don't need to play longs time to find good stuff. It's boring when you always check for good items in all that craps droped. In d2, in hell, many drop is noobs items except potions and except if you have +200 magic finding.
    Posted in: News & Announcements
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    posted a message on Learning from Mistakes: Top Ten Dumbest Features in Diablo 2
    VEGASRAGE wrote :
    Wish list for D3
    1) Scarier less predictable more startling monsters, some need to be able to chase you down too and be driven to get you
    2) Environments need to be eerier too, New Tristram’s art would be a good measure for that
    3) Much wider array of unique items not only in ability but in look
    4) All treasure needs be harder to find, less common, so you can appreciate it more.
    5) Gold needs to be worth more, and adding some silver would be cool too.
    I'm agree on number 1 to 4 especially 4.
    I'm disagree on number 5, I think gold is not enough important to encumber players with 2 kind of money. Blizzard know that, they're learning from health pots, they will never do something like that, sorry.
    Posted in: News & Announcements
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    posted a message on Learning from Mistakes: Top Ten Dumbest Features in Diablo 2
    VEGASRAGE wrote :
    Wish list for D3
    1) Scarier less predictable more startling monsters, some need to be able to chase you down too and be driven to get you
    2) Environments need to be eerier too, New Tristram’s art would be a good measure for that
    3) Much wider array of unique items not only in ability but in look
    4) All treasure needs be harder to find, less common, so you can appreciate it more.
    5) Gold needs to be worth more, and adding some silver would be cool too.
    I'm agree on number 1 to 4 especially 4, I think gold is not enough important to encumber players with 2 kind of money. Blizzard know that, they're learning from health pots, they will never do something like that, sorry.
    Posted in: News & Announcements
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    posted a message on Learning from Mistakes: Top Ten Dumbest Features in Diablo 2
    Hi, I think many things goes wrong in d2 :
    • gameplay problems or bugs ; exemple :
      • Dexterity doesn't work correctly, with 80%-90% chance to touch its happen often to doesn't touch 5 time in a row.
      • Many skill is unecessary (latest patch fix some skill with % bonus)
      • The time to leveling grow, more you progress in the game. (I think is a great problem for casual gamers) I think is better to let players having more of small choice than let players having less of big choice. Choices is the key for the fun factor of the game. When I said choice, I mean the skills you have to choose to build a strategic character.
      • Gold and market is unnecessary.
        • A great solution for that is an enchanter : you take an empty weapon or item of your choice and you put the power you want, more power and more effectiveness you put more expensive will be. Now strategie is increased, choose skill and make combo with weapon power.
        • Long playing for finding, I'm little bite frustrate, I bought a game and I don't see all of the content (soj).
        • Fist of the Heavens on left click start witout having press on a monster.
        • Hammer have a zone where monster couldn't be damaged.
        • Necro skill "Revive" if you go away too far, monsters disapear.
        • If you don't have enough % of fast hit recovery, it can be frustrating. Its not a good way to cut the control of players.
        • PvP is good when player is agree. It isn't normal when someone highest level join lower level games for complet quest before others or kill thems
        • I think is a great resume of problems found in diablo 2. I hope some majors problems will be fix like usefulness of skill, the time to leveling and new market. I hope that for best experience and a better game.
        Posted in: News & Announcements
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