Oh no !!! I don't want the monk replacing paladin !! except if the monk has aura or something that give bonus to others players. I think it's a big part of the gameplay !!
Any characters should have something like aura, it's create a cooperative gameplay and many possibility of build.
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we don't know what the game will be, so we can't say no healing spell is needed (balancing: boost monsters and you will need a healer, so it's not an argument)... And it's obvious a healer don't have only healing spell.... buff, aura...
I think it's could be a great class !
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Solfreki explain well why your thought will not be implemented...
It's pretty the same as d2 when people making game with PvP or duel in the title of the game, it's only non-official.
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maybe a dual arena ?
But what's sure Solfreki have right, every players will need to agree dual so we don't need a specific game for that (PvP only, PvE only)...
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HvH ??
@Hans : d2 attack speed is one of the biggest fail I ever seen !!
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I never liked "throw weapon" !! I always find that stange... Maybe if it's a big skill (high damage) but you need to retake your weapon after he threw it.
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AHAHAHHA and single player ???? I've never trade because they haven't a system for, I never wanted waste hours to find what I want !!
Bad example...
Lol yeah, it's an annoying unfair way to do... but after a minute of walking she'll kill you anyway because you only need 1 hit to die...
You give me soluce but, it's always you need this build to kill this one... Damn it I want take any build to have a fair dual with any other builds.
I understand your point, but I think PvP will need a good match making, in sort to be matched with someone at your level (level and gear)
@Solfreki sorry but it's obvious that d3 PvP will not be the same as d2 !!
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I don't see how you can be skilled in d2... you only need to handle F1 to F8 and be ready to take a potion and use your mouse... oufffff it's hard....
I don't call that a skilled = paladin with charge with a knockback weapon who do ~500 damage... (first, I never find a weapon with a high damage like that and second you can't do anything, you knocked back and right after he charge again...)
I don't call that skilled when you non-stop spawn hammer...
I don't call that skilled when you non-stop spawn fire ball in the entrence of town...
I really hope d3 will not be like that !
The only one little bit skilled I see, it's a necro = bone prison with bone spear...
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It's a bad habit that come from msn !! It's a manner to put some life (expression/intonation) in my text...
C'est une mauvaise habitude qui vient d'msn !! C'est une manière de mettre plus de vie (expression, intonation) dans mes textes...
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Just doesn't work... and it's a way to make the game more easy on start !!! It's already easy on start so please no...
I don't see a barb switch for a bow when he only need 1 melee hit to kill....
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ehhh I think you talk about what it should be in d3 !! because d2 is all about items and skills build...
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It's the same kind of game !!
@ ScyberDragon
IMO the farming reason is not a good reason, I don't see what it's change when all thing still random anyway !! You want try to flush the area farming but the bigest farming will still there and even more effective and we call that BOSS !! we can't really or effectively farm "normal monsters" ?
Anyway the concept to see monster with the weapon who will drop haven't nothing with farming because the monster will have a random chance to use every weapons. So "making drop completly random with a static weapon used by monster" and "making drop completly random with the weapon used by monster who will drop" is completly the same ! in a random view !
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Hey !! even if monster doesn't use weapon you have a chance to drop one anyway !! But if you see he use one you have 90% chance to drop it + something else completly random, so a warrior skelton have a chance to drop a staff + a sword !!! Play TQ and return your answer after !!!
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