Quote from Vilendor
You call +20%dps "opening some very interesting builds" ??!?!?!?!?!
And, no, it's not "a lot more than than a ring slot" because you can swap in a RORG right now in the cube for a UE Multishot build and wear a Cindercoat, so it's literally just a ring slot.
I'm not saying that it's much more than "just a ring slot" but yes it would open some decent new build ideas having 4 rings or any other gear combination.
There are some interesting Archon/Meteor/FO hybrid builds for wiz that come to my mind. I already made them almost work without that upcoming theme. And yes, that would be a completely other playstyle and more than just some random +20% dps thingy. Just an example. I'm pretty sure there would be plenty of similar ideas across the board.
Please stop being so negative and try to be creative. I guarantee you it's 100% more game changing than double goblin / bounty. It actually makes a difference. I'm amazed how it's possible to think it's the worst theme so far...
100% more than Goblin? Pff. Zero and percent increase does not compute...
Or you free up a ring slot so that you can change your build to work with say Focus and Restraint, a legendary weapon instead of a set weapon, for instance, Torch and Tzo Krin's Gaze with Inna set. So many interesting things comes to mind! This is a way better "seasonal affix" than before! Love it.
A build doesn't have to be S-teir to be playable, you know, Vilendor. There's tons of things you can do with this affix if you just play for fun I'm sorry it doesn't satisfy you but there are other games out there that you surely would enjoy to play.
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800% per ancient might also be a bait so that people try it out in bigger extent then if the numbers were lower. That way they get more dataz and we'll probably end up with something balanced.
Also, full ancient with decent stats is quite time consuming to farm
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I'm really unsure if this is a hard nerf. Seems more like they're extending your progress to get gear. Sure, double mystic ally: enduring did loads of healing but with the Inna's rework:
Inna's Mantra
I still think it is possible to get some heavy healing going, it'll just take you a bit more work and time. (might have misunderstood the rework though!)
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I'm so pumped for 2.4, holy crap. D3 ain't dead to me, nor will it be for a long time Such an enjoyable game! I really like WoW but in D3 I won't have to get a group to do things, group just speed things up. Also, group is more fun but it ain't a requirement, which I really like about the game!
I've a hard time seeing this game as dead.
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Don't know about three tiers, to me it looks more like two:
1: Barb, Monk, WD, Wizz
2: DH, Crusader
What do you want to say with this post though? Is it just a statement or are you implying anything?
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This game revolves around seasons and Blizzard is okay with it (should be a blue about it somewhere). I think it's a okay design, makes you play the game intensely in the beginning and after a while you reduce your activity and eventually stop playing. You then take a break and regain your hype-levels so that you can wreck the next season. Pauses are good, puts things in perspective and you'll get a time to regain energy.
OT:
I'll be bored soon, just want to get at least para 800, 1000 would be the dream but I don't think I'll farm that! I'll be super pumped when the next season hits though
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I think one should. Can't just turn a blind eye to something which doesn't work. Then you let corruption win.
Also, what should we spend time on? Would playing the game be a better time waste? Work? Being with your family? So many things to waste your time on. To me, this sounds like a better time sink then the accrual game. You sharpen your analytical skills and work with things you might work with as an employee. Seems like something useful
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Thank you so much for this information! I've always thought that exp were exponential and that after p800 you got 5 main stat every 4th p-lvl... Like before but since you've now caped offence, difference and utility those three won't give any points.
It seems SO weird this isn't the case. I think this will be the first time ever for me to think "WTH was Blizzard thinking?". This is sooooooooo broken... From p2000 you'll only gain paragon faster and faster. This is beyond stupid.
What if para exp scaled exponential, they remove exp gain from gear, make the "torment levels" be selectable like greater rifts (Torment gr-lvl 60 Bounty farm!) and add more things to put paragon points in? Without any behind the scene knowledge I would say this is not so demanding. Tech is already more or less there, it's just some work to do.
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Hoa, barely remember Inferno... Preparation-vies I think it depends a lot on which skills you have, which mechanics are still a thing etc. Is it just current version with paragons etc then I suppose you just try and see what works and what doesn't? Do you have access to Kenai?
Awesome dedication, wish I could go back and work on some FoS achievements on Inferno, alas I can not :/ Good luck though!