it doesn't, but archon snapshots your stats when entering, so any damage reduce you have when activating archon will stay for the whole duration of it. It's why you see a lot of wizards on the leaderboard with aether walker and ancient parthan defenders, you can teleport into a group of enemies, force a lot of stunds (and thus damage reduction of the bracers) and keep that damage reduction for the archon.
- The Zeph
- Registered User
-
Member for 9 years and 11 days
Last active Thu, Nov, 22 2018 18:16:41
- 0 Followers
- 200 Total Posts
- 32 Thanks
-
1
rhaepso posted a message on Archon teleport and slow timePosted in: Diablo III General Discussion -
1
Bagstone posted a message on "HELP, I can't post anymore!" - issues with adblockerPosted in: Diablo III General Discussion
Ooooooooooooooooh how did I not realize this? Back to oldschool BBCode, I use that quite often anyways (whenever I quote someone, like now). GG! Thanks!
-
6
Bagstone posted a message on "HELP, I can't post anymore!" - issues with adblockerPosted in: Diablo III General DiscussionWe see a lot of reports over the past few days from people who can't post. It looks like this:
This is an issue with ad blocker (or other browser extensions that tinker with scripts), such as Adblock Plus or uBlock Origin. See Molster's response here; he even provided an exception for AdBlock so you can continue using it on Dfans and still post:
As he said, there's nothing we can do about it, but it's an overaggressive filter by the public "ad" lists. The developers have reported those issues but apparently those lists have not been updated yet.
(I might bump this thread on a semi-regular basis because this issue is affecting people's ability to join conversations on DFans, which of course at the time of season restart is particularly bad timing.)
Feel free to give support in the open ticket as well so no filters are needed:
-
3
Bagstone posted a message on First Look - Season 8 JourneyPosted in: Diablo III General Discussionhttp://us.battle.net/d3/en/blog/20324040/first-look-season-8-journey-10-12-2016
Season Journey
The SJ stays the same except for the bosses that are being shuffled around. Tyvalir was so kind to post all the changes on Reddit:
Originally Posted by (Blue Tracker / Official Forums)
- Chapter 1 - Izual / Rakanoth > Siegebreaker / Maghda
- Chapter 2 - Cydaea / Siegebreaker > Azmodan / Zoltun Kulle
- Chapter 3 - Belial / Maghda > Urzael / Leoric
- Chapter 4 - Aranae > Adria, Leoric > Butcher
- Slayer - Zoltun Kulle > Cydaea, Butcher > Malthael
- Champion - Malthael / Urzael > Diablo / Ghom
- Destroyer - Diablo / Adria > Rakanoth / Aranae
- Conqueror - Ghom > Izual
- Guardian - Azmodan > Belial
I'll update the SJ Tracker this weekend, after S7 has ended. As Tyvalir said, typos are always possible (as happened in S7) - if you're playing on Asia server and can "spoil" anything just post it in the SJ Tracker thread. I'll update the Tracker for S8 once S7 has ended and bump that thread. Otherwise I'll check it myself once I have the SJ completed on Saturday.
Conquests
- Boss Mode (kill all 16 main bosses in 20 minutes on TX). This is the easiest conquest by far, even for a solo player; see guide here.
- Curses! (kill 350 monsters in a Cursed Chest even on TX). Pretty straightforward and the second easiest conquest - you look for the "Cursed Peat" bounty in Path of the Drowned in Act V.
- Divinity (GR75 solo) as usual.
- Years of War (GR55 solo with six different class sets). Not as difficult as Divinity, but more time consuming.
- Masters of the Universe (master 8 set dungeons). This one isn't as hard as it seems, you just have to gather the easiest sets. Here's a great thread with all guides for the different set dungeons; note though that the ranking is subjective. It may be easier to collect 2 sets from 4 classes rather than 4 sets from 2 classes!
Haedrig's Gift
As expected - we go full cycle and every class gets the last remaining set that wasn't part of Haedrig's Gift yet.
- Barbarian – Immortal King’s Call
- Crusader – Seeker of the Light
- Demon Hunter – Natalya’s Vengeance
- Monk – Uliana’s Stratagem
- Witch Doctor – Spirit of Arachyr
- Wizard – Vyr’s Amazing Arcana
Before someone asks: none of those sets is the amazing end-game set for either class, but all of them will work on T6 (some better, some not as good). In any case it's a good starter set that allows you to farm your desired class set.
-
1
IronLady18 posted a message on Season 7 Act 2 - Complete a Nephalem Rift on Expert difficulty???Posted in: Diablo III General DiscussionThank you - feel so stupid now :-(
-
2
Bagstone posted a message on Difficulty Overview 2.4.2: HTML ViewPosted in: Diablo III General DiscussionWhat do you mean? There are rows that show health and damage - or are you talking about percentage increase?
I messed around a bit with your css for another example with static left column and vertical scroll. Resizing the browser window won't be enough. Gotta check on a mobile device.
Example: http://dev.wojtk.com/df-test/df-test.htmlOh you're right - how could I forget that, to make the table headers fixed. I'll add that, thanks!
-
2
Mad_Tom posted a message on Made it to the leaderboards in S4 with my WD...Posted in: Witch Doctor: The Mbwiru EikuraVideo of my GR67 clear:
https://www.youtube.com/watch?v=kNk_lePxils
Need to change few gear pieces a bit and then will try to attack GR70, as it sounds like a magic number to me!
Well, paragons and higher ranked gems would help me too, but no luck to get into decent groups.
-
1
Skelos_bg posted a message on Quin's Itemization RantPosted in: Diablo III General Discussion@The Zeph: Here is the post by Mr. Cheng (copy pasted from reddit):
"I understand Quin's critique and totally get where he's coming from. Putting large skill bonuses means you can't cube the item and reconfigure them around as much.
Design is about tradeoffs, and we wouldn't do it if we there aren't upsides as well.
Furycrab correctly identified some of the issue here.
What we've done is sacrifice some illusion of choice for real choice. While this is a bad trade-off for some (particularly cutting edge explorers), it is a win for many others.
If we were to increase the damage of base skills and lower legendary item +%s it gets the number where it needs to be for that configuration, but also affects every other configuration. Let's use Fury of the Vanished Peak as an example. Maybe it's at a certain spot in IK builds. Yes, we could shift some numbers out of the item and into the base skill, but how does that affect Might of the Earth builds? Legacy of Nightmares builds (for which there are innumerable configurations)? Pushed far enough what if it was a huge buff to Raekor builds? Now don't get me wrong - having lots of toys to play around with and configure in different ways is GREAT. We love that. But what will inevitably happen is if any one of those builds is 10% better than the others you don't get an increase the variety, you end up with a decrease in variety due to there being a "right answer". There are innumerable ripple effects and if any one of those ripples ends up disrupting the status quo then it becomes the new standard by which every other class/build is judged.
Another downside of simply buffing base skills rather than pushing the power into legendaries is the effect it has on the level up game. How does the game play in all yellow items during the 1-70 experience - new players are entering the Diablo community every day. (and some of them post here in /r/Diablo to talk about what a great time they're having!). We can't have Wave of Light doing 3x as much damage as every other skill during that period.
The reality is that sometimes a +% on a skill is the only way to get a skill where it needs to be competitive at the upper tiers of play without disrupting the existing ecosystem. The choice for us becomes use a +% skill on an item or allow to skill to simply go completely unused for end game players.
Patch 2.4 is looking to have more viable builds than any patch to date. The team is really excited about this and we hope all of you are too."
Here is the post by Furycrab, which was referenced by Wyatt (copy pasted from reddit):
"Can we just talk about one thing though... There's choice, and then there's illusion of choice.
Take the Helm Quin talks about in his video. If you have the ability to take off that helm, then you would just itemize in a number of ways to get the damage elsewhere and you would never end up picking that helm for the "utility". That's not Blizzard taking away a choice, it's just making the choice different. There might be an illusion of choice to newer players, but once you figure out the right combination, there isn't really any choice there to begin with...
Blizzard is likely trying to introduce new skills being used, but they are likely trying to avoid builds mixing into some uber build that forces them to nerf something across all build. Making it so that if you want to make a really killer build for say... Lashing Tail Kick... Well that same build doesn't also do the craziest EP damage, or the fastest generator damage...
If they have some restrictions on what builds can equip, they have more liberty to tweak all of the different builds to be in the same ballpark of damage.
The end result can end up giving more "real choices" in terms of different builds that work, but eliminate a lot of false choices."
Here is my opinion on the topic:
Right now Quin is right, but in the long term the current situation adopted by the design team is the better one. When they introduce more items with skill damage bonus to the same skill competing with each other the players will have more choices.
-
3
TrueColdkil posted a message on Quin's Itemization RantPosted in: Diablo III General DiscussionI try to see both points here - i find myself in the middle while Quind does in fact make some points i agree with, and some others i don't.
As some others in here, i see that every patch there is more choice and not less in gearing; unfortunately the more choice is tied to new set and "pre-existing" or "premade" builds to which we need to adhere to have any chance at endgame. I can understand the feeling of players being pidgeonholed into something the Blizzard devs have chosen for us and we can just accept it or don't play it.
Unfortunately for us players, there are two things which are facts and cannot be changed:
- "premade" builds makes both set creation and balancing much easier for devs. Having to balance an big number of legendary combinations is much harder thand looking ate some limited number.
- there is place only for 1 best build and one #1 spot on ladders; choice has no room here, either you run with the best stuff or you're behind - that's the nature of competition.
Given this, however i agree that putting all these "XY% more damage on Z skill" is a very bad approach. We have an already limited degree of choice in D3, and this makes only choices narrower because some items become immediately mandatory to equip. Given also how limited we are in slots and how some items are clearly superior than others, we're really making the choice near to non-existent.
The point is that legendary items should have legendary affixes; not "sostrong they cut down competition" affixes.
Let me do an example:
- xbow #1: your cluster arrow generates double the amounts of grenades/rockets.
- xbow #2: your cluster arrow main hit now has a 15 yard radius
- xbow #3: your cluster arrow now leaves a crater at the point of impact, slowing targets inside the area and dealing X00% weapon damage over 4 seconds (damage type changes based on rune)
Balancing issues apart (just thrown random numbers and stuff there), here's what i expect legendary items to do - to add fancy stuff to my skills and not just change dmaage/coist coeafficients so they become suddendly the best efficient skills i can have on my bar.
The three xbows above all increase the CA damage, but in different ways; the #3 could have laess damage to balance the addition of CC. However i can choose either 2 of the three to have a different combo - all will be damage increases, and if balacing is done well, the damage will be the least stat to look at.
So basically the solution to the issue is to remove those passiove additive bonuses, and make more legedaries that overlap each other, so for these limited number of slots we can have a real choice.
I don't see Blizzard completely destroy and redo current itemization system; but having sets to choose from and for each set a number of items to mix up would be definitely better than now.
-
2
Tahariell posted a message on Town of Tristram map recreation (Diablo 1)Posted in: Fan ArtHi folks!
For those who enjoy the good old "feel" of Diablo 1, here is a proyect im making:
https://www.youtube.com/watch?v=XA9CyS7d87I
Still a looooonng way to be finished, but, still, hope you like it.
Bye! - To post a comment, please login or register a new account.
1
If you want to keep the speed but up the damage the monsters deal then I'm afraid you'll be disappointed. As you can tell from the list of difficulties that @mmovin posted, the health of monsters scale faster than their damage output. Diablo III is about speed and efficiency, you want to gain as much as possible as fast as possible. I usually start on "hard" then lower to "normal" when things start to die to slow, not because I die but because it's just way to slow. Eventually I get an item that gives a skill a massive damage increase, then I can go up in difficulty again, repeat.
At max level I like to just aggro as much as possible and as many elits/champions as possible (them blue/yellow named monsters). It can become really chaotic and fun, dashing around dealing damage and avoiding things.
1
Damn son! That's impressive. Only thing that really irritates me is your huge overlay which covers the fourth party member. I assume it's a necro but you all move so much and fast so it's hard to tell from just watching whatever char's on the screen doing stuff.
1
Neat! Will that be enough for the coming 3-4 days? I've done a stew of vegetables, pre-cooked pasta and have yoghurt and müsli stocked. I am prepared for 4-5 days, I'd think!
1
Wouldn't it be cool if you could drop Zodiac for something else and would that be so bad? You'd have to progress for it, grind more gear and eventually you can roll with that Krede's Flame you always wanted to implement in your build! I get your point with something being mandatory which is harder to get then just some gear piece and I understand that 3 primal CDR items could be what is needed for you to change build completely into something much more effective. I still think it's what Diablo is about, improving your gear. I don't think it would matter much for leader boards though. I mean, those in the top farm so much anyway and are bound to get the items they need. It might give someone who's lucky a boost in GRLVLS but things do that anyway. Get an ancient good weapon in the beginning of a season and you'll sky rocket your progress.
My point is, it's worth trying use the PTR and such for it. See what happens.
2
I don't want a D4 Improve D3 and I'm happy! Also, 2-4 years goes by fast if you have something to do, work, hobbies, whatnot so I'm fine with a wait time.
1
The comment field have a html [BB] view which can still be used normally. Just write as you usually do.
1
Don't feel stupid. You asked, you got answers and improved your understanding. That's like the opposite of stupid^^ Also, welcome!
2
Maybe you should just look for another game. People get tired of games, eventually. Nothing wrong with that. Playing the game despite it being boring seems unhealthy^^
I remember in the good ol' days when single player games were the way to go. They didn't get updates or new content, you bought them, played and abandoned them. We were still happy.
As said, it would surprise me if they didn't announce anything at GamesCom or BlizzCon.
4
The goblin post was a good read. I always find posts like that interesting. So much more thought goes into things like this then one could imagine. I like it and since posting things like that doesn't effect game development, balancing or content its fine and great that they write things like that. Makes you understand more of the thought progress behind a game, which is great!
2
Ah, finally found the Cursed Chest in Drowning. Were no problem almost failed due to having to much attack speed which made sweeping wind fall off, twice... some precious seconds wasted without noticing.
I guess I just needed some motivation. Thank you!