I fail to see the constructive tone in OP's thread. It was also posted in the wrong forum. Some people see a reason for a civil discussion to be had... if so, please make a new thread with a constructive opening post in the correct forum (DH). But we're not a tabloid that rewards clickbait/rant threads like this one.
Locked.
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Dude posts his clear on PS4 and 99% of posts simply attack him for it. You would think their enjoyment of the game on console is some sort of shocking violation of your enjoyment playing it on PC. "How DARE a console player celebrate their own personal achievement on DIABLFANS!!! I'm going to totally diminish their joy of the game because f!ck them if its not based on PC it deserves nothing but pure contempt. Never-mind that a console is essentially just a homogenized PC platform with game pads and a proprietary O/S designed specifically for gaming, essentially running hardware dependent object code just like any other PC. The toxicity of the comments is simply appalling and you guys really come across as a miserable bunch who must be a hell of a lot of fun to hang out with at parties.
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Great stuff. But to be honest, I'll be happy if they finally manage to balance out classes and sets with regards to DPS, at least within a margin of 4-5 Grifts. Impossible dream?!?
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That was a nice analysis TastySoup. One of the things I like about UE is it is a very agile build. Maybe it plays a little different on PC than Console (where I play D3) but I think UE is about constantly re-positioning yourself in relation to mobs. F+R does not penalize you for this but Endless Walk does. In group play with a support providing better grouping and crowd control the picture is not so clear, but lets be honest, in this patch there is only 1 build for serious DPS pushing and the DH is not it, so the primary focus of the DH is solo pushing, which blows, but that is just how Blizzard rolls.
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I've tested both combinations quite extensively and Focus and Restraint seems stronger. If, by chance you roll a godlike Traveler's Pledge (%Fire Crit/Cit Socket) and a great compass rose, it might be as good, or in some situations, slightly better.
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To clarify the issue, the patch notes on the PS4 (you can view them by selecting the options button and displaying the notes) clearly says gems are capped at 100, so it is not actually a bug. Rather, it is a very strange (and I think poor) design choice.
To further clarify, all previously boosted gems were "truncated down" to Level 150. In other words, legit gems can only be leveled to 100, but previously boosted gems all sit at 150.
I can only speculate, but if there was a bug at all, it is probably more likely related to the fact that the boosted gems got nerfed to 150 rather than 100, but that seems unlikely as well.
Anyway, as said I think it was a terrible choice given legit groups are pushing past 100. I've been part of a "non modded" group that has beaten 102 and has been chasing 103 for a couple of weeks now. Honestly, my best guess is that when the patch went live, Blizzard probably didn't think people were going to be able to push past 100, which I think demonstrates a lack of a deep understanding of their own game, or more specifically the potential of some of the builds they have defined.
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This is a slight digression but a friend on console was playing the Delsere twister build and I was quite shocked at how powerful it appeared to be. It seemed like we jumped almost 10 Grift levels when he was running point.
While it is cool to have powerful builds, I am a little deflated that it is so much more powerful than anything I've managed to create with my DH (and don't get me wrong up till now I've been pretty happy with the love the DH has gotten this patch). I was hoping this season things would be more equal between classes allowing more diversity etc.
ps. credit to my friend DumaPro for being a douchebag and a Steaming Hot Turd)
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I'm just using this as an example. I was lucky enough to roll an insanely good Yangs Recurve right at the beginning of the patch, which at the time, made the game feel like the best thing ever. But even if I had not rolled such a great one, the only other competing weapon for the Unhallowed build is a better rolled Yangs and I had already rolled about as good as you can get. So the point is that if that was the build you favoured (unhallowed) You had exactly one weapon choice and the option to cube it was not viable either due to the rcr bonus, further locking it in.
So I don't necessarily think that creating a weapon that has synergy with a specific set is a bad thing, but unlike Natalyas Slayer, Yangs is not a part of the set, and that to me is the real flaw.
In summary, if Blizzard wants to create non set items that are very obviously designed to work with a specific set (regardless of whether they offer some utility in other builds) then they should be made a part of that set. To my mind, this frees up another slot that would otherwise be used for the set, thus build diversity in terms of item choice is maintained.
For the record I think D3 does have a fundamental design flaw which means there will always be one build, or combination of builds in group play that will be demonstrably superior to all others, but that same flaw is also what makes the game fun, and makes it D3. If they addressed that flaw at the root cause, it would be a different game.
I've never personally played a game that has given me more milage than D3, so for all its failings, I have to give the dev team kudos for their continued efforts to upgrade it and keep it interesting to play. Patch after patch, and I've not paid a single cent apart from my initial purchase.
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really fantastic and you have crazy talent. just a minor comment and it is a personal thing, but I've never felt entirely comfortable with the way Kadala is so commonly characterised as a whore. I don't think you need to do that in order to promote your fantastic work, and in fact something like that could cause Blizzard to keep your amazing work at arms length, and not acknowledge or feature it in one of their public streams etc.
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