So lately, I have been thinking on why people like certain people on this site. So I have decided to put up a a guide and some helpful advice for newbies entering this site so they can get a good reputation and get posting.
Spelling and Grammar
Even though people here can resort to what I call "texting language", I would highly recommend that an individual would use correct spelling and grammar. My old History teacher once said after a kid asked whether or not spelling counted on a test, "No, but it will just make you look like an idiot." No one likes idiots unless we know you're kidding. So as a newbie, you want to get a reputation as being a smarter person.
No Arguments
Do NOT, under ANY circumstances, get into any argument for at least 2 months or at least until you get around 200-300 posts. This is includes heated debates, flame wars, or even arguments about music. People don't like those who look for the first opportunity to fight. I made this terrible mistake and I had to beg on my knees to get un-permabanned.
Stay Quiet
Only a select few people can easily make friends, and even less over the internet. So my personal advice for you is to be a quiet poster, who will post here and there and not a big deal out of everything. You know Small Man Syndrome? That's what you DON'T want to act like. Maybe perhaps when you are known here you can start going "WOOOOOOOOOOOOO!!!! I LOVE MY LIFE!!!!! AHAHAHAHAHAHAHA!!!!!!!!!!" but for now, just calm down
Respect
I find it quite astonishing how many people here disrespect the moderators and members of this site without reason to do so. And even if they do have a reason, don't start trolling and cursing just because your post was deleted or someone disagrees with your idea. If you are a person who uses "fuck" and "shit" a lot try to lower the usage of those words. No one likes a internet gangster so it will be an automatic minus to your reputation.
I shall probably add more to this, but I hope you enjoyed this guide
Edit: On my description, I wrote "an good" so can someone fix that? I don't want to be a hypocrite
- Shatterer
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Member for 15 years, 3 months, and 3 days
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Irrational posted a message on deathMars Guide: A Newbie's Guide to RespectPosted in: Off-Topic -
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Alexia posted a message on New Site & Software IssuesTable BBCode fixed.Posted in: Site Feedback -
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Alexia posted a message on New Site & Software IssuesPosted in: Site FeedbackQuote from Shatterer
This is a really minor thing, but it's been bugging me:
There's no colon behind 'location' in the postbit.
Fixed. -
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PhrozenDragon posted a message on The Cosmology of Diablo: WorldsPosted in: News & Announcements
1. The Cosmology of Diablo
2. The Cosmology of Diablo: Worlds
3. The Cosmology of Diablo: Angels and Demons
4. The Cosmology of Diablo: The Worldstone
Three weeks ago I began to disseminate the inner workings of the Diablo Universe with a starting post about how the world was created. I advise you to read it, but here's the quick rundown of it:
- The Universe was at one point created
- Sanctuary was not created by Inarius and Lilith in the absolute sense; the world existed prior to them, and they merely shaped it.
- There are other worlds like Sanctuary in the Universe, with guardians similar to Trag'Oul on them. Both Heaven and Hell seem to be unaware of these worlds, or at the very least unaware of the guardians.
- The War between Heaven and Hell concerns more than just Sanctuary, perhaps all of the Universe.
This time, I will delve deeper into the specifics of each world, and how they function. Some of them you undoubtedly know of, such as the Void and the Abyss, while some are more unknown, such as reflection of sorts of Sanctuary, which appears briefly in the Sin War novels.
As before, this post will be heavy with spoilers from the Sin War novels. If you have not read them and do not wish to have it spoiled to you, I advise you not to read more.
Worlds
Trag'Oul's Realm
The Dream World
The High Heavens and the Burning Hells
The Void
The Abyss
The Afterdeath
Summary
Next Time
Worlds
First, we must establish what a world is exactly. It does not appear to be just as simple as planets floating around in space. Not entirely at least.
There are various mentions throughout the books about various planes of existence. It is not make specifically clear what separates one plane from another, but I think a plane is just one aspect of the same world. Sanctuary in this sense is a world, yet at least four different planes make it up. The mortal plane is the first, but Trag'Oul's realm, the "dream plane" (my own name for another plane mentioned) and the afterdeath also appear to be directly related to the mortal plane of Sanctuary which we normally see in the story.
The other places, such as Heaven and the Void, will need special mention.
Trag'Oul's Realm
This is Trag'Oul speaking, when he tries to enter Sanctuary but is immediately stopped by the other guardians. It is here clearly shown that Sanctuary is part of the mortal plane.Quote from name="The Veiled Prophet, page 167" »There is no choice! he insisted. There is no choice! I must act! I must go to the mortal plane.
At the same time, this quote also establishes that Trag'Oul's realm is not part of the same plane, and Trag'Oul definitely does not inhabit a planet. The following three quotes all describe Trag'Oul's realm.
Quote from name="The Scales of the Serpent, page 118" »Darkness surrounded Mendeln, darkness that felt as if it went on forever. Uldyssian's brother
suspected that if he ran and ran as hard as he could for as long as possible, he would find no change in things. It would still be dark and empty. A part of him was unnerved by that...but another part was morbidly fascinated.
Quote from name="Birthright, page 275" »The shrouded figure understood that it might mean waiting for what seemed days, weeks, or even years, but that did not matter. In the other place, that which was called Sanctuary, no time would pass at all.
The teacher being Trag'Oul, and the man waiting being Rathma. Clearly, wherever he is is quite distinct from a regular world such as Sanctuary.Quote from name="Birthright, page 275" »There was no sound, no wind. He felt solid ground beneath his booted feet, but knew that to be illusion. In this place, everything that existed was but the dreams of his teacher.
Now, Trag'Oul is time and again throughout the books named to be the guardian of Sanctuary. Not just a guardian, but the guardian. It stands to reason then that the realm which Trag'Oul inhibits, which apparently exists at his wishing, it specifically tied to Sanctuary as well.
The Dream
Quote from name="The Veiled Prophet, page 250" »Serenthia looked as if she slept, but she did not. Regardless of what Uldyssian had said, she could not merely leave things be. Achilios had been reckless, true, but Serenthia would not abandon him because of that trait. After all, he had always been reckless, but also extremely loyal. And so, while her body lay still, her mind went in search of the man she loved.Quote from name="The Veiled Prophet, page 251" »And then she saw the hole.
It was not truly physical but bordered between that and some plane of existence almost akin to that which she currently inhabited.
This is Serenthia talking. During this passage, she is currently appearing to sleep while letting her mind travel a shadow of Sanctuary in search of Achilios. In this state, she is able to overview the landscape quickly, as if flying.
Both Trag'Oul's realm and this dream state that Serenthia is in are two distinct places, however they also both appear to be linked to Sanctuary. Serenthia is traveling a world that has the same landscape and geography as the waking world, which clearly links it to Sanctuary.
The High Heavens and The Burning Hells
What exactly are these two realms? At first impression, one would like to say that they are worlds. They are clearly not tied only to Sanctuary, as planes seems to be. Regardless of which, I will assume that regardless of what their nature, they are identical in to each other in this aspect. If Heaven is a world and not a plane, then Hell is per definition as well.
First, there is appears to be evidence that they are worlds:
Quote from name="The Veiled Prophet, page 240" »Sanctuary is no...no longer shielded from their...sight! The Heavenly Host knows they were misled. Trag'Oul's grief at his failure was so very evident. The winged warriors are closing in on our world.
What is made clear here is that it actually takes time to travel to Sanctuary from Heaven at least. This is crucial, because travel between planes appears to be instantaneous. Whenever Mendeln goes to see Trag'Oul, there is no delay. And Serenthia barely even seems to close her eyes before she can travel the dream world. If Heaven and Hell were planes in the sense I'm using the word, there should be no travel time. Yet there is.Quote from name="The Veiled Prophet, page 241" »Tyrael could sense the others fast approaching, and the only question he had was why it had taken them so long. There was more to this place - this Sanctuary, as he now knew it to be called by the renegade - than appearances suggested. There was some force, some vast reservoir of power, that Inarius had come upon that might be the reason. Tyrael was still investigating that. Likely it was what had caused the delay of the host. In the long run, it would not matter.
However, there is a potential issue here some other issues that speak against it being as simple as that, and it comes from the previous passage.
Quote from name="The Veiled Prophet, page 251" »And then she saw the hole.
It was not truly physical but bordered between that and some plane of existence almost akin to that which she currently inhabited.
This is exactly the same quote as above describing the dream plane. What is troubling is that the hole mentioned here borders to Hell. Seeing as Serenthia is at this point in what appears to be a reflection of the waking Sanctuary, what I previously called the Dream plane, and that Hell seems to share similarities to it, one can wonder if Hell isn't actually a plane after all.
Perhaps we simply do not know enough of Heaven and Hell to draw any conclusions though. Considering their names are plural, it's possible that Heaven and Hell stretch across many planets, or that they have a lot of different planes as well. The plane Serenthia sees is perhaps one of those planes.
The Void
Quote from name="The Veiled Prophet, page 235" »Listen to me! demanded the dragon in a tone that cut off any further protest by the human. Look about you! See where you are!
Uldyssian's brother did just that - and only then registered that the blackness in which he floated was not the domain of Trag'Oul. This place radiated such emptiness that Mendeln suddenly clutched his arms tight around his body and wished fitfully for the relative cheer of the dragon's home.
Quote from name="The Veiled Prophet, page 1235" »What is this place?
Trag'Oul's voice sounded fainter, as if he were farther away now. What could be called the remotest part of existence! A place so far from all else that to be trapped here is to be cursed forever.
Mention of the Void is scant, but it plays a large part in the story of the Sin War. In one part, quoted above, Mendeln is sent to the Void by Trag'Oul to find and rescue Rathma, who has been imprisoned there by Inarius.
"Where is the Void?" exactly is perhaps a question as hard to answer as "Where is the Universe?" would be. Perhaps, if my earlier assumption about worlds and planes is correct, it is a plane so far removed and tenuously connected to the rest of the Universe as anything can be and still exist. Or, it is some emptiness between planes.
Quote from name="The Veiled Prophet, page 235" »
The strain...the strain of reaching out all the way here is...is growing worse. Mendeln ul-Diomed, you must act as the link between myself [Trag'Oul]...and Rathma...if we are to save him.
It also appears to be quite hard to reach. Trag'Oul has to strain himself to even touch the place, and the only other being we know of to send beings there is Inarius, who is very powerful.
The Abyss
Quote from "Tyrael" »For his transgressions, Izual's spirit was bound within the form of a terrible creature which was summoned from the Abyss. His maddened spirit has resided within that tortured husk for many ages now.
These are the only two mentions I could find of the Abyss, and the second quote is from an April Fools! There is never a mention of the Abyss in the Sin War novels.Quote from name="Arreat Summit" »Spawned from the very bowels of the skulking Stygian Beast who awakens only once every 1000 years to feed off the spawn of its own bile and pus, the Reziarfg is truly the most hideous and vile monster in all of the Three?s bestiary. It was once said that the Three did not always rule the darkness that beasts beyond thought swelled and slithered across the void. It is believed that some of these nightmares may still exist hidden deep with in the pitch of the abyss where even the darkness of the upper realms of hell seems like day. This is where Reziarfg lives.
EDIT
emilemil1 reminded me of a quote by Tyrael, the very last dialogue in Diablo II.
What exactly can be extrapolated from this I do not know, since I cannot take the April Fools info as reliable without confirmation from Blizzard. That leaves what Tyrael says. He is probably one of the most reliable sources in this matter however, so this does hint at the Abyss, which is probably the same as the Black Abyss, is a spawning ground for demons. Perhaps it is an all-encompassing plane like the Void might be, or perhaps it is some galactic churning ground that constantly keeps Hell and Heaven filled with soldiers ready to battle each other.Quote from "Tyrael" »Praise be to the Light! You have accomplished the impossible! Diablo and Mephisto have been banished back into the Black Abyss that spawned them and the corrupted Soulstones are no more. You've done well, hero. For now, you should rejoice.
Still, it's difficult to know if all demons come from there, or only some, or if the Abyss is specifically tied to Hell.
The Afterdeath
It has been speculated on what happens to humans after they die. There is the idea that dead people go to either Heaven or Hell, based on the observation of the tortured souls that the player can kill in Act IV in Diablo II. However, it seems to be a little more complex than that.
Quote from name="Scales of the Serpent, page 170" »They have accepted you who hears them - the children of angels and demons slain so foully - accepted that you will keep Sanctuary from becoming either the fury of the Burning Hells or the oppressive order and worship of the High Heavens. They who were the first birthed in Sanctuary and are, because of that, still more of it than either Lilith or Inarius can understand, forever open the link between the phase of afterdeath and that of living?
"'Afterdeath'?" Mendeln repeated, but the glittering stars did not further explain that term and Mendeln finally understood that he should define it as best he could on his own.
There are a few other passages mentioning the afterdeath, and all point to the same thing. Dead humans at least, including Nephalem, go to that place, whatever it is.Quote from name="The Veiled Prophet, page 143" »For a thing like Achilios, though, Uldyssian's brother hoped that by actually reversing the animation spell, he would send the archer back to the afterdeath.
However, it is made clear that necromancers call being from the afterdeath. There is another quote which hints at something else as well:
Quote from name="Scales of the Serpent, page 265" »"He [Achilios] is nowhere to be found," Rathma reported, more to Trag?Oul than to Mendeln.
You have gazed upon all planes?
"Naturally. I have also summoned him in a hundred manners, some of which put me at risk. It was necessary to do so, though the results were not as I wished."
The dragon was oddly silent for a time. Then, You realize, my friend, that there are few other paths?
Rathma nodded. "Yes, the most preferable one is that somehow he has passed on to that place from which even you could not summon him back. Certainly, it would be his reward for what he had so far
done."
This then, is clearly not the afterdeath, since a necromancer, and hence Trag'Oul, would be able to call him back from there. There is no other mention of this place, except that Nephalem do not go there. They are forever part of the afterdeath.
Curiously this quote also lends evidence to the idea that the afterdeath is also a plane, and going by my earlier proposition of planes being linked to Sanctuary, it makes sense even here. Demons are never raised from the, but plenty of humans are. Reasonably, only humans are accessible from the afterdeath, linking it to Sanctuary. Whatever happens to demons is unknown.
That being said, it is often stated, particularly in Diablo II, that humans meddling with demons often face miserable futures. Perhaps these humans are dragged to hell, purposefully by demons, to punish those who meddle in the affairs of the Three.
Summary
1. Worlds are made up of several planes.
2. Sanctuary is a world, with four known planes linked to it: the mortal plane, Trag'Oul's realm, the Dream plane, and the afterdeath.
3. Heaven and Hell are most likely worlds as well, with their own sets of planes making them up.
4. The Void is a place as far away from anything else as is possible. It's unknown what it is, but there's nothing there save for a few unlucky imprisoned souls. It might be a plane, or it might just be some emptiness between planes.
5. The Abyss is still a mystery. Nothing conclusive is known about it.
6. Dead humans seem to first go to the afterdeath, and eventually fade to some other place beyond the reach of angels, demons and even Trag'Oul.
Next Time
Now that we've cleared the two more abstract topics in this series, I will focus on what most of you are probably more interested in. The next article will be about angels, demons and other divinities, in particular the more powerful of them all.
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fatalend posted a message on After returning to Diablo 2 since the patch......I welcome pretty much any changes that Blizzard brings.Posted in: Diablo III General Discussion
I'll admit, at first I was skeptical about several things, such as the removal of stats, and the art direction. The last set of gameplay videos that came out, which featured the monk in desert environments, showed me an awesome art direction that has been improved since the very first diablo 3 trailer. Sand blowing everywhere, a "dark" atmosphere even in the middle of the desert, it looked excellent.
They are staying true to the series and keeping the things that truly define Diablo as a series... Isometric view, tons of monsters on the screen getting destroyed, tons of loot, random generation of monsters and areas, etc.
It's been over a year since I played Diablo 2 in a serious way, and I've had a lot of time to read and think over the changes the devs are making for Diablo 3. I started up D2 again on Tuesday when the patch came out, almost 10 years after D2 came out, and you can see how deeply flawed the game is and has always been.
Respecs were introduced, and I am having a much more fun time building my characters. I no longer have to spend 2 hours doing math and trying to figure out the perfect stats before I even CREATE my character. This brought to light the fact that I absolutely hate spending stat points. It adds nothing to the game, all it does is stress you out over whether you're ruining your character or not. Along these same lines, there are so many skills in Diablo 2 that are absolutely useless beyond Nightmare difficulty. As far as I'm concerned, do away with skill trees altogether and give me that pool system that is being suggested.
Potions, Immunities. Nothing but gimmicks that were introduced to the series as a false sense of "difficulty". Give me some real, challenging monsters that aren't just blobs of health that I can't use any of my spells on because they are immune to fire. In Diablo 2, it almost feels like you're fighting the same things over and over, just with different skins.
Maybe it's because Diablo 2 is so old, and it's finally showing its age, but I am starting to really see the vision of the Diablo 3 developers. They want to keep the parts in Diablo 3 that make it a Diablo game, while reworking these old worn out systems in the game that limit it and prevent the Diablo series from reaching its maximum potential of fun. -
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Nacho_ijp posted a message on The Ultimate Random Chat ThreadPosted in: General Discussion (non-Diablo) -
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HungryHippo7 posted a message on The Ultimate Random Chat ThreadThis song is so catchy and upbeat, which is funny because its about a kid going on a killing spree. The animations make it even weirder.Posted in: General Discussion (non-Diablo)
I love Abbey Road. -
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Nacho_ijp posted a message on The Ultimate Random Chat Threadyou tube!!!Posted in: General Discussion (non-Diablo) -
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Zhar posted a message on The Lighter Side - Hardcore Gamers
Lots of players liked Hardcore mode, it provided an additional challenge, and even an adrenaline rush in some cases. Frantically running from monsters, fearing for your characters life was definitely a solid motivator, and that extra bit of fear involved pushed your clicking finger to the utter limits.
But, nobody ever looked deeper into the meaning of "Hardcore" mode. People simply thought that hardcore meant nothing more than a hardcore game experience.
As it seems, the players are WRONG!!!
Official Blizzard Quote:
You better be hardcore to play hardcore.
Damn that's catchy. Maybe I can get that put into the game. Every time you load the game there's a 5 second impassable screen with huge chrome letters and swirling multicolored lights:
"You better be hardcore to play hardcore." - Grand Master Bashiok
And then the text explodes and you can play the game.
Little did we know, that this mode was ACTUALLY intended for hardcore people. Oh, how foolish we were, assuming that hardcore mode was intended for us, the average gamer. In reality, this mode was meant for people like King Leonidas, Bruce Lee, and Henry Rollins. We intruded in their world, and we will always be at fault.
BUT DON'T FRET!
If you're not a hardcore person, there are steps that can be taken to simply seem hardcore. All you need to do, is look at others who are hardcore, and mimic their clothing, or their actions if possible. The goal here is not to actually BE hardcore, but to fool the game into thinking you're hardcore.
First off, is this so called "Hardcore Dancing". Kids who do this, are seriously hardcore. Flailing their arms around and kicking at air, usually when surrounded by people trying to enjoy a concert. They take what would normally be an enjoyable evening at a concert, and completely ruin it by bludgeoning those around them, making people spread out, and generally cause a scene.
Pictured above and to the left, is a hardcore dancer in action. Note the various tattoos, the flailing pose, and the skull T-shirt. This is the apparel you need to be hardcore, and it can easily be done on a budget. If you're not one for pain, you can simply get your hands on some temporary tattoos, and stick them on when you're about to play hardcore mode (Be sure to verify that you're getting hardcore temporary tattoos, if you end up with butterflies and flowers all over your arms, then you're more like a hippy, and thus, not worthy of playing hardcore mode). Make sure to wear a hardcore looking T-shirt, as well, lest the game reject you. Anything with skulls, guns, even dead babies will do. The pose, can be difficult. Maintaining the flailing pose can be rather difficult to do when you need to click, so be sure to take regular breaks from the game to "Hardcore Dance" near the computer.
However, if hardcore dancing is not your thing, then another viable method exists. Pictured to the right, is King Leonidas. He killed like... twelve billion Persians, with a sharp metal stick, wearing nothing but a speedo, a cape, and a helmet. Obviously, taking this many lives while so scantily clad qualifies one as being "hardcore". Add in the fact that he did it surrounded by muscled dudes, also wearing speedos, capes, and helmets, and you've got what could be the most hardcore gathering of people the world has ever seen.
But, if you're like me, then you don't have a supply of 12 billion Persians readily available. So, much like the hardcore dancer approach, you simply need to look like a spartan to pass off as a spartan, and thus, to look hardcore. The speedo is easy enough, simply go buy a speedo. The cape, also easy, as any towel can pass off as a cape when properly secured around your neck. The helmet, however, may be a bit of an obstacle. Costume stores are always a good place to look, but, if you're on a budget, then cereal boxes can be cut and taped to form the shape of a helmet. Make sure to have the grey inside of the box facing outwards, lest your helmet have a leprechaun or smiling honey bee on it.
Thus, with either approach, one can feign being hardcore, and be qualified to play hardcore mode. Just remember, you don't have to be hardcore, you simply have to look hardcore. -
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Azriel posted a message on Damnation Rising - Rules & OOCYou could be... the human spy...Posted in: Roleplaying - To post a comment, please login or register a new account.
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Yay.
You could ad a tag with only a heart
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This is Louis, Dolly.
It's so nice to have you back where you belong.
Am I doing it right?
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Incorrect Mana cost
Should be - Mana_Cost = 13
Barbarian:
Bash:
Now - not displayed
Should be - Mana_Cost = 2
Double Swing:
Now - Mana_cost_Array = 2|1.7|1.5|1.2|1|0.7|0.5|0.2|0
Should be - Mana_Cost_Array = 1|0.8|0.7|0.6|0.5|0.3|0.2|0.1|0
I'm not sure about this data, but this is what it says on the Arreat Summit. I guess that their data is for each hit, but your data (and thus the displayed data) is for the complete move.
Stun:
Now - Mana_Cost = 4
Should be - Mana_Cost = 2
Druid
Arctic Freeze:
Now - Mana_Cost = 4
Should be - Mana_Cost_Array = A bit more complicated
Paladin
Prayer:
Now - Mana_Cost is in integers
Should be - Here is a proper path until lvl 20
' />
Should be - Range = 20 yards
Barbarian:
Battle Cry:
Now - Duration is shown in integers
Should be - Duration is given with one decimal as seen here
Druid:
Rabies:
Now - No space at poison_duration
Should be - Yah...
Necromancer
Corpse Explosion:
Now - Range_Array = 3|3|3|4|4|4
Should be - Range_Array = 2.6|3|3.3|3.6|4|4.3 (once again integers -> decimals)
The duration of some curses at certain skill levels is, well, ugly. They've got infinite decimals. A small list:
Weaken 3/8/9
Iron Maiden 2/3/8/9
Life Tap 3/9
Decripify 3/9
I only went to Skill_Lvl 20, but there are probably more.
Paladin:
Sacrifice:
Now - Damage to Self isn't shown
Should be - Damage_Self = 8%
Vengeance:
Now - Cold_Damage%
Should be - +Cold_Damage%
Sorceress
Frozen/Shiver Armor:
Now - +Defence_Bonus%
Should be - Defence_Bonus% (A bonus implies that it's added. Ingame there also is no plus-sign)
Shiver Armor:
Now - +Armor_Duration
Should be - Armor_Duration
Energy Shield:
Now - +Duration
Should be - Duration
Inferno:
Now - +Range
Should be - Range
Blaze:
Now - +Fire_Duration
Should be - Fire_Duration
' />
Should be - Bash also adds Damage = Skill_Lvl (this is not effected by the synergies)
Druid:
Fire Claws:
Now - Attack_Bonus_Array = 60|75|90
Should be - Attack_Bonus_Array = 50|65|80 (just -10%)
Paladin:
Vigor:
Now - Radius_Array = 10|12|14
Should be - Radius_Array = 10.6|12.6|14.6 (Just add 0.6 yards)
Meditation:
Now - Radius_Array = 6.6|8|9.3
Should be - I'm not sure here. Ingame it says Radius_Array = 10.6|12|13.3 (the same as pretty much every other aura) but here it says something completely different.
Holy Fire:
Now - Fire_Damage_Array = 1-3|1-3|2-4|2-4
Should be - Lookies
The following offensive auras have incorrect radii:
Holy Fire
Holy Freeze
Holy Shock
Sanctuary
Fanaticism
Those on the Arreat Summit correspond with at least the first 3 levels ingame. I guess the other levels are pretty easy to deduct.
Sorceress
Frost Nova:
Now - Cold_Damage_Array = 4-4|6-6|8-9
Should be - Cold_Damage_Array = 2-4|4-6|6-9 (min_Cold_Damage should be reduced by 2)
Glacial Spike:
Now - When all cold spells are at lvl 1, then Cold_Damage = 20-29
Should be - Cold_Damage = 18-27
The odd thing is that this difference seems to change at different skill levels. Sometimes it's 2-2, then it's 1-2 and so forth. If you tried setting the Base_Cold_Damage = 16-24, then the problem should be gone. Now the base damage is 17-26, which is the same as on the Arreat Summit. The problem with the Arreat Summit is that 17-26 includes the synergies from the prerequisites (so +5% from ice bolt and +5% from ice blast.)
Static Field:
Now - Radius_Array = 3|3.6|4.3|5 (i.e. 3|3 2/3|4 1/3|5)
Should be - Radius_Array = 3.3|4|4.6|5 (simply + 1/3 yard)
Chain Lightning:
Simply the same problem as Glacial Spike - your base damage is actually base damage plus some synergies. Setting the base damage 1-37 will solve this (37*1.08=40 lightning and charged bolt synergy)' />
I should note that these things have been detected in Chrome 4.0.
I checked pretty much everything ingame with help of the -act5 shortcut modifier.
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Here it is:
(Daemaro) Ravanos - Monk - Agile, strong, blazing right arm - Cyan
Right arm is swirl of black shifting material. At times this greatly hurts.
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Beethoven - Symphony No. 9
Part 1
Part 2
I only listen this when I've got the time for it. I mean, It's longer than an hour so it's not like you listen to it on the go.
Owl City - Fireflies
Ducktales Video Game - The Moon
The Beatles - Here Comes the Sun
Iron Maiden - 2 Minutes to Midnight
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And I ask you this, did the Greek think there was a difference between wind and air?
And Rogue <--> Rouge is just plain silly.