Hi everyone..
I would first like to thank my brother.
Second, I would like to thank everyone who donates to this Charity that my wife and I find inspiring.
Pictures will be added for verification, and given my brother's value here, please donate without worry.. Let us celebrate in supporting a great cause, and have fun getting a chance at a great prize.
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- ScyberDragon
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Member for 15 years, 1 month, and 28 days
Last active Tue, Apr, 1 2014 12:13:11
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WhiteTree posted a message on Win a Diablo III Collector's Edition - Charity RafflePosted in: General Discussion (non-Diablo) -
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overneathe posted a message on *Fun Facts* This blizzard did not create Diablo 2.The Blizzad North team was disbanded and invited into Blizzard HQ. The ones that didn't want it because their halfassed D3 back in 2004 was canceled went ahead and made Flagship Studios or joined other companies.Posted in: Diablo III General Discussion
"Former Blizzard North staffers including Joseph Lawrence, Wyatt Cheng and Matt Uelmen subsequently appeared in the credits of Blizzard's next retail release, World of Warcraft: The Burning Crusade. The work of former Blizzard North artist Phroilan Gardner was also featured in editions of World of Warcraft: The Trading Card Game around the same time."
From http://en.wikipedia..../Blizzard_North
I can go into details and probably find other people that continued in Blizzard as well. But this is enough to debunk the myth of Blizzard North being "fired".
Not to mention Vivendi didn't like that version of Diablo 3. Not Blizzard. And they hold both companies. And now also Activision. -
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PhrozenDragon posted a message on suggestion :)Category:Diablo III ItemsPosted in: DiabloWiki
Category:Diablo III NPCs
Category:Diablo III Skills
Category:Diablo III Recipes
Category:Diablo III Affixes
All character class pages
Knock yourself out
We're currently working on expanding all of this information as well as making it more presentable. -
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snared04drummer posted a message on Diablo III beta blog postJust posted my first blog about the beta if anyone wanted to read a little bit about it through the eyes of an extreme D1/D2 veteran. Feel free to shoot me any questions if you have them.Posted in: Diablo III General Discussion
Mod-Edit: to read his "blog" click on his nickname (profile) and go to the "blogs" tab.
Or just click on this image under his username. (ScyberDragon Edit). -
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Stinkfist86 posted a message on Sight UnseenLost it at "Killer halberd-wielding bovine"Posted in: Fan Fiction
(“Shouldn’t you be off killing demons,” Kifu heard from his right. He surveyed the area and saw Kiraf shouting at him as bashed a member of the Seven Stones in the face with his wooden shield. The man fell to his feet and Kiraf made quick work of digging his poison-laced dagger deep into the man’s chest.) *** I think your missing "he" in between 'as' and 'bashed' ***
("His people needed him now and that was where is focus was needed".)
*** I think 'is' was suppose to be 'his' ***
A 'crevasse' is usually associated with ice but since this is fantasy I'll let that one slide
Other than that this is a great story.
At first I thought "Too long; not gonna read it". But then I thought "F*@# it". And I'm glad I changed my mind -
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Yngvar posted a message on Demon HunterI made this for the BlizzCon 2011 Fan Art Contest. I probably won't win, considering all the ridiculous art in their fan art galleries, but it's worth a shot. If I'm lucky, they'll feel sorry for me and throw me a beta key.Posted in: Fan Art
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PhrozenDragon posted a message on A New Main PageWe've redesigned the main page and many of the portal pages in the wiki to give them a cleaner and more spcaious look as well as make navigating easier for you. It's been in the works for a while, but with the imminent approach of the beta this was the perfect time to launch it.Posted in: DiabloWiki
Here's a list of all pages (currently) changed:
Some, like lore, have a lot of articles and content present on them, while others (particularly zones) have less. This is mostly because there's just not a whole lot of Diablo III information available at this time, but once the beta launches we'll add more and update these pages for easy navigation of the wiki. In the meantime I hope you all enjoy the new layout -
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Winged posted a message on Monsters have Flavor!A Monster's LifePosted in: News & Announcements
Diablo in its most simple form is loot, skills, and monsters. Slaying monsters allows the player to level their skills, and gives them loot so they can kill more monsters. Developers have only three opportunities to showcase a monster in a game such as Diablo. First is during spawn, when the monster appears on screen. Secondly in combat, where the player interacts with the monster. Then finally in death, when the player receives their loot, and moves onto the next target. We'll be visiting each one of these stages with numerous examples to get an idea of how Diablo III's development team is flavoring each monster; having it tell a story through the brief time it's on screen. Throughout this article I will note encounters of all three types from 5 rich gameplay footage sources, the 2008 Barb/Witch Doctor Gameplay Trailer, 2010 Demon Hunter Gameplay Trailer Part one/Part two, the 2010 Monk Gameplay Trailer, and the 2010 Wizard Gameplay Trailer. Click the time stamp to skip to the time relating to the corresponding encounter. Open the time stamp in a new tab, then close after the example is over to navigate the article smoothly. Lets begin our tour through the lives of monsters in Diablo III.
Spawning, first impressions
In 00:25). Shortly after we see a Grotesque, which itself doesn't have a unique spawn, but the Grotesque about to burst2:29). Next we see a 4:06). After slashing through those encounters the Barbarian comes across a 4:41). After acquiring a scripted full set of gear from the chest, the Barb leaps over a break in a bridge and uses 6:37), reinforcing the fact that these are indeed undead creatures we are dealing with. Later on we see a Dark Vessel transform into an Activated Vessel, who attacks the player viciously until destroyed (9:30). They have a nice death animation also, more on this later.
10:19). After slaying the mini boss, outside the dungeon we see some run-of-the-mill Zombies rising from the ground; still a nice touch (12:10). Next we see a Skeletal Summoner bring a Skeleton to life via a purple mist of energy (13:27). Thereafter we witness a slew of 13:43). Come (16:29) we see the huge Gnarled Walkers creek and rattle into combat. Finally the players encounter certainly the biggest creature seen thus far, the 18:50).
The 3 Bosses we've seen in game so far; Thousand Pounder, Siegebreaker, and Skeleton King
Dark BerserkerMoving along to the 0:29). Right after, the Treasure Seeker is encountered, more on him in the combat segment. (2:39) Ghouls once again surround the player via climbing up from below, and a large unnamed skeleton jumps from the ground wielding a large one handed mace. While not mini boss status, he is certainly unique. Next, though not a creature, we see a ghostly scene playing out of 3:00). Later we see Walking Corpses climbing out from an underground chamber at the top left of the screen (4:55). Lastly three 7:29).
Dune ThresherNow on the 0:31). Also in the mix at this encounter is a Lacuni Huntress who also can teleport, and is noted to have a lightning aura around her hinting that she is a lieutenant class creature. (1:38) marks our first encounter with three Dune Threshers. One dives under the sand and swims near the player. Following, the Monk is surrounded by Lacunis popping from the sand triggered by a chest (2:27). Next a Dune Dervish makes its first appearance, launching from the sand in a spinning fury alongside a few others, which seem to be spawning around a suiting large tornado (5:14). Come 7:47 the Tomb Vipers are spotted to the upper right. At a distance they are invisible, as they approach the player they appear as a glowing orb, and only when in close range they're seen in their true form.
During the first 1:30 of the Wizard Gameplay Trailer, 3:44). Most notable in this video though, we see the 4:50).
Combat, a role to play
First impressions over you want it dead, combat will get you there. Diablo 2 had a good variation of monster blends, keeping the player on their feet. As with most everything though, the D3 team is taking this a step farther, adding new monster types, each of them having different roles to play in battle.
During the 2009 Heroes & Monsters Blizzcon Panel, 28:34).
http://www.youtube.com/watch?v=Rmcth0J5jRg&t=28m34sAdvance to 28:34 for monster archetypes
Monster Archetypes
- Swarmers - Weak, Typically Melee
- Ranged - Prjectile Speed, Arc, Direct
- Lieutenant - Resurrect, Buff, Spawners
- Elite - Tough, Stronger Attacks, or Both
- AOE - Point Blank, Line, Radial, Cone
- Weakener - Debuff, Slow, Drainer
- One Offs: Sleeper, Alarm, Bee Hive, Linked, Sapper, Thief
Through many combinations of those functions, different groups of monsters form different challenges, which each class has to approach suiting to their play style. During the 2010 Blizzcon Crafting Sanctuary Panel 2/4, 6:16). As you roll through the examples below, give some thought to the archetypes listed, and what one the monster is fulfilling.
Skeletal ShieldmenTo note some of these mechanics in action, starting in the 2008 Gameplay Video, Jay Wilson elaborates on how to properly approach a Dark Berserker. "These Berserkers have a powerful attack that does massive damage, it's best to avoid it, then retaliate while he recovers" (3:07). Jay goes on to describe the Dark Cultist and their threat on the field, "The Cultist that are joining the fight are weak and easy to kill, but the demon spawn the summon are not. The Barbarian must dispatch the Cultist quickly before he is overrun" (3:18). He goes onto explain how these two monsters complement each other, "Working together the Berserkers provide a tough obstacle, allowing the Cultist time to stack the odds against our hero." Next the Barb triggers the four 4:41). Afterward the player runs across a mass of 8:40). Also notice how the Skeletal Shieldman make a barrier between the player and the less resilient Skeleton Archers in the back.
BeastOur next encounter marks where two groups of Dark Vessels are seen; these monsters are high priority targets. In this case there are no other creatures around to distract the player, though even if there were, killing as many of the vessels as possible before they transform into Activated Vessels would likely be the best game plan (9:24). Soon after during the mini boss battle the Thousand Pounder reaches half heath, which sends him into a frenzy. This increases his movement speed, attack speed, and likely attack damage (10:52). These type of monster mechanics can make longer combat encounters more diverse and difficult. At 12:56 we see an example of a enemy charge attack by the 13:27). This I suspect is purposeful, and implemented into the AI of the Summoner to better surround the player. Next at (13:42) the Witch Doctor gets jumped by many Scavengers. Falling under the "Swarmers" archetype, these creatures attack in numbers, are melee, and rather easy to kill. Lastly in the 2008 Gameplay Video from 16:30 on we see an example of a multi tiered fight, beginning with the the Gnarled Walkers, climaxing with the Siegebreaker Assault Beast, and ending with the mass of Skeletons.
Male Demon Hunter During the Demon Hunter Gameplay footage, a strange creature is noted. This is the Treasure Seeker, this monster doesn't attack the player, instead it will run away in attempts to keep its stolen loot. With each hit the Treasure Seeker will drop gold, loot, or both (0:39). The next encounter introduces environmental hazards, note the huge metal grate on the ground, periodically bursting into a huge inferno which would most definitely harm the player (0:43). Next is something reminiscent of Diablo 2, when a Skeleton Archer fires upon the player from behind a barred cell wall (1:21). I remember that being extra annoying as a Barbarian in D2. Afterward marks an Elite class creature encounter, as the player reaches the center of a four way walk bridge, an event is triggered as Ghouls climb up from every direction surrounding the player, then a huge Skeleton jumps up from the ground, becoming a top priority target (1:21). Note how the Demon Hunter volts over the fiery grates to avoid taking unnecessary damage (3:43). Shortly after another environmental hazard is seen in the form of giant falling blades (4:42). Next we stumble upon an interesting mixture of monsters. A 5:58). Lastly three Dark Berserkers under command of an Dark Cultist make for a dangerous encounter (7:28).
Activated Vessel Concept Art, Treasure Seeker Reward Poster, Tomb Viper Concept Art Fallen shaman Right off the bat in the Monk Gameplay Video a few 0:05). These kind of choke points can make it hard to avoid from casters, thus why the Monk uses a damage reflection skill. At 1:28 as before we see the three 2:09). Shortly after the Monk sets off a sabotaged chest, causing multiple Lacuni Huntresses to spring from the sand (2:27). Following that, we see a melting pot of creatures including Lacuni Warriors, Lacuni Huntresses, 2:41). Next marks my favorite part of the video, where multiple clans of Fallen attack the four players at a choke point. Masses of fallen charge in as the front lines get mowed down while the players break through and finish off the few left behind (4:22). It's times like that where you feel the power of your character. At 5:13 a strange tornado coming from a rocky hole in the ground is seen. Around this tornado are swirling symbols on the ground, soon after the players enter the area multiple Dune Dervish leap from the sand. From 5:59 to 7:29 we see chaotic battles break out as the players enter an overtaken desert city now inhabited by the forces of Hell. Afterward are the 7:47). This could make for quick surrounds when venturing through dark tombs.
Unburied Lastly the Wizard Gameplay Video, while few mentions of intricate combat exist in this video, the ones that do are very interesting. After being threatened by the Skeleton King, the Wizard is attacked by Skeleton Shieldmen, that have excellent attack resistance, 1:53). Secondly we see a large lumbering 3:31). Lastly during the battle with the Skeleton King, the player has their large objective target (Skeleton King), yet all the while has to keep the Skeletons around her at bay (4:53).
Aside from regular foreseeable encounters as listed, there are also random events. As Jason Bender explains to us during the Crafting Sanctuary Panel, random encounters can occur in many places throughout the world, which are themselves randomized. "You could just be walking thought a swamp and boom, 500 Zombies pop up." Surely an overstatement, though the In Game Example gives us a realistic idea.
Death, the most important part of a Monster's Life
"One of the most important stages of any monster's life, is really, death." - Jill Harrington
Often times the most exciting part of an encounter with a monster is indeed its death. In Diablo 2 we had a handful of unique death animations. Many of you remember Epic Death Experiences (10:04)."
http://www.youtube.com/watch?v=JA6su8Mg__0&hd=1Advance video to 10:04 for Monster Deaths
Wraith and Ghostly OrbStarting with the 2008 Gameplay Footage, as mentioned in the Spawning segment we come across a 2:28). Next a defeated Wraith implodes before degenerating into a mist of ghostly energy (4:51). Third we have the death animation for the Activated Vessel, twitching as the demonic energy which brought it to life escapes upward until its body finally explodes, bits fly everywhere (9:45). Afterwards the player witnesses the death of the Thousand Pounder, his innards spray out and up, leaving just his skeleton laying lifeless (11:06). Following the mini boss we see how the Witch Doctor's Locust Swarm attack eats the flesh right down to the bone, more on these type of skill caused death animations soon (12:14). Next marks the death of an Skeleton Summoner, flickering for a split second, then bones and all degenerating upward into a purple mist (13:33). Later on the 16:35).
On the topic of deaths, special player deaths are in the game. At 17:28 we see the Siegebreaker Assault Beast, pick up the Female Which Doctor, roar in her face, and chuck her at the ground killing her instantly. Soon after, the Male 18:05). Shortly after the Siegebreaker falls, its body smoldering. It then catches on fire, falling apart as a demonic force flies out of it, opening 5 portals around the players where massive amount of Skeletons emerge (18:36).
In the Demon Hunter Gameplay footage we see the death of the large skeleton mentioned in all 3 segments of this article. Sadly his death isn't very interesting, as his body just goes limp, and falls off the ledge (0:37). I feel a giant explosion of bone would have been much more suiting. Secondly something neat happens. Due to the physics in the game the Dark Cultist's body flies past the camera (5:27).
Female MonkOnto the notable death animations in the Monk Gameplay video. Seeing as the Monk often uses combo moves, causing the monster to violently explode, sometimes what appears to be a unique monster death is just the end result of combination of attacks from the Monk, and not to be confused with the explosions of higher class monsters. Firstly the death of a Frozen Mage, its limbs fly outward falling and scatting nicely due to the in house physics engine (1:32).
Lastly for our Gameplay videos, during the Wizard footage, we have an Unburied's death animation. Falling backward and decomposing down to its rib cage (3:45). Suiting since after all it is just a multitude of corpses bound together by demonic forces. We don't get to witness the death of the Skeleton King, that is left to our imaginations.
Aside from standard death animations, there are also critical kill deaths which have their own effects. During a 2008 D3 Blizzcon Panel, Monster Deaths were showcased. Jay Wilson goes on to talk about how during a critical hit kill the monster will explode, and also show which primary damage type ended its life. He then talks about what you've just seem through a multitude of examples, how certain monsters have unique specialty deaths. Lastly he showcases how skills with specific damage types effect monsters differently. We see how the Witch Doctor's Locust Swarm eats the flesh off its victims, how Burst of Acid melts the flesh off, and how rare monsters are filled with a lot of energy, so they obviously have to explode upon death.
http://www.youtube.com/watch?v=bdxzTV2qhLsDiablo 3 Monster Deaths - BlizzCon 2008
Another great example of how different damage types effect the death animation of monsters is at 50:10 in the Diablo III Gameplay Panel, Blizzcon 2010; where the Wizard's Hydra skill is showcased, showing how each of the five Runestones effect it, and the effect it has on its victim's death animations.
The Diablo universe would be nothing without the monsters which inhabit it. Blizzard is going the extra mile to make sure our experiences with them this time round are varied, and challenging. I hope you enjoyed our journey through the life and death of monsters in Diablo 3. Thank you for reading, see you next time!
More Diablo you say? Ophion also covered creature encounters, in the Diablo Chronicles. Further into the chronicles he details the randomization of these encounters through the Diablo series, some new creature behaviors in Diablo 3, Boss mechanics, and discussion of some character/follower mechanic evolution. Swing by the article and get your read on.
It's not too late to vote in our most recent poll, Cooling Down with Cooldowns, or listen to Force's DiabloCast XVIII, The Armory Will Expose You! where the Trio talks about skill cooldowns, beta speculation, and much more.
Also be sure to check out ScyberDragon's How Soon is Soon™ article where Diablo 3's unknown release date is discussed.
Dying for more? Check out Don_guillotine's Editorial on death, and the toll it could take in Diablo 3.
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Zhar posted a message on Diablo 3's StoryPosted in: News & AnnouncementsQuote from Jackzor
Its purely speculation about the storyline. We don't actually know any of this stuff. Or at least nothing beyond whats already been revealed through BlizzCon and the like.
HOW DARE YOU DOUBT SCYBERDRAGONS UNIMAGINEABLE POWER!!!!
SMITE HIM SCYBER!!! -
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kal3i posted a message on From one diablo fan to another, help send me to BlizzCon!Calling all old and new-school Diablo fans!Posted in: General Discussion (non-Diablo)
My video for Blizzard's Video Memory contest is a finalist! Unforunately I've fallen into second place behind a WoW video. Not bashing WoW, since I was once a WoW player. However my video shares memories of playing thee Diablo back in the day with my buddies. Among our group of friends, my buddy Chris had the only computer—we would spend the weekend at his house playing / watching movies.
To ensure we all could play, we'd schedule out gaming "shifts". So I'd get up to play from 5:30am to like 7. It was my shift.
True story!
Help a brother out? Tell your friends! Here's to Diablo and BlizzCoN!
M
Find my name: Michael Cawcutt and "LIKE" my video!
http://us.blizzard.com/en-us/company/about/b20/vote.html - To post a comment, please login or register a new account.
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He just leveled enjoying the game.
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First, I want to start off by saying that this build is by no way suppose to be a "beat Inferno" build. This build is meant to be a little off course and a fun change to the typical WD builds. While I have tested it in Inferno, it is by no means the strongest build to clear the difficulty. However, it should be more than capable of taking on Normal and Nightmare and with the right tactics Hell.
When the Witch Doctor was first announced, all I thought about was pets and poison. The Diseased Zoo Keeper focuses on just that; poisoned animals to do your killing. With the use of five animal skills and plenty of poison imbuement, the character definitely lives up to his name.
Skills
http://us.battle.net...WSYV!Zcd!ZbZZab
The main design behind the skill choice is both to chose summons that do not need to be constantly spawned and to add poison damage where ever possible.
Corpse Spiders (Spider Queen) - Corpse Spiders is normally a spammable attack but with the Spider Queen rune we get a skill that we can click once and let it do its thing plus we get added poison damage
Firebats (Plague Bats) - Firebats becomes your only skill that needs to be actively used constantly. It will also be your main source of direct damage. The Plague Bats rune is used to add additional poison damage to the attack.
Plague of Toads (Toad of Hugeness) - Plague of Toads naturally has poison damage to it so we can use the Toad of Hugeness rune to change the skill from something spammable to a persistent source of damage. We also get the added benefit that the giant toad removes attackers from the battle temporarily.
Locust Swarm (Devouring Swarm) - Locust swarm also has the original benefit of poison damage so here is a chance for us to get some mana regen back that all Witch Doctors need with the Devouring Swarm rune.
Summon Zombie Dogs (Rabid Dogs) - What is a Summon WD without his Zombie Dogs. With the Rabid Dogs rune we get the additional poison damage we are looking for with this build.
Sacrifice (Pride) - Used primarily for elites, Sacrifice can help get that extra umph of damage you may need. With the Pride rune, we get another chance to gain back some needed mana as well.
Passives
Jungle Fortitude - Helps you and your Zombie Dogs stay alive longer.
Bad Medicine - With Poison damage added to almost every attack we have, this will also help keep us alive for longer by reducing their damage.
Zombie Handler - Four Zombie Dogs are always better than three. Plus the 20% additional life will help them fight for longer.
Gear
Since this build is primarily for fun, gear is not as important compared to most builds. The obvious INT and VIT will give your WD the boost in damage and life it will need. There are really no other attributes you need to focus on based upon this skill choice.
Tactics
Now the important part, how to play the character. As mentioned, the ideal behind the class is poison animals you can summon once and let them do their magic.
You should always start with summoning your Zombie Dogs. Once entering any grouping, you then want to cast your other three summons; Corpse Spiders, Plague of Toads, and Locust Swarm. With these four summons out, they will attack anything in the area while you are left free to do other things.
Once all summons are casted, you can use your Firebats to focus damage on any one/group of monsters that need the extra attention. When fighting elites, Sacrifice can also come in handy to drop some heavy damage quickly. I would suggest making sure your CD on Summon Zombie Dogs is up before using this, however.
Pros and Cons
Given that this build is just for fun there are definitely some weaknesses to the build but there are also some advantages. The biggest advantage is the use of consistent summons. You do not have to constantly be micromanaging them. Click once in any grouping and they should last throughout the fight. With the use of Jungle Fortitude and Bad Medicine, paired with the use of summons survivability is actually pretty good as well since you won't be taking much damage. Lastly, you only need to be lvl 36 to have all of the runes available so you can play through all of Nightmare with this complete build.
The biggest disadvantage is a lack of direct damage. With only Firebats at your direct control, the spreading of damaging can be difficult. Poison deals a lot of damage but it is also over time so taking that into account takes some getting use to. The last problem, as with all WD, is resource management. Firebats is mana heavy so with little mana, there is not much you can do but sit back and watch your summons do everything.
Game Play
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In D2, you had to theorycraft in order to be successful. You could not beat it trough hell with a broken character.
In D3, you don't have to theorycraft to beat it on hell. But that does not mean you can't to optimize a class or build. They just took away the necessity, not the ability.
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*DiabloFans is not affiliated with this contest and is being held solely by my brother and myself.
Update: We have surpassed our $250 donation mark. We have added a second copy of Diablo III Collector's Edition. This means that there will now be two winners.
Hello DiabloFans, I would like to share with you an opportunity to enjoy the game you love and give back. My brother and I are generously offering up one Collector's Edition Diablo III as a prize for a charity raffle. All donations will go to Cambodian Children's Fund, an organization that helps children in Cambodia.
How it Works
Raffle tickets will be given for a $1 donation. Donations for the raffle will be sent via paypal. For every dollar you donate, you will be entered into the raffle for a chance to win the CE Diablo III. It's that simple.
The Charity
Cambodian Children's Fund
The lucky winner will be drawn at random and receive a full box CE Diablo III. Contents include:
*DiabloFans is not affiliated with this contest and is being held solely by my brother and myself.
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Now, there are a number of reasons one can be disappointed about.
1. Hype and time - Even the best thing in the world may not seem so great after so much hype and time craving, dreaming, and wanting. For those of us who have been wanting this game since 2000, it has been a long time coming.
2. Not what you were expecting - whether you agree or not, some people are just not getting the game they want. Some people want Diablo 2.5. A simple upgrade to the classic game we all grew to love.
3. Too easy - Many have said that the game is just too easy. Between easy monsters, no real planning required, and no real decisions to be made.
Now, what ever other reasons there are, some may not like the game. I just wanted to voice my own opinion on important thing.
Don't forget that the beta only encompasses what is really 2% of the entire game. four difficulties, four acts. Of the first difficulty, in the first act, we have only played the first 25%.
Many have voiced concern over how little build variety there is, how simple the game is, and how everything is handed to you.
First, everything is handed to you in the beginning because you are essentially playing a tutorial. It has been said by Blizzard numerous times but some people still seem to forget that the beginning of a game is suppose to explain to you how to play. Where to put what and when. That way, later a player can figure out more on their own. Look at the progression page, around lvl 30 yo get about four new skills and/or runes per level that you have to test and figure out how it works within your build. Not to mention the dozens of other systems we have not gotten to try out yet.
Second, the game is suppose to simple, once again, in the first 2% of the game. Again, we are talking about the beginning of normal. Go back and play D2 and see how tough it is. You could clear normal without spending a single stat or skill point. I know a lot of people want to stretch their Diablo muscles but it will truly have to wait until release when we can get into the harder difficulties.
Lastly, is build variety. Many have voiced concern about how every character is the same and that every skill available to you destroys builds. Of course to some degree this is true. In D2, your stat and skill distribution defined your char. However, keep in mind, that D3 is designed with the idea that the stats and skills are not the driving force any more. I think the problem is that these systems in place to help diversify your character do not appear until later in the game. Which we do not get to see in the beta. Hell, we don't even get gems yet not to mention higher ranked gear and more skill runes. Play through the corrupted rogue in D2 and tell me how different every character is so far. Yet in the end of act V in hell, there was plenty of diversity even with cookie cutter builds.
Again, everyone is entitled to their own opinion on the game. If you genuinely do not like it, that is your call. I just wanted to share some information for those who may have not been looking at the beta as only a mere fraction of the game we will get to play.
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I welcome anybody who enjoys playing games.
Jerks exist anywhere and everywhere, the target group doesn't change that
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2. The BS only makes the best gear in the beta because you can progress him farther than you can your own character. On e past 13, you will find better gear than he can craft.
3. I will agree the dmg gear is the best but you know everyone will stack MF particularly in normal since massive dmg is not really needed. Better to go for the items while you can sacrifice the DPS
4. Groups will be better. It more for killing speed than drops. Especially if playing in a PUG, most players won't be sharing loot. So the drops remain the same as SP. just more if you can kill quicker.
5. Not sure if you're telling people not pick up the skill. I don't see why not, it's an awesome skill to add to your spam and power move. Add with dogs and that leaves you open to cast your two most powerful skills