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    posted a message on The RNG Thread!
    Quote from Mad_Tom»

    Quote from Sewiru

    I think he meant that rerolling for 1940 max base damage would have the same effect as adding 10% damage. That way, he could have the previous stat (replaced now by 10% dmg) which is good if it was something like life per hit or vitality.


    Yep, that's what I meant.
    It still is a very nice Fist of Az!
    Ah, yea, sorry about that, so much talk lately where "rolling the damage" means rolling it off entirely, you got me. You're right, damage could have worked out better.
    Posted in: Diablo III General Discussion
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    posted a message on The RNG Thread!
    Quote from Mad_Tom»



    (item picture)

    cute, isnt it?




    What was that you rerolled? You could have got that 10% DMG on rerolling base damage, and saved whatever stat you had there (LPH or VIT maybe)?

    BTW, I can't get a freaking Fist of Az in Season, none - nor drop, nor Kadala, nor crafting+cube...


    According to a post I found on redditmonks by Quin69, Exploding palm alternates hands from which it is applied. Which makes removing damage from either weapon a very bad idea. That fist is rerolled perfectly, congrats :) Comment is in this thread here.


    Confused the comment, my bad.

    Posted in: Diablo III General Discussion
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    posted a message on Cube weapon Furnace or Johanna's

    I guess I misunderstood the core question, indeed I woud agree with what Ironrabbit said. If you could only possibly use or cube one or the other, Johanna's would be the better choice. However, it's worth saying that, if you were going down the 1h route anyway and had no furnace to cube, I would probably say to use the Johanna's, and find another weapon or shield effect you think is useful for that slot in the cube.


    Long story short, Johanna's is by far the superior buff of the two, so however you get it, you should prioritize it.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Cube weapon Furnace or Johanna's

    Both options end up performing similarly after all is said and done.


    Cubing the furnace -

    Pros: Higher raw CDR, higher recovery via Life per wrath spent and Holy Cause, more procs from Obsidian Ring, and a guarentied perfect % on furnace.

    Cons: Much lower raw damage, much harder wrath management do to absurd spam spead.


    Cubing Johanna's -

    Pros: Much Higher Raw Damage, easy wrath management with managable spam speed.

    Cons: Lower raw CDR, lower life recovery via LPWS/HC, Less ring procs, and potentially a less than perfect furnace roll.


    Given that both weapons rolled perfectly the difference would be simply this -


    1h build maintains a much higher uptime on buffs, higher sustain, and champion is much easier to maintain, which results in higher survivability, but lacks raw stopping power which can cause issues against tougher packs and guardians.


    2h build has generally less buff uptime, lower sustain, and a harder time keeping champion up, which results in lower survivability in return for higher raw stopping power, which means that 2H needs to be played much more carefully to avoid getting into situations which it can't survive.


    Long story short, choose whichever playstyle you feel fits you better, I will tell you this, both the 1h and 2h approach held spots in the top 10 leader boards last I checked, in fact, the number 1 spot was a 1h build. so take that as you will.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on The RNG Thread!

    That is only true for regular legendaries. All set changes are completely retroactive. The Helltooth set I'm using now is the same set that has been in my stash almost since I hit level 70 at RoS' release, with the exception of a few ancients I found after that patch, as was the Zuni gear I began using after it's redesign happened.

    Posted in: Diablo III General Discussion
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    posted a message on The RNG Thread!

    Right now, no, nothing that will be competetive at least. The closest thing would be A sunwuko bell build with 5 piece inna/3 piece sunwuko and RoRG, and the Crudest Boots. Pick your favorite generator, Bell rune, fire ally, conviction, epiphany shroud, and probably cyclone implosion, fill up your spirit, spam away bells, repeat. You could maybe functionally do between T6-10, but it won't be effective to push anything big.


    Now, the real use however, is that Inna's is slated to get a full redesign in 2.4. All set redesigns are retroactive, so what you have there is a pretty good ancient Inna's diablo that, when gifted, could become an amazing thing to have if the redesign of the set makes it into something that CAN effectively push big things.


    Remember, with sets, even if they are currently worthless, always keep your best version of each set item if at all possible, as blizzard is actively redesigning sets and making them much, much better, and you could come to regret that you salvaged "that worthless ancient (item)" when suddenly it's part of the best set in the game for your class and you can't find it again. I personally kept all my best helltooth pieces, and am still keeping my best sunwuko, inna, and invoker pieces as well, and it will all pay off now that they are being fixed.

    Posted in: Diablo III General Discussion
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    posted a message on Uliana Monk Off-Hand Weapon Question

    I actually found a reddit post by quin himself (or at least somebody who claims to be him....) when I searched to confirm if it alternated or was main hand only. As I recall, in vanilla it was main hand only, but at some point about a year ago blizzard changed a bunch of skills that were previously main hand only to functionally alternate between weapons. https://www.reddit.com/r/Diablo3Monks/comments/2tc0j4/is_exploding_palm_explosion_based_on_main_hand/ is where they reply was found.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Uliana Monk Off-Hand Weapon Question

    Using Uliana at least 90% of your damage is based on EP, so you may as well say that the FoA makes you do 98% more damage, which I think is more than enough to outdo the other option. Especially considering EP won't always be scaling off the lower damage fist anyway, but rather, alternating between your main and off hand weapons, meaning that you need to apply that 98% damage to the effect of EP while striking with your main hand as well.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on question abt Johanna's Argument

    I would stick with damage, although not having cooldown on your weapon is kind of a big hit to if you aren't reliably keeping Akarats up 100% of the time...


    As for your gear, you're very solid. Honestly, there isn't much at all that needs immediate improvement. You could maybe go for a Hellfire with Wrathful/Finery/Vigilant, and get crit damage on the convention if possible.


    As far as your toughness, I see you aren't using a Unity/Immortal Follower combo, doing that will give you a massive increase in that area. So getting a decently rolled unity for yourself, and any random unity/immortal follower token to toss on your follower is the first and foremost goal.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on poop WD dmg

    Fire is also viable for torchers, but the fetish passives just honestly don't make a huge difference really, so I say poison because it matches up with haunt. In the end, you could use whichever rune you want as long as you match your element to it, and it should work about the same, Torchers are a little more AoE, where hunters are a little more single target.


    If you don't want to use haunt as your spamming spender, Barage - Phantasm isn't a bad replacement, but you could really go with whatever skill/rune you liked the most, since the reason I suggest haunt isn't the skill itself, but the damage buff from that particular rune, it's no better a choice than any other skill really outside of that.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on poop WD dmg

    The youtube video's you see are almost certainly taken by people with higher paragon/better gear, most people making video's do so when they're already pretty solid with those factors.


    From the way it looks you're going pure pets, so I will refrain from recommending you pick up a Dagger of Darts, and speak as if said build is out of the question, as maybe that is your preference.




    To start, I will give you some easier fixes to get a bit more damage quick.


    http://us.battle.net/d3/en/calculator/witch-doctor#elQUYP!WeTR!YbbaZc


    Is the build I would suggest using. You will notice I removed gargantuan, this is because your Fetishes are almost all of your damage. As such, the build should focus on making them stronger. If you want a build in which gargantuan can do decently (although sadly, not top tier, it's a shame, I like old greg.) Helltooth is the way to go.


    On the gear side of things


    Cubing your Mask of Jeram is the best way to go. it guaranties the max roll, which is already 12% more damage. If you have the original Zuni helmet, it also means you can use that instead and free up your ring slots.


    To optimize your gear, try to keep as close to a 1/10 ratio of crit chance to crit damage as you can where possible, and match your element damage to a single type, in this case, poison would be best.


    For gems, I would suggest Enforcer and Taeguk, with Esoteric Alteration for defence, or Bane of the Trapped for offense.




    As far as things you may have to farm to fix,


    Dropping one of your rings for a convention of Elements gives amazing crits when the element rolls around.


    A Unity immortal follower combo would unquestionably allow you to go with Bane over Esoteric.


    A Starmetal Kukri in your hands essentially means 100% uptime on Big Bad Vodoo.


    A Furnace in the Cube means big elite/boss crits.


    That being said, the biggest and most pronounced difference in damage will come from an ancient weapon. Even a badly rolled ancient will almost always outdo a well rolled non-ancient.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on I cant beat 43+ Grifts and dont understand why
    Quote from zultore»

    should be using ancient's fury to generate fury. not together as one.

    He's using a mighty weapon, Weapons master should be more than enough, and using together as one means you can forgo a huge chunk of toughness you would otherwise require in order to increase your damage.


    But I guess it's not always agreed upon, and I suppose it's up to the user if they want the extra toughness or not. I won't say under any circumstance that I'm the end all be all on build options, in the end, go whichever way you want and enjoy your time, that's all that matters.

    Posted in: Diablo III General Discussion
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    posted a message on I cant beat 43+ Grifts and dont understand why

    Off-Hand I see some things I think could help. (albeit I'm not a barb myself, I just play with one regularly)


    first of all, you're missing a lot of crit chance and crit damage, you should always have these on any item where it is possible outside of certain situations (you can only have one or the other on RoRG thanks to the static affixes)


    You're missing WW damage on your helm. you could try to get it, although I don't know if it out-value's str/crit/socket, so if you did, you would have to replace vit.


    You should replace a passive with weapons master and use ancients - together as one, combined with the effects of WW you become practically invincible.


    In general, you just don't have much ancient loot, which really does make a difference, especially your weapon, so it could be it's just a case of waiting it out for more to drop.

    Posted in: Diablo III General Discussion
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    posted a message on Reroll Kridershot
    Quote from timoseewho»

    Quote from DSSeraph»

    If you have a gift, rolling the socket could be the best choice as it's a whole extra stat to work with and you just re-socket the item anyway with the gift, so nothing is lost. Otherwise, I agree with binnesman, go for the disc.



    i humbly disagree, rolling off the socket just to gain an extra stat (just because he has extra gifts) isn't always the best idea especially if a reroll of the virgin stats yields better results

    Well, I did say it "could be" I'm not exactly a super huge DH player (Read - I have it to 70 for completions sake and nothing more), so I'm speaking from general experience. I guess it depends on what other stats you have available to your particular class to replace that socket with.


    Although, I forgot about the effects of UE6, so yea, that Disc is definitely the best place to roll. I take back my previous post, unless of coarse he isn't using UE6, then it's back up for consideration.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Reroll Kridershot

    Deleted.

    Posted in: Demon Hunter: The Dreadlands
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