• 0

    posted a message on 2.2 PTR Barbarian Testings

    Great. Thanks for linking.


    Woudl be helpful for everyone if you could copy the relevant information from those posts and paste it here to be honest.

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on 2.2 PTR Barbarian Testings
    Quote from Casmiel616»

    Isn't Pain Enhancer kind of negligable at higher GRs or is the damage still substantial? I'm not sure if I'd want the attackspeed either, could potentially lead to fury shortage. Defensive gems seem to be unnecessary, I wonder if Bane of the Powerful / Toxic gem would lead to more DPS than Pain Enhancer.

    Well, Pain enhancer deals a percentage of damage based on your weapon damage so it's scaling with your damage therefore there is no such thing as "kind of negligable at higher GRs".


    It's doing physical damage so that gets boosted by your soj, bracers and amulet.


    Dust devils now scale with attack speed so the ias from PE is probably really good. Might even be better than bott / taeguk but i doubt it. I think it's safe to say that PE is a solid 3rd gem. I need to test how attack speed scales with dust devils though so don't take my word for it.


    BOP is good but in a perfect rift you don't even have elites so the bop uptime won't be that high in an ideal rift anyway so i don't know.


    Also, more ias will not cause you to run out of fury if you are running the ancient's fury rune on cota.

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on 2.2 PTR Barbarian Testings

    Bane of the trapped and Taeguk because my hf amulet doesn't have a socket. I would probably go for Pain enhancer as third because the whole build revolves around physical damage.

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on 2.2 PTR Barbarian Testings
    Quote from Arianaa»

    Hey mannercookie quick question


    have you teste 5xWW and 3x IK? if yes is it better or worse than the 5xIK 3xWW?

    I'm not Mannercookie but i tested 6p WW with 4p IK and it's quite a powerful combo. I cleared solo 50 without dying once because i went for the life steal rune on rend and the life steal rune on ww. That, along with 40% dmg reduction from the WW set and full (81) taeguk stacks obviously with unity just gives you so much toughness. Perma wotb with the WW set dust devils is awesome.


    Pretty sure i can go higher to like 55 (maybe even more) with some good rng. On 50 i could facetank blighter, including all of his ground aoe and melee attacks.

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on TOP-1 world Barb

    An ancient heart slaughter is still something very fucking awesome though. Furnace is such a sought-after weapon because it doesn't force you to go for a specific element (and obviously because its terribly powerful).


    I'm forced to run fucking fire because an ancient Maximus is the only 2h weapon i have (With like 10 non ancient furnaces... fml).


    Gratz on the clear to Njinx, very well done and sick rng.


    Yeah they need to remove pylons from GR *cough Wyatt Cheng *cough

    Posted in: Barbarian: Bastion's Keep
  • 1

    posted a message on Waste Set/Rend Questions

    1. I'm pretty sure dust devils are always physical damage. It doesn't say anything about elements in the set bonus but it's worth testing out i guess...

    2. Last time i tested it on live it was working but i saw people claiming it's bugged on ptr so i'm not sure.

    3. I don't know what's best but wastes 6p + ik 4p physical is a combo i tested and it's quite good.



    Edit: Apparently the dust devils from the 6p bonus take the element of the WW rune you select so yes, you can have dust devils that do fire damage for an example.

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on How much CDR do we need?

    Tested it again. With 33.33% cdr you reset on 3 mobs with about 100-300 milliseconds missing. For some reason sometimes it resets fully and sometimes there's a bit missing. Either way, those missing milliseconds don't build up due to the animation speed anyway so i am able to constantly charge on 3 mobs without any delay in between charges.


    Those guides that say 37.5% or whatever are outdated afaik including the one posted above me.



    Edit: I realized that i only get those 100-300 ms when i'm not using a weapon at all. When using a Maximus (2h sword) i reset 100% on 3 mobs. So i'm assuming it has something to do with attack speed. Will probably test further with different weapon types later unless someone posts a link to an up to date guide that also relates to weapon speed.

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on How much CDR do we need?

    Yeah i meant 2.1.2, that's when they changed FC.

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on How much CDR do we need?
    Quote from Bagstone

    So, TL;DR: We need ~37% and not the 33.3% that seem to go round as rumor. I can only assume the 33.3% are enough when using Gogok gem.

    It's not a rumor, in game i can reset on 3 mobs with exactly 33.33% as i said, with shoulders, gloves, gem and paragon. Not using gogok.
    We used to need ~38% before they changed FC to charges in 2.1 afaik.
    Posted in: Barbarian: Bastion's Keep
  • 1

    posted a message on How much CDR do we need?

    With 33.33% you reset on 3 mobs. No need for cdr on weapon since 2.1...

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on How much CDR do we need?

    Actually 33.33% is enough and you get it from paragon, gloves, shoulders and gem on the helm. No cdr on amulet / rings unless you want to change your build up a bit but that comes at a cost of dps.

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Diablo 3 Reaper of Souls.

    It's amazing that you couldn't get over it. It has been about 3 years since release and you are still butthurt.


    Those last of us mobs are from the PS4 version of the game. Just one easter egg for the Playstation crowd - WOW SO LAME BLIZZ TY GG GJ +1 ADULT....


    I'm probably leaving after I type this.

    Please do.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo 3 Reaper of Souls.
    e "it's so much better then when it was released" is clearly propaganda probably touted by Blizzard.The core of the game was/is flawed, you can't fix that.This isn't a true "Diablo" title.

    This is bullshit.

    played Reaper of Souls with my friend briefly on console.And about 10-15 minutes in I had to ask him why we weren't dying.(I hadn't noticed because I was so bored of the game from the start, but he convinced me to try it.)It turns out we were wearing heirloom items and I'm assuming we were getting some kind of experience boost on top of it all...or some kind of WoW bull****. (And WoW's a good game, not as good as it used to be, and it isn't Diablo)He then told me about the leveling system in the game, and how with hundreds of new iLevels or some junk, how he almost maxed out in a day.Ugh...

    This is bullshit.




    Sorry but you don't have any idea what you're saying. 10 minutes on console on normal difficulty and you are complaining? Your opinion is worth next to nothing if this is what its based on. And yes, the game is a lot better than what it was at release.
    so you came back to complain after a few years? i don't see your point. Seriously this is one of the worst threads in a long while. Call me a troll or whatever but this is seriously bullshit - Personal opinions presented as facts... give me a break.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Questions you want answered on this year's Blizzcon

    Most of these questions can be answered by three letters: RNG.


    Blizzard has always stated that they want to keep the random element in the game. I agree that sometimes it's too much like in GR, teddy bear rifts are totally ridiculous in relation to a rift with a million anarchs, exarchs, archers, exorcists, etc...


    Anyway, you can combine many of these questions into a few. Try to summarize a bit because a lot of the questions are kind of repeating the same stuff and will most likely get a very similar answer if they were to be asked in the Blizzcon QnA panel.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Let's talk about Delsere's Magnum Opus

    If they would just make the damn Scorch rune on arcane orb explode on impact... GG. People would run mm conflag + ao scorch and the damage would be awesome with splash. Problem is, that it's yet another fire focused build.


    So the other option is to drastically buff magic missile with the cold rune. Make it peirce or explode on impact, increase its damage potential and area of effect. Then a cold focused build with cold mm + fo could be an awesome alternative and a much needed refreshing change to the wizard's metagame in general.


    The new changes are straight up buffs but the triumv buff to AO is a bit of a downer because that means you can't go for a 2 handed weapon. Oh well, here's for hoping they change some mm runes or some AO runes because if not, i think a mm conflag build would stilll out-dps a mm+ao or cyclones / shock pulse / whatever.

    Posted in: Wizard: The Ancient Repositories
  • To post a comment, please or register a new account.