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    posted a message on Disappointed with 2.3
    Quote from DTDuim»

    Yeah, they ninja nerfed conduits.
    As i Said, barbarians on 2.2 can go further than 2.3 if you have unlimited keys to try.

    They *fixed* conduit pylons.


    And no, barbs on 2.2 can't go further than on 2.3, that's just wrong.

    Posted in: Diablo III General Discussion
  • 3

    posted a message on Disappointed with 2.3
    Quote from DTDuim»

    ah, probally you guys didn`t even played the PTR.
    Lag sucks, Kunai sucks (because of the ridiculous itemization of the game you will only get 3 or 4 decent items), GRs must be changed, NEW CHALLENGES must be added...

    You will play thinking that will be a lot of new stuff... you play 1 hour and did everything ''new''


    btw, i played 2 hours on PTR and got rank 50 lol retard.

    1. Lag sucks on PTR because the PTR server(s) suck and are not meant to stress test or reflect the live servers in any way related to performance.


    2. "Kunai sucks" - It's called Kanai's cube and it doesn't really suck. It provides the players with more customization and options that were not available before. the fact that there are items that are used more often in the cube than others, does not mean that the system itself is inherently flawed, it just means that Blizzard has more work to do in regards to itemization.


    3. GRs are getting changed with every patch. New challenges have been added in the previous expansion and patches and i suspect more will come in the future patches and possible expansion.


    4. True, there's not that much to do in the new patch other than farm the new gear sets on all classes, try out the new builds, play around with the new cube feature and basically continue farming and progressing through greater rift levels... there's no way you can do all of that in 1 hour though so no.


    5. Ranks on PTR mean almost nothing... Ranked 50 on PTR definitely means nothing. The only thing retarded here is your post to be honest... Oh that, and also the fact that the paragon system is still garbage. Oh well.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Peanut butter expansion time ?

    I still have my hopes up for a pvp expansion. One that would include solo / team arenas, pvpve events and matches like dota style maps or whatever.


    If done right, this would surely increase the active player base by a lot. It could be a lot of fun to have something to do other than farm for gear to be able to farm more gear (or paragon...).


    I know people say that Diablo is not a pvp game but in D2 we had an awesome pvp community with endless innovative builds and ideas - if you were into it, you'd know that it was nothing less than crazy and fucking awesome. To a lot of people, including me to some extent, pvp was the real true end game of D2. I hope the D3 dev team could pull off something like that in the next expansion, just a lot better than what D2 pvp was since it was heavily limited by its simplicity in terms of settings and options.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Paragon talk, lets get to the bottom of it.

    Top paragon level players are not botters. If you play legit in a group of 4 and farm speed GR you will get 5 times more xp than what the best bots can do. Whole arguement is pointless.


    People express their dissatisfaction with the system because it's flawed. It forces people to farm the same content 24/7... If there was a balance between the different types of content in the game in terms of xp gained, then people would be able to farm different types of content without feeling forced to farm just this ONE THING. That's the main problem that many people seem to be missing. Botting has nothing to do with this.


    Also, if someone bots and gets really high plvl, he will get banned. In EU for an example, there aren't more than a few thousands of people who are close to or are above plvl 1k... Botters can be spotted quite easily if they go overboard (and sometimes even if they don't).


    Oh and you are wrong... paragon > skill is actually true. Please tell me more about how you can skillfully beat a plvl 2k player when you are plvl 800... yeah good luck. And you might not know, but it's not mainly about solo... In a group where the average plvl is 1.5k, this group can beat the shit out of trials or GR levels that a plvl 800 group will never be able to - or only be able to with extreme fishing and luck.


    There's nothing wrong with a system that rewards players for playing the game more... The problem is that this specific system completely overshadows any other sort of character progression i nthe game and it has become the only way to actually play while being effecient once you have the gear.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Let's try this again..making Diablo 3 competitive
    Quote from Kallizk»

    Everyone asking for equal gear and paragon in this mode must be forgetting that it's a farming game...

    I don't think anyone is forgetting anything. It's just that the farming has become so retarded and boring that people are trying to look for reasonable alternatives. Just because the game is built around character progression principles, it doesn't mean that we need to defend "farming" all the time... If it sucks then it sucks. In D2 you had a level cap but still had stuff to farm for even if you hit 99... Today, i don't see any reason why D3's entire farming aspect should boil down to just one lousy thing that is paragon farming. It's the most retarded situation the game has ever been in imo. Sure we got a lot of nice new features and whatever but when players need to farm paragon 24/7 in order to be in a position to compete with others, then it's just not fun anymore for a lot of people... And true, the game's top tier has always been a miniscule percentage of the player base but that still does not mean that a system that disregards paragon levels would work against "top players"... If designed right, it could work and be fun for everyone; "top players" and "casuals" alike.


    The only reason why speed GR is not as boring as d2's Baal runs is the fact that GR's are somehwat randomized and Baal runs are like 99% static. I want D3 to have more reasons as to why its farming is superior to any other game and not just a bit of randomness which heavily works against the players on higher levels - Having said that, speed GR's are boring as shit, it's not even funny.


    Edit: And i totally agree with Limdul above me. Another great example of those custom games that would fit in D3 imo is "Enfo's team survival".

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Let's try this again..making Diablo 3 competitive

    I like the idea and others similar to it but i don't think the mobs have to be 100% static, i mean, some randomness is fine but as it currently stands, on live the randomness is just bullshit. See you can get a rift full of slow ass melee zombies and you can get a rift full of stupid anarchs - how is that comparable? It's not. If the randomness would consist of mobs that are actually on the same tier of difficulty then it would be fine.


    I do think that having scripted instances could be nice for this game... Not to scratch GR but to add another option. I think what would be ideal is to make Paragon bonuses inactive while in such a rift / instance - That would level the playing ground and make players' progress once again reliant on gear and a certain ammount of skill (Yes like it or not some d3 builds and playstyles require skill to play, if you say "lol d3 and skill?" then you can gtfo).


    Anyway back to the original idea in the op, it would be nice if we had let's say 1 fixed instance per act like an uber act 1,2,3,4,5 and in those instances everything will be fixed with just a bit of randomness. Every instance would be comprised of the mobs that are found in that act and would be graded in difficulty accordingly. After a while they could add another instance per act or whatever but i think 5 is a good numebr to start with for a content patch or an expansion.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on how to make ptr playable for players

    A significant ammount of players log on to the PTR solely for the reason of having the crazy mf buff and that, on itself is one of the most retarded things ever that Blizzard has a hand in creating and not fixing. They barely fix shit anyway, how many times have we had bugs on PTR that went to live without being fixed?


    Patch looks great i just hate PTRs... and people...

    Posted in: Diablo III General Discussion
  • 0

    posted a message on how to make ptr playable for players

    He does have a point though. That drop rate is completely retarded. They could just make vendors sell the new items for fuck's sake. How many times have this been brought up? The insane drop rates really bring all the noobs to PTR because they enjoy the game that way.. .I've seen many people claiming that "this is how d3 should be" - With the 2k% mf buff... That's just retarded. Fuck PTR, can't do shit while the buff is on.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Why do the Diablo 3 devs seem to feel like everything they do is or should be a 1up over its predecessors?
    Quote from ruksak»

    Quote from Jamoose»

    One of their main guidelins that they talked about even back at the first blizzcon after D3 was announced which was in 08 i think, was the idea that they don't want this to be a D2 with better graphics. Why would they add the horadric cube in D3? It doesn't make sense not in terms of lore and not in terms of gameplay. This cube does totally different things from what we've seen so far and has nothing to do with transmuting items and combining them to create other items or artifacts. I think you guys are just complaining for the sake of complaining.



    Good morning, Moose.


    Jay Wilson's comments were "We don't want this to be D2.5".


    Josh told us at the 2014 Blizzcon that they want to bring more of what we love about d2 into d3.


    ...and the crowd cheered. A mixed message? Or a paradigm shift?


    Color me confused........


    Why does this have to be a contreversy? They don't want it to be D2.5 so they won't bring back the horadric cube with its exact same name and powers... But they do want to bring back some stuff that people loved or is reminiscent of D2 therefore a similar cube like artifact that has certain powers that in some ways, are also similar to the old horadric cube in that they provide your character with more customization and power in general.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Why do the Diablo 3 devs seem to feel like everything they do is or should be a 1up over its predecessors?

    One of their main guidelins that they talked about even back at the first blizzcon after D3 was announced which was in 08 i think, was the idea that they don't want this to be a D2 with better graphics. Why would they add the horadric cube in D3? It doesn't make sense not in terms of lore and not in terms of gameplay. This cube does totally different things from what we've seen so far and has nothing to do with transmuting items and combining them to create other items or artifacts. I think you guys are just complaining for the sake of complaining.


    It's a cool idea in general and instead of adding it in the form of jus ta new window that you can access (like the paragon system), they decided to add it with a bit of gameplay elements attached to it, probably to make it feel more "alive". And what other better archetype of an enchanting artifact could you use in the Diablo universe? The cube concept is awesome and i'm glad they are re-using it.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Not sure what to reroll on krider
    Quote from Hoaxcore»

    You dont deserve it

    lol...


    @OP: Probably socket to 7% IAS but i'm not an expert when it comes to DH in general. I'd wait for a while untill i'm 100% sure what to reroll, based on other people's suggestions.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on sorry bags figured I'd share the plans for next patch ROFL
    Quote from shinjiIkari666»



    anyon1 who can trial 70 yet not complete in 100 tries like quin said,,

    Can you explain this sentence? I'm having a hard time understanding what you're trying to say here...

    Posted in: Diablo III General Discussion
  • 0

    posted a message on The Picture Thread

    That's awesome dude. Glad you're doing well, Keep it up!

    Posted in: Off-Topic
  • 0

    posted a message on Starpact meteor + TR
    Quote from Limdul»

    I've noticed that most TR builds that run meteor as a spell tend to use it to fill the arcane slot meaning starpact.

    However, when you cast a starpact meteor (and eat up all your AP) don't you significantly reduce the damage of your TR procced meteor (which then procs with next to no AP)? Wouldn't it be much more effective to use thundercrash and the AP signature?

    That's a valid point. probably worth it to proc the TR arcane meteor by casting teleport calamity and only after that, casting the SP meteor itself.

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on The RNG Thread!
    Quote from Gorok»

    Quote from Jamoose»





    Guess what, you can whirlwind through mobs without having to use these boots.



    Guess what, I was referring to wallers! You have to stop whirlwind to go through them. That's the reason why these would have been great for WW barb.

    Oh should have been more clear then. I think you should report this as a bug on the official forums in the bug report section.

    Posted in: Diablo III General Discussion
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