- Jamoose
- Registered User
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Member for 15 years and 2 months
Last active Fri, Jul, 28 2023 17:34:38
- 48 Followers
- 4,318 Total Posts
- 332 Thanks
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Sep 7, 2010Jamoose posted a message on Create a Monster Contest ResultsGrats to the winners.Posted in: News
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Aug 24, 2010Jamoose posted a message on Get Ready for Blizzcon, DiabloFans!Oh yeah! cant wait for blizzcon!@##%%^*Posted in: News
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Aug 18, 2010Jamoose posted a message on Crafting Through ArtisansThis looks great.Posted in: News
Also, the person above me is a troll. -
Aug 6, 2010Jamoose posted a message on Known and Unknown Skill ResourcesCant wait for blizzcon!Posted in: News
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Jul 5, 2010Jamoose posted a message on Left 4 DiabloI like the idea of having to act differently according to some monster types that we might encounter.Posted in: News
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Jun 22, 2010Jamoose posted a message on Is the Lack of News our Fault?Rofl i just posted a huge ass thread called "Questions about core issues" xDPosted in: News
go check it out. -
Jun 22, 2010Jamoose posted a message on Is the Lack of News our Fault?Im currently working on a big post with some questions on the d3 forums. It will be posted under the name "Hilal" since no other account is working out for me. Anyway stay tuned xDPosted in: News
i hope ill get this right -
Jun 8, 2010Jamoose posted a message on Blizzard to Be Presented in Video Games Live!This is kickass. Blizzard soundtracks > all.Posted in: News
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Apr 22, 2010Jamoose posted a message on Battle.net Banhammer Poised for ActionDude, this is not the first time i get banned for no reason. I send them emails all the time but it dosnt help. And calling them wont help either. They just said, all ban decisions are final.Posted in: News
Im telling you, they just randomly ban ip's or something... And they dont give a fuck about emails. -
Apr 21, 2010Jamoose posted a message on Battle.net Banhammer Poised for ActionNothing. Total bullshit.Posted in: News
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Apr 21, 2010Jamoose posted a message on Battle.net Banhammer Poised for ActionI want to tell you all that i know of 3 cd keys that got banned without a reason, one of those cd keys was mine. Last summer, i bought 3 copies of d2+lod from a local store with original cd keys. Me and 2 of my friends used those keys to play together on b.net, European realm.Posted in: News
We never used hacks.
Never.
And we all got bannned.
BULLSHIT. - To post a comment, please login or register a new account.
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They *fixed* conduit pylons.
And no, barbs on 2.2 can't go further than on 2.3, that's just wrong.
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1. Lag sucks on PTR because the PTR server(s) suck and are not meant to stress test or reflect the live servers in any way related to performance.
2. "Kunai sucks" - It's called Kanai's cube and it doesn't really suck. It provides the players with more customization and options that were not available before. the fact that there are items that are used more often in the cube than others, does not mean that the system itself is inherently flawed, it just means that Blizzard has more work to do in regards to itemization.
3. GRs are getting changed with every patch. New challenges have been added in the previous expansion and patches and i suspect more will come in the future patches and possible expansion.
4. True, there's not that much to do in the new patch other than farm the new gear sets on all classes, try out the new builds, play around with the new cube feature and basically continue farming and progressing through greater rift levels... there's no way you can do all of that in 1 hour though so no.
5. Ranks on PTR mean almost nothing... Ranked 50 on PTR definitely means nothing. The only thing retarded here is your post to be honest... Oh that, and also the fact that the paragon system is still garbage. Oh well.
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I still have my hopes up for a pvp expansion. One that would include solo / team arenas, pvpve events and matches like dota style maps or whatever.
If done right, this would surely increase the active player base by a lot. It could be a lot of fun to have something to do other than farm for gear to be able to farm more gear (or paragon...).
I know people say that Diablo is not a pvp game but in D2 we had an awesome pvp community with endless innovative builds and ideas - if you were into it, you'd know that it was nothing less than crazy and fucking awesome. To a lot of people, including me to some extent, pvp was the real true end game of D2. I hope the D3 dev team could pull off something like that in the next expansion, just a lot better than what D2 pvp was since it was heavily limited by its simplicity in terms of settings and options.
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Top paragon level players are not botters. If you play legit in a group of 4 and farm speed GR you will get 5 times more xp than what the best bots can do. Whole arguement is pointless.
People express their dissatisfaction with the system because it's flawed. It forces people to farm the same content 24/7... If there was a balance between the different types of content in the game in terms of xp gained, then people would be able to farm different types of content without feeling forced to farm just this ONE THING. That's the main problem that many people seem to be missing. Botting has nothing to do with this.
Also, if someone bots and gets really high plvl, he will get banned. In EU for an example, there aren't more than a few thousands of people who are close to or are above plvl 1k... Botters can be spotted quite easily if they go overboard (and sometimes even if they don't).
Oh and you are wrong... paragon > skill is actually true. Please tell me more about how you can skillfully beat a plvl 2k player when you are plvl 800... yeah good luck. And you might not know, but it's not mainly about solo... In a group where the average plvl is 1.5k, this group can beat the shit out of trials or GR levels that a plvl 800 group will never be able to - or only be able to with extreme fishing and luck.
There's nothing wrong with a system that rewards players for playing the game more... The problem is that this specific system completely overshadows any other sort of character progression i nthe game and it has become the only way to actually play while being effecient once you have the gear.
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I don't think anyone is forgetting anything. It's just that the farming has become so retarded and boring that people are trying to look for reasonable alternatives. Just because the game is built around character progression principles, it doesn't mean that we need to defend "farming" all the time... If it sucks then it sucks. In D2 you had a level cap but still had stuff to farm for even if you hit 99... Today, i don't see any reason why D3's entire farming aspect should boil down to just one lousy thing that is paragon farming. It's the most retarded situation the game has ever been in imo. Sure we got a lot of nice new features and whatever but when players need to farm paragon 24/7 in order to be in a position to compete with others, then it's just not fun anymore for a lot of people... And true, the game's top tier has always been a miniscule percentage of the player base but that still does not mean that a system that disregards paragon levels would work against "top players"... If designed right, it could work and be fun for everyone; "top players" and "casuals" alike.
The only reason why speed GR is not as boring as d2's Baal runs is the fact that GR's are somehwat randomized and Baal runs are like 99% static. I want D3 to have more reasons as to why its farming is superior to any other game and not just a bit of randomness which heavily works against the players on higher levels - Having said that, speed GR's are boring as shit, it's not even funny.
Edit: And i totally agree with Limdul above me. Another great example of those custom games that would fit in D3 imo is "Enfo's team survival".
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I like the idea and others similar to it but i don't think the mobs have to be 100% static, i mean, some randomness is fine but as it currently stands, on live the randomness is just bullshit. See you can get a rift full of slow ass melee zombies and you can get a rift full of stupid anarchs - how is that comparable? It's not. If the randomness would consist of mobs that are actually on the same tier of difficulty then it would be fine.
I do think that having scripted instances could be nice for this game... Not to scratch GR but to add another option. I think what would be ideal is to make Paragon bonuses inactive while in such a rift / instance - That would level the playing ground and make players' progress once again reliant on gear and a certain ammount of skill (Yes like it or not some d3 builds and playstyles require skill to play, if you say "lol d3 and skill?" then you can gtfo).
Anyway back to the original idea in the op, it would be nice if we had let's say 1 fixed instance per act like an uber act 1,2,3,4,5 and in those instances everything will be fixed with just a bit of randomness. Every instance would be comprised of the mobs that are found in that act and would be graded in difficulty accordingly. After a while they could add another instance per act or whatever but i think 5 is a good numebr to start with for a content patch or an expansion.
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A significant ammount of players log on to the PTR solely for the reason of having the crazy mf buff and that, on itself is one of the most retarded things ever that Blizzard has a hand in creating and not fixing. They barely fix shit anyway, how many times have we had bugs on PTR that went to live without being fixed?
Patch looks great i just hate PTRs... and people...
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He does have a point though. That drop rate is completely retarded. They could just make vendors sell the new items for fuck's sake. How many times have this been brought up? The insane drop rates really bring all the noobs to PTR because they enjoy the game that way.. .I've seen many people claiming that "this is how d3 should be" - With the 2k% mf buff... That's just retarded. Fuck PTR, can't do shit while the buff is on.
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Why does this have to be a contreversy? They don't want it to be D2.5 so they won't bring back the horadric cube with its exact same name and powers... But they do want to bring back some stuff that people loved or is reminiscent of D2 therefore a similar cube like artifact that has certain powers that in some ways, are also similar to the old horadric cube in that they provide your character with more customization and power in general.
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One of their main guidelins that they talked about even back at the first blizzcon after D3 was announced which was in 08 i think, was the idea that they don't want this to be a D2 with better graphics. Why would they add the horadric cube in D3? It doesn't make sense not in terms of lore and not in terms of gameplay. This cube does totally different things from what we've seen so far and has nothing to do with transmuting items and combining them to create other items or artifacts. I think you guys are just complaining for the sake of complaining.
It's a cool idea in general and instead of adding it in the form of jus ta new window that you can access (like the paragon system), they decided to add it with a bit of gameplay elements attached to it, probably to make it feel more "alive". And what other better archetype of an enchanting artifact could you use in the Diablo universe? The cube concept is awesome and i'm glad they are re-using it.
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lol...
@OP: Probably socket to 7% IAS but i'm not an expert when it comes to DH in general. I'd wait for a while untill i'm 100% sure what to reroll, based on other people's suggestions.
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Can you explain this sentence? I'm having a hard time understanding what you're trying to say here...
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That's awesome dude. Glad you're doing well, Keep it up!
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That's a valid point. probably worth it to proc the TR arcane meteor by casting teleport calamity and only after that, casting the SP meteor itself.
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Oh should have been more clear then. I think you should report this as a bug on the official forums in the bug report section.