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    posted a message on Fists of Thunder Runed, Battle.net Balance, Poll Recap, Beta Screenshots
    Love the crimson and obsidian rune effects. Diablo 3's coming together really nicely I think, regardless of the *infinite* development time.
    Posted in: News & Announcements
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    posted a message on No Fury needed?
    Hey guys I was just playing around with the calculator wondering if the passive 'Relentless' could ever become a core aspect of a build. Here's what I cooked up, feel free to modify. I know avoiding health globes, and safely and purposely lowering your health to 20% might become a bit tedious in the higher difficulties, worth a try anyway I guess?

    This build allows constant Battle Rage and WOTB buffs, unlimited whirlwind (without the need for a golden rune) and seismic slam for decent AoE damage with knockback. It was a toss up between Hammer of the Ancients and Weapon throw for single target damage, but the slowdown effect and long range attack on WT, i think anyway, suits this build better. Thoughts?
    Posted in: Barbarian: Bastion's Keep
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    posted a message on What's wrong with this build?
    But isn't there a timer on the chain effect of entangling shot, 2 seconds?

    EDIT: Oh, you're saying you don't have to manually chain the targets together by shooting each individually, that's done manually after the first shot. I thought I saw different in one of the official class vids, guess I saw wrong though :doh:
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on What's wrong with this build?
    Yeah, I was tossing up between chain gang and heavy burden and went with the latter because - since the effect lasts for 2 seconds on the original skill, and I won't be able to chain together 6 targets in that time anyway, it'd be useless? But maybe it works differently to how I perceive it or something, I dunno.

    Also with the passives I kind of agree, I love the idea of the normal attack turning into a hatred generator and at the same time dealing 200% weapon damage so I think I'll keep that, I'll change Custom Engineering for Steady Aim because..... well now that I'm looking at it why would I need an extra 30 seconds on marked for death when I can easily just cast it again when it wears off? And with Archery I was hesitant because from what I've seen people are mainly using hand crossbows which only receive the 5% chance to crit. But like people keep saying it's still only the beta, and if bows/xbows/hand xbows are fairly evenly balanced then of course I'll use Archery. Btw thanks for the post bmiha.

    EDIT: Just saw your post straightup :facepalmsmile: I've ditched the strafe - rockets idea, I thought you were able to choose the target yourself as you slowly walk backwards or something but that doesn't look to be so. With Fundamentals, I just can't seem to take it out. It looks like there's value in it because the other hatred generators don't have 200% damage with that much attack speed. I guess the question would be is it worth using a passive on something like that when there are others that might be just as or more useful. I don't have the power of foresight so I guess we'll wait and see :D .

    Fan of knives just appealed to me as an AoE because of the massive amount of damage it did, then on top of that the rune effect adds 100% with an extra 8 yards? If that's a mistake/placeholder then correct me but it seems mighty OP to me. For an escape skill I did have Evasive Fire - Parting gift, I don't really know why I changed it.

    Battlescars - I'm a mess when it comes to pressure filled situations, this looks like it fits my playstyle pretty well haha!

    For Entangling Shot, are you saying that the joined enemies take exactly the same amount of damage, each?

    I'm not the best to stipulate on potential builds so I won't say anything about yours :lol: but I did always like the look of Brooding and vault, I just couldn't seem to work them into mine :fret: Thanks for the post straightup
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on What's wrong with this build?
    Would anyone mind helping me with this? I'm so terrible with planning builds and such, it's almost embarrassing. I've fiddled with the build calculator a little and this is what i came up with, but I'm sure I've got things in there that won't be viable for Normal mode, let alone Inferno! My aim was maybe to generally up the attack speed and maneuverability, but let's see where I've gone wrong. All criticism allowed, whether it be constructive or ego crushingly blunt.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Enkeria's Skillbuilds [Video]
    For the WD: with runed gargantuan, is there anything I'm missing? Because I thought that Bruiser would be an overall better choice for that skill (Bruiser- inflict 205% weapon damage, stun for 3 secs). When it says that gargantuan 'only lasts 15 seconds' is that supposed to be saying that the gargantuan lasts longer than normal?
    Posted in: Theorycrafting and Analysis
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    posted a message on The Last Stand (Flash Game)
    Haha, you just made me play all 3 through to the end :facepalm: , and union city was definitely the funnest :lol:
    Posted in: Other Games
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    posted a message on Interesting Legendary Names
    Wrath of the Bone King is a direct reference to the Skeleton King, it's blatantly the mace he wields in the game. It even refers to the Skeleton King in the description.
    Posted in: Diablo III General Discussion
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    posted a message on Interesting Legendary Names
    https://twitter.com/#!/Bashiok/statu...63076381310976 theres some good news pertaining to this list of items as well :D
    Posted in: Diablo III General Discussion
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    posted a message on Interesting Legendary Names
    I'm still trying to figure out the captain crimson items, anyone know anything about that reference? Was there a captain Crimson with his Codpiece in diablo lore?
    Posted in: Diablo III General Discussion
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    posted a message on Dark Souls petition.
    also done, around 80,000 signatures is somewhat impressive :D I really hope it happens.
    Posted in: Other Games
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    posted a message on Hardcore and acts of God (of the internet)
    I see a large amount of logic that has just been injected into this post. ^^^
    Posted in: Hardcore Discussion
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    posted a message on Blizzard's Next Diablo 3 Announcement
    If it started at the beginning of September, which veggie already said it didn't, it would still be the end of February that the beta finishes (assuming the crap about beta times being 6 months etc). Hence the 6th month being february on his list.
    Posted in: Diablo III General Discussion
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    posted a message on What will you with the 24hrs after release?
    Play some COD. Man I love me some COD.
    Posted in: Diablo III General Discussion
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    posted a message on [Official] Release Date Speculation Thread
    I'm just surprised about how unsure it seems they are of when they'll be finished. How could there possibly be that much more tweaking to do? April would be lovely at this point but we'll see anywho.
    Posted in: Diablo III General Discussion
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