Zenkiki, welcome.
Wizard is my rhythm. Wizard for life.
Zenkiki, welcome.
Wizard is my rhythm. Wizard for life.
Quote from MeatHeadMikhail»
Guys - it's not a build video, it's specifically a general concept for (newer) players regarding fast upgrades. I just happen to have a geared DH and all I had to do was swap a couple pieces and passives and I'm ready to go. Furthermore, chicken doc can be fast at the very low tiers, but once you get the uppers (50+) it slows to a crawl since LS doesn't tic for enough damage to kill trash before you're too far away. DH scales into 70+ without much trouble with fire UE.
Ah sorry for derailing then, was more concerned with ease and continuity of the build from low end to mid level GR, since it's more efficient to use variations of the same build to level gems from 0 to 50 (same base skill + gear setup).
Quote from Raevynwillow»
And as was said the chicken bomb doesn't scale as well pushing past 50, where DH multi will still melt pretty well 55+ from what i gather, i did really fine at 50-52 on my DH without pushing, and my WD with full ancient helltooth, zombie/firewall build pushed i think 56 before i retired him (started playing fallout 4....) so yeah i just think personally DH > WD for clearing, but obviously when skilled the WD just does just as good..i just didn't prefer that play-style, i tried to like it, just didn't appeal to me, and i wasnt very good at it as a result.
Thank you for the input on the WD build scaling. I think it would be nice if all classes had consistent scaling for at least one of their core sets. Was hoping with the buffs to set bonuses on the PTR this would be more prevalent.
I don't know about WD and speed rifting at slightly higher GR. How fast can WD do GR55 or 65 with a variation of the Arachyr's spec, or any other set? I'm a wizard at heart, so I've only been testing wizard gem leveling specs, but I've been following Philosophios' videos as well, and a few builds he put out show DH to have great scaling for a few builds at this GR level.Quote from TheDeanAlex»
Don't mean to be disrespectful or anything, I know of all the hard work you put in your videos and the help that you provide to people, but Demon Hunter of any build is not the fastest character to level up a gem. Witch Doctor is. Full Arachyr's set, Manajuma's set with Angry Chicken, Lucust Swarm - Pestilence and Wormwood in cube. The clearing speed of Grifts with that build is just insane, as well as its movement speed.
I've been able to do a GR55 @ 2m 43s, and GR65 @ 6m on wizard. Just wondering what other classes are at.
Pick up radius on gear is huge for this. I think you can get up to +16 on gear?Quote from TheDeanAlex»
You don't have to stop every second to attack, you keep running and things keep dying around you. Only time you need to stop is to pick up progress globes. Just something to think about
Depends on the Grift Level and if you can fit them in. Multiple set bonuses or legendary effects are sometimes equipped that are fairly important for the build to work. Kill speed / run speed sometimes is > than that one extra pack.
Great Video! Love the format and the content, Philosophios. Must take a lot of time to get it to this state.
I've been following your GR build videos as well. This is of great help since I intend to play demon hunter as a secondary class during S5.
Keep up the good work.
More attention for the PTR, and more bugs caught / resolved before the patch release.
0
Right there with you mate =)
Thinking of Wizard non-archon for solo push, but archon for speeds and such.
Necro on the side when I have time. Necro will be a lot of fun, but I don't feel the class is optimized for pushing paragons as efficiently yet. Maybe a few builds will be capable for T13 come season start, but seeing as Necromancer is mainly a pet and corpse - based class, it seems unlikely that these would be as speedy as DH or Wizard.
Plus, the Necro's blood set, which can run without pets or corpses, doesn't look as strong as other class options for speed runs.Would love to be surprised though.Edit: Looking like necro can do solo speeds after geared up relatively quickly, almost comparable to wizard. Saw a few corpse based speed builds as well. I've been proven wrong. Yay! I still think early season wiz or DH would be slightly faster though.
0
Archon form can benefit from slow time rune as applied to your normal non-archon skill bar. I've tested the AS buff from Stretch time and the damage debuff rune from Time warp and these effects both stack when you cast the non-archon ST, then go into archon and use that ST as well, meaning up to 20% extra attack speed or 30% additive damage debuff on target.
Archon however does not benefit from Teleport selected runes at current. You can use an Aether Walker or In-Geom to reduce the cooldown of your archon teleport down to it's base global cooldown, which is .5s if I remember correctly. Your CDR on sheet will also decrease the cooldown of your archon teleport at a proportional amount. I think the base is 2s for that one, so you can do your math. Attack speed however is what reduces the cast animation I believe (makes it cast faster), so in a setup that includes Vyr4, you'll see it cast faster at higher stack counts.
Tal stacks are dynamic when it comes to MH proc damage.
Archon does not snapshot your stats when entering. For example, if you gain more archon stacks with Vyr4 equipped you will become more defensive, and attack faster (dynamically). Same thing with entering or exiting slow time:stretch time while in archon form.
Hydra MH is a bit different though, and Hydra does have some finicky snapshot mechanics to keep aware of.
0
You are welcome - I'm really starting to enjoy this FB electrocute build as well. Super tanky, lets you just stroll in to ignite at times. The chains make for interesting play, trying to position to proc MH on the right enemies, multiple times. Killing off enemies early can actually be a detriment.
1
Electrocute is much weaker than the Tal/Vyr archon MH, and about 4 GRs weaker than AT:SD MH, but still does fairly well.
For GR farming use the Tal6:
For solo GR if you want a more tanky build you can use firebirds:
Firebirds AT:SD MH is even more tanky than the Tal version, is also a good option:
0
Yes, the numlock trick is the safest alternative.
Other than the reassignment for Teleport, and / or force move, all the autocast functions can be done with numlock.
See here for a quick guide from Quin69 on the numlock trick:
0
https://us.battle.net/forums/en/d3/topic/20752207091?page=5#post-94
Kind of sucks. Might have made the Wyrdward useful. Oh well.
0
Hmm, looks like an older post, but I'll share my Manald builds so far:
https://www.youtube.com/playlist?list=PLsBZISJpoL0I1rZLcEc1Q5jQ1QKzkW8qy
Tal6 AT:SD and Tal6/Vyr4 are the best it seems, but Electrocute and Firebirds builds aren't far behind. did GR87 to 90 unaugmented. It's pretty powerful, if only a bit inconsistent at times.
Attack speed can proc paralysis more often. Some spells (AT:SD and Electrocute) can actually proc Manald twice on the same target at the same time. Spells with speed coefficients seem to proc Manald better, so that makes these options even more appealing.
Tests show Manald can proc in succession with as low as .066 seconds wait time between procs on the same target. Very effective at the higher breakpoints.
Note: Manald now reads 13,000% to 14,000% WD on the PTR.
1
Since a few people were asking, here are some of the typical scripts I use for autocast / rebind with AutoHotKey.
Please use these at your own risk. I am not responsible for your actions.
The wizard in particular has problems with skills like Explosive Blast, Teleport with force stand, and Archon (with archon blast) that will otherwise destroy your hand from extended play.
Teleport & Force Stand
I prefer to rebind teleport for general use to the Tilde key (~). When in Archon though, I move this to my mouse button. These scripts assume you have force stand assigned to (XButton1), so change this if your force stand is assigned elsewhere. You will also want to place Teleport on your left click skill slot.
For outside Archon Form:
Here is the reassignment I use for casting the Archon Teleport (while in archon form):
Right Click Autocast toggle
This script is great for farming builds (such as Tal electrocute MH), that require you to hold down right click (also works good for DH strafe builds btw). If you're pushing with such a build you might prefer to not use this script though, as it can get rough if you accidentally toggle it off in higher GR.
How it works: right click will toggle cast of right click spell on or off. F3 suspends the script. You might have to tap right click after suspending to ensure casting has stopped.
Reassign Force Move to left click
This statement allows you make your Left click button always force move (assuming force move is assigned to XButton2). To circumvent the force move to pick up items or interact with objects, you can CTRL+left click. F3 easily suspends the script. Lbutton's assigned skill can still be cast using the Teleport script listed above, or you can just manually press force stand + left click.
This is great for builds that don't use teleport.
Explosive Blast & Related short Cooldown skills
EB builds often use repeating spells that are on a short cooldown. These include but aren't limited to: EB, DS, and FN. Especially for a farming build, this can be very hard to maintain without damaging your hand.
The script above assumes a typical FN:Mists + EB setup on skill keys 1 and 4. Note the timers can be commented out using the semicolon (;). More (or less) can be used, and you can even customize which keys are used, and the frequency (in milliseconds) that the spell attempts to cast. The script can be paused or unpaused by pressing the F2 key.
Archon / Archon Blast with Explosive Blast or Diamond Skin:
For this setup to work you want to place Archon in the skill 1 slot, and EB in the skill 4 slot. Since the number 4 slot is unused while in archon form, only when you come out of archon form will skill 4 (EB) be cast.
Thank you for reading, and Happy slaying, wizards!
EDIT (6/17/2018): By request, here is the script I use for rolling blood shards at Kadala. This spams right click up to 30 times (enough to fill an inventory). Feel free to reassign the hotkey or number of clicks.
EDIT (10/19/2018): Adding in script for DH / Displacement Nephalem rifting build: https://www.diablofans.com/builds/100857
Note that shadow power (Timer1) below is fairly configurable. Thus far I've preferred quicker recast here to boost uptime on Tactical Advantage, but if you'd like to save a little on resource more, this would be an easy place to do that, simply increase to 4500 or so.
EDIT: (6/17/2018): By request, here is the script I use for condemn on the crusader. The num1 attack is tuned slightly differently, to match condemn. It may need slight adjustment on your own machine depending on your system, network, preference, etc.
1
You might try something like this:
Tal6/FB4 bonuses w/ Blur, Unity, Halo / APD, Esoteric for some added defense.
Keep FN:Mists on autocast and Use the ranslor's pull to help proc apds better. Most of the rift will just be using Teleport and channeling AT:SD. Just make sure to manually recast the Fire Twister if your stacks drop.
You can also swap out Ranslors for Mantle of Channeling or Goldwrap. Goldwrap would probably be better swap now that I think on it, since you'd be able to tank moltens in TX.
Edit: I don't think etched sigil casts proc area damage, so feel free to replace that stat... forgot about it when putting together =).
Other edit: once you get to clearing TX fast, swap out APD / Halo for something like Avarice band,and use both ranslor's and goldwrap.
1
A few tips:
0
Ok I just confirmed it. Opened a new game (private, solo) on 'hard' at level 70. Did act 5 bonus. The regular cache contained two holy water. The bonus contained one. I can provide a picture if you want.
0
Thank you for that explanation. Hmm that would make sense but I'm sure I was 70 at the time. Was running my first bounty runs on solo HC. Ran all 5 acts and got 3 materials per.
For sanity Ill retest and report back.
0
Hi Bagstone, I wanted to let you know I did a set of bounties yesterday on Hard difficulty, and they rewarded 3 materials in total per act, bonus bag included. I think it was 2 in regular cache bag, 1 in the bonus bag. Perhaps you could represent this in a different way on the chart for next patch?
0
I also would love to have this feature. This would make creating the build, especially during season so much more fluid. As it is I have to use D3planner or jot ideas into a text or spreadsheet app.
0