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    posted a message on Diablo III [Urban]Dictionary

    Nice list, knew most if this but useful for newer players

    Posted in: Diablo III General Discussion
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    posted a message on PTR 2.3 Monk - Uliana's Stratagem Set Explained (Video)

    what about the Flow of Eternity, with up to 60% 7-sided strike cooldown, and 7-sided strike % damage on it, it seems like best in slot. I have a really nice 4500 dps one with good rolls. I could see it being cubed with either Furnace or Flying Dragon for huge damage / utility.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on New material

    For all we know, the bounty caches might drop more than 1 of this material per cache, possibly scaling with torment difficulty. Maybe it will be 2-5 per cache, we simply don't know yet.

    Posted in: Diablo III General Discussion
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    posted a message on <Reign> Reign of Vengeance is now recruiting active players Para 500+

    <Reign> Reign of Vengeance is now recruiting active players Para 500+, lots of active high-end members. Plenty of GR 45+ speed rift groups going on, many leader-board players, some pushing GR 68+. Season, Non-Season, and Hardcore. RaidCall.

    Posted in: Clans [NA] [PC]
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    posted a message on [Reign] Reign of Vengeance is currently recruiting!

    <Reign> Reign of Vengeance is currently recruiting active players Para 500+. High end clan with many active members, capable of pushing into the high GR 60's. Season, Non-Season, and Hardcore with RaidCall. We used to be <RoV> Rise of Vengeance, we have reformed into an even stronger clan!

    Posted in: Clans [NA] [PC]
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    posted a message on How can I make this build better?
    Quote from acebaur»

    Quote from RolandXkalib»

    Also, make sure to use the fire rune for Punish (Roar) to make use of your fire %. For legendary gems I use Gogok of swiftness (helps to stack Roland's buff faster as well as gives CDR), Bane of the trapped, and Wildebeest Gizzard for survivability, since shield bash is a kite-heavy build on higher GR. As for the amulet, if you can find a good Eye of the Etlich you will gain 33% ranged resistance, making you much harder to kill. Typically its not the close up enemies that pose a threat to Roland's, its elemental and ranged enemies. Gems in the armor for GR are usually 2 diamonds + 3 rubys, or 2 rubys + 3 diamonds. If you still have a resist problem then use full diamonds. Use Unstoppable Force for the Laws of Valor rune to keep your resource costs down, which synnergizes well with Piro Marella and A.C. Prophet. I like to use Iron Skin Steel - Steel skin instead of provoke, helps make you hard to kill close up, but thats a matter of preference.




    I'm going to have to disagree with some of this.


    Your generator doesn't need to match the element of your spender, mostly because it's damage is so pathetic you are only taking it for the F+R proc. Instead you should look at the secondary effects of the rune. In this case, Roar is probably the worst one. Instead I'd take Punish - Fury if you need more offense for the extra crit chance or if you need more defense, I'd take Slash - Guard.


    Gogok is subpar for Roland's. You shouldn't need that much CDR and Roland's already has insane attack speed so a few extra % won't make a difference. Instead, Esoteric is a much better choice and provides much needed defense for higher grifts.


    Finally Unstoppable Force is an imaginary crutch. 5 seconds of extra wrath management doesn't really help that much. If you are ok on defense then I'd go with Critical instead for extra damage, or if you need the defense Law of Justice - Immovable object for basically a second Iron Skin.

    He is using angel hair braid, which gives all the runes to punish anyways. You might as well use roar if you are going fire as opposed to one of a different element

    Posted in: Crusader: The Church of Zakarum
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    posted a message on How can I make this build better?

    Also, make sure to use the fire rune for Punish (Roar) to make use of your fire %. For legendary gems I use Gogok of swiftness (helps to stack Roland's buff faster as well as gives CDR), Bane of the trapped, and Wildebeest Gizzard for survivability, since shield bash is a kite-heavy build on higher GR. As for the amulet, if you can find a good Eye of the Etlich you will gain 33% ranged resistance, making you much harder to kill. Typically its not the close up enemies that pose a threat to Roland's, its elemental and ranged enemies. Gems in the armor for GR are usually 2 diamonds + 3 rubys, or 2 rubys + 3 diamonds. If you still have a resist problem then use full diamonds. Use Unstoppable Force for the Laws of Valor rune to keep your resource costs down, which synnergizes well with Piro Marella and A.C. Prophet. I like to use Iron Skin Steel - Steel skin instead of provoke, helps make you hard to kill close up, but thats a matter of preference.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on How can I make this build better?

    Make sure you are using full Roland so you can use focus and restraint. Use the prophet rune for Akkarats champion. Switch long arm of the law to finery. For fire Shield bash use ancient maximus, blood brother, or furnace. Also you can use the lightning Shield bash with ancient Schaeffers hammer if you want. Personally I run fire.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on AW Reroll help
    Quote from kilee217»

    WOW.... its a perfect AW.

    If I were you I would just keep it just in case blizzard decides to add a new prefix or something in the future patches.

    Even if they do that, it only applies to new drops. Only set bonuses are retroactive. Personally, I would keep that as vit. You can roll elite dmg if you really want.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Help rerolling Nat's Slayer

    So if using it as a main-hand, which would give me more damage: rolling max damage range, or 10% CDR?

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Help rerolling Nat's Slayer

    Offhand item is calamity with 10 cdr, mainly for the marked target

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Help rerolling Nat's Slayer

    Interesting, thank you very much for the explanation.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Help rerolling Nat's Slayer

    Interesting. The only question I have is that if I am already stacking so much CDR in other gear slots / mastery / diamond, wont the 10 CDR have highly diminishing returns? 987 Vit is a decent ancient roll, and wouldn't the +200-ish damage from rolling the max range benefit me more, since rain of vengeance is based on main-hand weapon damage? The Rain of Vengeance already cools down super fast thanks to the nats set bonus, and with cooldowns already on so many other pieces of gear, would it really be more valuable than a large chunk of Vit and 200 flat damage increase?

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Help rerolling Nat's Slayer

    I have a decently rolled Natalya's Slayer for use with a fire RoV setup. Would I be better off rolling for maximum damage range, or should I roll the vitality to 10% CDR? To note, I already have 8 CDR on both gloves and shoulders, along with 10 CDR on the calamity offhand, and a max diamond in my helm. I plan on changing the emerald to a ruby in the Nat's weapon. The maximum damage for ancient 1-hand xbow is 1700. OR would it be better to roll vit -> 10 CDR? CDR has diminishing returns, whereas the vit is ancient range, so i'm not sure if its worth it or not.


    Posted in: Demon Hunter: The Dreadlands
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