Quote fromJust like we didnt see any pictures of the monk before its announcement... we wont see any pics of the last class.
Unless the last class is the Bandit we have seen a pic of. Which I think would be awesome.
Quote from "Jamoose" »Just like we didnt see any pictures of the monk before its announcement... we wont see any pics of the last class.
Quote from "Murderface" »Molten Metal Arrows: An arrow that melts after it leaves the bow, causes fire and phisical damage with a splash radius (range and speed reduced).
Charged Spikes: Fires an arrow with a mace like arrowhead, explodes on impact sending electricaly arced spikes flying in all directions (range and speed is severely reduced)
Quote from "KonataX" »in diablo you wouldnt ever need a healer but you could give someone a healer tree of some sort and give them bonuses for healing party members lol
like if they did release a monk class he could heal someone and gain an addition to life for a duration
or get a duration of armor lol
and make the heal sucky too so it doesnt heal all the way just enough to take an additional hit or something
they could give a potential paladin something like that too XD
but if they did bring back a paladin i could see it best as a zealot from zakarum seeking revenge on mephisto or something lol
Quote from "Ivaron" »C'mon man, if you fuck up don't blame the game for it. This would annoy me so much.
Quote from "ExoditeTyr" »I doubt accidentally socketing an item will still have the same problems given the 2 item sized inventory. Gems would be the small items, while weapons/armor would be in the larger icon tab.
Quote from "Airandius" »I think it should indeed lower the durability of the weapon, and perhaps decrease the stats of the gem aswell? Like you remove a perfect gem , you get a flawless back.
Quote from "Equinox" »What I liked in Rage of Mages was that it had 2 parameters:
Defense (chance to avoid)
Armor (damage absorb)
Armor was hard to get by and it was valuable to characters who get hit a lot... Defense was more for ranged characters who preferred to evade things.
Quote from "ExoditeTyr" »More on the topic of the poster, I think they should split defenses into dodge and reduction and use names that fit both types. Perhaps give each armor 2 different defnse ratings, one evasion based, other damage reduction based.
Quote from "Ivaron" »LMAO.
Man you guys are hilarious. I've been mentioning an aura-support/ranged/shield class that would maybe be able to use a bow also for the last couple of months, and I got that idea from the Paragon.
Since people have a hard time paying attention only few people actually responded to the idea
And now when someone else comes up with a similar idea people are mentioning "hey it actually sounds like the Paragon, now here's a guy that worked like that and was fun to play, they should do it like that".
Quote from "Bridge_Burner" »A superstition I had way back when I was playing a lot and had my mf characters around 2002 was to never make a town portal on the same level as a boss. So for example I always did meph runs and I would set my tp on the durance level 2, never level 3. Don't know if that ever acctually did anything though! haha
Quote from "Gulliver" »Also I remember that while doing MF boss runs I wouldn't let my merc do the final blow because I feared that the MF bonus wouldn't apply in that case. That can't be really be called a superstition though because we know from facts that your MF does apply for merc kills too. Or am I wrong?