- Yumaro
- Registered User
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Member for 15 years and 1 day
Last active Fri, Dec, 24 2010 20:16:57
- 1 Follower
- 147 Total Posts
- 30 Thanks
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Oct 19, 2010Yumaro posted a message on Male Barbarian Armor Set RevealedThis set makes me want to play Baba at the start.Posted in: News
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Oct 9, 2010Yumaro posted a message on DiabloFans Needs Your HelpI'd be delighted to help DiabloFans out, I will be playing the demo all day long.Posted in: News
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Sep 14, 2010Yumaro posted a message on New D3 Demo this Blizzcon!I suspect last class reveal and new system mechanic at least for this Blizzcon.Posted in: News
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Aug 18, 2010Yumaro posted a message on Crafting Through ArtisansFinally, something to spend gold on. Crafting makes you want to kill more monstersPosted in: News
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Aug 6, 2010Yumaro posted a message on Known and Unknown Skill ResourcesI really liked the idea that the Wizard gets more powerful and vulnerable at the same time but I stand behind any decision Blizz makesPosted in: News
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Jul 14, 2010Yumaro posted a message on Drop Games are Dumb, and Other Bashiok ThoughtsWhat a relief! I remember dropping items for my mule and hoping to switch my alternate character in there before the game drops or disconnects. This will save the hassle.Posted in: News
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Jul 8, 2010Yumaro posted a message on The Few, The Proud, The UniqueWhat would this mean as to how far they are complete with Diablo? Can anyone chime in on this one?Posted in: News
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Diablo.incgamers.com would dish out any new information faster than this one and I am wondering why this is so. Is diablofans sort staffed or only post big news on there cover page?
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Does anyone know anyone playing it?
What kind of information can a beta player let out?
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To me, looting a corpse in battle would be a distraction if you have other players out there and also, will you have the room space to loot it?
Additionally, if you kill a monster does all of it's gear drop? No, and I understand that players and mobs are different but generally when you kill something it doesn't drop everything.
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In the middle of the line, there was a big sign that said that you can win an exclusive signed Blizzcon poster and I’ve asked one of the staff members about the drop rate and he doesn’t know the exact chance.
Further down the line, there was another big sign that displayed the current demo information.
We, I and three other strangers, were broken off in groups of four and were escorted to our computers which did not sport any kind of name brand stickers or logos and were all black so guessing computer specifications was out of the question. Each computer had a head phone and a mic. I did not use the mic and I wasn’t concerned about multi-play because I was there strictly there to get detailed information about skills, item attributes and anything out of the norm that we did not know about already.
Upon arriving at the computer monitor, the character screen selection had four classes, minus the Demon Hunter which would be playable later, and I choose Witch Doctor immediately. I began to browse all skills and I spotted the traits portion which was something I haven’t seen before. I took two snaps of WD’s traits and a video record of it as well so the majority of the details are there.
http://www.youtube.com/watch?v=H_CJFxZSRwM
I had three skills available at the start which were Mongrols, Zombie Charger, and Blow Dart. In my equipment, two runestones were available to play with our skills. One rune changed the blow dart from one projectile to two or three, depending on the strength of the rune you started with. I also remember there was a rune that added 40% life steal to the Mongrols and half of that damage would be given back to my WD. Another rune changed Zombie Chargers from one charger to three of them which would fire on charger after another. When I leveled up, I decided to play with Firebats. In my youtube video, I socketed Firebats with a rune which applied Poision damage to my Firebats which is awesome. Another runestone I found changed my Firebats into auto-targeting and following Firebats. One Firebat would fire in a half second interval and move in circular random direction until it landed on a wall, a destructible, or an enemy. As I was playing the demo with auto-fire and following Firebats, for some reason the skill auto fired continually and costed no mana! So you can imagine that I was running around with this skill killing everything with ease. I believed this was a bug but I happily played it out.
Enemies in small groups were easy to kill while big groups that had a mini-boss were challenging at times. I remember these mini-bosses had a skill that pulled you directly to them! This added a slight fear factor when facing these mobs so I had to play strategically and with patience. There were also enemies that would knock you back about fifteen feet. I didn’t get to far into Act 1, as I did not reach King Leoric from the five times I’ve played.
This was the first hands on experience with the Diablo 3 demo and it was absolutely fun and simple. It felt like Diablo from start to finish because all the of the simplistic flow of this game. All I did was kill, pick up loot, and then killed some more. I can’t wait til Diablo 3 comes out!
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If you look closely at the first screen image for PvE, Toughness at rank 5 would increase Vitality at 100% while the last screen shot for PvP, Toughness is only increased at rank 5 to 50%.
We've heard that PvE and PvP traits and skills were different but we didn't know by how much. This evidence shows us exactly how much PvE and PvP traits are from one another. I should have noticed this before!
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I wrote an article and sent it to Scyber so you'll see it later. The Blizzcon Artifact was a drop if you played PvE. If you found it, you tell a staff member, staff will confirm you have it, and you win an exclusive Blizzcon poster. I wasn't aware of the post thing at first so I ignored it when I fire played so no poster for me.
It felt Diablo 2 but moar fun!
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Sent to Scyber already.
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Ninja'd Blizzcon 2010 Gameplay Video
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I plan to be. I will be the first and hog the mic!