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    posted a message on My collection of ideas for Diablo IV [Bad, Good, Creative & Strange]

    Very bad practice. Expansions is the way to go, as I explained above.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Diablo 4 releasing next year

    Summer 2025

    Posted in: Diablo IV: Return to Darkness
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    posted a message on My collection of ideas for Diablo IV [Bad, Good, Creative & Strange]

    Cosmetic items will have an effect to the mentality behind the player. This is what I tried to say. I do not speak of xp, level etc. I try to underline the issue that if you change your hero, in any way, with money. People want this.

    I would rather see no MTX at all, but since its Activision behind it, I dont see how they can make a game without it. So MTX could be stuff you dont see often, like NPCs, flags in areas, classic gold drop sound instead of new. Stuff like that. Not hero based, not experience based, and I do not mean XP, I mean overall experience.

    I do not believe for a second the money for Activision speed things up at all. The developers get same pay they always will, and worse - even crunch time if Activision wants more money (they always do). Its better to focus on expansion, in normal work environment. The support goes not to developers, and foundation should be set with the vanilla game, not the money.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on My collection of ideas for Diablo IV [Bad, Good, Creative & Strange]

    Respec Idea 1 / Hand of Anu


    Get the "Hand of Anu" which turns mouse pointer into a golden hand in the skill tree. Now, with a click somewhere, it will reset from that point. With "Hand of Anu", you can click at the bottom source too, centered, which allow you to respec whole tree, including the roots. But clicking on a specific skill, it will respec only the branches from that point.

    "Hand of Anu" is also limited in terms of how many you can carry at any point. There is however no limit in how many you can get. This will be either a goldsink of some kind, but will provide a few of them out in the world. Perhaps as rewards from completing something, exploring something and finishing the main story. Or it will be the reward if you get enough of sidequests done between each act.

    The gold sink aspect of Hand of Anu will be unlocked once you reach a specific amount of gold, and will there after be % of what you actually own. If you wait, the Hand of Anu will be expensive to buy.

    Hand of Anu would not be tradeable, but selling it, you would get at least something in return, even if its just 1% of its worth in gold.

    Respec Idea 2 / Pick a Mode before play


    Casual Hero. Seasonal Casual Hero. Hardcore Hero. Seasonal Hardcore Hero. Then add difficulties on top of this. Yeah Diablo III got layers, and that is all good and fun on the paper. How about making Respec come into play in what kind of mode you pick early? The mode will allow others to play on same servers as those that picked same mode.

    Casual Hero or Hardcore Hero/ Season or not.
    Classic Mode: No respec at all.
    Difficulty change once finished game.

    Casual Hero or Hardcore Hero/ Season or not.
    Modern Mode: Respec once or few times, according to the new games rules.
    Difficulty are being unlocked as you reach goals according to the new games rules.

    Casual Hero or Hardcore Hero / Season or not.
    Creation Mode: Respec whenever, similar to Diablo III.
    Difficulty can be changed whenever, similar to Diablo III.

    Colorblind mode in Diablo IV


    I am curious about how Diablo will handle colorblind features in Diablo IV. Read whole old thread here.

    Control the musical experience


    Diablo might not need a toggle on/off to play music due to DMCA restrictions across the web these days for people uploading clips and streaming the future game live. But since music is important (for us that can hear it) and adds an extra dimension to the experience of any adventure or situation, wouldn't it be nice to actually give us more control of the music in Diablo IV?

    I am talking about picking amount of fear in tunes. How dark do we want it? Do we want the game to give us a soft sting of fear? Can we control the music in tiers, making it go up to embracing dark even to crazy horror? Make us scared playing the game?

    It would add more random feats to the actual music. Experimental speaking it would allow you to make the game go from interesting to really scary. If you do not understand what I mean, feel free to ask. See it as an old difficulty setting, but for your mental health and ear canals.

    Return of Ethreal Items?


    Almost as powerful as Legendary, but flawed and limited. Yet, more common to find that a Legendary item. Read my old thread here (back when Mythic Items was a thing).

    Name Generator / Error 37


    If you do not name your character, will we have an "generate a random name" and with it, allow even Error 37 as a random easter egg within that generator? A name generator is great for those with less time or imagination. Lack of both are usually the case when we want to dive straight into the story.

    Microtransaction is sh*t


    I really hope the game is a hit, and expansions can come to continue to franschise without a need to go back to Diablo 1 and Diablo 2 and remaster them and just put a lid over the concept of Diablo.

    What I hope, but do not expect sadly, would be that microtransactions would apply things we do not see as visuals on our hero. I would rather see no microtransactions at all in Diablo.

    Instead major focus in patching the game for free, and then give us expansions. Complete package like the old days. You got a full game buying it once. If Activision needs microtransaction it doesn't matter what kind of ideas I would write here since those would apply worldly stuff instead of hero customization. Like, instead of NPCs being dull, you could microtransaction so they looked colorful and stuff like that, dumb crap. Not stuff you honestly really want or would see a whole lot on your journey.

    Microtransaction, if they ever needed to be in ANY Diablo game, would affect GAMEPLAY if they are visuals to your hero. Everyone wants the latest dye, the latest coat, the latest design of that cool weapon etc. Please, don't. Make the game complete, release it. Fix bugs, move on!

    To those that say "microtransaction will speed up the process of content coming out faster, and its a good way to support the games development and give us a foundation for DLCs or Expansions" I just have this to say: There is no guarantee for this, and microtransactions is pure sh*t. Make solid expansions instead. Make a Diablo with officially 2 expansions! It would be a Personal Best for them!

    I am tired of loot boxes and microtransactions. This is also the reason I will wait additionally 1 year after Diablo IV have been released to get it, if microtransactions prove to be non existent, or lacking in terms of game experience, for example, a way to change your hero name.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Diablo 4 releasing next year

    2025 is my beliefs. They announced it because they had nothing else Diablo related to share on PC, thats what I think.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on How do you guys think the PvP in Diablo 4 will be?

    If they make PVP area-based, it can be a high risk / reward if they play it smart. Think about some areas actually having these late game, if you play solo it will be less risk, and probably less rewarding too.

    I would see singleplayers have same loot as co-op, same goes with XP too. So I dont know how they will balance things out.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Which system will you play D4 on?

    PC.

    Consoles are fun if you wanna co-op or something, but I am a solo player.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Diablo 4 Releasedate leaked??

    i'd say 6 years.. Maybe 7 when they realize all the bloopers they made and fix them (Rathma being friends with Lilith + Inarius having his wings).

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Diablo 4 Releasedate leaked??

    Remember kids.

    If there is a Diablo IV date in stores without any date on Blizzards official sites - then its a placeholder.

    Stores always love to take chances so people pre-order, and are in general assholes.

    Thanks.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Diablo 4 Releasedate leaked??
    Quote from NoVaRoCk»

    https://www.blizzardgearstore.com/stores/blizzard/de/product/diablo-lilith-24.5--premium-statue/281877?categories=collectibles%2Cstatues-%26-replicas


    Blizzard offers Lilith Statue with a deliverydate of 30.8.2020 :o


    so we can hope for a near releasedate of the game itself?? :)

    Highly doubt it.


    Normal "Soon": within a week.

    "Blizzard Soon": Around 4 years.

    "Not even Blizzard Soon": 4+ years.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Diablo IV theories and not accurare lore, of which I feel strong about.

    I like the way you think and reason FoxBatD2


    Excellent read. I need to go deep diving into the lore to keep up. You make fair points.


    If Lilith is just sent back to the Void, then perhaps the humans / nephalem understands its the only safe way to store away evil, since everything seems to just be respawn / reborn again and again. Angels have at least closed the gates, but even those are reborn in the light.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Ultimate Random Chat Thread [URT] v4

    No idea where the people are. Forums have had a hard time ever since Discord became a thing, and even before that!

    We are but few, but I check mostly the D4 threads right now.

    Posted in: Off-Topic
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    posted a message on Rhykkers new massive D4 leak video

    U get my point Feif!

    Posted in: Streams and Youtube Channels
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    posted a message on Diablo IV theories and not accurare lore, of which I feel strong about.

    Hey. Theories and lore I do not fully understand.

    Inarius

    What we know
    During cutscene we see Inarius chained in hell, where we last heard about him.

    What?
    Him being chained and jailed is fine, but wasn't his wings stripped?

    Fix
    To fix this not accurate lore, we need to know if Inarius can have new wings grown out of him whenever.

    Lilith

    What we know
    A gate is opened to set her free.

    What?
    They clearly say its a gate, but have the gate some impact on who sacrifice themselves? These 3 victims are not nephalems. Does this matter? If they summon something based on "ingredients" that are weak, the end product (Lilith) must be weak as well.

    Fix
    Its just a gateway, not a summon.

    Lilith's servent

    What we know
    A guy who seems to know a great deal about the gate and the sacrifice needed to welcome home his mother.

    What?
    The rumor that people think its Rathma must be false or else its not accurate lore. It can't be Rathma since that guy hates Lilith and Inarius and stands on the humans side completely. Not even in the darkest hour of mankind he would take Lilith's part, nor Inarius.

    Fix
    It's Malic reborn out of the 3s blood to open the stonegate. (Check lore!)

    Diablo III: Tathamet

    What we know
    Diablo used the black soulstone to use the souls to create "Tathamet".

    What?
    That is not Tathamet. The black soulstone didn't contain any souls that are trapped in the Void, a place even Diablo himself fear according to lore. And as you might have noticed, there are evil monsters surrounding Sanctuary and the heavens. This means those monsters are NOT part of Diablo either which concludes that Tathamet (the ultimate evil) was false.

    Fix
    Nothing evil can be seen, all souls are within reach, then it is possible to create Tathamet if there is right means to it. A true Tathamet wouldn't fit the screen. Easy way to fix that people understand it is a false Tathamet is to openly talk about it in the lore. Stories that tell that a human with powers (Nephalem) defeated a demon who thought it had the great evil within him.

    End-boss in Diablo IV: Nephalem

    What we know
    In the end of Diablo III we, the Nephalem won, including the expansion.

    What?
    This would mean that the end boss of Expansion 2 for Diablo III, which never came, would've been another Nephalem. This to make up the balance of threat, and raise the stakes. Now we have Lilith entering the stage, and we will visit Hell. The souls are free and we are yet to understand whats going on. Who is the end boss of Diablo IV?

    Fix
    Diablo is the end boss of cause. Not because of the title, or that Diablo have always been the vanilla state of end boss (more or less), it must be Diablo because of the lore. We visit hell (and yes, Hell can have all kinds of threats, Mephisto, Inarius, Baal, Inarius jailor, a tiny bat called Jeff.. But Diablo is the lord of hell, and he is free, well.. Then we must come by and say hello! It can't be Lilith as end boss, we are her children (the Nephalem) I can only see her as someone being on our side actually, killing off angels and demons as she pleases. Unless, she is controled by Mephisto or her brother, but .. thats just weak and stupid.

    Diablo IV Expansions

    What we know
    The developers talk about how much they want to resurrect monsters and bosses, but it must make sense. They do not want to design and put in a demon who makes less sense in areas that can't be confirmed by lore, and fantasy laws.

    What?
    We will be getting expansions, and we should expect more coverage of the map, as well as more monsters etc. This is of course if they can get enough sales of base-game and earlier expansions (including microtransactions, which to me is BS, but thats Activision for you). So people are talking about the real Tathamet might to show up and we, the Nephalem, swallows whole sanctuary and all good (all humans, animals, music, pinecones and stuff) and becomes Anu. But I have a hard time seeing that since the Heaven is part of Anu in lore as well, and Hell is part of Tathamet. So.. No. Does not compute.

    Fix
    The vanilla game needs Diablo as end boss for this path to work flawless. Inarius could be a mini-boss, we don't know much about that guy except he actually DID kill a bunch of first born Nephalems. I think Mephisto could be the main boss in Expansion 2, Baal in Expansion 3 and that could be enough (?) What would your take be? Meeting a Nephalem would be great too in an expansion.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Diablo IV embracing Error 37?

    I've seen some footage, but am not sure about the demo. Did people run around with the name 37 at the end of their nickname?


    I've noticed it in a no commentary video. Like DeckardCain37 and so on. Maybe it was just a team effort?


    Wanna hear if those who played the demo actually had 37 in their names as well?

    Posted in: Diablo IV: Return to Darkness
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