I personally think it will be much better as an actual passive. Maybe you could pick both or choose which you summon if you invest in both skills. I definately think that it should not only add damage but add that effect and extra damage when you blow them up.
I think a good idea would be like fire mongrels get extra fire damage on melee and apply a dot (show monsters burning when its applied) when they attack. When you sacrifice them, they explode with a fiery blast, damaging enemies and also inflicting a fire dot. These guys would help a lot in big battles with strong monsters and bosses. Powerful in single target, but has aoe backup.
Locust mongrels would be aoe based. When they strike it inflicts with locust plague, hitting the target and then passing to nearby enemies. Very good for big groups and bosses with a lot of cronies. On explosion it would emit a big blast of locusts that infect and spread. It would eventually be like a locust swarm nova.
That's just a few ideas though. I'm insterested to see these bigger versions, do we have any pics of those or have we not seen that yet? It sounds like it would be sweet.
- Morden79
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Member for 14 years, 11 months, and 12 days
Last active Thu, Sep, 24 2009 23:55:25
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Aug 29, 2009Morden79 posted a message on Bashiok on the Witch Doctor's "Zombie Dogs"Posted in: News
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Aug 21, 2009Morden79 posted a message on New Diablo 3 Character Class: The Monk!The Monk was just released at Blizzcon 09. Confirmed officially.Posted in: News
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Jul 27, 2009Morden79 posted a message on Bashiok on "Barbarian Fury" and "Gore" in Diablo 3I just see a lot of problems with this system. Here is my two cents.Posted in: News
First off, if 3 globes is the max, they already botched the Barb, especially if an ability like WW costs 3 globes on its own. Sure, swarms would probably give you a nearly endless supply of fury, but what about harder individual monsters. And what happens if you get hit a lot harder? Will amount of damage reflect fury gained? What about bosses, and those special monsters that were supposed to make the game more dynamic?
Lets take for example the Berserkers. They hit pretty hard, but avoiding them is the trick. These are something you would want to get rid of quickly, but if you are trying to avoid his hits then you are just going to have to normal melee him to death? That sounds weak. What happens when you come up against certain mob combos, such as Berserkers/Cultists in the gameplay demo? You want to get rid of those cultists before they become much more powerful and get overwhelmed by a ton of heavy hitters, but now you can't just instantly react with a leap attack to smash them? No, now you gotta slap some guys and get slapped around before you can actually retaliate with some powerful attacks another class would be able to use right off the bat.
And what about bosses? Sure as a Barb you could take way more hits than a Wizard or Witch Doctor, but do you really want to be taking its damage on purpose to gain specials faster? If you don't then you have to melee him to death before you can get out a special. If you do get hit, I would surely hope you get a LOT more fury because of the power and nature of the hit so you can retaliate effectively.
I'm sorry, but I just can't see this working very well with Diablo unless we see some major improvements to the system at Blizzcon 09. Fury/Rage systems work pretty well on MMOs for a few reasons. For on, the classes that use them were generally being healed constantly or had abilities that generated a lot of rage easily. Also, MMOs have a tenancy to be much slower paced than a game such as Diablo. I won't lose hope in the Barb till I really get a chance to play it after release, but I truly hope by Blizzcon this system has been truly fixed or just trashed for the classic mana methods. -
May 13, 2009Morden79 posted a message on Bashiok on "Skill Trees" in Diablo 3.Honestly, I have thought long and hard about this system, and I see places where it will succeed and places where it will phail. I think it is way to early to really even give an opinion at this point, its time I wait patiently for Blizzcon09 to see what really happens.Posted in: News
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First things first, don't spread world destruction propaganda without scientific proof of the happenings. Now if that comet that is going to hit the earth in 20 years isn't taken care of, thats a real threat, but wtf is going to happen in 2012 that we could not have scientifically predicted yet, the sun going to blow up or something?
Also, as far as Wizards with swords, nobody said it couldn't happen. In fact, Bashiok already stated that you probably will be able to use sword and shield on Wizards, the things they want to limit are wands on Barbs (because those are ranged now), and two handers on casters (because it doesn't make sense).
And finally, on topic, I personally like the new inventory style. So what if a sword is the same size as a wand, who gives a shit? They are both functionally the same (a weapon). ALL weapons and armor that I have seen will take two slots and all smaller items will take one. Is that unfair? It doesn't have to be 100% size equivalent. In fact, I hated the D2 system, it was really stupid in my opinion. This new style is a great mix between their original D3 style and the old D2 system.
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The first kind of merc is just a follower. You meet em in a random quest, you try to help them escape, they probably die but they survive maybe you get a reward. These cannon fodder mercs can be seen well in the 2008 WWI gameplay vid.
The second kind will be an actual companion. This won't be a guy you hire from a merc company, you befriend them and they offer to join you. They come with back stories, unique names, and some unique character archetypes. These characters will have meaning and you will want to outfit them well to keep them alive.
I personally think companions having skill trees is a great idea. They start somewhere when you get them, and they progress in their skill. You should be able to customize them a bit so not everybody's merc is the same.
Remember, this has got to be really balanced tho. I know its a lot more balance work though, maybe even too hard to balancf entirely.
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I think a good idea would be like fire mongrels get extra fire damage on melee and apply a dot (show monsters burning when its applied) when they attack. When you sacrifice them, they explode with a fiery blast, damaging enemies and also inflicting a fire dot. These guys would help a lot in big battles with strong monsters and bosses. Powerful in single target, but has aoe backup.
Locust mongrels would be aoe based. When they strike it inflicts with locust plague, hitting the target and then passing to nearby enemies. Very good for big groups and bosses with a lot of cronies. On explosion it would emit a big blast of locusts that infect and spread. It would eventually be like a locust swarm nova.
That's just a few ideas though. I'm insterested to see these bigger versions, do we have any pics of those or have we not seen that yet? It sounds like it would be sweet.
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On a more serious note, I think this guy fits a monk pretty well. He mixes the martial arts of an Assassin with the Holy Magic of a Paladin. Hes got some debuff action going on in some new ways. Maybe he will have some party buffs? Who knows. I just personally think they really stretched the image of what a Monk really is. Its not like they just yanked it from DnD and said "here we go", I think they really did a good job of bringing out what a monk would be in the Diablo world. Super sweet, imo, it will be my first class if the ranger sucks.
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Doesn't really kill me at all, but I know a lot of people love to play on LAN.
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Personally, I think its a half decent business decision if they can pull it off. I won't be playing it though, so I don't really care.
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In fact, I am with Monkage (and I have said this before as well), TP isn't going to ruin the game if its created the right way. No, we should not be able to TP during combat. If mobs are around or we are in a boss chamber, TP should be 100% impossible. You could technically run from mobs and then go TP, of coarse, but if you watched the monster part of the panel, some mobs wont really quit following you. The Dune Thresher, for example, is what they refer to as a "hunter". It will hunt you down until you kill it, leave the area, or go into a dungeon I assume. Maybe if you had the ability to move away fast enough (with speed upgrade if thats still in the game), it would stop, but when you first encounter these its not going to be easy.
What I say is, bring in TP, but don't let it be within combat. Boss rooms should lock you in so you can't leave and TP as well. TP is a very good thing if used correctly. However, I do think they should be a bit more limited than in D2. Make em cost more, make em drop less so they are worth something instead of spam candy like the potions were. If they remove them, there should at least be a definite way to get back to town every once in a while (like the old waypoint system). They gotta make those things easier to find too XD, that got ridiculous. Even if you aren't trying to noob up and sell EVERYTHING you come across, there is still the possibility of getting really luck drops (magic find anybody? it was supposedly in the demo build for 09), and you end up with a buch of uniques. When your inventory is full of shit you want, and then something else nice you wanna keep drops, how are you going to take it if they don't give you a good chance to take shit back to town, sell or stash it, and come back with a fresh open inventory?
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Well, its not that he can't sing... He can still sing of coarse, but just not like he used to. I really hope when I get old I don't lose my voice that bad. Its sad to even think about.
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Back on topic, I really do like all the blood. It really depends on the event though. I mean, lets face it, if you just randomly blew up into nothing but pieces, wouldn't you expect a huge effin mess left of you? The average human body on its own holds tons of blood, imagine what some of these bigger monsters would be capable of holding (or hell, maybe they don't have blood, maybe they have something else?). Blood squirtings do look a little unnatural when you see them, but then again this is a game. Its supposed to excite and impress. What is more impressive that having the ability to smash a monster so hard he explodes into a huge eruption of blood that spills the ground.
Personally, however, I would love to see more of the blood on the character. Anybody who has played Gears of War 2 that when you (spoiler alert, highlight over to reveal) cut the arteries of and cut your way out of the giant worm there is just so much blood that your character is actually covered in red, almost too much. I would LOVE to see some guy explode and rain blood all over a Barbarian or a Monk and just see them standing there with their skin, weapons, and armor covered in blood as your picking up the phat loot they just dropped. It wouldn't be hard at all, especially if they are at a point where they are literally giving us the ability through skills and abilities to cut pieces of flesh and bone off of our enemies. I'm actually going to watch the video again, and if that is not incorporated I am going to suggest it on the Blizz forums.
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If so, and if God ever speaks, I really think it should be Morgan Freeman....
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However, they have not mentioned what they want to implement for trade and pvp. It is still very possible that if they choose to use different game types, we could see a PvP game with more than 4 players to allow for bigger PvP encounters.
Also, trade hasn't been discussed much either. We could see an auction system, but if not they may have a very open trade game style. Hell, it could even be 50+ players if they wanted, like an open stock market for items. You could then have tons of people coming in and out of these games trading and such. It might get cluttered, but they could make it a moderate sized trading area, yet no where near as big as the whole game. You wouldn't be loading the whole thing, you would be loading a single area, and it would allow for many people to exist in one area for trading purposes.
Who knows what they have in store for us. I personally have been trying to figure out this Twitter shit to see if I can get some answers, but for the life of me I can't grasp this Twitter concept. Its making me start to feel old, and I'm only fucking 19...