I personally think it will be much better as an actual passive. Maybe you could pick both or choose which you summon if you invest in both skills. I definately think that it should not only add damage but add that effect and extra damage when you blow them up.
I think a good idea would be like fire mongrels get extra fire damage on melee and apply a dot (show monsters burning when its applied) when they attack. When you sacrifice them, they explode with a fiery blast, damaging enemies and also inflicting a fire dot. These guys would help a lot in big battles with strong monsters and bosses. Powerful in single target, but has aoe backup.
Locust mongrels would be aoe based. When they strike it inflicts with locust plague, hitting the target and then passing to nearby enemies. Very good for big groups and bosses with a lot of cronies. On explosion it would emit a big blast of locusts that infect and spread. It would eventually be like a locust swarm nova.
That's just a few ideas though. I'm insterested to see these bigger versions, do we have any pics of those or have we not seen that yet? It sounds like it would be sweet.
- Morden79
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Member for 14 years, 11 months, and 15 days
Last active Thu, Sep, 24 2009 23:55:25
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Aug 29, 2009Morden79 posted a message on Bashiok on the Witch Doctor's "Zombie Dogs"Posted in: News
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Aug 21, 2009Morden79 posted a message on New Diablo 3 Character Class: The Monk!The Monk was just released at Blizzcon 09. Confirmed officially.Posted in: News
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Jul 27, 2009Morden79 posted a message on Bashiok on "Barbarian Fury" and "Gore" in Diablo 3I just see a lot of problems with this system. Here is my two cents.Posted in: News
First off, if 3 globes is the max, they already botched the Barb, especially if an ability like WW costs 3 globes on its own. Sure, swarms would probably give you a nearly endless supply of fury, but what about harder individual monsters. And what happens if you get hit a lot harder? Will amount of damage reflect fury gained? What about bosses, and those special monsters that were supposed to make the game more dynamic?
Lets take for example the Berserkers. They hit pretty hard, but avoiding them is the trick. These are something you would want to get rid of quickly, but if you are trying to avoid his hits then you are just going to have to normal melee him to death? That sounds weak. What happens when you come up against certain mob combos, such as Berserkers/Cultists in the gameplay demo? You want to get rid of those cultists before they become much more powerful and get overwhelmed by a ton of heavy hitters, but now you can't just instantly react with a leap attack to smash them? No, now you gotta slap some guys and get slapped around before you can actually retaliate with some powerful attacks another class would be able to use right off the bat.
And what about bosses? Sure as a Barb you could take way more hits than a Wizard or Witch Doctor, but do you really want to be taking its damage on purpose to gain specials faster? If you don't then you have to melee him to death before you can get out a special. If you do get hit, I would surely hope you get a LOT more fury because of the power and nature of the hit so you can retaliate effectively.
I'm sorry, but I just can't see this working very well with Diablo unless we see some major improvements to the system at Blizzcon 09. Fury/Rage systems work pretty well on MMOs for a few reasons. For on, the classes that use them were generally being healed constantly or had abilities that generated a lot of rage easily. Also, MMOs have a tenancy to be much slower paced than a game such as Diablo. I won't lose hope in the Barb till I really get a chance to play it after release, but I truly hope by Blizzcon this system has been truly fixed or just trashed for the classic mana methods. -
May 13, 2009Morden79 posted a message on Bashiok on "Skill Trees" in Diablo 3.Honestly, I have thought long and hard about this system, and I see places where it will succeed and places where it will phail. I think it is way to early to really even give an opinion at this point, its time I wait patiently for Blizzcon09 to see what really happens.Posted in: News
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I gotta say more than that. Almost 40-50% was done back in June when they told us that the last two classes were already playable in their office and Act 2 was coming along quite nicely. Even if we don't see everything they have worked on at Blizzcon 2009, they will still be farther ahead than what they have officially announced. I would say that at this point, all 5 characters are absolutely playable with many skills, Act 1 is done (minus polishing), Act 2 is almost done, and Act 3 is in the making. This would be about 60-75% finished as of Blizzcon 2009.
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Damn, your right. I swore you could use numbers. I know for a fact you could on Diablo 1. Thats pretty lame if you ask me. I guess I will just have to make sure I make a midnight purchase and get my name then. Blizzard got me again...
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So you want me to know your account name when I search your player? What if I was then good enough to hack your account, give all your items to my characters, delete your characters, and replace them with a lvl 1 character named "QQLOOZERUGOTPWNEDQQ". Thats just more crap Blizz would have to worry about, especially if you were too dumb shit stupid to make a decently secure password. Sure, systems to prevent brute force or things like that could be put in place, but if there is a will, there is a way. Someone could do it. By not giving out account information of any type whatsoever and suggesting that players do the same inside the game, the game becomes a lot more secure. A person trying to hack someone's account would not be able to just know their account name off the bat. Without your account name, a hacker could probably somehow find any given account name and hack it, but not specifically target you for an attack. As Gandolf once said: "Keep it secret, keep it safe".
That being said, just KISS: Keep It Simple Stupid. Just keep the same D2 system, maybe step up the anti-profanity, and slap it on D3. There is no harm in that, it keeps it as simple as ever, and doesn't change the game in a way that could allow for easier griefing.
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I personally understand that they changed the color to broaden the color spectrum in the different trees, but personally this red color doesn't make sense to me. Red is the color of fire. People see red and they associate it with fire. To me, if anything, highly focused arcane magic would probably look pure white. Thats just my opinion, however it could then also be confused with Holy magic. I did however see a really nice photoshop someone did of a pure white with purple outline that made it look really sweet and put no doubt in my mind that that was pure arcane energy.
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Et tu, Brute?
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I'm no mod, but I would say it would be totally fine if it wasn't the hundredth one we have seen. That topic is old news. It was lame when it started, and now that the dead horse has been beaten beyond all recognition, it is the lamest topic that could possibly exist. I personally wish the art rants would die already (not that I am saying this is one). Its like a horror movie villain: they are all ugly, most of them just get uglier over time, they always come back when you least expect them, and the sequels just keep getting cheesier. When will it ever end?
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I'm no mod, but I would say it would be totally fine if it wasn't the hundredth one we have seen. That topic is old news. It was lame when it started, and now that the dead horse has been beaten beyond all recognition, it is the lamest topic that could possibly exist. I personally wish the art rants would die already (not that I am saying this is one). Its like a horror movie villain: they are all ugly, most of them just get uglier over time, they always come back when you least expect them, and the sequels just keep getting cheesier.
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You really think its going to take 5 WHOLE YEARS? Don't get me wrong, we all have opinions and to each its own, but that just seems way out of the ball park. LoD came out June 29, 2001. It has only really been a little over 8 years since release. You really don't thing they actively started working on D3 right after that came out did you? They had other stuff in mind, such as WC3 and its following expansion. I would be willing to say Diablo 3 didn't even get into the concept phase until at least some time 2003, if not later.
Concept could take a very long time, especially if they have other priorities in mind, as Blizzard ussually seems to do. I'd say they probably started thinking it up, and just started compiling ideas until they were ready to get that ball rolling. Once concept is completely done, they would have to start working on an engine. This isn't like the tons upon tons of console games that just jack (insert engine here, such as the Unreal engine) and make a game based off it. We are talking an entirely new engine from scratch, and this is Blizzard we are talking about as well. You can't expect them to even make an engine from scratch at the same rate other companies would because Blizzard is full of perfectionism. If you can't do it right, don't do it at all, and that is the way Blizzard rolls.
That being said, they probably didn't even have anything playable until late 2006 - mid 2007. From there they probably played around a lot, worked on it beside their higher priority projects (WoW expansions and SC2). We then didn't see something they saw fit for the public till 2008. Come June 28, 2008 they had all classes and Act 1 playable. That is a very good place to be at that time. In a whole years time they probably have all 5 classes pretty spiffy, Act 1 pretty much what they want it to be at this point, and working on Act 2 and beyond. All of it is subject to change, especially as they progress, but they seem to be making good timing now that that D3 is stepping up to the plate on Blizzard's priority list.
As I have said before, I personally think its realistic to expect a 2010-2011 release date. If they don't announce Cataclysm at Blizzcon 09, chances are Diablo 3 will be ideally expected in 2010 (as they have announced that we are likely to see two 2010 releases). If, however, Catacylsm really is announced this year, I have a bad feeling they are going to put it higher on the priority than Diablo 3, and end up bringing it out first. To me, its kinda sad that they would work harder on an expansion for a game thats been out for years than they would on a brand new game, but then again we are talking about their pet money maker WoW. I wouldn't really expect less from Blizzard these days, they have gotten pretty obsessed with WoW. I just hope they still have the ability to put the highest standards of game quality before everything else.
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No, but you would be amazed how many people you can catch trying to sneak up on you on a good FPS with a nice DD 5.1 surround headset.
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Diablo 3 might take people away from WoW for a while, but I don't think it will take the true WoW fans away for long. However, people like me who will probably beat normal with one of every class/gender combination, get one of each class to 99, and keep playing them even though they are maxed out are going to have a lot to do before release and the first expansion.
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Yeah, I practically dropped college for weed and WoW, don't do it, it sucks. Then again, Diablo 3 would probably allow you much more time since you could play it and stop any time, unlike WoW where you have to take 4 hours to do an effin instance and 8+ to do a whole raid.
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The only problem I see with it is time. Not everybody wants to spend 8 hours on their computer, and if you just get that good that you could be playing it for 8+ hours, it might not really appeal to you anymore. Would there be a save system so you could come back and continue your onslaught, or would ending the game mean you accept whatever wave you are on as your final score?