- RedBandana59z
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Member for 14 years, 11 months, and 7 days
Last active Sat, Apr, 3 2010 05:14:11
- 7 Followers
- 269 Total Posts
- 2 Thanks
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Jan 1, 2010RedBandana59z posted a message on The Wait is Over -- PTR Patch 1.13Oh wow this is interesting.being away from diablo & diablo fans for a while n see thisPosted in: News
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Oct 19, 2009RedBandana59z posted a message on Diablo II MysteriesPosted in: NewsQuote from "PhrozenDragon" »You would be satisfied if they implemented that in addition to the trophy system? Man are you going to be disappointed
I don't think we'll get any of these in 1.13. There's probably very little in the way of coding done for it. If there was, it seems likely that some of these things would have been implemented along the road since release.
i agree. i dont think we'll get any of these in 1.13, wishful thinkin tho. would be tight -
Oct 17, 2009RedBandana59z posted a message on Diablo II Mysteriesnice find. thats more to think about nowPosted in: News
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Oct 16, 2009RedBandana59z posted a message on Site Update: Forum Rulesthe rules dont seem that bad. i remember sum threads that said they had a problem with it. 7+ points and your gone. lol i can count so im alll goooood. point system is a good way to go tooPosted in: News
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Sep 11, 2009RedBandana59z posted a message on Why Blizzard Could Soon Return to Game Consoles.ya i heard they made a d1 for playstation. was always lookin for it but never found it. would hella play em on consoles as well as the computerPosted in: News
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Sep 1, 2009RedBandana59z posted a message on Wiki-Wiki-Wiki! (Calling all volunteers!)i could add a bunch of info thats blank atm but dont know how.Posted in: News
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Sep 1, 2009RedBandana59z posted a message on Wiki-Wiki-Wiki! (Calling all volunteers!)i would be honored to help. seriously. i see alot of gaps of info in the book section. i have them all and have read them tons of times. as i said would be honored to help.Posted in: News
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May 30, 2009RedBandana59z posted a message on Patch 1.13: Larger Inventory for Diablo IIthey need to make standard of heros do somthing........Posted in: News
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May 23, 2009RedBandana59z posted a message on Diablo III Bestiary Update- Return of the Fallen!im sayin azmodan is the lord of sin. sounds alot tougher than lies. but ya same here infact it was like 3 days ago i ran by a tome and it mentioned azmodan and belial in the sin wars and stuff in that narrative voice thingPosted in: News
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May 23, 2009RedBandana59z posted a message on Blizzard's Writing Contest- We Have Winners, Folks!lol no joke im wondering if theres any of those people on here. im interested in thegrand prize winner 1. sounds interestingPosted in: News
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May 22, 2009RedBandana59z posted a message on Diablo III Bestiary Update- Return of the Fallen!Posted in: NewsQuote from "vladdracul" »Fallens are a necessity to Diablo, they were in Diablo 1, they were in Diablo 2, and they damn well deserve to be in Diablo 3. It's like the zombie and the Goatmen.
i agree. they should be in there. every game needs a mindless bothersome creature to kill
that are weak to make large groups of them like in d2. i like the goatmen thing. they were
another favorite monster in mine. both in d1 and d2. - To post a comment, please login or register a new account.
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The Naz'Goul Class
Naz'Goul Skill
Summoning Tree:
Summon Zombie: Take the corpes of a fallen enemy and reanimate it.
( More points allow for more minions )
Summon Undead Hound: Summon a dog to do your bidding. barks to deflect and turn back enemys and bites them causes bleeding.
( More points allow for durations of summon and bleeding time. )
Earth Bound Golem: Bound with chains rooted to the earth the golem serves as a guard and a good decoy.
( More points allow for duration, damage, and golem health )
Grave Bound Golem: Summoned from hallowed ground, this golem acts as an offensive golem stealing life from enemy's and is given to you.
( More points allow for duration, damage, health, and life steal )
Coffin Bound Soul: Restless souls can be summoned strait from the coffin to fight for you. also has a chance to posses your enemy to fight for you as well. ( more points allow for duration, damage, and percent chance to posses enemy )
Golem Mastery: Increases Health, Damage, Resistances for all golems.
( more points increases Increases Health, Damage, Resistances )
Summon Mastery: Increases health, damage, and resistance for zombies, hounds and bound souls. ( more points increases increases health, damage, and resistance )
Balance Tree:
Skeletal Ward: Turn the Corpes of a fallen enemy into a skeletal ward which takes all dead bodys close by and turns it into health for you.
( more points increases duration, increases health gain, and enlargens radius )
Peace of Rathma: drops the peace of rathma which draws all enemys with a peacful glow and distracts them and explodes at the end.
( increases duration of glow and damage of explosion )
Switch of Sides: Cast a curse on your enemy to switch sides for a moment in time and fight for you.
( Increases duration of time enemys fight for you )
Tipping the Balance: Enemys start to damage themselves for a period of time instead of you
( increases length of time enemys damage themselves and percent of damage they can do to
themselves )
Darkness Tree:
Shade of Trang'oul: Shades yourself which makes most enemys ignore you and give you more defence rating.
( increases length of shade and defence )
Wrath of Rathma: Casts darkness upon enemys blinding them
( increases length of blindness )
Undead plague: sprays a poison nova through the air, and effects monsters infected monsters are around.
( More points increases length and duration )
Bone Cage: creates a ring of bone around your enemys
( More points increases health and duration )
Bone wall: Created a wall of bone between you and your enemy
( more points increases health and duration )
Naz'Goul Combat Tree:
Rathma's Command: ( requires an off-hand Naz'Goul Dagger ) draws symbols in the air with the dagger and the sword swiftly cuts it in half, damaging the enemy from far away.
( more points increase damage and speed )
Heart Break: Stabs an artery causing bleeding for an amount of time
( more points increases damage and bleeding time )
Undead Slash: makes a quick slash and dose more damage to undead.
( More points increases damage and damage to undead )
Rathmas Guided hand : makes one swing attack and takes a few seconds to do again ( used as a final attack )
( More points increases damage and decreases wait time )
This class will be played as more of a puppet master type. commanding undead creations to fight your enemys for you. also to cast effects and spells that do damage, and also spells to put space between you and your enemy and have your minions fight for you.
As this is similar to a necro but not the same as they do use sword and a smaller offhand bonus item as a Naz'Goul dagger (purely ceremonial never used as a weapon ). or empty handed in the other hand. mainly close rang spells and melea combat. heres a pic drawn by me and this class was i thought of. thanks for reading
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"And also how do the prime evil's respawn. I mean they all died how would they come back in d3 if they are dead." from that question we dont know if all the prime evils are comming back. only diablo is a garuntee. but who knows. maybe hell has a back door into the world of sanctuary. the soulstones were only used to imprison them, once theyre crushed that severs the link they have to this earth. until they find another method. no demon truly dies, they just return to the burning hells. and at the end of you question you ask why dosent diablo just attack heaven? well remember wheere i said that tyreal could only manafest him self only 1 night or maybe a day ? well same thing. angels are free and have all theyre power in the high heavens. as it would be harder for them to materialize in hell diablo would feel the full blow of the angelic council if he were to march there
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the the sin wars. in the sin wars it said rathma looked like a perfect being. looking too perfect almost as if skulpted. well my intention was not to make rathma but a nephilim. so maybe suvivors may have survived as he did and come back to d3? well here it is.
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please say waht you like or dont like. wont hurt my feelings. drawing isint my passion like my music or anything. but 1 cannot perfect without knowing his flaws...
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and besides whos to say that maybe its an armor set, ( diablo 1 demonspike coat...dropped from demons in lvl 13-15. a set of DEMON ARMOR. now we all kno that plated armor looked all the same. but as trang'ouls set armor in d2 made you look like some sort of maybe vampiric or caster demon maybe its a set of armor. so maybe this might have been a demonic looking set armor for a class that hasent been uncovered yet
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yo ima rapper and ive done freestyles to a millie. that is tha best beat to do a freestyle on. cassidy went hard on it. reed dollaz went hard on it. i went hard on it. u dont rap so u cant realize that its the best to rap to.
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lol but hey if u need help with barbs theyre the only thing i play
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THANK YOU!!!!! exactly.... but u see i dont beleive that that will happen. they made it too powerful in diablo1. but they really do need to make it in d3. maybe make it kinda like how they made static....... anyways besides apocolyps they need to bring back frenzy. they need to keep fireball like they always had.need to keep warcrys for barbs like battle orders.
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