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    posted a message on Diablo 3 Health Globes
    Quote from Akuma_Gin

    Wow, tha,s great, Xq! Then you are one lucky man to have been able to play the demo at Blizzcon 2009 :) Could you, please, tell us more about the health globes - how much health did they replenish, how fast did they replenish your health, what does make the health globes such great mechanic, and how often did you get the health globes (I know this question is totally pointless since Blizz probably made it so that health globes spammed like crazy just for demo game purposes, but I'm still curious :))? :)

    Off-topic - What class did you play? :D And what was the overall gaming experience? :D Come on, bring us the good stuff, Xq! :D

    Where to start lol......

    Health orbs work like health potions in d2. When you pick them up they slowly start regenerating your health. (In case you didn’t know when you pick up health globes, your entire team gets healed not just yourself.)

    Potions instantly heal you when used. (They also have about a 2 minute cooldown so you can’t spam them).

    My favourite change in d3 is the speed. Heroes, monsters, spells etc. move way slower than in d2. It actually takes a lot of skill to fight monsters in d3, no more spamming a button. In d3 you have to micro your hero during the fight and the speed change allows great control over your character.

    Well you probably already know there is a 4 player cap to encourage team play. Well let me tell you it works. We played a 4 player game and I left my team for like 2 minutes and trust me you have no chance going solo. The monsters are insanely hard you have to stick with your team otherwise your f****d.

    The game is great so far it's like over 9000 times better than Diablo 2.

    Another change I like is the health. Players and Monsters have way more health than in d2.

    Ohh and health globes drop a lot. I think after every battle there were like 2-3 health globes just lying around because we were already back to full health.

    I’ll give you a small example of something cool that happened during the demo which makes we want Diablo 3 so bad.

    So we were fighting a pretty strong mob. There were like 2-3 health globes on the ground but we didn’t pick them up because we all had quite high health. Suddenly our wd started getting dominated by the mob and quickly got down to like 20 health. Four of the monsters shot a fire blast at him while 3 melee monsters were behind him and the poor guy only had 20 hp.
    About Two-Three seconds before the fire blasts hit the wd (which would have killed him) I used the slow time bubble with my wizard near the wd. The wd ran into the slow time bubble and then dodged the fire blasts by making a sharp right turn out of the bubble. At the same time our barbarian leaped across the entire mob of monster onto the health orbs lying around healing the wd just before he got hit by the melee monster which resulted in him not doing during that battle. I don’t know if I explained it right but it was pretty epic.
    ( All I could think about after that was holy shit I cant wait to play pvp....)

    I know a lot of people complain about the game but all I have to say is that so far it's freaking awsome.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on End Game Content
    Hey everyone I would like to share what I consider a pretty good end game solution.

    We all know Blizzard doesn’t really know how to change Diablo from being a kill BAAL a million times type of game yet. (Bashiok stated in a blue post that they are still working on end game ideas).

    So I was thinking how about this:

    What if the game had a different form of achievements that work as followed:
    Let’s say a unique item has 1/45 million chance to drop.
    Let’s say the game has a total of 50 achievements.

    Every time you complete all of the 50 achievements all the drop rates for items increase. The unique item that had a 1/45 million chance to drop would know have a 1/42 million chance to drop.

    Basically every time you finish all 50 achievements they reset and you have to redo them but they get harder and harder every time you complete them. But every time you complete them the item drops increase by a small percentage as well.

    The achievements should be random as well.

    An example for this lets say we have an achievement called Blood thirsty.
    You get this achievement if you kill the siege breaker in less than 5 minutes.
    After you complete all 50 achievements the chance of good item drops increases by a small percentage, and your achievement list resets giving you another 50 achievements, but like I said the new set of 50 achievements would be harder. Because the achievements have a random effect this time to get the Blood thirsty achievement you would need to kill a (insert random boss stronger than siege breaker here) in less than (insert random time between 3- 4 minutes).
    Posted in: Diablo III General Discussion
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