---Puppets Skill Tree---
The puppet tree is a summoning tree focused on boosting a small set of pets more along the lines of the druid's animals than the necromancer's strength in numbers approach of skeletons.
Puppet Mastery
Imbuing a part of their own soul gives one a stronger bond and control over their puppets.
Effect: Reduces the cost of Puppets and increases their innate HP with each skill point.
Shadow Sprite
The most fragile of puppets, Sprites are tricksters and easiest to summon for new mages.
Effect: Summons a Sprite pet of a random element with low HP. Uses ranged magic attacks of the determined element.
Tricks of the Trade
Constantly playing tricks on each other has caused Sprites to build a natural resistance to magic.
Effect: Increases a Sprite's elemental resistances with each skill point.
Shadow Beast
A more ferocious puppet used for protection and as guards by more skilled Mages.
Effect: Summons a Beast pet with high HP. Uses melee attacks.
Deepened Shadows
The strongest shadows have the deepest cores
Effect: Increases the Beast pet's armor with each skill point.
Shadow Soul
Only a complete Master of Shadow Magic can remove his own shadow, and impart part of his own soul into it.
Effect: Summons a Soul Pet. The soul pet is a shadowy copy of the player. Uses melee attacks and some of the shadow mage?s spells
Split Personality
Some Shadow Mages become so detached from their own shadows it becomes a separate being.
Effect: Increases the Soul pet's attack rating and damage with each skill point.
---Shadow Skill Tree---
The Shadow tree focuses on a more casting approach.
Sliver
A Mage's most basic skill in Shadow magic is learning to create small slivers of darkness.
Effect: Sends a sliver of shadow magic at the enemy.
Shadow Armor
A Shadow Mage surrounds themself in darkness so thick it become like armor.
Effect: Surrounds the Shadow Mage in a thick shroud of darkness that lowers the attack rate of enemies close to the caster.
Pin Shadow
Shadow Mages can halt an enemy's movement by making their own shadows hold them down.
Effect: Prevent enemy movement for x seconds, duration increases with skill points
Shadow Jump
Shadow Mages can learn to travel through shadows.
Effect: Teleport to nearby enemy. Cost reduced with skill points
Shadow Wave
As more shadows gather, a Shadow Mage's grasp reaches longer, and becomes stronger
Effect: Sends out a shadow attack, which grows every time it hits an enemy, becoming bigger and dealing more damage each time it grows.
Out of the Sun
Being constantly in the shade makes a Shadow Mage accustomed to the cold and its long term effects.
Effect: Adds cold damage to your weapon, with a small chance to freeze the target.
Shadow Mastery
Being constantly surrounded in shadow gives one a deeper sense of control in the dark.
Effect: Reduces the cost of Shadow spells
---Shifting Skill Tree---
Shifting is a different approach to shape-shifting. The tree is split between a party buffing Sunset line, or an enemy weakening Twilight line.
Gnomon
A Shadow Mage's reach can stretch for miles.
Effect: Increases the range and duration of Shifting spells.
Sunset
As the sun sets, the shadows grow long.
Effect: Puts the Caster into Sunset state, Increasing Health and allowing the use of additional spells.
Silhouette (Requires Sunset state)
An outline is enough to swing at.
Effect: Gives you and members of your party within the radius of effect an increase in attack rating.
Bolster Shadows (Requires Sunset state)
A shadow can show the true form lying within.
Effect: Gives you and members of your party with the radius of effect an increase to Armor.
Twilight
When the whole world is dark, there is nowhere to run.
Effect: Puts the Caster into Twilight state, Increasing Mana and allowing the use of additional spells.
Blackout (Requires Twilight State)
When the lights are out, real fear sets in.
Effect: Temporarily stuns all enemies within the radius of effect.
Blind Shot (Requires Twilight State)
All hits are the same in the dark.
Effect: reduces the elemental resistances of all enemies in the radius of effect.
---Puppets Skill Tree---
The puppet tree is a summoning tree focused on boosting a small set of pets more along the lines of the druid?s animals than the necromancer?s strength in numbers of skeletons.
Puppet Mastery
Imbuing a part of their own soul gives one a stronger bond and control over their puppets.
Effect: Reduces the cost of Puppets and increases their innate HP with each skill point.
Shadow Sprite
The most fragile of puppets, Sprites are tricksters and easiest to summon for new mages.
Effect: Summons a Sprite pet of a random element with low HP. Uses ranged magic attacks of the determined element.
Tricks of the Trade
Constantly playing tricks on each other has caused Sprites to build a natural resistance to magic.
Effect: Increases a Sprite?s elemental resistances with each skill point.
Shadow Beast
A more ferocious puppet used for protection and as guards by more skilled mages.
Effect: Summons a Beast pet with high HP. Uses melee attacks.
Deepened Shadows
The strongest shadows have the deepest cores
Effect: Increases the Beast pet?s armor with each skill point.
Shadow Soul
Only a complete Master of Shadow Magic can remove his own shadow, and impart part of his own soul into it.
Effect: Summons a Soul Pet. The soul pet is a shadowy copy of the player. Uses melee attacks and some of the shadow mage?s spells
Split Personality
Some Shadow mages become so detached from their own shadows it becomes a separate being.
Effect: Increases the Soul pet?s attack rating and damage with each skill point.
---Shadow Skill Tree---
The Shadow tree focuses on a pure casting approach.
Sliver
A Mage?s basic skill in Shadow magic is learning to create small slivers of darkness.
Effect: Sends a sliver of shadow magic at the enemy.
Shadow Armor
A Shadow Mage surrounds himself in darkness so thick it become like armor.
Effect: Surrounds the Shadow Mage in a thick shroud of darkness that lowers the attack rate of enemies close to the caster.
Pin Shadow
Shadow Mages can halt an enemy?s movement by making their own shadows hold them down.
Effect: Prevent enemy movement for x seconds, duration increases with skill points
Shadow Jump
Shadow mages can learn to travel through shadows.
Effect: Teleport to nearby enemy. Cost reduced with skill points
Shadow Wave
As more shadows gather, a Shadow Mage?s grasp reaches longer, and becomes stronger
Effect: Sends out a shadow attack, which grows every time it hits an enemy, becoming bigger and dealing more damage each time it grows.
Out of the Sun
Being constantly in the shade makes a Shadow Mage accustomed to the cold and its long term effects.
Effect: Adds cold damage to your weapon, with a small chance to freeze the target.
Shadow Mastery
Being constantly surrounded in shadow gives one a deeper sense of control in the dark.
Effect: Reduces the cost of Shadow spells
---Shifting Skill Tree---
Shifting is a different approach to shape-shifting. The tree is split between a party buffing Sunset line, or an enemy weakening Twilight tree.
Gnomon
A Shadow Mage?s reach can stretch for miles.
Effect: Increases the range and duration of Shifting spells.
Sunset
As the sun sets, the shadows grow long.
Effect: Puts the Caster into Sunset state, Increasing HP and allowing the use of additional spells.
Silhouette (Requires Sunset state)
An outline is enough to swing at.
Effect: Gives you and members of your party an increase in attack rating.
Bolster Shadows (Requires Sunset state)
A shadow can show the true form lying within.
Effect: Gives you and members f your party an increase to Armor.
Twilight
When the whole world is dark, there is nowhere to run.
Effect: Puts the Caster into Twilight state, Increasing MP and allowing the use of additional spells.
Blackout (Requires Twilight State)
When the lights are out, real fear sets in.
Effect: Temporarily stuns all enemies within the radius of effect.
Blind Shot (Requires Twilight State)
All hits are the same in the dark.
Effect: reduces the elemental resistances of all enemies in the radius of effect.
0
---Puppets Skill Tree---
The puppet tree is a summoning tree focused on boosting a small set of pets more along the lines of the druid's animals than the necromancer's strength in numbers approach of skeletons.
Puppet Mastery
Imbuing a part of their own soul gives one a stronger bond and control over their puppets.
Effect: Reduces the cost of Puppets and increases their innate HP with each skill point.
Shadow Sprite
The most fragile of puppets, Sprites are tricksters and easiest to summon for new mages.
Effect: Summons a Sprite pet of a random element with low HP. Uses ranged magic attacks of the determined element.
Tricks of the Trade
Constantly playing tricks on each other has caused Sprites to build a natural resistance to magic.
Effect: Increases a Sprite's elemental resistances with each skill point.
Shadow Beast
A more ferocious puppet used for protection and as guards by more skilled Mages.
Effect: Summons a Beast pet with high HP. Uses melee attacks.
Deepened Shadows
The strongest shadows have the deepest cores
Effect: Increases the Beast pet's armor with each skill point.
Shadow Soul
Only a complete Master of Shadow Magic can remove his own shadow, and impart part of his own soul into it.
Effect: Summons a Soul Pet. The soul pet is a shadowy copy of the player. Uses melee attacks and some of the shadow mage?s spells
Split Personality
Some Shadow Mages become so detached from their own shadows it becomes a separate being.
Effect: Increases the Soul pet's attack rating and damage with each skill point.
---Shadow Skill Tree---
The Shadow tree focuses on a more casting approach.
Sliver
A Mage's most basic skill in Shadow magic is learning to create small slivers of darkness.
Effect: Sends a sliver of shadow magic at the enemy.
Shadow Armor
A Shadow Mage surrounds themself in darkness so thick it become like armor.
Effect: Surrounds the Shadow Mage in a thick shroud of darkness that lowers the attack rate of enemies close to the caster.
Pin Shadow
Shadow Mages can halt an enemy's movement by making their own shadows hold them down.
Effect: Prevent enemy movement for x seconds, duration increases with skill points
Shadow Jump
Shadow Mages can learn to travel through shadows.
Effect: Teleport to nearby enemy. Cost reduced with skill points
Shadow Wave
As more shadows gather, a Shadow Mage's grasp reaches longer, and becomes stronger
Effect: Sends out a shadow attack, which grows every time it hits an enemy, becoming bigger and dealing more damage each time it grows.
Out of the Sun
Being constantly in the shade makes a Shadow Mage accustomed to the cold and its long term effects.
Effect: Adds cold damage to your weapon, with a small chance to freeze the target.
Shadow Mastery
Being constantly surrounded in shadow gives one a deeper sense of control in the dark.
Effect: Reduces the cost of Shadow spells
---Shifting Skill Tree---
Shifting is a different approach to shape-shifting. The tree is split between a party buffing Sunset line, or an enemy weakening Twilight line.
Gnomon
A Shadow Mage's reach can stretch for miles.
Effect: Increases the range and duration of Shifting spells.
Sunset
As the sun sets, the shadows grow long.
Effect: Puts the Caster into Sunset state, Increasing Health and allowing the use of additional spells.
Silhouette (Requires Sunset state)
An outline is enough to swing at.
Effect: Gives you and members of your party within the radius of effect an increase in attack rating.
Bolster Shadows (Requires Sunset state)
A shadow can show the true form lying within.
Effect: Gives you and members of your party with the radius of effect an increase to Armor.
Twilight
When the whole world is dark, there is nowhere to run.
Effect: Puts the Caster into Twilight state, Increasing Mana and allowing the use of additional spells.
Blackout (Requires Twilight State)
When the lights are out, real fear sets in.
Effect: Temporarily stuns all enemies within the radius of effect.
Blind Shot (Requires Twilight State)
All hits are the same in the dark.
Effect: reduces the elemental resistances of all enemies in the radius of effect.
0
---Puppets Skill Tree---
The puppet tree is a summoning tree focused on boosting a small set of pets more along the lines of the druid?s animals than the necromancer?s strength in numbers of skeletons.
Puppet Mastery
Imbuing a part of their own soul gives one a stronger bond and control over their puppets.
Effect: Reduces the cost of Puppets and increases their innate HP with each skill point.
Shadow Sprite
The most fragile of puppets, Sprites are tricksters and easiest to summon for new mages.
Effect: Summons a Sprite pet of a random element with low HP. Uses ranged magic attacks of the determined element.
Tricks of the Trade
Constantly playing tricks on each other has caused Sprites to build a natural resistance to magic.
Effect: Increases a Sprite?s elemental resistances with each skill point.
Shadow Beast
A more ferocious puppet used for protection and as guards by more skilled mages.
Effect: Summons a Beast pet with high HP. Uses melee attacks.
Deepened Shadows
The strongest shadows have the deepest cores
Effect: Increases the Beast pet?s armor with each skill point.
Shadow Soul
Only a complete Master of Shadow Magic can remove his own shadow, and impart part of his own soul into it.
Effect: Summons a Soul Pet. The soul pet is a shadowy copy of the player. Uses melee attacks and some of the shadow mage?s spells
Split Personality
Some Shadow mages become so detached from their own shadows it becomes a separate being.
Effect: Increases the Soul pet?s attack rating and damage with each skill point.
---Shadow Skill Tree---
The Shadow tree focuses on a pure casting approach.
Sliver
A Mage?s basic skill in Shadow magic is learning to create small slivers of darkness.
Effect: Sends a sliver of shadow magic at the enemy.
Shadow Armor
A Shadow Mage surrounds himself in darkness so thick it become like armor.
Effect: Surrounds the Shadow Mage in a thick shroud of darkness that lowers the attack rate of enemies close to the caster.
Pin Shadow
Shadow Mages can halt an enemy?s movement by making their own shadows hold them down.
Effect: Prevent enemy movement for x seconds, duration increases with skill points
Shadow Jump
Shadow mages can learn to travel through shadows.
Effect: Teleport to nearby enemy. Cost reduced with skill points
Shadow Wave
As more shadows gather, a Shadow Mage?s grasp reaches longer, and becomes stronger
Effect: Sends out a shadow attack, which grows every time it hits an enemy, becoming bigger and dealing more damage each time it grows.
Out of the Sun
Being constantly in the shade makes a Shadow Mage accustomed to the cold and its long term effects.
Effect: Adds cold damage to your weapon, with a small chance to freeze the target.
Shadow Mastery
Being constantly surrounded in shadow gives one a deeper sense of control in the dark.
Effect: Reduces the cost of Shadow spells
---Shifting Skill Tree---
Shifting is a different approach to shape-shifting. The tree is split between a party buffing Sunset line, or an enemy weakening Twilight tree.
Gnomon
A Shadow Mage?s reach can stretch for miles.
Effect: Increases the range and duration of Shifting spells.
Sunset
As the sun sets, the shadows grow long.
Effect: Puts the Caster into Sunset state, Increasing HP and allowing the use of additional spells.
Silhouette (Requires Sunset state)
An outline is enough to swing at.
Effect: Gives you and members of your party an increase in attack rating.
Bolster Shadows (Requires Sunset state)
A shadow can show the true form lying within.
Effect: Gives you and members f your party an increase to Armor.
Twilight
When the whole world is dark, there is nowhere to run.
Effect: Puts the Caster into Twilight state, Increasing MP and allowing the use of additional spells.
Blackout (Requires Twilight State)
When the lights are out, real fear sets in.
Effect: Temporarily stuns all enemies within the radius of effect.
Blind Shot (Requires Twilight State)
All hits are the same in the dark.
Effect: reduces the elemental resistances of all enemies in the radius of effect.