- SFJake
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Member for 11 years, 8 months, and 15 days
Last active Sat, Sep, 5 2015 11:25:26
- 4 Followers
- 3,302 Total Posts
- 138 Thanks
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Jan 19, 2012SFJake posted a message on System ChangesOh great. They removed yet another hotkey I could have used to avoid using a skill on the Left Mouse Button (nothing I hate more). You'd think through all there hundreds iterations they would at least, just once, add some hotkeys.Posted in: News
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Jan 17, 2012SFJake posted a message on 10 Character Limit, Runed Way of the Hundred Fists, Poll, ScreenshotsPosted in: News
I will seriously punch anyone that wants to make 5 copy of their characters just to have both a MALE and FEMALE version.Quote from mekanykl
Well you have 5 classes, make one male and one female get 10, also since stats and skill trees are out only the items and the active skill(+runes) determine what type of class you will play(e.g. melee wizard)
That just sounds so idiotic yet I see it thrown around here and there.
There's plenty of valid reason to have more than 1 characters including playing the game with another build (instead of letting the game's respec system stop you from ever doing the game again) and Hardcode mode. -
Nov 26, 2011SFJake posted a message on Diablo 3 Jeweler PreviewWhat the hell. Seriously? Magic find, + experience and +gold on gems? How horrible.Posted in: News
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Aug 17, 2011SFJake posted a message on Inferno RevealedI hope this isn't all they have in mind for "end game content".Posted in: News
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Aug 2, 2011SFJake posted a message on Runic Revision?Posted in: News
I certainly don't.
The idea is sound. There were topics about this already. However it sounds like it can also be a bit annoying. -
Aug 2, 2011SFJake posted a message on The Auction House ExplainedPosted in: News
Didn't you read the few thousands post about it? -
Aug 2, 2011SFJake posted a message on The Auction House ExplainedPosted in: News
Maybe -will- is too strong since it sounds factual.Quote from mattheo_majik
Jake I'm sorry to say but your post is completely contradictory. You state the obvious truth that we cannot know the outcome of this complex system. But in the following sentence claim matter of factly -will- of a negative impact on the gold users without knowing in certainty the outcome once again. How are we supposed to take this with any seriousness?
I am totally convinced, instead.
I am totally convinced that it will have a negative impact, because I have seen no instance of such things having an overall positive impact on the game.
It might not be so, but the chances of that are I believe, infinitely small. -
Aug 2, 2011SFJake posted a message on The Auction House ExplainedPosted in: News
And maybe that is what some people want. Its insulting to me that they think I would accept such a money grabbing move that -will- negatively impact pure gold users, and will transform a lot of the feel of this game into a job.Quote from mattheo_majik
That's just insulting to both the folks at Blizzard who put in hard work to designing things and the folks who are curious about it and want to see for themselves the value of this system.
Maybe some people are just worried about the impact on the game and its true that its impossible to know exactly how it'll turn out, but I know that as they juts built a money printing machine for themselves out of things that were illegal and wrong, I WANT them to feel insulted, because I am. -
Aug 2, 2011SFJake posted a message on The Auction House ExplainedPosted in: News
Wait what?Quote from Runner55
RMAH (or even in game gold AH) won't print $ for customers at all. Yes, some will make money and others will spend, but if nobody's putting money into the system then nothing is coming out of it. In fact, money coming out of the system to the end consumer (the player) will always be less than what's being put into it. I believe that the only thing creating more money in this world is debt, but that's totally out of scope here.Quote from SFJake
I'm personally bothered about it more because it is literally, an "automatic money printing machine". (innacurate quote from TotalBiscuit).Quote from Pit Stains
I would have been fine, ecstatic, if it were just a normal in-game gold based AH. But like the OP said, Blizzard "legalizing" the ability to spend cash for items... that's a deal breaker. Sorry, but I just may not play the game for this very one reason. QQ and tell me to get over it, I don't care. You are the ones that will end up spending money on virtual items, and I'll be the one LOL'ing at you in the end.
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Great article Phrozen, you really summed it up with all aspects into account objectively.
No, I meant for BLIZZARD. -
Aug 1, 2011SFJake posted a message on The Auction House ExplainedPosted in: News
I'm personally bothered about it more because it is literally, an "automatic money printing machine". (innacurate quote from TotalBiscuit).Quote from Pit Stains
I would have been fine, ecstatic, if it were just a normal in-game gold based AH. But like the OP said, Blizzard "legalizing" the ability to spend cash for items... that's a deal breaker. Sorry, but I just may not play the game for this very one reason. QQ and tell me to get over it, I don't care. You are the ones that will end up spending money on virtual items, and I'll be the one LOL'ing at you in the end.
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Aug 1, 2011SFJake posted a message on The Auction House ExplainedThis is just trying to justify a very profitable system that has a lot in common with gambling. This was never right, legal, 3rd party or by Blizzard, as far as I'm concerned. Anyway, this is all quite low to me, and everybody knows what I think about this.Posted in: News
In any case, good post, it does happen to be useful and concentrates some needed information that some people are unaware of. -
Jul 2, 2011SFJake posted a message on The Future of Item SellingAnyone that voted the Top Tier Gear are some sick individuals.Posted in: News
Blizzard hosted stores is an unacceptable if it contains anything that affects gameplay, the end.
Even Valve lowered themselves to that shit already. Does Blizzard also needs to do it? Or is there really no game companies that deserves a ounce of respect? -
Jun 9, 2011SFJake posted a message on Diablo III's Collector's EditionI want it free, because I don't believe Blizzard deserves the extra money. In other words, I'm one of those that just won't get it.Posted in: News
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May 31, 2011SFJake posted a message on Heart of the Swarm PreviewPosted in: News
Yeah, right. You mean, them not trying to be innovative at all and making sure this game is perfectly cleaned and balanced in multiplayer for the esports, which is why new units in the first place are actually a surprise.Quote from Runner55
I'm not too keen on the idea that Blizz might remove some multiplayer units, even if they're also adding new ones. I know it might have to be done in order to avoid clutter though.
Quite a few Terran campaign unit could have made it in the multiplayer and bring interest aspects or alternate choices. It pisses me off that they want everything to have such a clear and defined roles that they exclude units for it. -
May 20, 2011SFJake posted a message on No ENIGMA for D3This just didn't need a bump.Posted in: News
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Your complaint are valid if a little old for some. But I still agree. I consider this entire process streamlining and consolization. I rarely use that word for a pure PC game, but sadly, it fits here too well.
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Its simple. It gives a false value to the item and just confuses me. It can screw up the DPS and make comparison harder. It can make it show up on specific stats it doesn't have which makes say, everytime, I DON'T WANT YOU.
If I want sockets, I want empty sockets, and I search for sockets.
Frankly, I think items with socketed gems should not be allowed to be put on the AH. They should have to be removed.
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Yes, they have this stupid, delusional view that people will never keep farming the same spot over and over and over again.
Its pretty much the same as them changing WoW so much constantly, thinking they'll hit a PvP balance.
Guess what, they never did.
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You don't think its that hard do you?
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Yes its the new Gheed... except in a world where that gold has purpose. Making the gamble absolutely pathetic. This rips you off and turns you to pieces more quickly and efficiently than a casino.
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I mean, if he missed any, he did not miss many.
And if he did, chances are they were crap.
But doesn't this game have color-blind options?
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Joke post? April's fool?
The moment I read that line, I actually believed I was reading a troll post in the wrong section.
Bashiok stated the exact opposite, they conveniently delete it and now they're saying this.
Come on. Lying through your skulls here.
While I really like the news, I'll just BET that it'll only be there when the RMAH is up. For a reason. Yes conspiracy theorist boohoo, deal with it.
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It was kind of an exagerration.
But it is pretty easy in theory.
I get however, that a professional process is.. more complicated than just one guy changing a few lines.
I'll concede whatever point you want at that stupid line, my only point was that adding options is NOT a difficult task and they can be added in bulk. If adding a simple option is hard because of everything it has to go through, then everything else is a thousand times harder.
The only point is that they could easily do it, and openly refused because they don't want too many options. And in most case, those options could just be .ini-style/console command options.
Its not far fetched to add options for the most wanted nitpicking stuff and their "philosophy" is to deny options for the sake of denying them, which is what I disagree with.
Now you can please just get over the fact that I'm not a programmer.
I love to hear the sound of my keyboard.
And their -mistake- is over-prioritizing a security that barely affects me to cut important things that affects TONS of people dramatically.
If the world over-prioritized security, everybody would be living in a cage.
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They didn't have to go raid-style but they could have added... something. Honestly, I think the quest for the secret level would be a more interesting end game, just because its a goal. Inferno also changes in no way besides stats (and ridiculous elites). No bosses present any new real challenge, no new moves, no new nothing.
As a more expensive project, Inferno could include a bunch of new quests or things to do. Uber Tristram in Diablo 2 is a common exemple for me, its an end game possibility that is exciting and gives special reward. Special events of any kind could be very interesting and make inferno genuinly appealing.
At the very least, Inferno should just present more core differences to the game. But it doesn't. If I knew every boss had new attacks or new patterns, that anything was new, then I would be 10x more interested. Heck, I'd care more about Inferno if I knew I'd find ITEMS worth using -> but thats not even how Diablo 3 works.
You misunderstand.
This isn't about increasing the amount of skills you can have at the same time. Its just about more versatility in how you can set up the hotkey and use them. If I want all my hotkeys on 1-6 and not on the mouse, why don't I have this option? Its mostly about being forced to use the left mouse button for a skill, yes you can use shift, but thats still annoying. I'd rather have it on 5. Simple thing, but not possible. In fact, it WAS possible, but they removed it.
Fair point -> but the option is backward. It limits people and hides what they can do by default, creating more questions than it is actually helping anyone. People are still, to this day, randomly surprised that Elective mode exists, and that they can put any skills they want in any hotkey.
It was added to make people's life easier. It did the opposite. At the very least, the game should present it to you as part of a tutorial right away, and ask you if you want to activate it. THEN, nobody would be missing out.
You misunderstand me again. I actually believe (but I'm not sure) that if you tried to cast, say, Fireball and you were out of mana in Diablo 2, you would just.. do nothing. Instead, now, your Wizard will move forward with his melee weapon and smack the enemy in the head.
Thats on HOTKEYS by the way. So even if the skill is on 1 and its out of mana, tapping it will make you move forward if you have a melee weapon. This should only happen on the Left Mouse Button, but NOT on the others.
I'm puzzled then. Why would they give us the server code? The game does not need to include everything with the game to put its server at risk. SC2 for example, doesn't, and it has an offline mode.
Yes, the gaming industry doesn't have a lot of good options, so its hard to overlook Blizzard's games, which amidts all their flaws, I've had some fun times with all of them.
Its actually part of a ridiculous amount of games, mostly MMOs. I don't think Diablo 3 is that grindy, but it still is, and Diablo 2 was excessively grindy. I have a BIG problem with excessive, pointless grinds, in any game, and don't believe its part of why Diablo was a good experience.
What you just said here, is kind of the problem with grinding. If there is so much grinding that people are tempted to waste real life money on virtual item just to progress faster... well... there is something wrong, isn't there?
Of course thats the point here, because it makes them money. But I fail to see how that enhances the game in any way. It just makes people waste more time and more money.
I don't understand. Its part of the item grind mentality to finally see an epic drop and it fails to surpass the worst of your items?
I'm sorry, I don't really know what to say. Almost nothing in this game is an upgrade when its dropped. Thats no fun.
Even the core of Diablo has been affected negatively. I'm not the only one hating on this new Diablo 3. I understand that I may not like some core elements of Diablo and you don't want them changed, thats fine, but if you ask me, Diablo changed a LOT from its core already, in many ways, no better than Mass Effect turning into Gears of War.
Well, fine, I didn't develop every point fairly. The post was big enough already and some elements could have been cut completely from my first post.
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Then discuss. I'm not stopping you am I? Who is the selfish, egotistical guy here? The one that speaks up or the one that tells the other not to speak?
This forum is full of positive topics if thats what you care about.
I've toyed around with modding in various games from C++ games to simplistic games. Adding options is almost always a breeze. It is rarely a complex operation unless the game is really designed like shit but I wouldn't know that about Diablo 3.
Well, we'll keep going around in circles then. Its more an open door to hacking than duping. Duping is completely illogical in any half-decent server-client relation. It just should not be happening. No game that cares about some security has that big Diablo 2 duping problem and its not because of any offline only.
Hacking is definitively easier, but who cares if some guy can hack a bit more easily? Those hacks get through either way, and for the most part don't affect me in the slightest, and in the end all have to be dealt with by Blizzard. The price we pay for such a thing is huge.
I'm no expert, though, thats for sure. Please, bring an expert in internet security if you know any that can tell me how duping would be possible. Duping shouldn't be possible if they just take the issue seriously from the get go. Should it? Why would it be?
Oh oh, you are, aren't you? Of course I don't know anything about how Diablo 3 is designed and I don't know how to add options in THEIR system, but it has never been a very hard task, nor is difficulty to add them even the problem. They're just downright unwilling, that is the real point.
Its not like I'm accusing them of not being able to add those options. The point is they won't.
I never for even a second said I was a professional programer. I have modding experience, period. I've toyed with the source of some games and such. I've tried and tinkled with a lot of small things to see how hard and how easy some things were. Coding as a whole is VERY challenging. Adding options to a system that isn't designed like shit, is pretty easy. It does depends on the option, but most options comes down to changing a predetermined value or rather, make it changeable, and how is that hard?
Let me get this straight. My post is that of a 14th years old because... I don't post the positive aspect of it? I could... but that was not the focus of this topic, was it?
Am I writing for the press?
I didn't care about the structure. I basically presented in any order what problems I had with the game. Its not even a review. For the record, I'd give this game a 7 out of 10.
You should stop trying to see whats beyond your eyes.
Oh please. I doubt your kind of women would interest me.
The anti-hate crowd and a bunch of people not even trying to counter anything.
I mean what is this, kindergarten?
I remember having so many poignant counter arguments in high school. Here, its LOL SHUT UP GET A LIFE.
I mean, its funny the first time, but come on. You can do better than that.
I play every now and then... mostly only for 15 minutes at a time. I'm not having much fun anymore, for a lot of issues, some of which I have talked about in the first post.
---I'll answer the rest in the next post, damn, lots of people---
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Thats bull. Denying the full client doesn't miraculously prevent everything, and vice versa. It helps a little, but even if Diablo 3 as it is had some form of offline mode and modding support for some open battle.net, it wouldn't be "full of hacking and duping". Diablo 2 was hacked because it had a thousand holes and flaws. The game wasn't even designed in any way in the first place to prevent these things to happen, OF COURSE it was hacked to hell.
I had -some- mindless coop fun and thats over. Now I'm here for the art of gaming. I care DEEPLY about the art and I waste my time commenting on it because I believe it should be more than what it is. I'm here for more than a paid entertainment's worth, I'm here for the art that are games.
This isn't about my 60 bucks, this is about the art. I don't care about 60 bucks, I wasted triple that on bad F2P games trying to have fun with them.
And believe it or not, arguing and whining about the art of gaming is a passion of mine. I'll not let it go.
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Welcome. Today (don't worry, its not a daily thing), I'm going to be sharing what I believe of Blizzard's broken design philosophies. I have such a huge amount of disappointment toward Blizzard, but also toward gaming in general, and I just HAD to point out what I wholeheartedly disagree with.
The order on this is a bit of a mess. Some issues are very small, some issues are big.
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End-game = Copy-paste difficulty, boost number, make it a giant gear check. The harsh truth is, they thought about what sort of end game to add for months on end and came up with NOTHING AT ALL.
Limited amount of hotkeys directly linked to skills, one of the most absurd thing I've seen. Why am I forced to 6 hotkeys? Why am I forced to use a skill on the button used for movement? Why am I denied to use some hotkeys until I'm level 19?
No other methods of hotkeys. You could once use TAB to switch between 2 skills on the right mouse button. It is gone. So can't you use the mousewheel to switch between skills. Where are the options, there are none whatsoever.
Elective mode is easily the dumbest addition to the game. Added as an excuse to make the game easier for players, it actually makes them completely ignorant to what you can do in Diablo 3. Bravo, Blizzard. Nobody asked for such an option and nobody is even close to needing it. You just think your clientele is a bunch of idiots, and thats all there is to this. So much streamlining is incredibly unneccessary.
When out of resource and try to cast a long range ability, your dumb ass self will walk toward their enemies with his melee weapon and compromise himself. Thats why the left mouse button should be a dedicated movement button. *sigh*
The story... is horrible... ouch... how did this get pass quality testing... thats right, they don't do that at Blizzard...
No alternative control. (WASD)
Always online and everything that comes with it. There is no excuse for it, always online is forced for their profits on the RMAH, nothing else.
As a result of the above, kills any hopes of modding. Obviously, even though games in 1999 had room for incredible modding, the heart of PC gaming, developers don't care now. Willingly opposing modding in any game is a travesty. Get out of PC gaming if you don't care.
Lack of options in general. Their excuses being "we don't want to overwhelm the gamer with options" (not their exact words). This is the worst excuse I have ever seen. There is NO such thing as too much options. Advanced options (or ini options) and changing details to my liking IS WHY I LOVE PC GAMING. Not only that, but adding options is EASY. YES, its easy. I could add 10 of the most wanted options in 30 minutes and I'm not a good programmer. ITS JUST THAT DAMN EASY.
Another idiotic design philosophy is the following: Why some melee attacks can hit you from 20 meters? Because "its intended". Because then the "most effective" way is to dodge attacks, and thats "not fun". Guess what, getting hit 20 meters away (melee range + always online + lag makes it absolutely huge how far you can get hit from), now THATS what is "not fun" about it. You can't see that, you have the worst design philosophies I have EVER SEEN.
Auction House made the focus of the game. Drop rates adjusted in consequences. As a result, the loot metagame is less satisfying in this game than it was in any other games I have played with loot. Because of this, the auction house is a sin.
Grinding-based gameplay. Nothing logical about doing the same part 100 times just to get new items. This is both a stupid design philosophy, and something a lot of people need serious psychological help with. No, you will not tell me you're having fun doing the exact same run a hundred times in a row. You're just addicted like a drug addict, thinking his drug is making his life better. Excessive grinding is evil, period. Go get help if you had fun killing Baal 1000 times a day. You seriously need it. Even if Diablo 3 made it more bearable with gold and not having to farm one area, you're not going anywhere in Inferno without it.
To clarify a few things about what I think is bad grinding: I don't even think some MMOs like WoW do it so bad, because you're constantly doing something different, which justifies the fun of it. Until you get to raiding. Then you raid the same thing a thousand times. If you didn't quit after the 50th times you've done the latest raid... well, whatever.
The RMAH is a travesty. Do I need to say more? Such things should be legally punishable. This is absurdity to its highest level. And its all the more a sin when the entire game is designed with it in mind. Thats all they care about, to feed the RMAH.
The itemization is absolute crap. The entire process that I go through to find new items, could actually be a stat system. A dumb, straight-forward stat system but at least, it wouldn't ruin my items. Thats exactly what items are, right now. You look for main stats and thats it. The game should have been designed with main stats in mind, you put points where you want to yourself, and that would replace the over-abondant stats on the items. Then, items could be interesting by having GENUINLY INTERESTING EFFECTS to look for, with various options that makes me compare items as a whole and not just "this item has bigger numbers than the other".
I shouldn't even start talking about legendaries, how they could not even see how bad they were, and how if 99% of the people finding legendaries are DISAPOINTED from their drop.... oh guess what... THATS NOT FUN. *facepalm*
4 years old trailer showcase more features than the game has 4 years later. With that kind of development time with an engine that was already finished, with the kind of budget Blizzard can have and the amazing opportunities they have, here is the simple truth: Almost nobody has been working full time on this game for a long time, budget was ridiculously restricted... anything along those lines. The product lost features, focuses on the same things a thousand times, cut things up... in the end, they did almost nothing in those 4 years. I don't know exactly which of the above happened. I just know they wasted a HECK of a lot.
Which brings me to their philosophy of "over-testing" everything. In the end, everything "cool" and fun and special that could be added was cut, because they could not CONTROL it quite right. Thats all it really is. They want the experience to be pre-determined to a very strict level. Thats why this game literally has nothing new or special. In the end, they cut everything interesting. Thats now how you make fun and deep games. They thought the same about SC2. Oh god, what an interesting meta game did it have since its release! LOL! Fortunately their expansions looks a bit more DARING.
Thats right, daring. Diablo 3 dared NOTHING. Except a money-making RMAH of course. Now thats how you dare! Except, you're going the wrong way!
I could go on and on about how I disagree with everything Blizzard does. Their philosophies are ridiculous. I can't even things I agree with. Nothing they say or do make sense. They're close minded, limited. They don't deserve to be in the position they are. Of course, the one key Blizzard philosophy I hate is the truth: They're only in for the money. When art is art for its own survival and it succeeds, it becomes a business. When its a business, its no longer an art. Diablo 3 is not a work of art. Its just a corporate joke designed to suck the money out of people with an uninteresting, non-innovativate game that cost little to produce.
I have to applaud their business skills, at least. They do know how to make money. Now, I probably forgot to talk about a bunch of other design philosophies I disagree with, but... I think thats enough for now to make my point.
And yes, I will stand here and say, with extreme arrogance, that I would make a better developer job at Blizzard than they did. Of course, maybe not, if Activision was the one killing the game from behind. But nobody would admit THAT.
TL;DR list:
-Bad end-game, no originality in it, no thought, no true challenge
-Limited hotkey system
-No alternate hotkey options (especiially for pure mouse users)
-Elective mode is the dumbest addition to the game.
-The story is a joke
-No alternative control (WASD)
-Always online
-No mods, the heart of PC gaming
-Lack of options, Blizzard openly stands -against- having too many options
-Cannot dodge normal melee attacks "by design"
-Auction house is the focus of the game, which has a lot of bad side effects.
-Grinding-based gameplay (yes, I do blame D2 for that, even more in fact)
-RMAH
-Horrible itemization
-Unsatisfying legendaries
-Simple stat system could ALMOST COMPLETELY replace the current itemization
-Game had more interesting features 4 years ago than now
-Over-testing, streamlining, controlling the game too much = bad.
-Diablo 3 dares "nothing", except the RMAH that is.