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    posted a message on Should Auction House Be Required To Progress
    Quote from ArcaneWeapon

    And gear MAGICALLY appears on the AH right? Cause people out there aren't finding gear and posting it. Cause it's impossible to find good gear right?

    Bolded the really funny part of your post. All Diablo IS and ever HAS been is item grinding.

    No. Even if I a million addicted fools that ran Diablo 2 boss runs for a decade would tell me that, I'd believe none. If thats all you've ever seen, I'm really quite sad for you.
    Posted in: Diablo III General Discussion
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    posted a message on Should Auction House Be Required To Progress
    It doesn't SEEM like it. It IS like it.

    Bashiok stated openly that drop rates were adjusted with the AH in mind. By that, we means that everybody is expected to get 99% trash so the economy isn't overflowed with items. You'll sell rare items on the AH and so will others, and your only reliable means of getting item will be the AH.

    The game was DESIGNED that way. I hate it, but its the truth. If you don't use the AH, you're not expected to get anywhere. Anybody can grind for a few months and you'll eventually do it, but who the hell wants that? I don't play Diablo to grind, believe it or not. The AH ruins the game and god am I sick of grinding-based games, this is worse than a Korean MMO.

    One of Bashiok's post on the subject: http://us.battle.net...50764997?page=3
    Posted in: Diablo III General Discussion
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    posted a message on Legendary Drop Rates
    32026 kills.
    1874 elites killed.

    0 legendaries.
    Posted in: Diablo III General Discussion
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    posted a message on why just TDM arena? and why so long?
    You know, just having outdoor pvp (NOT FORCED) would be amazing... just allow it in special games, but people can then fight it out in the normal maps, which is the whole point.

    Other than that, I'm definitively hoping for different gametypes. I sure as hell hope duelling is possible, they seemed almost against it back then.

    I'd like more original gametypes, but practically no developers ever care. Would happen with mod support but thats so 1999. Such as variations of deathmatch. I loved various "jailbreak" systems or "freeze" system, where someone dies but can be resurected somehow by his friends doing well. Game is won when one team's players are down. There are so many simple variations that could be interesting but I know they won't bother.


    And also, I'd love some more hectic options. I'm talking 8v8 style of gameplay. That would be completely stupidly ridiculous, but fun for a laugh.

    And why is it so long? They don't really care, thats why.

    I'd absolutely love your "football" idea, though something even more dynamic. A ball that is affected by players bumping into it (like small kicks) but also by attacks and skills of various kind.

    I think basic CTF could also have merit, too.
    Posted in: PvP Discussion
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    posted a message on anybody else getting error 37 now?
    Still getting it.
    Posted in: Diablo III General Discussion
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    posted a message on Decoy based Wizard build - Mirror Image + Teleport Fracture + Illusionist
    This is actually the only build I can come up with (the general idea: personally use disintegrate and blizzard, hate signature spells, hate arcane orb) and the biggest problem is quite simple.

    Mirror images isn't a guarantee in any way to avoid damage. Its completely luck based. The enemies sometimes ALL say "oooh, shiny mirrors, attack them!".

    Or, you use mirror image, get launched toward enemies (or not), and they attack you first, I'm guessing killing you in Inferno.

    As far as I'm concerned, this makes my survival semi-random and while its mostly in your favor, random slip up of the rule kills you no questions asked.

    I'd rather use this than Force Armor and eternal kiting, but whatever.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Legendary Buffs!
    They won't pull it off. They'll fail to realize that legendaries need to be made more attractive by making them similar to rare with UNIQUE attributes that nothing else can get, that are game changing and makes you think about it for a sec instead of being just another item you quickly compare base stats with.
    Posted in: Diablo III General Discussion
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    posted a message on Demystifying: Diablo 3 Arena Map Model
    I'm so going to abuse teleport through those walls and if I can't (you can't in so many places in this game, its stupid -_-), well, boooo.

    I hope they bother adding a whole bunch of maps of all kinds. Some basics, some complex, some with traps and interesting elements, etc.

    Then people just play what they like... or they don't because they could decide to include one of those modern dumbass matchmaking system that removes all choice and tells you to suck it up.

    ...I hope I'm not going to be forced through a maze-like map when I don't feel like it.
    Posted in: Diablo III General Discussion
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    posted a message on PVP health pools
    Wouldn't it be more logical to do like D2 and reduce damage done by players to players by a %? (EDIT: Wait, did D2 do that, or it was just on some effect? I didn't play PvP in D2)


    Just suddenly increasing HP would be annoying. But obviously they will do something like this, otherwise the matches would be horrible.
    Posted in: PvP Discussion
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    posted a message on Worse than a Useless Stat
    Not only is that legendary so bad (574 dps? LOL), but thats just painful. I'm not exactly surprised though, somehow.
    Posted in: Diablo III General Discussion
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    posted a message on The endgame in Diablo 3 is pathetic, and disapointing
    Quote from Pancakezor

    *mega snip*
    Just wanted to tell you I read your entire post, and have little to add/counter, but it was a good read, and I agree with most of what you say. It just comes down to, the important resource here is time, like you said, and I think they miss used it. Its especially obvious when you have 10 overhauls of the skill system in a row and a point where they started from scratch after years of work.

    I understand the concept of creating a game is way more complex than just putting every gigantic ideas you can think of in it, but I definitively think they could have done more with the time they had.

    With any luck, they will in the future, use their expansions for major improvements/overhauls.

    I'll leave that -chance- to this game regardless of what I say, but I won't hide my opinions of the moment just because it might change. (like some people here think we should be doing)
    Posted in: Diablo III General Discussion
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    posted a message on The endgame in Diablo 3 is pathetic, and disapointing
    Quote from EggoWaffles

    OP thinks D2 was launched with 5 acts, all uniques, rune words, uber runs.

    What a fool.
    ^^

    This kind of post is exactly why I menace excessive, harsh, rude trolling on some people such as this guy.

    Hey, did I actually think that?.....no....... too bad, uh?

    Or is assuming they learned from Diablo 2 and would try to do something deep from it... thats crazy? I'm supposed to wait it out until they get yet another 5 years of production for basic things they should have learned from Diablo 2 already?

    Frankly I'm not sure what point I'm arguing with people like you.
    Posted in: Diablo III General Discussion
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    posted a message on No Pickup? Chat Commands?
    No Pickup, no option for that, but there is a keybind, something like Force Move, that you can bind on the keyboard and it moves wherever your mouse is, doesn't care if there's items or enemies to target. Its VERY useful.

    No such option to hide whites or anything, they downright refused to add such things for stupid reasons.

    Ctrl + R to show FPS.
    Posted in: Diablo III General Discussion
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    posted a message on The endgame in Diablo 3 is pathetic, and disapointing
    Its called people not worthy of a polite response. I'm quite trollish and at best, wanted to respond quite a few people with unkind words. I restrained myself.

    Difficulties can be improved by non-artificial challenges.

    -Monsters can gain new attacks, new patterns, or improvements to their original patterns in ways beyond numbers. The bug spitting monster in Act 2 can spit faster bugs, and when in group try to circle you. They could gain new attacks, shoot a spread of slow bug, whatever. I could come up with a lots of not-so-good suggestions, but with lots of people brainstorming you find worthwhile ideas.

    -New monsters entirely, maybe based off old ones.

    -Elite monsters design that are less random and more thorougly tested. For example, in Hell, the game decides this elite is a Jailer. With that in mind, it could receive various improvements, even completely new ones, but NOT things that makes him impossible to fight.

    -Elites of certain types of monsters could gain more specific improvements, depending on their natural abilities. Lets say... an elite tree (those big trees in act 1) would have variations of his poison flowers and could spread them over the entire screen. Not all of them would be like that, but one of them could be.

    -Bosses, new attacks. Lots of possibilities there again. Each difficulties they definitively should change. In Hell, Belial could spawn some sort of monsters during his ultimate attack (the one where he creates explosions everywhere). Hum, I don't know, my brain's lazy today, but surely you, or anyone else, could come up with lots of ideas for new attacks, for every bosses. Giving them new attacks each difficulties (that are difficult to deal with) would make the boss fights over the 4 difficulties MUCH more entertaining.


    Its quite easy for me or anyone to randomly think ideas that could work in making every difficulties more challenge. Blizzard sure as hell could, too, but the point is, they just didn't. I would think if I had years of time and a big team with lots of opportunities for massive brainstorming, I'd try and come up with variations through the difficulties, instead of lazily copy pasting. I'd try to vary the game as much as I can, to make every difficulties as interesting as they can be.

    And most of these changes are, coding wise, not very difficult at all, since they mostly rely on things that already exist! Why didn't they try? I have no official game design experience, I only have modding experience and the likes.

    I hope you won't tell me just TRYING to make the difficulties more different is exactly "hard". In my mind they just didn't see the need and never bothered. That bothers me, because it means they think 4 difficulties copy-pasted will get everyone hooked and no more effort is needed, and worst is they're right! I don't believe any truly passionate developer would look at this and not WANT to vary things up, when they know how big a part the difficulties play in a game like Diablo!
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 difficulty
    Its the known problem of Diablo 3 and its "challenge". Most everything is fine except mobs later on one-hit killing you that you can barely avoid and of course the biggest offenders of all, elites.

    The whole random elite system is garbage and need serious overhaul and more control. You can't mix ridiculous attributes with even more ridiculous attributes. They need to be randomized in a more precise fashion with some smaller attributes that are more controlled and a lot less deadly. You get a jailer, the ice thing and the arcane orb, or whatever other millions of bad combination, there will always come a time where you just die no matter what you do (unless you use something broken that just gets fixed, right?).

    For the most parts the normal mobs you can handle. But the elites, seriously need a big overhaul. Their design is flawed and stupid. They're a lot of fun when they're not broken, and are generally a lot of fun in Normal & Nightmare. They just get silly later on.
    Posted in: Diablo III General Discussion
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