All I saw was:
Normal difficulty only.
What the fuck is your problem, Blizzard? You do -everything- right, and then fuck it up right there in a single strike.
I'm not playing your fucking coop and your incentive just pisses me off as a single player guy.
What the fuck is up with today's thinking that playing with players is better, anyway. Seriously? My worse experience in gaming are all related to the shitty communities that comes with them. Don't try to force me into that crap, and give options to everybody.
I can't take this anymore. What kind of stupid developers do they have. So infuriating.
- SFJake
- Registered User
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Member for 11 years, 8 months, and 15 days
Last active Sat, Sep, 5 2015 11:25:26
- 4 Followers
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- 138 Thanks
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May 4, 2011SFJake posted a message on This Week's Poll: FollowersMercs made things fun.Posted in: News
Random comment: I would buy a single player WoW if I could have a group of 25 followers like mercenaries, which I could fully equip, customize and order, to raid.
I'm totally in love with the concept of having allies you can equip and build up.
To some people, nothing replaces a human being. To me, good CPU > the majority of human beings I'd encounter on the net.
If I could have a team of 4 with 3 mercs, and the mercs would be based on the available classes, I totally would love it. Of course, we won't get that much. -
Apr 28, 2011SFJake posted a message on Mercenaries, Hirelings, Followers...Posted in: News
The main goal of the game has nothing to do with multiplayer.Quote from Basuse
I think mercs give you a greater connection to the players surroundings and they feel more apart of it however i think it is not a necessary game mechanic because the main goal of the game is to co op with friends and mercs will just get in the way i think.
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Apr 27, 2011SFJake posted a message on Mercenaries, Hirelings, Followers...What the heck?Posted in: News
I remember for months and months any question about Hirelings couldn't be answered.
Frankly, there is one big thing that help makes single player a lot more enjoyable, and thats hirelings. Or followers. Frankly don't care what name they are giving them.
I was even hoping for a lot more customization (like choose their skill paths and such), though most of that I wouldn't want in multiplayer. -
Apr 17, 2011SFJake posted a message on PvP Globes ExpoundedPosted in: News
You got it right.Quote from Conax
The fight begins, they fight alittle in the middle and their health drops down to around 50%(both teams that is). Its a very even fight, then, some of the teams catches all the globes and gets 100% health. All hope is now gone and they can stand still waiting for their death when it could've been an awsome and nerve wrecking fight till the end. Perhaps i was exagerating with the amount of health they would gain from the globes but as i dont know for sure, i'll just use it as an example. Even if you would gain 20% health from the globes and both teams are evenly skilled, you'd probably still lose.
It takes some focus off the actual game and skill and put said skill on "getting the orb". In an even match, the orb will logically decide the victor. You just pick it up and you have an instant edge over the enemy, instead of relying on tactics and skills to do so.
Its all about the orb now. It decides matches. If someone pick the orb and you beat him, he made crucial mistakes, or your build is more powerful than his.
I hate this with a passion, like I said already. Picking a powerup should not be the common turning point of a match. I don't understand how anyone can think this is fun. -
Apr 16, 2011SFJake posted a message on PvP Globes ExpoundedHi nick.Posted in: News
What hole did you crawl from? You're like a worm feeling the intense rain of PvP talks.
New account? Did you get banned because of one of your old, passionate discussion about PK PvP?
I liked your old account with the record of most negative reputation :/ -
Apr 16, 2011SFJake posted a message on PvP Globes ExpoundedOh, when I was banned for 3 months, you did well enough even without me ^.^Posted in: News
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Apr 16, 2011SFJake posted a message on PvP Globes ExpoundedOld? I'm pretty sure I knew that already.Posted in: News
And keeping mental note of the "timer" before the health orb spawn is my nightmare. It reminds of UT2004 and how a shooter was eventually about nothing but remembering "when X powerup will spawn" and fetch it.
Power through powerups. Not for me. -
Apr 14, 2011SFJake posted a message on Randomized RandomizationPosted in: News
You have no knowledge of that. -
Apr 14, 2011SFJake posted a message on Randomized RandomizationPosted in: News
I disagree.Quote from ScyberDragon
I disagree, if there was anything that got boring first after years of playing D2, it was the quests. Completing the same small amount of quests became trivial in D2. With randomized quests, it will "feel" different every time you play and will give you different objectives to complete.
Quests were just landmarks. I did everything in the game because I could. Some specific few had permanent rewards, which made it even better.
The randomized quests are completely pointless. And I wonder, why should I care about some idiot with his caravan that lost something completely meaningless, a guy that won't even be there the next time.
Random quests are shallow and boring. -
Apr 14, 2011SFJake posted a message on Randomized RandomizationWe tackled that subject many times and had topics about this before, even in the news sections. Didn't learn anything new, and still don't like it. Mostly when they put in "quests" as part of the randomization factor. I will never feel fine with that until I try it. And until it feels like Torchlight and I start hating them. Random quests just sucked, yet they seem the focus on possible randomization.Posted in: News
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Apr 11, 2011SFJake posted a message on Level Cap? Why?Posted in: News
...Quote from popo_joe
I think they are planning many expansions until level 99.
and let's say they do just like wow, so from lvl 60 to 99 and adding 10 levels per expansion, that makes it : 4 possible expansions.
Why not? since diablo is more centered around solo mode( story mode) and grinding and since we reach lvl 60 in the end of the game, I think they might do the same thing as guild wars, by releasing alot of expansions, the equivalent of monthly fees, but you pay an expansion at full price every year.
what? The equivalent of monthly fees?
60 to 99? You really think that?...
Oh boy.. -
Apr 10, 2011SFJake posted a message on Level Cap? Why?Posted in: News
Damn all those idiots that whined to hell when a developer doesn't say "maybe" or "if" every sentence, using what they said against them for months because they lied.Quote from ScyberDragon
I think with the level cap matching the gameplay, they would have to increase it with more content. I like how clever Bash is by saying "IF" they add content as if it is a possibility that they wouldn't. Damn him and coy talking abilities.
Its just a must now or they risk a shit storm everytime if something doesn't happens to be true in the end. -
Apr 7, 2011SFJake posted a message on Bashiok on the Level CapPosted in: News
Since when getting to 99 is beating the game?Quote from ScyberDragon
You yourself admitted to not getting to 99. How would you feel never being able to beat the game? -
Mar 21, 2011SFJake posted a message on Rune Swapping Restrictions PollPosted in: News
Well, changing skills is harder. Changing runes shouldn't be part of that.Quote from maka
Well, if you can try out all skills and all runes with one char, what's the incentive to make a 2nd char of the same class?
I want it easy to change runes as well. Not in combat, only in town, but easy and FREE.
Making it a gold sink would suck. There's just too many variations with runes. You can't expect one to never want to switch around and try stuff, and I don't want to be wasting gold everytime. Otherwise I might just say "fuck that" everytime I want to switch runes. Not fun. - To post a comment, please login or register a new account.
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No. Even if I a million addicted fools that ran Diablo 2 boss runs for a decade would tell me that, I'd believe none. If thats all you've ever seen, I'm really quite sad for you.
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Bashiok stated openly that drop rates were adjusted with the AH in mind. By that, we means that everybody is expected to get 99% trash so the economy isn't overflowed with items. You'll sell rare items on the AH and so will others, and your only reliable means of getting item will be the AH.
The game was DESIGNED that way. I hate it, but its the truth. If you don't use the AH, you're not expected to get anywhere. Anybody can grind for a few months and you'll eventually do it, but who the hell wants that? I don't play Diablo to grind, believe it or not. The AH ruins the game and god am I sick of grinding-based games, this is worse than a Korean MMO.
One of Bashiok's post on the subject: http://us.battle.net...50764997?page=3
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1874 elites killed.
0 legendaries.
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Other than that, I'm definitively hoping for different gametypes. I sure as hell hope duelling is possible, they seemed almost against it back then.
I'd like more original gametypes, but practically no developers ever care. Would happen with mod support but thats so 1999. Such as variations of deathmatch. I loved various "jailbreak" systems or "freeze" system, where someone dies but can be resurected somehow by his friends doing well. Game is won when one team's players are down. There are so many simple variations that could be interesting but I know they won't bother.
And also, I'd love some more hectic options. I'm talking 8v8 style of gameplay. That would be completely stupidly ridiculous, but fun for a laugh.
And why is it so long? They don't really care, thats why.
I'd absolutely love your "football" idea, though something even more dynamic. A ball that is affected by players bumping into it (like small kicks) but also by attacks and skills of various kind.
I think basic CTF could also have merit, too.
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Mirror images isn't a guarantee in any way to avoid damage. Its completely luck based. The enemies sometimes ALL say "oooh, shiny mirrors, attack them!".
Or, you use mirror image, get launched toward enemies (or not), and they attack you first, I'm guessing killing you in Inferno.
As far as I'm concerned, this makes my survival semi-random and while its mostly in your favor, random slip up of the rule kills you no questions asked.
I'd rather use this than Force Armor and eternal kiting, but whatever.
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I hope they bother adding a whole bunch of maps of all kinds. Some basics, some complex, some with traps and interesting elements, etc.
Then people just play what they like... or they don't because they could decide to include one of those modern dumbass matchmaking system that removes all choice and tells you to suck it up.
...I hope I'm not going to be forced through a maze-like map when I don't feel like it.
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Just suddenly increasing HP would be annoying. But obviously they will do something like this, otherwise the matches would be horrible.
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I understand the concept of creating a game is way more complex than just putting every gigantic ideas you can think of in it, but I definitively think they could have done more with the time they had.
With any luck, they will in the future, use their expansions for major improvements/overhauls.
I'll leave that -chance- to this game regardless of what I say, but I won't hide my opinions of the moment just because it might change. (like some people here think we should be doing)
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This kind of post is exactly why I menace excessive, harsh, rude trolling on some people such as this guy.
Hey, did I actually think that?.....no....... too bad, uh?
Or is assuming they learned from Diablo 2 and would try to do something deep from it... thats crazy? I'm supposed to wait it out until they get yet another 5 years of production for basic things they should have learned from Diablo 2 already?
Frankly I'm not sure what point I'm arguing with people like you.
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No such option to hide whites or anything, they downright refused to add such things for stupid reasons.
Ctrl + R to show FPS.
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Difficulties can be improved by non-artificial challenges.
-Monsters can gain new attacks, new patterns, or improvements to their original patterns in ways beyond numbers. The bug spitting monster in Act 2 can spit faster bugs, and when in group try to circle you. They could gain new attacks, shoot a spread of slow bug, whatever. I could come up with a lots of not-so-good suggestions, but with lots of people brainstorming you find worthwhile ideas.
-New monsters entirely, maybe based off old ones.
-Elite monsters design that are less random and more thorougly tested. For example, in Hell, the game decides this elite is a Jailer. With that in mind, it could receive various improvements, even completely new ones, but NOT things that makes him impossible to fight.
-Elites of certain types of monsters could gain more specific improvements, depending on their natural abilities. Lets say... an elite tree (those big trees in act 1) would have variations of his poison flowers and could spread them over the entire screen. Not all of them would be like that, but one of them could be.
-Bosses, new attacks. Lots of possibilities there again. Each difficulties they definitively should change. In Hell, Belial could spawn some sort of monsters during his ultimate attack (the one where he creates explosions everywhere). Hum, I don't know, my brain's lazy today, but surely you, or anyone else, could come up with lots of ideas for new attacks, for every bosses. Giving them new attacks each difficulties (that are difficult to deal with) would make the boss fights over the 4 difficulties MUCH more entertaining.
Its quite easy for me or anyone to randomly think ideas that could work in making every difficulties more challenge. Blizzard sure as hell could, too, but the point is, they just didn't. I would think if I had years of time and a big team with lots of opportunities for massive brainstorming, I'd try and come up with variations through the difficulties, instead of lazily copy pasting. I'd try to vary the game as much as I can, to make every difficulties as interesting as they can be.
And most of these changes are, coding wise, not very difficult at all, since they mostly rely on things that already exist! Why didn't they try? I have no official game design experience, I only have modding experience and the likes.
I hope you won't tell me just TRYING to make the difficulties more different is exactly "hard". In my mind they just didn't see the need and never bothered. That bothers me, because it means they think 4 difficulties copy-pasted will get everyone hooked and no more effort is needed, and worst is they're right! I don't believe any truly passionate developer would look at this and not WANT to vary things up, when they know how big a part the difficulties play in a game like Diablo!
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The whole random elite system is garbage and need serious overhaul and more control. You can't mix ridiculous attributes with even more ridiculous attributes. They need to be randomized in a more precise fashion with some smaller attributes that are more controlled and a lot less deadly. You get a jailer, the ice thing and the arcane orb, or whatever other millions of bad combination, there will always come a time where you just die no matter what you do (unless you use something broken that just gets fixed, right?).
For the most parts the normal mobs you can handle. But the elites, seriously need a big overhaul. Their design is flawed and stupid. They're a lot of fun when they're not broken, and are generally a lot of fun in Normal & Nightmare. They just get silly later on.