Launch smoothly, doubt it.
But by the time me and my friends play (at normal hours, we're not playing in the night we're waiting tommorow, the game only opens at 3 AM so..) it should be fine.
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May 14, 2012Posted in: Diablo III General Discussion
Only a fool would have expected no issues. The more issues they get, the less we'll get as they can fix them and be more prepared.Quote from Kamiftw
I obviously don't understand shit in the thread you linked lol, but thanks anyway, thats "good" to know
not a great news..
May 14, 2012Blizzard does not meet basic quality standards. The hotkey system is extremely limited and does not include versatile options, 'nor does it include the previous D2 hotkey system in any form, which is blasphemous for anyone used to that.Posted in: Diablo III General Discussion
They just don't want you to switch like that and what you to use THEIR system no matter what you like or are used to, even if they very easily could.
May 11, 2012Posted in: Diablo III General Discussion
No, its freakin' horrible.Quote from Axtroz
I did not check the whole list, but there seems to be no legendary only affix on these items, which is good.
It means they have nothing special despite their name, and considering the horribly boring list of Affix if there are no legendary only affix that are any special then my god, will itemization in this game be bad.
May 6, 2012Posted in: Diablo III General Discussion
It confirms you will probably need to go for more balanced builds, thats all. Taking 6 skills you can barely used together for example, is just an obvious bad build, and Inferno will tell you "no".Quote from Kendo
lol so much for a billion viable builds. This confirms you will need cookie cutter builds in inferno
May 5, 2012SFJake posted a message on Why did Blizz ruin Diablo by limiting it to 4 players per game?I don't really care about pathetic fanboyism excuses myself.Posted in: General Discussion (non-Diablo)
If I was Blizzard, I would at least support custom 8 players games. The only excuse for 4 players is it works better, which is fun for random games, since random games will almost always be played at the highest amount of player, thats just how it is.
But thats it.
Beyond that, its just Blizzard telling you what you can't do for little to no reason and not giving you other options. Because, you know, they're actually bad developers.
May 4, 2012SFJake posted a message on Jay Wilson: I think the fun is in playing the game, not working out how to play it."I think the fun is in playing the game, not working out how to play it".Posted in: Diablo III General Discussion
Basically means to me, that there is no pleasure in learning. This is the stupidest thing I've ever heard. It basically nullifies skills and improvement in a single sentence.
Yes, thats out of context of his post, but I don't care. I don't really care for Blizzard's stupid gaming philosophies.
Apr 19, 2012Posted in: General Discussion (non-Diablo)
Early quote but heh.Quote from R3jeckt
Quote from ScyberDragon
I welcome anybody who enjoys playing games.
Jerks exist anywhere and everywhere, the target group doesn't change that
I totally agree with you, but am I wrong in thinking that online communities are more hostile today because it's now socially acceptable for anyone to play videogames?
I probably shouldn't have specified "jocks" because they should not be associated with jerks and bullies. It was a generalization on my part from my personal experiences.
You're totally right. I played a free to play MMO back around 2002. There was open world PvP and you dropped gear. You could steal from people trading because they had to drop stuff on the ground.
Yet I've never had a more engaging MMO experience with RP-ing folks and respecting people. Were there jerks, sure, a few of them.
But compared to today? Hah. The MMO communities of today have absolutely -nothing- in common with the old days.
Kids and immaturity has invaded the internet over the years and now... well... you have this. I'm not blaming kids here, there are pleasant and respectful kids to play with. But nerdy kids was all we had back then and they were more respectful. Now, bullies, assholes and all their neighbor think its all "cool". Not good.
I'm talking about MMOs but its quite similar in a lot of other games, though MMOs were hit the worst.
Thats ridiculously true. And we're only in our very early 20.Quote from aldrek
I think it's more just that people in general have become more hostile, than just video games being more casual and therefore inviting rude people into them.
The things kids say nowadays would certainly get you a beating if you said them when I was a kid.
Take me back 10 years. That little school had bullies sure, and we're in a very remote place, not in a big city. It was NOTHING like it is today.
Jesus christ the way girls are dressed at 10, and the things you can hear coming from those mouths, especially the boys...
I'm ashamed, frankly. I'd be genuinely scared to have children and send them there. What is happening to the children, I ask you.
But then there are parents retarded enough to put a computer with internet in the room of a 10 year old child.
Sometimes I just hope its me growing up and noticing these things, and that they didn't just get worse. Sadly, my mother agrees with me. Things -are- getting worse...
Apr 13, 2012SFJake posted a message on Is Blizzard going to release the game with the current UI?I don't remember ever seeing a single word about it, even when the whining was at its peak and there were topics full of people politely saying how it was bad, they never talked, in fact, they deleted topics about it.Posted in: Diablo III General Discussion
I might have missed something, though.
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Oct 25, 2010Posted in: NewsQuote from Gheed2010
I don't see why there can't be options for simple, completely voluntary PvP in normal games? What if me and my friend just want to test each others out in a game?
No LAN, too. They want to control and monitor your competitive online gaming, and they want to put every game into the 'e-sports' mold, with a casual angle too. Ready for 'bejewelediablo'? Don't worry, you'll get plenty of facebook spam about it when it arrives.
I believed that too, but Jay said quite specifically that they have absolutely no intention or care to make D3 a e-sport game, that "SC2 got that covered" and D3 is a PvE game, etc...
So no, I don't think thats D3's fate. It better not be.
Oct 25, 2010Posted in: News
Uh, no, its 7 skills and thats it. You can theoretically respec, maybe just change one skill at a time, but it'll have a price.Quote from puscifer462
I'm kind of concerned about the 7 skills, well not a concern but a question. they say you can only use seven skills? does that mean once you choose 7 kills that's it? or can i interchange them as i please? that would be really tough otherwise because you would have to wait for a long time with only a few skills, to get through levels so you can unlock the higher level skills.
I'm hoping that they have a guildwars type system where you can only have 7 skills out on the field but once you go back to town you can switch them as you please
D2 was much, much worse than that. When did you use more than 7 skills? Heck, most of the time, all I did was take one skill and spam it forever. Thats a lot less than 7.
Oct 23, 2010I don't see why there can't be options for simple, completely voluntary PvP in normal games? What if me and my friend just want to test each others out in a game? Why can't we just duel there and now? Assuming it requires the consent of both people, then no harm would be done, because obviously the only true problem the old system had was that anyone unwilling to participate in PvP could still be attacked.Posted in: News
Oct 23, 2010Posted in: News
I had no idea it was latin and even less that it was "per se". I don't remember ever seeing it that way. I use it the same way I'd use any English words, it just comes naturally.
But thanks for the lesson, I guess I learned something, but even then I might just use "per say" instinctively.
EDIT: Well, where is Butch's post now <-<
Oct 22, 2010HEY GUYS!Posted in: News
The big troll! The negative attitude guy!
Always whining about everything Blizzard is going wrong and never caring about anything else!
Well, let me tell you, this is so.........
Alright, this is actually pretty awesome overall. I have very little negative things to say. In fact, the only negative thing I might say is: I'm scared that there's way too much customization. Seven skills is ironically more than I ever used on a D2 character (except Necro thanks to Curses), but yet I keep thinking "what if I wanted more skills?".
This probably isn't a problem, per say. I mean, I'm worried about having too many options. Not so bad, then, heh?
So instead of playing on the negatives, some indirect positives:
-Runes are as impressive as I wish they were. There seems to be a few simple ones (higher damage, fire damage), but if they remain as few as that, then I am amazed. The customization is so big, again, its almost annoying because I'd want like 3 version of the same skills, if only I could!
-Traits: Let me say this once. The idea of sharing the same points to waste between active skills and a plethora of boring ass active skills like WoW was an horrible thought. And here they just split them up. Its brilliant, really. Since we have points for Traits specifically, those passive skills are actually going to be nice and won't affect your active skills point.
I'm sorry to not be an ass but this is awesome all around. I still think SC2 was a failure, and WoW is overplayed, but D3 might just be the redeeming game after all.
Oct 22, 2010All I have to say is that the Demon Hunter's lines sucks.Posted in: News
Blizzard officially have horrible writing in all directions from here on. Diablo, Warcraft, Starcraft. All shit, they can't even make a few lines without making me cringe.
Good thing I'm only here for the gameplay.
Sep 28, 2010I remember something about the character limit and I swear there was lots of whining, as if people knew already that they could not make many characters.Posted in: News
I don't know what the deal was, but if you can make even only 10, thats good enough for me.
The whole discussion of shared stash or "how to transfer items between characters" has been beaten to death however, and this brings nothing new or worth discussing. Hasn't everything been said already? We know what we could have, we know the possibilities, we know they have yet to do it and refuse to promise anything.
But this forum wouldn't know, its worse than talking to my grand-mother with her Alzheimer.
Sep 21, 2010Posted in: NewsQuote from FoxBatD2
Oh, great. Another game where they try to control too much what is going to happen instead of making something and letting it grow with the community. You know what that makes? Games that gets boring fast. The actual level cap is of no concern to me: its how it looks like they want the experience to be specific, that they calculate every move and make everything so that it fits exactly.
In multiplayer games, other players decide what "happens", I.E. the builds and playstyles for everyone to copy, the most desirable weapons. It's near equally as out of hand of any individual player that comes along, with the aggreated work of a few early community members determining everyone else's experience. The difference is that what the "players" make is usually a small handful of cookie cutters or highly repetitive activities like boss runs, because that is what emerges as the "best" when you just roll some random numbers instead of a developer trying to balance things... the latter of which only happens when they can control and test for most variables.
You are spot-on in recognizing this team is taking a far more "structured" approach to the endgame than D2 did, but considering the joke of (im)balance D2 endgame has always been, I find that very welcome.
I'm not in disagreement with you, but I think there's a balance in between to be achieved. Despite what happened with D2, I've seen games (though my best examples would be some not very well known MMORPGs) which would have been nothing if the game was designed the way Blizzard (and other developpers) design their games.
Even if D2 had repetitive boss runs and rushing all over, it was such a grand hit. Why? Yes, there are major flaws that appears after years, but what we can't prove is, what if the game was designed with a lot more structure? Would it still has the same feeling and charms? I believe not, far from it.
Its hard to put these thoughts into words anyway. A few lines to resume my thoughts:
A game with too many rules and restrictions is a game without a "soul". A game with a "soul" is one that feels more than "just another game" because it was designed with passion and not with restraint. A game with a "soul" is a work of art (and I'm not just talking about the visuals/graphics). A hint: most games, especially in the last decade, are "soulless" by my definition and opinion.
Sep 20, 2010Oh, great. Another game where they try to control too much what is going to happen instead of making something and letting it grow with the community. You know what that makes? Games that gets boring fast. The actual level cap is of no concern to me: its how it looks like they want the experience to be specific, that they calculate every move and make everything so that it fits exactly.Posted in: News
Its hard for me to elaborate on this and nobody ever gives a flying shit about this particular subject, anyway, because nobody cares to understand it.
Sep 17, 2010This reminds me of Borderlands.Posted in: News
"There are millions of possible weapons!"
Oh, really? I haven't played Borderlands for long (horrible game, imo), but I don't even remember more than 5 weapons that were anything "different". Having 1 less max ammo per clip or 2 more bullet shot per second hardly justifies calling all of them "weapons".
What I'm trying to say is, even I when I look at mods and what I do, could pack up some big, impressive numbers of something like that that makes it look more impressive than its actually worth.
I'm not saying its not impressive works. But I hate when they give that kind of numbers. I'll count them in the final product and not more than 1/4 of these will be unique, I would bet on that.
Aug 18, 2010How boring and uncreative of them, I must say.Posted in: News
Not that I dislike it. But this adds nothing to me and the idea of having to salvage items constantly is a chore I do not want to go through.
The game looks worse, too. Its me or the game's graphics are getting worse? As in, they're not Diablo like at all? I got Diablo vibes in the old videos, but here, I got Torchlight vibes... which was a game with an absolutely horrible feeling. And even the very small combat sequence had unsatisfying sound (no kidding).
Sorry. I am in a whining mood and after SC2, I guess I shouldn't expect anything from this game.
Jul 10, 2010I'll just copy over my post from the other topic about this.Posted in: News
You know thats called getting played, right?
Even the topic in the main D3 forum here was closed. Wow, talk about working as intended. They just throw a stupid idea about forum names, one so ridiculously stupid that everyone whined about it, and obviously remind us of RealID in the process. Oh, and then after all the outrage, "hey, we're not doing the forum name part after all".
Nothing changed. Some people even disliked RealID before and liked it after, I'm sure. Maybe thats not really what happened, but it bloody looks like it to me. At least, I've never seen something that makes me doubt them so much.
But hey, apparently I'm some paranoiac guy who thinks every fishy move is some sort of attempt at controversy. But big company with power fool people. And big company don't pull off that kind of stuff for nothing.
So now, suddenly, people thanks, praise, and forget. Sorry if I don't get on my knees saying thank you like the rest.
Jul 2, 2010I actually think you just want to be fed way too much information. We know far enough about the game and they actually communicate and keep a line open with us. Its absolutely stupidly insane how many companies don't ever say a word or share any information with their community so much that after years, you don't even know if the game is still in the making.Posted in: News
I hate Bashiok but as far as Blizzard keeping in contact with the community, they are doing more than most. I suggest you just get in a hole and wait for Blizzcon.
May 30, 2010Posted in: News
As longs as the skills do behave differently in some way (and its not just a plain change of "fire damage is now ice damage or whatever"), then I think its not a bad idea and it could be one way for you to hit with another -type- of damage, even if thats not going to be as important in D3 without immunities.Quote from Luckmann
Elemental runes that changes the element of a skill in some very basic and elementary (no pun intended) way is something I've wanted to see for a long, long time.
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