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    posted a message on Beta Patch 13
    Over the past few months, I can say that I have I haven't liked 90% of changes they made... but these most recent ones are good. My one concern with the new runestone system is that it will take away the "YES, I finally got a level 7 alabaster rune!" moment.
    Posted in: News & Announcements
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    posted a message on You Will Die
    Old videos are old.
    Posted in: News & Announcements
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    posted a message on Public Chat Is In, Diablo 3 Map, Investor Call, Poll Recap, Diabolesques
    I can still enjoy the graphics with a fullscreen map, because the map would be at like 20-30 opacity. That's stupid that they don't even give you the OPTION to do it like D2.
    Posted in: News & Announcements
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    posted a message on Nephalem Alter change. Thoughts?
    I like the "change" back -- I did not like when they first added the Alter.
    Posted in: Diablo III General Discussion
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    posted a message on Web Devs, Question
    bump. It's not working anymore... I guess they updated the site?
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson article is UP
    When I said "dozens" I should have said "hundreds" in regarding the Mystic... http://us.battle.net/d3/en/artisan/mystic/progression/#level=10
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson article is UP
    Generally and speaking overall about the article and the changes involved::
    It's a step backwards. Taking out more customization and cool looking effect received by the Mystic (remember, they are comparing the Mystic to Gem/Slots. Mystic has (had) dozens of possibly attributes you could choose from, plus they add cool effects to your armor; gems have a total of 4 attributes, and zero cool effects), forcing us to go back to town to sell and salvage items which takes us away from playing the game, making white items completely and utterly useless except for filling up your screen with text. To me it sounds like they are now making Diablo 2.5 instead of Diablo 3. Hey, it's still better than D2 I guess???
    Posted in: Diablo III General Discussion
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    posted a message on System Changes
    I've had a few hours to think about all the changes... the only good one is getting rid of the Scroll of Identify. It was always just an annoying thing taking up room in your inventory.


    They have completely changed the direction of the game.

    Why have worthless items in the game? "to make good items that much better" !?!? Stupid.
    They said in the past that they didn't like that fact that Cow levels in D2 were littered with JUNK, but now there will be junk in D3.
    They said in the past that they want to keep you in the action, then why take out "inventory vendors" (cubes), and FORCE us to go back to town.
    They said in the past that pretty much all items (except class specific ones (ie handbows)) are viable by all classes... uhm, not anymore, why the hell would a Wizard ever want Strength and Dexterity on an item (unless it's a melee mage)?!
    Force us to have potion on the hotbar?! If I'm a ranged character I really shouldn't be getting hit that much, unless I'm a complete noob; the slot could be some other item or skill more useful.

    They really have veered off course from what they told us they wanted the game to be in the past; and I'm not liking the new direction.
    Posted in: News & Announcements
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    posted a message on System Changes
    I do not like or agree with some of the changes, but at lease I know why they were changed.
    Posted in: News & Announcements
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    posted a message on Upcoming System Reveal/Beta Patch (Guessing)
    I hope get rid of that aspect of checkpoint system! If I want to grind a boss over and over again, I shouldn't have to start at the beginning of that boss quest each time...
    Posted in: Diablo III General Discussion
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    posted a message on What date did you join the site?
    didn't it used to say?
    <--- right over there?
    Some time in 2009
    Posted in: Off-Topic
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    posted a message on Runed Grenades, SK Rating, Class Balance, Level Expansion, Followers, Blue Posts
    Oh yeah, Molster, I forgot about the progression of the item tiers. I suppose that is something good to look forward to.

    But IDK -- to me it really really feels like that have watered down the importance of nightmare and hell in D3. At least in D2, nightmare and hell you were continually adding new skills points and stats, which directly made you stronger... and this was ON TOP OF finding new gear. That feeling lasted until you hit the 80's where stats and skill points started to have less impact. Now in D3, the only things nightmare and hell is good for is getting the new gear; but that gear will soon be replaced (trashed/salvaged) once you start finding stuff in inferno.

    So I guess what I'm saying is: The "YAY!" feeling of leveling in D2 stopped in the 80's ; but now in D3 it stops at 30. I hope they can throw some more exciting "level bonuses" from 30-60.


    -
    Posted in: News & Announcements
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    posted a message on Runed Grenades, SK Rating, Class Balance, Level Expansion, Followers, Blue Posts
    Something just clicked with me when I read the "Level Expansion" paragraph... I have read in the past that they want each level to feel "big" "powerful" "important" etc., which is why there's 60 level compared to 99. But, don't you get all your skills by level 30?!? So how exactly do levels beyond 30 feel "big, powerful, or important"? You aren't adding any new skills, or any (place-able) stats. Sure you're finding new runes; but if you farm enough in normal you will be able to get all the runes you need (low level runes at least). Seems to me like the level cap should be 30 since the excitement of getting cool new stuff ends there.
    Posted in: News & Announcements
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    posted a message on Hardcore PvP, Runed Meteor, Book of Cain, Beta Screenshots
    YAY for no wallpaper! I can't wait to see what it is then!
    Posted in: News & Announcements
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    posted a message on Datamining
    The MPQ files are in hex, which leads me to believe they are encrypted, which means you would have to be able to decrypt them... which I'm not sure is possible? As Vegas said; I don't think people are datamining the way you are attempting with the MPQ files... This is all a guess though.
    Posted in: Off-Topic
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