- Manmountain
- Registered User
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Member for 14 years and 9 months
Last active Wed, Mar, 31 2010 06:55:09
- 4 Followers
- 218 Total Posts
- 2 Thanks
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Oct 16, 2009Manmountain posted a message on Site Update: Forum Rulesim always scared of posting websites, but now i know im safe =DPosted in: News
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Oct 13, 2009Manmountain posted a message on Has the Tetris Inventory and Magic Find Returned?Il just say it now, lets say you have filled up all but the last layer of your inventory, and you still have 2 more spaces; you find a sword and it takes 2 spaces, and you dont wana throw out something... why cant i just put it on its side? I think it would be a great idea to change the inventory space to an even number of layers (not columns)Posted in: News
For all thoes items you just wish you could put on its side. -
Oct 9, 2009Manmountain posted a message on Auras to Return in Diablo III?The gameplay of the monk seems quite effective and fullproof to a standard where adding auras to this style of combat would mean, if they were to stop the monk from becoming overpowered, they would have to lessen the impact of the auras. I like a character where the auras impact the group significantly, and become interchangable and effective abilities in themselves.Posted in: News
As for the socalled *role* of the supporter, i dont think the auras should influence the character to a point where he would increase the effectiveness of the party threefold, while by himself, having spent so much in his role and becoming barely useful would have to be rushed through the game, resorting back to the idea of hammadins, where they would be useless untill rushed to a certain level. - To post a comment, please login or register a new account.
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bird drops broadsword = win
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i dun like; badness. have faith in blizz creativeness and trust that all skills will have endgame usefullness
isnt that the study skill system, trainer quests or something?
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but i cant see that working while still following a diablo act series =[
i never really liked the acts, too storybook and not enough make your own name.
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as for the abilities, having abilities relating back to the culture is another good idea, but having straight fury doesnt justify the idea that he can summon powers in his attacks just from being angry. id be happy with the idea that his ancestors are helping or whatever.
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i think they, more than any concern for realistic landscape, are trying to make the landscape interesting; then following up with believability, they will be going for something to get your mind set off the journey, and more into the story line diablo is most famous for conveniently leading your character through.
i think they should give the world a more of a free feeling. eg: you can talk to strangers. you can actually see some culture outside town...settlements would be nice. the fences you cant get over are actually large (stopping you from thinging... "cmon i can jsut step over that"; most of which i think is implied in the next version).
As for suggestions: people saying things according to what is happening to the town at the present time would be cool.. just as text. and as for text said by the hero, fustration according to what is said by the hero through stupidity wrecks the feeling that your character is your own, and people (I) like to feel in control
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does anyone know a source that might clarify my curiosities further? x3
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No energy! =D everything is free.
i think having a small cd on most spells would encourage a wider use of spells. the problem with d2 was everyone spammed the same ability over and over since they put all their points into focusing on max damage from teh most effective one.
using lots of different spells is fun! slow fireball/aoe then shoot a few instant slows maybe a knockback ability and a class temporary buff, rinse and repeat.
thinking about what your doing is the first sign of skill, and this way gives you the option of showing skill so much more easily than d2 (while still having the most effective quality in your specific role).
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i think expanding on their idea of having torchlight as an mmo is an interesting idea, particularly as you can create your own levels, and how the game is so open of modifications. i think there is some potential for wc3 style online roleplaying sessions. and having the level editor so user friendly and open to creative coding only aids this. ...so i see some potential!
just recently i dl'd mods for levels 100-999 (along with the levels you need to gain the experience) with respec options and elixirs for faster gameplay speed and character skins.. and the game has only been out for a little while
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i swear i heard in discussion in blizzcon that they arent having difficulties. but i think i was mistaken and they are having hardcore in d3.. soz my bad.
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the ultimate in replayability i actually found in wc3! =O
you get your character to level 30, and you have the choice to change your character title slightly and follow a faction. you would gain long term advantages and start from level one in a different starting area, but this was only if you did this while at level 30 (which was the max level) these advantages are simalar to the retiring system from torchlight, giving advantages to a new leveling character, as an alternative to respecing an already leveled character.
i find having a low level character that pwns face and levels quickly a better variation of game experience than trying a new combination of abilities on the same character, particularly because most unique items are combat style specific.
but as for mmo and pvp style gameplay, the respecing altarnative requires less patience in a world where leveling to be the best is competitive.
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nothing personal odin, but your hardcore gameplay style is the minority, and i dont think blizz is looking to change a massive influence on gameplay incentive for those who put up with unlucky greifage in endgame challenges.