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    posted a message on Conflagration
    A few possible changes:

    http://us.battle.net/d3/en/calculator/wizard#bkmRjO!eXf!ZZZcab

    Sparkflint since I suspect it does fire damage, and may trigger conflag. Archon to give you an alternative dmg type, some "oh shit" capability (and teleport with the rune).
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Skill you will never use in any Wizard build
    Every spell has at least 1 worthwhile rune, and I plan to try out every skill as I level my wizard, then try it again in hell.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Monk - my Tanky/Sustain Build, Leave your feedback
    i would change near-death to one-with-everything or sixth-sense depending on how gear looks (i.e. will you be able to stack one resist or is it better to get defense from your crit chance)


    other than that, MAYBE change seven-sided rune to fulminating to catch more mobs with resolve?
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Hatred -> Disc runes now too weak?
    if they doubled the hatred regened, i think they'd be about right. they were too strong before, but now they're basically useless (the runes).
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Long term fans
    cant wait. want now.
    Posted in: Diablo III General Discussion
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    posted a message on Am I the only one peeved about Magic Find socialism?
    A few points (skipped the last 2 pages, sorry if covered).

    If you aren't ridiculously stacking MF, i.e. you have "kill gear" with a MF frosting, it is likely that other characters will be geared in a similar manner. So someone mentioned one affix on each item being MF. If you're giving up so little kill power for MF, why assume that everyone ISN'T doing the same thing?

    If there is a kill rate cost to MF, then it may be that +X damage stat is worth the same as +X magic find as far as your rate of obtaining (good) items is concerned.

    As a member of a group, you could evaluate it such that each player is merely an itemslot. If there were one item that had +1000 MF, but all your other items gave +1000 killy-ness each for +3000 total (4 players, 4 items for simplicity), it would be the same as wearing 4 items with +250 MF +750 killy-ness. This is equivalent to 1 MF stacker in a group with 3 DPS stackers, or a group of 4 players with a balance of stats. It's the same net items/time for everyone involved.

    This sharing only becomes a problem when their are disparate item levels involved. If you are willing to play with better/worse geared players, then you will be mooching/carrying according to your(or their) tolerance for each.


    items per unit time= (killy-ness stats)*(mf stats)
    Posted in: Diablo III General Discussion
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    posted a message on So, US 9hrs after EU?
    Taking Tues off. Will need to nap Monday evening. Would just do an all-nighter if it would come out midnight Eastern. Mildly annoyed.
    Posted in: Diablo III General Discussion
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    posted a message on War Cry Runes
    Since i think armor and resistances have diminishing returns per point, there will be times where Hardened Wrath is better and times where Impunity will be better. That choice really just comes down to math and the gear/stats you're using.

    I kind of like Invigorate since it allows you to heal without doing anything. If you get in a @#%$storm, you could leap/charge out and kite around for a little while and then hop right back in. The other two might allow you to have more HP longer in said storm, but they may not be enough to keep you alive.

    If you're taking Inspiring Presence, I'd go with HW or Imp. If you don't have IP, I'd go with Inv.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Rate My Offensive Monk Build
    Not a fan of the Beacon of Ytar for this build. You don't have enough CD abilities for it to be worth it in my opinion.

    Might want to replace it with Seize the Initiative or Sixth Sense to make use of offensive stats defensively. Once With Everything might also work depending on how resists look on late game gear.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on mass effect series
    They'll be releasing a free DLC to provide some additional ... stuff regarding the endings of the third one. I love the series, and Bioware appears to be working towards a correction for the one flaw with the third game. While the ending to the third game didn't really bother me, i'm expecting the DLC to make the ending much more satisfying, which would make the third game absolutely fantastic. if you can manage to juggle repeat playthroughs of the first 2 games before playing the third I would suggest that. Hopefully by the time you've finished they'll have the DLC out so you can bypass the whole ending molehill completely.
    Posted in: Other Games
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    posted a message on I wish "Rage" abilities would be weaker, and have shorter CD.
    Quote from Malkishua

    Our companions aren't THAT powerful to justify a 2 minute cooldown.



    Assuming that each ancient only attacks once every 2 seconds (.5 APS), that's still 2250% weapon damage over 15 seconds, 2/3 of which is aoe (WW and cleave).

    That is also with a VERY conservative attack rate, and completely discounts their abilities, not to mention the fact that they decrease the damage you'll be taking.

    at 1 APS, we're at 4500%, which i'm pretty sure is the single most damaging ability in the game. I had originally thought that 1 APS from the ancients would be their attack rate, but that 4500% looks so large that i can't imagine they'll let them attack that fast. Mystic ally would do that damage in a little less than the course of the whole cooldown, also assuming 1 APS, and as far as i'm aware isn't AOE. Raven companion would do less.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Melee Wizards Have No Chance?
    Quote from Ghost_Sanguis

    If they made a fully viable melee Wizard class, then they might as well make a fully viable spell-casting Barbarian class.



    http://us.battle.net/d3/en/calculator/barbarian#feYSkT!hfY!ZYccZb

    edit: altered build a bit
    Posted in: Wizard: The Ancient Repositories
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    posted a message on High Tier Armor VIDEO (not screenshots)
    Voted wizard cause i like more of their armors than other classes, but i liked the DH armor at 2:51 the best.

    Other favorites:

    Barb @

    48s, 58s, 1:22

    DH @

    2:11, 2:41, 2:51,

    Monk @

    4:11

    WD - None

    Wizard @

    5:42, 6:16, 6:37, 6:43, 6:47, 6:53
    Posted in: Diablo III General Discussion
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    posted a message on Damage Buffs + EP AoE
    Quote from sacridoc



    My bet is that yes, +% damage works on Exploding Palm and the 30% can be increased up above 100% even.


    +10% dmg on the 30% likely results in 33% monster health damage, not 40%. This doesn't necessarily contradict your point, but it sounded like you might be thinking it would be 40% on a 10% increase.
    Posted in: Monk: The Inner Sanctuary
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