- Kamal
- Registered User
-
Member for 14 years, 9 months, and 3 days
Last active Thu, Aug, 13 2009 11:09:48
- 4 Followers
- 44 Total Posts
- 0 Thanks
-
Jul 28, 2009Kamal posted a message on Inventory Bags Explainedthat's exactly what i'm saying, having small bags that u get easily don't give you that "warm fuzzy feeling inside" of when you get an amazing item by gamblingPosted in: News
-
Jul 25, 2009Kamal posted a message on Bashiok on "Encouraging People to Play Together"Posted in: NewsAgreed, people will eventually figure out that kick abuse = nobody to play with.
it's just like Zhar said, think about it: if you abuse the kicking thing, who are you gonna play with? there's no gain in abusing it -
Jul 25, 2009Kamal posted a message on Bashiok on "Encouraging People to Play Together"Posted in: NewsHope so anyways, with the level of maturity back in D2, there is reason for some serious doubt.
well sadly that's true, but there's nothing we can do about it anyway -
Jul 25, 2009Kamal posted a message on Bashiok on "Encouraging People to Play Together"in the end is pretty simple, u create a game and enable the kick thing, no one is really gonna abuse it, since if anyone does it will be alone in the game, so i don't really know what's the big discussion all aboutPosted in: News
-
Jul 21, 2009Kamal posted a message on Inventory Bags Explainedi agree with my fellow comrade, they should have learned something from TitanQuest (http://www.titanquestgame.com/ if u don't know the game), the "tetris" system is pretty good, but drop bags? i think that you should or earn then as rewars for quests or make then yourself (but then u would need a lot of work, or it would be too easy), by getting drops from mobs like tissue and stuffPosted in: News
Bags as quest reward >>> Bags as drops
They should have learned it from Titan Quest* by now
* Diablo's best and most successful clone so far - To post a comment, please login or register a new account.
0
true, the first time you complete TQ you feel happy, but when you start again (even if you change de difficulty) the game is boring because you already know the whole map, quests and stuff, randon outdoors would be better in the end
0
0
yup, if you feel comfortable having your sorcerer blasting foes from far away and then smashing them when they get close, LET IT HAPPEN! but you can't deny that that's not the original idea, the only "mage" class that was meant to attack at close range (if you want to, of course) was the necro with his poison dagger stuff. but anyway, i let us do our wildest fantasies on the game! (lol, that sounded way more pornographic then i intended to)
sorry, i meant that they should let us do our wildest fantasies on the game
0
yeah, but when u wake up and see ur body mutilated and bleeding, and that's not cool
0
it's just like Zhar said, think about it: if you abuse the kicking thing, who are you gonna play with? there's no gain in abusing it
0
that's pretty much what i think and felt when i first killed Diablo
0
0
well sadly that's true, but there's nothing we can do about it anyway
0
amazing job o.0
0
0
0
0
0
i know some monster just can't use weapons and armor (like the sand thing and the big-scary-undead that don't have hands) but why not putting an axe or a sword in the hands of an ordinary zombie?
it's just my opinion by the way, don't hate me for that >.<
0
Bags as quest reward >>> Bags as drops
They should have learned it from Titan Quest* by now
* Diablo's best and most successful clone so far