- Junction3
- Registered User
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Member for 14 years, 8 months, and 21 days
Last active Fri, Mar, 2 2012 17:19:24
- 11 Followers
- 461 Total Posts
- 12 Thanks
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Apr 1, 2010Junction3 posted a message on Fifth Class Announced - UnicornI love the new layout, can we keep it? I also feel like goochie goos should be thrown about.Posted in: News
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Feb 16, 2010Junction3 posted a message on Sanctuary Through Rose-Colored LensesGreat post, Scyber.Posted in: News
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Feb 8, 2010Junction3 posted a message on Female Monk UpdateI like the concept of the female Monk. The best part about it is that she's not flaunting her stuff around like a whore. There is actually material covering her, which is almost astonishing seeing that its the female concept. On the other hand, would a monk flaunt their stuff to begin with?Posted in: News
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Sep 24, 2009Junction3 posted a message on Character Energy SourcesI think that you should have to gain your MP. With my system layout you have to come into a battle starting with simple spells and as you continue using them you build up more MP as your glyphs refresh. When you get enough MP you can unleash a complex, powerful spell on whatever you're killing.Posted in: News
You saying that they should have glyphs and always have the MP, you could come into battle using complex, powerful spells. Then, assuming your MP would be regenerating, you can continue using those spells. Basically there would be no point to have the glyphs as you would never need to use simple spells.
@Seth, since quoting seems to be a pain on my phone. There would be 2 glyphs per tree. 6 total. I don't know if you meant 5 total or 5 per tree. But giving you buffs on top of it just being you source of energy would be to over powered, I would think. -
Sep 24, 2009Junction3 posted a message on Character Energy SourcesI agree that the wiz would feel better using mana and the WD using soul or whatever as their energy power, but since blizz said that the WD would be using mana, it leaves me excited to see what the wiz will use.Posted in: News
While working this graveyard shift at work I wrote down some simple ideas for what the wiz could use as their energy power. Basically, it's the DK rune system from WoW, but fitted for D3. Bear with me and my cheesy names.
They would have 1 or 2 'glyphs', depending on what would work better for the feel and pace of D3, at their disposal. 1 or 2 storm, arcane and conjure for each of their trees. Also, like the DK's rune system, they would have 'Mental Energy', at their disposal.
As they use a certain spell it would activate a glyph that would reward them with a certain ammount of Mental Energy. For a simplier spell such as an 'ice bolt' or a 'lighting bolt' (for lack of real spells) it would activate 1 of their glyphs and give them about 10 or so Mental Energy. Now, as spells become more complex and more powerful, the requirements to use them becomes more demanding. So, as you move to things like 'metoer' and 'chain lightning' it might cost 2 glyphs, like 1 storm and 1 conjure, and on top of the glyphs it could use Mental Energy. Even some spells could rely on just using only Mental Energy and have cooldowns on the spells to prevent excessive usage.
Just my thoughts, but I think that the DK's rune system would work well with the wiz for D3. - To post a comment, please login or register a new account.
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I don't know if this could or how it would be addressed but its possible to check the skill rewarding quests, use the points and then uncheck them, resulting in -12 points remaining and a level of 111. Such as this. Just thought I'd let you know
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Actually look at this!