BITTEN!!!
PET ATTACK
2 Zombies....or screaming for help?
The infection spreads (no points for me)
Does this count?......
- Junction3
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Member for 14 years, 8 months, and 26 days
Last active Fri, Mar, 2 2012 17:19:24
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2
Eldermoon posted a message on The Zombie Attack GamePosted in: General Discussion (non-Diablo) -
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Hammercake posted a message on D2 Skill Calc - To-Do List & ChangelogPosted in: Diablo ToolsVersion 1.3
01/25/10
Interface
- Redesigned the character selection page (See here). Thanks to ScyberDragon for the awesome images!
- Made the tree title columns width equals in Google Chrome.
- Adjusted lots of inaccurate values (See here), thanks to Shatterer for taking the time to make that list!
- Right clicking in Internet Explorer 8 no longer removes 2 skill points.
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ScyberDragon posted a message on A Decade of DiabloHappy New Year everybody.Posted in: News & Announcements
I hope everyone enjoys reading this as much as we enjoyed writing it. -
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Magistrate posted a message on A Decade of Diablo*cough pessimist cough*Posted in: News & Announcements
And actually no, it wasn't. We've been working on it for weeks.
Happy New Year (almost)! -
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Zhar posted a message on A Decade of Diablo*sniffles*Posted in: News & Announcements
Isn't it beautiful... the pride and joy of the news team.
Anywho, happy new years everyone, hope ya'll have a good one. -
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Sixen posted a message on A Decade of DiabloPosted in: News & AnnouncementsNow, before we get into recapping the current decade, it's necessary to explore the roots of the series. Which, as we all know, was Diablo I.
Today we have something special, it's a look back on the last decade of the world of the Sanctuary, seeing as how 10 years has passed since the release of Diablo II. Interestingly enough, today is also the 13th birthday of Diablo I, which you will learn more about soon enough. With that in mind, we would like to wish everyone a safe and happy New Years Eve from DiabloFans. Enjoy!
Pre-2000
http://diablofans.com/forums/picture.php?albumid=55&pictureid=542&thumb=1This monster of a game dominated the RPG scene when it came out, which was December 31st, 1996. Battle-net was introduced with this game, and broke countless boundaries, and surpassed even the expectations of Blizzard. Few, if any, games offered such a utility before Diablo, players could easily connect to each other from across the world, and it was free to boot.
The game itself was also a roaring success, the game has an unprecedented amount of monsters, items, and randomization. Over 150 monsters populated the dungeons of Diablo, at a time when most game developers were proud of 10 types of monsters.
On a personal level, many Diablo players look fondly back upon this game as one of their most favorite games. Myself included. The atmosphere, and gameplay, was something completely new to us all, and it practically spawned its own genre of games, which are referred to as "Diablo Clones."
2000http://diablofans.com/forums/picture.php?albumid=89&pictureid=476&thumb=1
Diablo II is released on June 29th 2000. It was awarded a spot in the Guinness Book of World Records, 2000 Ed. for being the fastest selling computer game ever sold, with more than one million units sold in the first two weeks of availability. A feat that was held up until the launch of Warcraft III: Reign of Chaos.
The year saw several Diablo II patches fixing countless bugs, final patch number of the original game at the end of the year was patch 1.04.
2001
Patches continued to be released in a very rapid pace, and by the time Diablo II's expansion, Lord of Destruction, shipped, the expansion came in patch 1.07 (the same version as its beta was in). However, patch 1.08 was made available the day the expansion was sold.
The expansion basically revamped the entire core game while adding a fifth act (see Act V) and two new character classes (the Druid and Assassin). This caused some controversy among players of the original game when the challenge of Nightmare and Hell difficulties was increased for the classic games as well, and players protested feeling that it was in essence forcing them to buy the expansion.
Patch 1.09 was released on August 20th, two months after the initial release of the expansion. This was in essence the era of running classes, such as the Bowazon. It was also the beginning of the era of the infamous ITH items, where the anti-hacking method called the rust storm had deleted duped runes included in runewords, leaving the runeword's mods unchanged but freeing up the sockets on them. These items were illegally sold for obscene prices, up to a hundred USD. Minor patches, patch 1.09b, patch 1.09c, and patch 1.09d, were also added later during the same year.
2002
http://diablofans.com/forums/picture.php?albumid=88&pictureid=499&thumb=1This year saw no new Diablo II patches, it was what many players refer back as the "Golden era" of diablo II online play.
This year did however see one of the clearest embodiments of the soon (tm)*. Halfway into the year Blizzard announced a new significant patch will soon be available. For those that missed the irony, see year 2003.
Also a 3 DVD-set featuring all Blizzard game cinematics up until then (including Diablo II) was released.
*copyright 2002-2010 Blizzard Entertainment, Inc. All rights reserved. "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between Blizzard Entertainment and the end user. "Soon" will arrive some day, Blizzard does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as Blizzard will not be liable for any misuse, use, or even casual glancing at "soon."
2003
http://diablofans.com/forums/picture.php?albumid=55&pictureid=511&thumb=1The year 2003 saw first the beta testing of the long waited patch 1.10, and later on the actual release of it on October. The delay experienced was much similar to that of patch 1.13 seen during 2009, but back then it most likely was caused by the development of World of Warcraft consuming every spare developer's time. Funnily enough, the 2009 delay was caused by Warcraft III.
The patch revamped the game by a huge extent. It introduced the ladder and added a lot of ladder-only unique items and runewords. The age of the Enigma began. It featured the Uber Diablo (also known as Diablo Clone) Pandemonium Event, which would spawn when enough Stone of Jordan's were sold to vendors. Many speculated that this was Blizzard's way of getting rid of all the duped rings.
2004
http://diablofans.com/forums/picture.php?albumid=55&pictureid=512&thumb=1The year 2004 saw the first ladder reset in July and the start of the season two. A promotional contest called When Worlds Collide was held to promote the upcoming release of World of Warcraft, which was originally designed to be released in 2005 (it was released in 2004 in NA). The contest began for all users playing on an Expansion Realm. The first player to reach level 99 on the ladder on each Realm would be awarded a prize package containing a Blizzard T-Shirt, a signed copy of World of Warcraft Collector's Edition, a toy statue, and a Blizzard North CD Wallet.
A month after the new season started, Blizzard first implemented the infamous "Realm Down" message, which resulted from creating and joining games too fast. The end of the year also saw continuous use of a lite rust storm, deleting many duped items.
2005http://diablofans.com/forums/picture.php?albumid=89&pictureid=475&thumb=1
This year saw the second ladder reset and the start of the third ladder season, which happened just after patch 1.11 was released. This patch introduced the new Pandemonium Event, Uber Tristram, which featured beefed up versions of act bosses and the reward was the Hellfire Torch Large Charm.
This was not known at the time but was also the year the still-existing Blizzard North begun development of the next installment in the Diablo franchise, Diablo III.
2006
http://diablofans.com/forums/picture.php?albumid=55&pictureid=539&thumb=1Quiet year, mostly just some small, server side patches and fixes that worked out some of the various bugs of the game. One such patch, released June '06, allowed players to move the Annihilus Small Charm, Gheed's Fortune Grand Charm, and Hellfire Torch Large Charm into the trade window. A patch was also hinted at in mid-August as a Blizzard representative posted a list of changes that players wanted. However, no patch arrived this year.
Aside from this, the third ladder season was in progress through the entirety of 2006.
2007
http://diablofans.com/forums/picture.php?albumid=55&pictureid=540&thumb=1Another relatively uneventful year. The third ladder season was brought to a close June 25th, with the fourth season commencing on that day. There were also anti-duping measures brought into the game in mid-February.
This patch was introduced to drop players when their ping became too high, since the duping method revolved around increasing the ping high enough to drop players. This was often accomplished through using a Necromancer and Sorceress in tandem, casting Bone Wall and Meteor constantly. These two skills would make the ping skyrocket, and the duping could be achieved. Blizzard cracked down quickly with the aforementioned patch, temporarily stopping dupers in their tracks.
2008The fourth season, started in 2007, was ended nearly a year later on June 17th. The fifth ladder season commenced that day.
Diablo II:
http://diablofans.com/forums/picture.php?albumid=55&pictureid=541&thumb=1Patch 1.12 was released that same month, which added a "no-CD" feature so that players couldcopy certain files from their Lord of Destruction expansion disc to their Diablo II directory and be able to play the game without the disc loaded. This was brought into effect to stem the tide of CD-loading programs that allowed users to open multiple windows and thus play multiple characters by using certain third party programs.
This year was also the year that Blizzard really cracked down on hacking. On November 11th, over 350,000 battle-net accounts (Starcraft, and Diablo II) were found to be using third party hacks. The accounts were given a 30-day ban and any repeat offenders were permanently banned.
Hacking was not erased, of course, but Blizzard had taken steps towards eliminating it from Diablo II. In conjunction with their frequent rust storms (massive server sweeps that destroyed duped items), the servers were beginning to become cleaner and more legitimate places to play and trade.
Diablo III:
http://diablofans.com/forums/picture.php?albumid=55&pictureid=538&thumb=1
During the first half of the year, internet was abuzz with speculation over the two images being updated by Blizzard. One was a layer of ice slowly melting away (to eventually reveal eyes matching with the face of Diablo), and digging through the image information a purple penguin-esque creature was found.
Diablo III was finally announced June 28th, 2008, at WWI '08 ( World Wide Invitational) in Paris after a huge buzz when Blizzard acquired the web address www.Diablo3.com from our very own community (we later became DiabloFans.com). Along with its announcement came the return of the stoic Barbarian and the introduction of the mysterious Witch Doctor. Starting off in New Tristram, the game was shown with the familiar isometric camera. Changes to the inventory screen and the addition of the skill hot bar, health globes, and skill runes were welcomed additions to the new game. The year concluded with Blizzcon '08 where we were introduced to the brazen Wizard and the change of the Barbarian's energy system from Mana to Fury.
2009
Diablo III:
http://diablofans.com/forums/picture.php?albumid=55&pictureid=535&thumb=1
Classes:
Known for their hilarious high-jinks on April Fool's, Blizzard created the fake class, the Archivist. Based off of lore from Deckard Cain, the Archivist could toss out mighty a Lorenado and finish off his enemies with his devastating Shush spell.
At Blizzcon '09, the show began with the introduction of the fourth class to join
Diablo III, the Monk. The Monk hails from Ivgorod where the Holy Warriors of 1,001 Gods preside. The Monk's skills range from the quick pace actions of a fist fighter with his Seven Sided Strike to his Holy abilities like his Inner Sanctuary. The Monk is a beautiful marriage between the Paladin and Assassin of Diablo II. His primary weapons are fist weapons much like the Assassin of Diablo II but he will also be using Battle Staves. There has also been some debate on what form his armor will take. Presumably, he will have very light armor and rely more on skills for his defense contrary to the bulky Barbarian. While the Female version of the Monk has not been shown yet. The Diablo team has gone from concept art to in-game model of the female version, who will be sporting a pixie hair cut.
Locations:http://diablofans.com/forums/picture.php?albumid=55&pictureid=536&thumb=1
At Blizzcon '09, we were also shown the burning barrens of
Borderlands, striking a large contrast to Act 1. The city of Caldeum is presumed to be the main hub for this area. The desert was full of demonic creatures. The Dune Thresher which is a shark like creature that buries beneath the sands remaining immune to all attacks. You watch as his fin protrudes from the ground creeping closer to you until it leaps out from below to attack you. The Whirling Dervish which Blizzard used to show the skill that will come into play while fighting various monsters. While the demon spins around, he relfects any damage taken, causing players to have to wait and think about their attacks. Finally, the Desert Wasp fires multiple spawn towards you while the wasp remains at a safe distance. These creatures litter the area along with the numerous cultists seen in the Monk's gameplay video. And then there is Belial who is presumed to be the final conflict for Act II. Belial has yet to be seen in the Diablo series but his presence has been confirmed in at least Act II. Lots of work has been completed on Act II including work on the boss of the Act.
Although the development team does not work in a linear fashion, they have begun work on Act III as well. There have been no clues yet on what type of environments and locations Act III will contain. However, there has been a clue about bubbling tar which may or may not be in Act III.
Dreadlands and Arreat crater have also been hinted upon to appear in the game but it is unknown yet to what extent and when we will be visiting the area.
Mechanics:
Blizzard is known for test playing their own games and only using ideas that add to great gameplay. This has been evident with the new mechanics they have included and the old mechanics that have gone through and are still going through major changes. Perhaps the biggest change to gameplay is the abolishment of the infamous skill trees. While we don't know what form the skill system will take, it is safe to assume that it will not be a "use to level" system. The only clue we have on the skill system is that they are currently using is that they refer to it more as a pool/path system as oppose to the older tree system. Beside the skill tree change, other changes are being implemented. Skill runes have been completely removed, for now, to be added back in later with more refinement. They have said that the re-iteration of skills washttp://diablofans.com/forums/picture.php?albumid=55&pictureid=537&thumb=1causing too much of a problem with the runes for now. The energy systems that each character will be using is also being looked at in the attempts to give each character a unique energy system. The Barbarian's fury has even gone through its own redesign from the "Fury Balls" system of '08 to the ring design (seen on the left). The Witch Doctor is currently the only class that will be keeping the classic Mana system. The Wizard's new energy source has been highly speculated on with the clue that system will be "Volatile".The inventory has gone through many changes as well, leading us back to our classic "Tetris" inventory. Other mechanics have been added like the Co-Op resurrection system and special Boss Kills to help make the gameplay more fun and action packed. We have also learned that Sanctuary itself will not be an open environment in Diablo III and that the movement from area to area will be very similar to Diablo II's system.
Diablo II:
In 2009, Diablo II received what many called a long-overdue patch. It was first announced with a call from Blizzard to the fans for requests for a hypothetical patch in March (see Tell Blizzard Your #1 Diablo II Patch Note.). After a hundred pages of replies, Blizzard supposedly set off to work. More than half way through the following month of April, it was announced that the patch would be coming with a ladder reset, and it was proposed that it could have been released as early as the end of that same month (see Ladder Reset to Accompany Patch 1.13).
Unfortunately, that release never came. As the hopeful deadline came and went, Bashiok responded in May with his condolences on behalf of the Legacy team and released that the patch would first go up on a Public Testing Realm (PTR), a first for the Diablo series' patching history (see About The Patch). On the tenth of that same month, Bashiok first mentioned that the patch may include an increased stash size (see Patch 1.13: Larger Inventory for Diablo II).
More than a month went by and the fanbase was getting angsty. Ten days after the start of June and the first bombshell hit our conglomerative faith:
Official Blizzard Quote:
Work on the patch was put on hold for a while due to higher priority issues, but it commences, and it is nearing.
Work on the patch, already in a ghostly state, had been put on hold for a higher priority. Our members clambered together to try and deduce what this other priority might be. The guess which was winning by a landslide was speculating around Warcraft III and its recent patching (1.23b)(see here). A month later the higher priority was confirmed to be a Warcraft III patch entering its final testing stage (see Blizzard Reveals Patch 1.13's Delayer).
Yet another month passed of patch silence. Finally, in late July, Bashiok posted saying that the Legacy team was still working on the Warcraft III patch, which was previously said to be in the final stages of testing, and that although work on 1.13 had temporarily ceased beforehand, it was well along the way. A subforum also popped up in the official Diablo II forums on the Battle.net website to account for PTR suggestions and feedback. When asked by a fan if we would see the patch any time soon, Bashiok said:
Official Blizzard Quote:
No. [...] Well the presence of this forum only means that I made it because I want you guys to know it's here well beforehand, to get into the groove of posting about 1.13 stuff here, and to stop cluttering up the other forums with questions about the patch or reset.
(The direct link for this source is now dead- the original thread was deleted at the Battle.net forums. See here for the original coverage of the above paragraph: Patch 1.13 PTR Forum is Up - Don't Get Excited, Though.)
In the beginning of the following month of August, Bashiok responded to the community, confirming that skill respeccing was a planned feature of the coming patch (see Skill Respecs Confirmed In D2) and on August 25th the Warcraft III patch that was being worked on in place of Diablo II's patch 1.13 was finally released. This would supposedly be the promised time work on our patch would continue, but more issues with Warcraft III came up and it again became the higher priority. A few weeks later on September second, Bashiok posted that work was commencing on patch 1.13 and the PTR would be up soon ((c)2009 Blizzard) (see WCIII Patch is Up- Diablo II Patch 1.13 Soon to Follow?).
Another month went by and on September 30th a nail struck deep in to the hearts of expectant fans everywhere. After three delays because of work on Warcraft III patches (one for 1.23b and twice for 1.24b), unprecedented issues came up with the patch and its involvement with the Battle.net servers regarding the increased stash size add-on. Later, on the first of October, Bashiok confirmed that the Legacy team would not be meeting the top three suggestions from all the way back in the beginning of the year (see Diablo II Patch 1.13- More Delays, Hopefully a Brighter Future).
Now nearing the end of the year, in November we saw a small update on the patch front. Bashiok posted on the sixteenth that we would be seeing an important update that week. Two days later we received word that increased stash sizes would not be making it in to the final patch (see Another Patch Promise, Will it Prove Itself?).
Finally, half way through December and nearly a year since its initial announcement, patch 1.13 was hosted on the promised PTR on December tenth. It included none of the original top three requests but did add skill respeccing, a small dupe fix, some minor skill rebalancing, and a new Pandemonium Event (see The Wait is Over -- PTR Patch 1.13). It also included a very handy (but somewhat haphazard) way of changing the default channel you go to when you log on to Battle.net as well as upped the drop ratings of Runes significantly (see 1.13 Analysis). We provided some short blips on the redone characters in a select few articles run over the last month:
- 1.13 Elemental Amazon
- 1.13 Summon Necromancer
- 1.13 Whirlwind Barbarian
- 1.13 Hammer Paladin (AKA Hammerdin)
- 1.13 Sorceress- Hydra Change Impressions
- 1.13 Ninja Assassin
See here for a complete list of all our official discussion threads on the live patch and PTR.
So all that being said, it's time to wish happy 13th birthday to Diablo (original Diablo was released on December 31, 1996)!
Now that the Diablo series has finally entered its teens, we can perhaps move to expecting a totally mind-blowing and in-depth third installment for the series, whenever it comes.
Until then, let's keep in mind our hopes and mind our time with speculation. Here's to more than a decade running and the prospect of Diablo III!
Hope you enjoyed this news team collaborated article brought to you to celebrate the past Diablo decade.
Contributors in Order of Appearance
Sixen: Introduction
Zhar: pre-2000, 2006-2008 Diablo II info
Don_guillotine: years 2000-2005
ScyberDragon: logo, years 2008-2009 for Diablo III
Seth: year 2009 for Diablo II
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ScyberDragon posted a message on Choose your own Adventure - StoryThe giant Spider leaped back down from the ceiling, inches away from William. William looked around as he realized that he had no other choice. He held the ring up with its brilliant glow. He hesitantly slid the finger down his middle finger on his right hand. The second the ring made contact with his skin the glow from the ring grew to the point where the light was blinding. William felt a sudden urge of power coarse through his body.Posted in: Non-Diablo Fan Fiction
The power was soon followed by an immense pain. His body began to shake violently as he feel to the floor.
"AAGGHHH!!" William cried out. Kaelan and Sara looked upon William as they saw his body thrashing about.
"You fools" Natalya commented one last time before fleeing the cave.
"Take it off boy" Kaelan cried out to William.
William struggled controlling any part of his body, let alone his fingers. He attempted to fight through the pain but could not. Soon after putting on the ring, William's body laid on the floor, now motionless. Kaelan and Sara looked at each other knowing that they had reached their end.
The Spider crawled over towards William's body. Just as the spider was about to consume his body, William's body burst with a blue light. As the flash faded, it was evident that William's body had gone through a physical transformation. His body had changed into that of a youthful man; his body had grown twice in size. William's eyes opened as he stared right into the beast's eyes. The spider took a step backwards, confused by what had just happened. William stood up, using his sword for balance. He picked up his shield from the ground. Without even looking around at his surroundings, William charged the mammoth. He lunged at the beast with his sword. The sword plunged deep into the spiders abdomen.
A ear shattering shriek was let out form the spider from the wound. William ran around the beast as he continued his assault, now aimed on the spider's legs. William's shield began to glow a magnificent gold. He thrusted the shield into the spider, knocking the spider with an incredible force. The spider was knocked back against the wall. William raised his sword in the air as en ethereal hammer appeared next to the blade. He swung his word toward the beast as the hammer flung itself towards its victim. The hammer smashed in to the head of the spider. William continued his assault with his hammers, one after another. The hammers did their job as the spiders head was smashed into pieces. Blood flowed from the spiders skull as he body became limp and fell to the ground.
As soon as the beast hit the ground, William too, fell to the floor. His body passed out from the toll the past events had just caused.
Gaheed, emerged from the tunnel he originally went down. Gaheed rushed over to Kaelan and Sara's aid freeing them from the web casings.
"What happened here" Gaheed asked.
"What happened to you?" Sara responded.
"The spider followed me down that tunnel. Right as it was about to get me. I fell down into a small cavern where the spider could not follow me." Gaheed pointed to William's body on the floor. "and who is that?" Gaheed wondered in confusion.
Kaelan cautiously approached William's body. "This is William, or at least was William" Was all Kaelan could respond with.
"He put on the ring we retrieved and this is what happened to him." Sara added.
Kaelan picked up William's body, "We need to get out of here."
The group emerged from the cave with William's transformed body lying limp in Kaelan's arms. They made their way back to the docks as Kaelan found a bed to lay William's body in.
Kaelan ran around the docks asking anyone about the whereabouts of Natalya.
"Where did she go?" Kaelan asked of the citizens. One of the merchants replied with the fact that she fled town as soon as they left for the cave.
"Which direction was she headed in?" Kaelan followed with.
"She headed East towards Ureh." the man responded.
Kaelan left the docks to return to William's side where Sara and Gaheed were waiting. Kaelan informed the group where Natalya headed. William eventually awoke confused by there location.
"What happened" William asked. Before anyone could even answer he realized his voice sounded different. William looked down to see his whole body looked different.
"What...What..." William held up his hand as he saw the ring sitting on his finger. William attempted to pull it off, scared by his transformation. The ring would not budge. It acted as if was sealed onto his finger.
"Calm down William" Sara pleaded with him.
"Its alright boy." Kaelan added a bit perplexed by the situation.
"Look, Natalya headed towards Ureh. We can head that way to figure out what happened to you if you would like." Kaelan explained to William.
Should William respond:
A. I need to know what has happened to me. We must go to Ureh.
B. It makes no difference, what has happened has happened. We need to continue to Tristram. -
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Kalypso posted a message on The RTOA Game! (Trivia)Welcome!Posted in: Off-Topic
This is, essentially, the rebirth of my pride and joy.. the Video Game Quiz.
I'm sure a few of you remember participating the last time I was active. You all had fun, right?!
Anyway, RTOA stands for Random Trivia Of Awesome(ness). It will apply the same sort of rules and... applications of the last one. Except there can now be questions about anything! Exciting! Right? No? .... =/
_________________________________________________________
**UPDATED** Feb. 14th, 2010
Reason: Revised Bomb rules
Question Guidelines
Okay, so. I shall name three categories and supply three questions in each. Each question is letter coded (A, B and C).
"A" questions involve using common sense or having simple general knowledge on the subject. They will most likely take the form of a True or False question, or a "Name the x amount of whatever" question. These are worth 1 point.
"B" questions will require you to have experienced the subject in some form to be able to answer them correctly. They normally take the form of a standard question or a "Name the x amount of whatever," although slightly more difficult. These are worth 2 points.
"C" questions need you to have learned about the subject in some way. Or at least read about it a lot. They vary in form and, usually, will require a substantial amount of extra knowledge. These are worth 3 points.
The Codeword
I will name a "codeword", as I call it, that which, whenever I place it anywhere in one of my next posts, you can point it out to gain a 3 point bonus.
It will be displayed directly above the questions, that location doesn't count. It's there every time, you can't say it's right there to get free points. If it's somewhere else in my post (not including quotes), you may point it out to get a bonus.
Edits do not count, either. You must point it out in your original post.
Bombs
There will also be "bombs" returning. Where if you answer a series of questions (usually 5-10) correctly: you get the option to "bomb" someones points. Normally, that would mean setting their points to zero, but instead will reduce them by half. Mind you, if you get even one of the questions wrong, you've lost your one and only chance to bomb someone.
To gain points:
1. Answer questions, one at a time, from one of the three categories
2. PM me a set of questions, you will gain two points for this. But you are not allowed to answer questions in your own category, you may still answer in one of the two remaining.
A couple rules:
1. Try not to Google answers.
2. You may answer ONE question at a time. (Not one in each category, just one per poster)
AND IT BEGINS!
____________________________________________________
Category 1: The Computer
A.) What does GPU stand for?
B.) Name 2 companies that produce computers. (e.g. IBM)
C.) Name the first commercially successful computer to feature a GUI.
Category 2: Foods that end in amburger
A.) Name a food that ends in amburger.
B.) Name a food that doesn't end in amburger
Bonus.) What am I referring to in this category?
Category 3: The PS3
A.) M_ta_ Gea_ S_lid 4: G_u_s _ _ th_ Patr_ _ts
B.) State the Month/Day/Year on which the PS3 was released. -
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Mephisto's Lament posted a message on Contest: Fan-Favorite Diablo Character-GuidelinesPosted in: General Discussion (non-Diablo)
This is a new contest (if you may call it that) that will determine which character in the Diablo universe is most liked by the community (at least, this community). Every day, I will post a new thread, in which you will vote for the character selected for that day.
For example.
Day 1: Hadriel
Votes are posted, then calculated, and then posted in a sticky thread so that all of you can track the scores of previously rated characters.
Day 2: Izual .. same process. These threads will be deleted so as not to clog up the forum.
You may vote anywhere between 1-100, one obviously being the lowest, and 100 obviously being the highest. Any one can vote. You may only once, and you may not comment on other people's ratings so as not to force me to dig through piles of posts for ratings, and so as not to mess up the entire thread, and start flame wars because X doesn't like the Amazon. Try to give a brief reason behind your score. I won't be too picky, so saying that "he just looks that badass" would be an acceptable reason I guess, since I'm including several characters of which the rating can't be really backed up by some solid reason, if you know what I mean.
It's a very simple, fun thing which will have a nice outcome if done right (which is a very simple thing to do, honestly). Also, since there are several "minor" characters, and plenty of characters altogether, I might do more than one character to be rated in a single thread.
So here is the list of characters which will be rated. Please, if you have any comments, any more characters which you would like to add, or any characters which you would like to be cut, say so in this thread (with some kind of reason, of course), because I'm sure I'll be missing stuff here and there.
Diablo II NPCs:
Akara
Charsi
Flavie
Gheed
kashya
Warriv
Atma
Drognan
Elzix
Farah
Geglash
Greiz
Jerhyn
Kaelan
Lysander
Meshif
Alkor
Asheara
Hratli
Natalya
Ormus
Hadriel
Halbu
Izual
Jamella
Anya
Larzuk
Malah
Nihlathak
Qual-Kehk
Diablo II Special Characters:
The Ancients
Tyrael
Tal Rasha
The Dark Wanderer
Marius
Diablo I NPCs:
Adria
Deckard Cain
Farnham
Gillian
Kael Rills
Ogden
Pepin
Wirt
Griswold
Diablo I Antagonist:
The Butcher
Diablo II Antagonists:
Zombie Griswold
The Summoner
Blood Raven
The Council Members
The Smith
Hephasto
The Cows w/ The Cow King
Andariel
Duriel
Mephisto
Diablo
Baal
Diablo II Characters:
The Paladin
The Amazon
The Assassin
The Barbarian
The Sorceress
The Necromancer
The Druid
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3
Magistrate posted a message on PTR Big IdeasWith the long-awaited release of patch 1.13 (see The Wait is Over -- PTR Patch 1.13) and the unfortunate misgivings that followed by dedicated fans all over, suggestions continue to mount. Diablo fan communities are drawing together on the basics that most can agree on and trying to get the word to top dogs at the Legacy Team in the hopes that more substantial changes will come with the longevity of the PTR or perhaps even in future patches.Posted in: News & Announcements
http://diablofans.com/forums/picture.php?albumid=55&pictureid=423&thumb=1Approval averages of the patch so far from our own member base have shown from moderate to negative, entailed by sighs of soiled hopes and dashed dreams with a patch that fixed select issues years in standing and avoided others (see Patch 1.13 poll). Positive feelings were common only among 16% of our member base, whereas negative opinions topped them at 34%, with the rest somewhere in the middle (based on the input of sixty-four members- if you have not participated yet in the poll, be sure to contribute here).
Blizzard has stated that they take criticism in to account on the patch and that opinions are being read over by the Legacy Team and others (see official Blizzard representative response here), and rightly so. There is obviously no way short of global Internet failure that could quell the din of fans across the online community. Thankfully, a member at the official Diablo III forums (J2h) has summarized the alleged top suggestions for the patch that have not been met or been achieved adequately.
Quote from J2h »1) Runes need to be more obtainable. Although we appreciate the increased drop rate it simply is not enough. Aside from upping the drop rate[:] gambling runes, rune shrines, hell forge quest reward upgrade are just some of the ideas that have been brought up.
Drop rates for runes, specifically high runes, or HR's, were said to have been increased in the patch notes revealed by Bashiok (see The Wait is Over -- PTR Patch 1.13). Sixen later ran an article showing rough estimates of the actual increase from the base chance to find select high runes to their new chances of being found (see 1.13 Analysis):
Having played myself in Hell mode on the PTR now, I can safely say that I have found no HR's to date. Maybe the chances do need some more tweaking, or should they stay the same? Some contend that such a change is part of the down-scaling of the difficulty across the board of Diablo II in the latest patch, which falls nicely in line with J2h's fifth observed patch trend:
Quote from J2h »5) There is a concern [t]hat with respec, the removal o[f] Iron maiden and the nerfing of souls the game is becoming easier. I am sure this is debated although I have not actually read the thread myself.
The WilloWisp, or "Soul", as most players call it (for its other type, the Burning Soul), can be considered one of the most powerful and annoying monsters in the game, often a one-hit kill to the player with low lightning resistance. Even with a large amount of lightning resistance, they often spawn in swarms, such as in the Throne of Destruction in Act V, Hell mode. Even worse is when they spawn as unique monsters with Conviction auras or damage modifiers that augment their attack, often adding to their deadliness. In addition to high damage output, they drain mana in less time than it takes you to click a mana potion.
The official patch note on Willowisps states the following:
Official Blizzard Quote:
- Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
The damage relief is obviously a help to tip games in the favor of players, but does removing this challenge favor easier play to an extreme and remove a major element of danger?
From themes of danger and challenge springs thought of character fortification. The prime method of doing so is, of course, leveling our characters. It looks like players on the broad are looking for a different kind of grind from the one many have been doing for years now (Baal Runs, anyone?), maybe even something better:
Quote from J2h »2) A new way to gain experience would be nice. The most popular way seems to be to make the cow level give more experience. There have been some other suggestions , one of which that jumps out at me is an endless end game dungeon and most would support it but I doubt it is something we will see.
The endless dungeon idea has been being tossed around even by our community for some time, especially in regards to Diablo III. Would this provide a refreshing way of leveling as opposed to the medium we've been using for years? Any form of grinding will ultimately become repetitive and boring, but perhaps in light of what we've been doing for many years now, any change would be a good change.
Quote from J2h »3) A way to stop bots spamming in games, channels and farming items. A captcha has been suggested but there seems to be a large % of the community against the captcha idea.
http://forums.battle.net/thread.html?topicId=21730685883&sid=3000
http://diablofans.com/forums/picture.php?albumid=55&pictureid=406&thumb=1Now, this one I believe hit right on the bullseye. Bots, third-party programs that are run by computers to do repetitive tasks (at least in the scope of Diablo II), have been spamming our chat channels, spoiling our trade economy, and plaguing our games with advertisements for years now (with poor grammar and spelling, to boot!). To prove the point, I joined a random public channel on US East recently and took an image of an all-too-common scene (see right).
Ways of avoiding bots, at least of the spammy kind, are possible. Creating single player games or games with high level requirements or passwords keep the typically low-leveled bots out of your games so you can go about actually playing the game without a field of tan to blot out your vision. These steps shouldn't be necessary, but be that as it may, are doable.
Bots that run games on an inhuman level, skipping through levels at the speed of light (tentative term) and milking bosses like they're going out of style, have a profound impact on the in-game economy, accelerating it within weeks of a fresh ladder reset to hyper inflation of goods and services. They have been around for years now with no working fix.
Right along side bots comes the issue of bugs, possibly even exploits, that soil the game for normal players, duelers, and people just trying to get through the game:
Quote from J2h »4) Bug fixes. While the biggest include TPPK, Aura stacking and drop barbs there are a number of minor bugs that would be nice to see fixed as well. There are a lot of details in these threads.
TPPK, or Town Portal Player-Killing, has also been around for years, with minor, half-hearted fixes coming from the patching team every so often, such as trimming the duration of projectile skills after using a Town Portal or entering town. Often used against the vastly weaker underbelly of leachers and followers in grinding games, the predator in question normally joins the party filled with prey to discover their location, quickly catches up with them, and in one fluid motion (either via a third-party hack or extensive practice) casts projectiles skills in the direction of the targets, sends up a TP, exits to town, and hostiles the party, with the residual projectiles taking the prey unaware and often killing them.
Aura stacking, which exploits a bug in the trade system, allows a Paladin and another player to enter the trade screen repeatedly to "stack" up levels on aura skills, letting the player reach ungodly heights of power. For obvious reasons, this is power is gained illegitimately and ruins the prospect of a fair competition field in dueling games for other completely legit players.
Quote from Jh2 »6) I am sure everyone would like to see new items as long as they are balanced with the ones we currently have. The more choices the more unique our characters can be. New Unique and Rune words have been suggested.
Of course, right along with Diablo II come fuzzy nostalgic feelings of acquiring vast amounts of stuff. Finding, trading, equipping, optimizing, and using items has been a mainstay of the Diablo franchise since its inception. As such, it's only natural that fans would request adding more loot to a loot-centric game.
Invariably, we would want to make sure that such gear would be both functional and affordable. The former is an echo of doubt from patch 1.11, which added one new runeword for armor for each character class. Most of these are hardly worth the investment of time or resources with what else is available. More intuitive modifiers and bonuses, though carefully balanced, would make items more ideal for use. The latter, affordability, would be an obvious concern for completely legit players, especially legit single player fans. Many of the newer runewords come at very high prices rune-wise, often requiring a couple if not more high runes. Unrealistic rune requirements encourage an immense amount of grinding and/or duping of runes to attain them. On the other hand, however, perhaps the difficulty in attaining such runewords makes having them all the better.
7) The enigma/tele debate rages on?€?
http://diablofans.com/forums/picture.php?albumid=55&pictureid=425&thumb=1What list would be complete without the relatively controversial topic of Teleport and Enigma? For years the legitimacy of Teleport, alone, has been questioned, which has heavily affected opinions of it in the upcoming third title (see Teleport, good or bad for D3?). With the Enigma armor runeword granting this skill to any character in the game that can afford the item, it has long been contended that the removal or altering of this item would drastically affect the in-game economy, level griding and MFing bots, and even duels. Teleport has long been the number one choice by the masses for transportation in Diablo II because of its mana cost efficiency at higher skill levels, the relative ease of attaining high mana regeneration rates, and its instant effect, all the better affected by Faster Cast Rate.
With all that in mind, perhaps Teleportation needs some trimming, or perhaps Enigma needs some nerfing. You decide.
Quote from J2h »8) There is a lot of discussion about skill (single or tree) balancing. Here are some of the more popular threads. There are a lot more! Some of the things that keep coming up are Assassin Martial Arts and Druid fire skills,
- http://forums.battle.net/thread.html?topicId=21730685246&sid=3000
- http://forums.battle.net/thread.html?topicId=21730677745&sid=3000
- http://forums.battle.net/thread.html?topicId=21730676557&sid=3000
- http://forums.battle.net/thread.html?topicId=21730647612&sid=3000
- http://forums.battle.net/thread.html?topicId=21730685771&sid=3000
Ah, yes, and now comes the killer as related to characters: balancing. The magical word has eluded Blizzard for years in Diablo II, despite the innumerable suggestions and cries across the web to make non-cookie cutter builds more viable. Atypical character builds, while fun and a wonderful break from the dull redundancy of rehashing the same-old for character after character, could be viewed as suppressed playing styles for all intents and purposes. Tweaking things like synergy attributes, skill effects, and skill cooldowns can reshape the playerbase's mindset on how to build characters. Other potential limitations, such as monsters that are fully immune to specific (or all) elemental and attack types, restrict the air of open play that many of us wish would return to the game.
Lastly came a suggestion for a change to a manifestation of the Lord of Terror, himself:
Quote from Jh2 »9) There is little debate that the community no longer supports the way the Dclone spawn and Annihilus charm is obtain. It seems to be felt that it currently promotes duping. Although most players appreciate the experience and charm itself we would like would like to see this changed.
http://forums.battle.net/thread.html?topicId=21723845867&sid=3000
http://diablofans.com/forums/picture.php?albumid=55&pictureid=426&thumb=1The big man, himself, requires an enormous toll. Thousands of Stones of Jordan, or "SoJ's", as they're more commonly known, are sold every moment on closed Battle.net in the hope of summoning this powerful adversary to your game (or even your server).
The Annihilus Small Charm, resultant treasure of the defeat of the Diablo Clone, is a prize sought after for every build, offering an immense bonus to your character's attributes, skills, and resistances, all the while taking up a modest 1x1 space in your inventory. Sacrifice on the level of SoJ's required to summon the demon really only encourages duping many, many Stones, since the probability of finding one legitimately is already so low.
http://diablofans.com/forums/picture.php?albumid=55&pictureid=427&thumb=1Duping in general received a hotfix in the patch notes but was rather skimpy on the details (see here). At the same time, it also admitted a wonderful detail about duping: the are other ways of accomplishing it. Such exploits take only the time and dedication of an ardent cheater to find. This, however, will hopefully stem the tide and buy us all some time.
As for whether or not fans and players can be expecting any of these things to be addressed in the live PTR, patch 1.13, or future patches, Bashiok offered a smidgen of hope for the die-hard players that will play until the cows come home, hope that will hopefully prove reliable in the future, as opposed to those raised about the release of patch 1.13 (see WCIII Patch is Up- Diablo II Patch 1.13 Soon to Follow?):
Official Blizzard Quote:
We're being careful right now about posting replies (ie not doing it) because we can't commit to anything yet. There's been too much expectation around 1.13 already. We're still evaluating a lot of reports, a lot of issues, new or returning requests, and we'll have to make decisions on a case by case basis for how we'll move forward. It would be a mistake at this point to further raise expectations of requests/fixes that can't or maybe just won't make it in. To give you a small hint, nothing is going to happen or be decided until after the new year.
[...]
I also want to impress upon everyone that 1.13 isn't and never has been intended as a final patch for Diablo II. I realize with the long delays in getting it to PTR, and longer stretches of time inbetween patches that it seems like it's necessary that 1.13 encompass everything because, well, there's just no guarantee that anything will come after. Or in a timely fashion. But, there is a solid long term plan of action for future support of Diablo II. There's obviously plenty of room for skepticism, and I can't blame anyone for that. But even with that skepticism I hope that we can get the message across that we have no intention of stopping here.
Thanks goes to dunhac82 for tipping off the News Team!
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1
"Let's go back to my room," a man's voice said through the doorway.
"Alright, lead the way, sweetie," a females voice replied.
The couple walked through the doorway and down the hall. The man, a simple mortal lead an obvious succubus to his room. The fire on Angriel's head was barely lit, but grew more intense as they approached the mortal's chambers. He opened the doors and removed his jacket throwing it onto a nearby chair. He loosened the tie around his neck and sat down on the chest at the foot of his bed. Angriel quickly surveyed the room before closing the door quietly behind her. The mortal motioned for her to come toward him and she did.
"Now where were we?" she spoke softly to him, entrancing him more.
"Right about here," he replied taking his shirt off and starting to unbuckle his pants.
Angriel's hair exploded into a pillar of fire as she drew her demonsteel sabre. She shoved it into the man's chest and let his body fall limp against hers. She grabbed his head, holding it against her breasts as she gave the blade a sharp, gruesome twist. Moans of pleasure whispered from her mouth while she ripped her sword from his chest. She licked the blood from her blade and let his body fall onto the bed. She sheathed her blade and bent over leaving a bloody kiss upon his cheek.
"I'm sure you would have been good too," she spoke to him, "But I have been hungering for so long, I could not-" she was cut off. A tugging sensastion pulled her back away from his corpse and through deminsions.
She appeared in the center of a grand hall, surrounded by a few other demons. Sitting at the front on his masterfully crafted throne was Namphiel.
"What?!" she shrieked looking around the hall, "How can you do this to me, Namphiel?! Can I not relish in the slaughter of my mortal lovers?!"
1
The goal is to have someone take your picture while you’re about to zombie attack someone else. You’re not supposed to actually attack them or cause any kind of bodily harm, just make it seem like you’re about to.
Sleeping – .5pt
Regular (typical people) – 1pt
Middle Aged (older people) – 2pts
Pets (animals) – 3pts
Elderly (really older people) – 4pts
In a Crowd (at least 5 additional people) – 5pts
Suits/Uniforms (work clothes) – +1pt
Double Victims (one zombie, two victims) – x2.5
Double Zombie (one victim, two zombies) – x2
Zombie on Zombie (Zombie attack on another zombie attacker) – x2
Make-up/Dress-up Attack (Face paint, ratty cloths) – Instead of gaining points, subtract equivalent points from another member
Examples –
Eldermoon:
1
Umm... 65?
63.
But... isn't the speed limit 65?
Yes, it is.
-Super Troopers
2
...I have found out that people do not know who I am, which may or may not be because I never made an introduction thread, nevertheless here it is:
[Passive-agressive, soft tone]
So, umm, my name is Junction3 and, umm, I'm guess I'm new around here and all, ya know and I had been looking around, and all, before making my account. Uhhhhh, my one friend at work told be about it and I, uhh, I guess, I decided to make an account so I could, umm, RP with him. So, I, ummm, made my account, right, and I, uhh, well I guess I just joined the RP that he was in at the time, Knights of the Burning Blade. So, I guess that's me, Junction3, and I, uhh, well I guess that's all. Cool to be apart of the, umm, community with you guys. Thanks.
[/Passive-agressive, soft tone]
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1
1
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Blindside and Venom had taken advantage of the T-Rex's weak point by shotting it's eyes. Soon after Dorf had been freed of the tightening T-Rex's mouth by John, it fell to it's death with one more simple armor piercing round from Blindside. Hmm, a foe who seemed to be unbeatable was just beat within matter or seconds, Oltu thought to himself, having done nothing to assist, Peculiar.
Oltu then channeled his energy at a half destroyed building next to the T-Rex, until the building split from it's base. The spliting metal of the building's frame rang out in the calm after the battle as it came crashing down on the T-Rex's body, filling the air with dust and debris.
"Just want to make sure," Oltu said light-heartedly.
1
"...Venom..." Oltu said aloud remembering the past, "I remember you now. You always were a good student. I remember hearing about my coma, but they never told me what happened. And how is your sister now-a-days?" Oltu asked reliefed by a familiar face.