Very good article. I enjoyed reading it, and simultaneously brought me hope.
+rep for your effort, and well analyzed quotes and information.
- xXSoulXx
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Member for 14 years, 8 months, and 2 days
Last active Fri, Mar, 25 2011 21:38:08
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Sep 9, 2010xXSoulXx posted a message on Epic Scene ContestPosted in: News
I didnt!
This was for fun, i doubt ill really be able to participate lol -
Sep 9, 2010xXSoulXx posted a message on Epic Scene ContestWell....here you go. this is epic in a funny way.Posted in: News
Im not saying Halo is gay....Master chief himself does it just fine. -
Jul 6, 2010xXSoulXx posted a message on The Lighter Side of the Blues - Server OverlordsThat was the most awesome thing ive read all day.Posted in: News
+rep for someone FINALLY making me laugh without me issueing pain to someone for my own amusement.
Until we meet again Zhar -
Jul 4, 2010xXSoulXx posted a message on Left 4 DiabloAll this talk about Vomit is making me hungry.Posted in: News
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Nov 16, 2009xXSoulXx posted a message on Death Mechanics of Diablo IIIPosted in: NewsQuote from "emilemil1" »It lasts for 10 minutes. If you die so much that you can't survive, you start all over again to regain your power. But it is not a harsh punishment because in a 4 player party it would be a 2.5% power reduction, which is nothing, and will be regained after 10 minutes.
I didn't mean local to the game, I meant local to the dungeon. So you can leave the dungeon and do something else without having the power reduction, but it will return if you go back to the dungeon (within 10 minutes).
Perhaps a option to pay gold for regaining power, useful if you are fighting a boss similar to UD and need all your power.
That is a very interesting Idea.....
Hmmmmm.
To be able to pay the Grim Reaper to come back alive in Full Swing, and Health....
Maybe.... -
Nov 13, 2009xXSoulXx posted a message on Death Mechanics of Diablo IIIIt's highly unlikely that there will be different kinds of death penalties.Posted in: News
I'm not basic this statement on any facts but, Blizzard hasn't really ever done something like that and I don't expect they will change anytime soon.
Blizzard still remains stubborn on releasing information, so everything is still up in the air.
Most likely there will be one single penalty and when I know what it is, I'll let all of you know.
That is an interesting concept however, having the option to choose how you wish to proceed after death. Keep in mind that this sort of mechanic could/would be taken advantage of somehow. Maybe.... -
Nov 8, 2009xXSoulXx posted a message on Death Mechanics of Diablo IIIPosted in: NewsQuote:
im just saying this cos i got nothing better, knowing there is no hardcore in d3 =[
I couldn't find a validation for that. Do you have a source? I mean no HC mode would kill this game for me.
There isn't any evidence that there will, or will not be a HC in D3.
I'll look into this... -
Nov 8, 2009xXSoulXx posted a message on Death Mechanics of Diablo IIIPosted in: NewsQuote from "Odin" »Agreed you should lose everything (waypoints, equipment, skills, levels aso.) like a completely new restart BUT there should be some more bonuses things like "ubarhelllvls" (eg. ubartristram) and the chance to make it to lvl 100! Imagine you die 1 Mill. before you hit lvl 100 and have to start again from lvl 1 *lmao* unbelievable experience
That would put me in a whole new dimension of pist off lol!
Interesting concept.... -
Nov 8, 2009xXSoulXx posted a message on Death Mechanics of Diablo IIIPosted in: NewsPersonally I think it makes the game carebear and less challenging. WTH is wrong with Blizzard they are shying away from using death mechanics?
Shying away how? It is a death mechanic (Checkpoint System).
You die, and you lose a majority of life when resurrected, thus making you fight for your life once again.
If you die you did something wrong so you should get punished for it! Yes there is the hardcore mode which is great but even at the "normal" mode death should be something people fear and to make it that way there needs to be: xp loss, deleveling, naked corpse runs and lose of money.
I can remember countless times I died when I DIDN'T do something wrong (Lag spike, conection error etc.) Believe me when I say that there WILL be a fear of death whilst in game...Fear of dieing is fear of losing LOOT that you have yet to pick up.
Your simply stating that Diablo3 should have the exact same Death Mechanic as Diablo2? I must disagree with this.
The current "deathsystem" is very forgiving so you didn't get punished for playing poorly which obviously sucks.
Who wants to be constantly punished when getting overwhelmed and killed? That's not a very fun experience, but it happens. So why take away the joy of getting back into the fight in full swing, rather than worrying about loss of XP and money? - To post a comment, please login or register a new account.
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Im in the same boat as you, $600 rent, $267 vehicle payment, GAS which is at $3.35 a gallon for frikin 87 octane...
My truck gets 13 MPG. with a 28 Gallon tank... over $100 to fill it up. (a week)
$300 in utilities...
$75 in groceries (per week)
This sucks. ಠ_ಠ
Im about to go into business for myself soon, so hopefully things will get better..
No matter what tho, I'll play Diablo 3...Even if they implement a Monthly payment, I'll probably at least try it out.
ಠ_ಠ I frikin hate this economy.
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Although they wont be making it "Awesome" it's still going to be hella fun!
Im gonna come and get YOU!
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They just didnt do it...however in the past..like a year ago...I could swear I heard or read somewhere from Jay Wilson that they wanted to give something to us for clan/guild organization.
Like I said, I could be wrong, but they are bound to give us some kind of guild/clan control.
Who knows....We'll jsut have to wait for the Game..
And I also agree with GameOver, if we do get something, it should be VERY simple. nothin fancy.
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A monthly subscription in this economy would drive many fans away.
I dont think Blizzard wants to do that...But alas this topic has been beatn to death WITH a dead horse.
They wont do it, they just wont.
Which makes me glad, because if they did, I would be one of the millions of people sending e-mails saying "WTF!!"
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Perhaps there are more factors that come into play than just power and vitality.
Everything has a weakness, and you can pick your battles..
So perhaps it would be more of a challenge to build a character that can face
all classes regardless of their skills.
I think the list is to large to narrow it down to just damage, and vitality.
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But MF is still kind of a mystery.
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<3
+1
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I know that chicken!!
Thats Diablo after I defeated him and returned him to his TRUE form!!
Now he is bound to the PvP arena where he must spend eternity getting chased
around by us while we duel!!
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Thats new to me.
Endless random quests??
how can a quest be randomly generated out of air? :blink:
Is there a set amount a quests randomly made for us?
Can i has a source pweeze??
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Personally I dont want an Elixir or Elixirs to be an Item that I must grind to obtain.
Simply to consume it later...
Neither would I like to spend massive amounts of gold to obtain it....just to consume it.
I think Elixirs should be dropped, at random...then combined with other elixirs to make bigger, better ones.. Same as Gems.
The things worth Grinding for are items (Armors, weapons etc.)
Still very good opinions Reno0405.
Cheers.
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Interesting...It should work.
If I were you, I would personally contact Blizzard about this problem.
Perhaps they will use your computer specs (Mac) and give you a Key to see how it works on a Mac computer...
Worth a try.
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I think what he meant by "Gambling" was in the PvP arena, to have a "Wager system."
As for Gambling itself as you put it, I agree....Gambling was IMO a waste, however a great deal of GG items were to be had by Gambling.
I would not like to see it in D3.
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Very true, it was indeed the +skill that separated the guys from the gods..
However, I dont believe any information has been given pertaining to this matter.
Some one please correct me if I am wrong.
I would also like to know...
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Although he was the same color as all the others, he was significantly stronger than the others in his group.
He could also teleport very quickly!
Very cool...