+1
Yeah who gives a shit about years long lag or Shield Bash builds not working for a year or Invoker not proccing area damage at all or Manald Heal not working with Furnace or whatever when you have SHINY PORTRAITS!!
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So they decided to do something else with Primals.
However, there's no reason why something like this couldn't and even should done based on Ancients instead of Primals.
Read the following topic using Deckard's Cain voice and always replacing the word "Primal" with the word "Ancient".
* * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Scroll down for a Relicword alternative.
So every Primal item would kind of be the rune itself. Equipping Primals
so that a Runeword is formed, the character is granted with a runeword.
Example of equipped runePrimals:
Nef Primal Grandfather
Tir Primal Xephirian Amulet
Shael Primal Frostburn
NefTirShael granted:
5% better chance to find Ancients and Primals.
"There would be anyway one build that rules them all"
Was the most common complain I heard about. It's true, but taking how rare Primals are, it's extremely unlikely that you would ever get the desired combo of the most optimal Primal legendaries and runes imbued to them.
We have basically 8 - 10 piece sets as every 6 piece sets have such a mandatory supporting legendaries. There's pretty much no viable Marauder6 without Bombardier's Rucksack or no viable UE DH without Yang's Recurve and so on. I'd love to have this mixed up. It'd so exciting to know, that our set-in-stone builds had a possibility to be overwhelmed any time by the drops. Now be basically wait for a better Ancient that has 1% more of something. And that's so boring.
The most important aspect with the Runeword Primal idea is that every single legendary would have a chance to be used. Currently one of our biggest issue with D3 is exactly that there's so mandatory legendaries so we don't have to think almost at all. Imagine Pandemonium Loop ring to drop with a rune that fullfills a runeword and then you actually might change your build with a Pandemonium Loop which now wouldn't be the case. After that, you would start to look gear that Fears the monsters and so on.
At least the idea is definitely something worth considering. The much praised D2 had so rare items that I never get them. And that's ok as it is what ARPG's are supposed to be: there should be always a small chanceto have something exciting behind the corner. Now we don't really.
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Yep, just these two things alone will be pretty major to patch in.
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I understand the hatred I am about to receive, but has anyone considered the game is over 4(over 2 for RoS) years old, and if you're bored or hate it that much, maybe it is time to move on? This whole i paid for a game 4 and 2 years ago so i still demand changes be made is a joke. If the game required a subscription, I could understand feeling that you think you are entitled to some updates/changes because you're still paying for it. But in this case you're not. Sure, other "F2P" games are passing along updates, and Blizzard did for quite a few seasons, but that doesn't mean Blizzard has to keep on with them forever. And if you want to compare D3 to those other games, just go play those other games.
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Well see here's my theory on why a D4 is probable, and a smart move by Blizzard.Quote from thatFPGAguy»
I don't even see the point of D2 HD. I don't want to play a game where I have a crapload of potions in my inventory. I don't want a game without a shared stash. I don't want to gear up by doing endless Baal runs. D2 is a dinosaur by modern gaming standards. If they update the graphics without updating the game play, it will be a novelty. If they update the gameplay, then it's a whole new game. (And if they were successful with such a gameplay update, they'd just be cannibalizing the Diablo 3 player base, which is currently their marque Diablo game.)
The longer D3 goes without another expansion pack, the more I believe they are working on D4. But I can't figure what they'd do in D4, that they could just do in a D3 expansion. Moving to D4 would allow them to a) eliminate all the legacy of people with thousands of non-season paragon levels, allow them to reintroduce characters like necromancer without stepping on the novelty of existing characters, and c) ???. I'm drawing a blank here.
I'm just not certain what would be "different" enough to warrant a whole new game. Sure, new classes and new story and new items. But those could be done in an expansion, right? Would the gameplay be different? Could they make it truly open world rather than 4-man (or 8-man) instances?
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This thread has some general tips and tricks to completing all the Set Dungeons, as well as individual builds and example videos of how to complete each Set Dungeon SOLO!. The videos and guides are based on the current live Patch 2.4, rather than the various PTR (Public Test Realm) versions where Blizzard were balancing the Set Dungeons. If you get assistance with the Set Dungeons, the majority of these are much easier to complete, but I can't really give you many tips there as I've done all of these solo.
Demon Hunter Build Guide Thread
Witch Doctor Build Guide Thread
Some general comments and tips:
Below is the overall difficulty of each Set Dungeon - Easiest to Hardest based on my own experiences roughly (your own attempts may vary!). I've started with Easiest so it's clear for anyone wanting to get the Conquest to Master 8 Set Dungeons. Note that the rankings below are just a general idea, it will greatly depend on how comfortable you are with the class and set, as well as supporting gear and RNG in the Set Dungeons.
Difficulty Solo (Easiest to Hardest)
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blizzard have trash instead of brains for sure. it was ok for era and season to end at the same time. i was pretty angry 3 month ago when this happened for the first time, but now, i'm just done, no solo-pushing for me, no-seasonal solo leaderboards have no-sense in this case
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Hello, this is Chewingnom from the clan <WQW> Quantum Warriors on EU.
Youtube Video of the clear is now available ! https://youtu.be/HNSFSg6sQe8
As you can see the map is quite insane, which is pretty much needed at that level. We actually failed a lot of GR by less than a minute, sometimes without conduit, sometimes without power... We could have done a way better timer on open map like Arreat Cave even with a slightly worse mobtype. We also encountered alot of lag spikes on this clear sadly. But it doesn't matter in the end, a clear is a clear !
I'm writing this post because I wanted to share our GR120 4P clear on EU NS (EU #1) (Just done tonight!) with you. You will think that we are just some high paragon guys fishing for a good rift... But I share this clear with you because this is not exactly the case. We actually replaced the Support Monk by a whole new build that I'm thinking about since 2.4.1 PTR (And even back in 2.4) : The Heal Crusader.
You will say "Nothing new, a lot of people have theorycrafted Support Crusader builds since 2.4". Indeed, since 2.4, there is alot of Support Crusader builds here and there, but none of these builds had the potential to be part of the metagame, mostly because the monks spot is the only viable spot to be replaced by the. Thus, I came up with a Crusader build able to replace the Monk and capable of GR120+.
After alot of brainstorming I finally found a build that was actually worth to try a few weeks ago. So we made a few tries and cleared GR115 pretty easily (You can see it here). After some more tests in GR119/120 and some builds adjustements with my mates LouLou, Hustle and S0RRY, we felt it was clearly viable and we decided to just do it. Our sweet mate S0RRY who was playing Monk switched to Crusader and he actually learned the gameplay really fast !
Setup Used :
ET Wizard : LouLou
Support Barb : Chewingnom
Support WD : Hustle
Support Crusader : S0RRY
Clear/Leaderboards screenshots :
Clear Screenshot
Leaderboards
Some hints :
The potential :
We think it can compete with Support Monk in high end pushing (Likely 122+). I can see Support Crusader and Support Monk being equally viable in the 4 players metagame, Support Monk is in my opinion the safe way with no surprise while Support Crusader is the risky way with opportunities to really shine, more potential. Risky, indeed. Toughness is not a real issue in most cases but some bad elites combos can be hard to survive with a Crusader. Monk is still more consistent for toughness.
Why can it be worth it to play Crusader? Alongside the Critical Law, the main advantage for the Heal Crusader is Gathering Sweep. The more density you have, the more the Crusader will buff your DPS by sweeping mobs. More mobs into PE and ET range, more ET breakpoints, more AD, AD more efficient...
Still, it is very hard to quantify the DPS gain from the Sweep Attack, but playing Crusader is allways a ~5% DPS buff even without Sweep Attack and with Judgment poor uptime taken into account. But, the DPS potential due to Sweep Attack can theoretically be so insane in « dream maps » that it can justify to drop the Monk if you are at your DPS ceiling. In the end, my opinion is that you will have to decide what's best for your group and what you prefer to play.
Note that I'm only talking about the 4 players metagame here. The toughness buffs from Monk are likely mandatory in 2 players and 3 players (With the current Twister build at least, but the concept of Tal Rasha 6P is mostly locking the Wizard build anyway). But maybe we just didn't think enough about it!
The build :
How it works :
I gave up the Roland 6P (250% Attack Speed Bonus) that I tried back in 2.4 to get the Roland 2P (Cooldowns Reset with Sweep Attack) along with the Akkhan 4P (50% RCR while in Akarat and 50% CDR on Akarat) instead.
One of the keys of the build is to use the Akkhan's Addendum in the Cube Weapon Slot which gives you Prophet Rune (150% Armor & Cheat Death Proc) and Embodiment of Power Rune (+5 Wrath Regen) of Akarat Champion and allows you to take Rally Rune.
The Rally Rune is basically resetting all your cooldowns when you use it. One of the other keys to the build is Akarat's Awakening that will reset your cooldowns everytime you block, as with both Justice Lantern and Hold Your Ground Passive, you can be block-capped. Thus, all of this will allow you to put down alot of Consecration very fast and will also allow you to handle your cooldowns and Zodiac ring procs easily, giving you enough freedom to focus on sweeping mobs.
The gameplay is quite obvious and simple : You have to stack Consecration on the floor to get healing, while Sweeping mobs wisely (No mindless spam) into the Twister range. Always use Consecration and Law just before using Rally Akarat (which will reset them) in order to enhance your Consecration Stacking and Zodiac Ring Procs.
You have to use Judgment wisely too, because it roots enemies, you have to figure out the best way to use it : Only on the mobs already stacked with Gathering Sweep into Twister Range, right before an Arcane CoE... Condemn is still very useful to pack density and sometimes keeping it together but Shield Glare may likely be a viable option to get 20% damage buff.
Conclusion :
It seems to me that the build is pretty strong in its current state and may likely be the best group setup while fishing for a dream map in high endgame. The coordination of the group and the teamplay is likely way more difficult to master than with a Monk though.
Remember that the metagame is never settled in stone and copy/paste builds from Rank 1 guys doesn't mean you are playing the best setup (Or the only viable setup). There are so many build-possibilities, so many group synergies that maybe nobody thought about yet, that you can't just say "If Rank 1 is playing this, it is the best build/setup, no matter what". No.
Thus I wanted to thank my mates LouLou, Hustle and S0RRY who are very smart/good players and always want to try out new builds and group setups. Thanks guys, keep up the good work
<WQW> Chewingnom
1
For the love of God, i spent 200+ keys pushing for LB in solo and they pop patch 2 days before era closes.
Ok...i get it... The problem was not that i have to compete with seasonal players, but in 2 days time after patch rolls, so actually NS does NOT have LB at all.
Nothing can beat stupidity blizz... nothing... GG
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No it's not. For example i play monk. In 3 seasons we will have 3 builds with the 3rd one being the strongest. So, why compete with first 2, since the 3rd will place me in the leaderboards after all?
No one cares about haters like you. Our "completely empty" leaderboards are from people with jobs, lives and other interests, who don't have the time to farm everything from the begining. You can't force seasons on everyone.
1
(To OP) Still its always easier to make it top 250 in classes not played that much. Maybe DH is good for you.
1
You can't use inspect anymore? Epic fail......