The best zero gear build is probably haunt, locust, dogs, gargantuan, fetish army, spirit walk with a big 2 hander weapon.
Play at a difficulty where the pets can tank/block and you can DoT and move on.
Haunt is very good, and you almost for sure will find some legs on your way, that will change your playstyle on pickup.
I would go with haunt, soul harvest with +25% ms, spirit walk with mana rune, acid cloud or zombie charger, fire skull generator with rune for 2 bounces, +1 boss killer skill
Woah, hold on. The tornadoes from the Wastes set did physical damage last season, no matter which WW rune you used. Unless they changed it this PTR, it's still like that, and I would assume that the lob blob will also be poison only.
Almost all the mobs in d3 don't have elemental resistances, and damage from WW, while triggered with Phys Convention element, scaled with rune and element of your choice.
I believe even if lob blob will deal poison damage from conv. ring, it will use your elem modifier from chosen rune.
and anyway, it will have no impact on gameplay whatsoever, due to the game being dumbed down
No point in telling this since everyone knew these existed... They are very easy to find. Unlike diablo 2 where you had to actually click on a certain tile or candle where the hit boxes where much smaller here there is just a bush covering an entrance. I personally didn't think it was worthy of mentioning it on diablofans
There are no other areas in Diablo3 that cannot be seen on your map.
It was a pleasant surprise, after regretting, like you said, about gaming experience from D2 or even Grim Dawn.
And there are steam guides in several languages about those secrets spots in GD, I believe D3 is much more casual game, so not everyone would even imagine that secret spots do even exist.
0
Still no info on Infernal Event percentage?
Also ancient chance and additional horadric cube legs on t10?
No confirmation from blizzard, just presuming, which - sucks.
0
Finally.
Is there a ninja hotfix thread on dfans?
0
I feel like Blizz should tune down most gems to avoid abuses.
Everyone will stick to whatever lvl they achieve since increase will be minimal
0
Haunt is very good, and you almost for sure will find some legs on your way, that will change your playstyle on pickup.
I would go with haunt, soul harvest with +25% ms, spirit walk with mana rune, acid cloud or zombie charger, fire skull generator with rune for 2 bounces, +1 boss killer skill
other skills depend on legendaries too much
Check this out.
http://us.battle.net/d3/en/calculator/witch-doctor#SZUPRe!YVg!ZZZbcZ
Leveling build. Not for lvl 70
0
Almost all the mobs in d3 don't have elemental resistances, and damage from WW, while triggered with Phys Convention element, scaled with rune and element of your choice.
I believe even if lob blob will deal poison damage from conv. ring, it will use your elem modifier from chosen rune.
and anyway, it will have no impact on gameplay whatsoever, due to the game being dumbed down
0
There are no other areas in Diablo3 that cannot be seen on your map.
It was a pleasant surprise, after regretting, like you said, about gaming experience from D2 or even Grim Dawn.
And there are steam guides in several languages about those secrets spots in GD, I believe D3 is much more casual game, so not everyone would even imagine that secret spots do even exist.
0
I'm pretty sure there's nothing to add about Ruins for now (except various dialog strings.. after certain chain of events)
But I'm curious, how those secrets were not reported by 24/7 players that swarm PTR?
Its only minor advantage, 1 chest, 1 pool, 2 treasures average, yet this IS subject to save for LIVE?? Jeez if that's true..
3
in tree textures, path opens after destroying clickables.
a few examples -
http://i.imgur.com/p4NesGh.jpg
http://i.imgur.com/QHuFi85.jpg
http://i.imgur.com/FXb2VFe.jpg
all of them:
http://imgur.com/p4NesGh,QHuFi85,B2F95sr,YehQKqX,FXb2VFe,vQOCInb,terDIZI,WygQGn1