i don't understand why monks can't use heavy plated. i mean, it will look lame if i put an armor on a barb, and it looks fully plated, and i put the same on a monk, and then it just gets "thin"
just make the plated armor look like it has more mobility on a monk. i think it's enough, and it will look cool for me. like, the won't be anything on the joints... i dunno.
so. the other thing. i will be happy if the monk have auras. i can't see why it would go wrong. they could balance it with many different things.
- Laio
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Sep 21, 2009Laio posted a message on "The Road To Diablo III"Posted in: News
for me that's what cartoony means. Like on my drawing classes, or Art History Class, or my Sculpture Class.They have said it now a second time that they ARE aimint to make objects physically, or shape-wise realistical, so i believe that after polishing, the game will be simply more flashy than the previous ones, and more with `epic' stuff you know, but not cartoony or un-serious in a WoW-like or any other way...
If it's not following the real proportions and anatomy, then, it's cartoony.
Of course, we could get in a big art discussion here, talking about expressionism, cubism, and whatever. But i think is a valid label to determine a characteristic of an Art style.
but anyway, like i said, i don't care. just tell : "hey we think really big swords, are awesome, so we are going for it, ok?"
As long as they don't make giant shoulder pads i'm ok.
Like it is said on the post, from d1 to d3, there is d2, that seems to be in "the middle", which i think is ok, to have this progression. and i totally understand, that would be really hard to do a very realistic game, without requiring everybody to buy new computers. (You know, more detail, more polygons, more mapping, higher textures...)
(But i'm still pissed with sc2, but that is not the topic's subject)
Quote from name="The_Infamous 1" »Every piece of info i read about this game it makes me want to play the game more and more. I bet everyone fells the same tho.
know what i feel?
"oh lord, please help them go trough it, jesus, help those, because i'm dying a little more inside every time i read about Diablo 3, but i remember i'm still at least a whole year away from it, probably 2."
i can only think how the waiting is killing me. -
Sep 21, 2009Laio posted a message on "The Road To Diablo III"Posted in: NewsQuote from "Kenzai" »OK, i'll `hop on the artstyle bandwagon' once more.
Be it design philosophy differences, artist team differences, technical issues, what ever; there's an undeniable difference in the very general feeling of D3, in comparison to D2 and D1. (In my opinion D2 is somewhere in between 1-3; but that's a bit too detailed and will depend on opinions too much...)
Say whatever you want but, with the general graphical structure of D3, which utilizes especially very bright and colerful skills (including Barbarian (physical) skills), and the general big=strong=epic=GOOD and mature=gore=BLOOD philosophy (i admit that i am exaggerating; bias is inevitable; concentrate on my actual point please), it would be very hard to bring back that specific feel of D1.
HOWEVER, i am NOT saying that that's something negative. Diablo III will very likely have the highest quality gameplay out of the three, and the `feeling of D1' i am talking about is merely one part of what made the series what they are, plus it is subjective. So once again, i am NOT trying to say that D3 is `not Diablo anymore' or that it will be bad in any way. Some of the older fans will simply miss some specific aspects that have made a part of the previous series.
My point on this topic is that they should accept the above (For a third time: It's NOT something negative.), instead of continuously making up things like whatever he tried to say this time. (Seriously, they come up with something new each time. =P)
i totally think like you. Really i would sleep with a peace in mind if they said
"yeah, we are going for a more cartoony art, but not too much, we think it will be great."
Then it just looks like they really settle up, and we can live further than that discussion.
I Wouldn't mind, just admit the damn thing.
It looks kinda they wan't to say it, but don't use the words, coz people will just "OMG HE SAID CARTOON LETS KILL HIM" and get mad, but no point at all to fear that, we will all buy d3 anyway.
We will probably pay in advance and download it from Blizz store, like those Pre-downloads, just waiting for our cd-keys to play. -
Sep 15, 2009Laio posted a message on Blizzard's Next MMO Will Have "Broader Appeal".well, i'm not fan of how wow just goest into killing and griding and raiding 10s of hours straight...Posted in: News
but i'm not a fan either of a second life thing, that is too boring and casual.
know what i liked about wow? BG. cause more than just killing, we had to get some team play going, and well, i love CTF, lol. (only play that on quake)
so, if they made something like that... you know, like the need of the team playing, and that i could do it for xp and weapons... oh heck, if i could play wow from lvl 10 to 85 just in bg, and i have a progression similar to those who just go by killing everyone and doing quests, i would be playing wow till today.
not sure if that is their idea, but just telling you guys of what i would like to have.
specially coz i don't have so much time to play everyday. but i enjoy getting in sometimes and HAVING FUN (not being totally crushed by the others) - To post a comment, please login or register a new account.
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not my style.
takes a lot of time to get to the mobs, to kill them, to retrieve your body...
i found out i've spent most of my time riding a horse or running than playing, i know though many like it. I love the concept, not the execution. hope blizz next MMO will be more Chaotic, fast paced, put your foot off the city and just get rushed by demons and etc...
or maybe i just stick with other games.
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also, try doc. google
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with hugs. tight hugs
right after cow level.
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LOL
pretty much it!
but i never said that we should only be running in known grounds...
we really need new fantastic stuff.
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right there a good idea.
or maybe, ok to teleport, but dunno, imagine that you can't teleport within CS, that would already slow it enough.
(but then tele would be kinda useless..)
minibosses would also be fun. make it so we enjoy walking to the boss, instead of crippling the game. the best way to solve something and make everyone happy.
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coz if you leech MORE because of that, it's messed up, but if someone with or without +xp itens, get the same amount in a co-op game, but just get's it multiplied, than i think it's ok.
you are not "stealing anything MORE then you would"
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that's totally what i think.
when played d2 i was very happy to find tristan, and actually sad that it was so small and only "that part"
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really, having to do a particular meteorb sorc, just for mfing, feels pretty sad.
Any big d2 player on bnet, when starting a new account will think about doing an MF SORC as it's first char. and that idea will probably carry over d3, so don't let it happen, gets boring.
and when you go farming and there is you, barb, and 7 mf sorcs? very sad.
also, running just to get to baal, meph or another, repeatedly, gets kinda boring, but there are times that there is no other way to get good gear, and i get bored easily. doesn't work very good with me.
maybe, MAYBE, they could bring some high yield end-game chapter, dunno. that is fun and challenging all the way up to boss.
wow players love so much their end-game... not saying that we need naxx dungeon or something like that, but the guys at blizz can certainly come up with some idea.
+gold you said it all, there is not much use in gold, and actually, mfing yields more gold than +gold.
+xp i don't agree without changing. and i think the way xp is handled in d2 is good. if you are not cool sharing your xp with someone just don't play with them.
Sure, if you make it related to level and dmg dealt, your will hit big time the "rushing" part of d2... but i think that's a great part of it. imagine in wow, you could choose, to go for it and get fast to the end-game. or just take your time and go level to level.
i played wow only for 6 months and hated it, but i guess there are some good ideas we can bring up to d3. as they used many ideas from diablo series in wow.
i have fun both ways, playing single player, by myself till hell, and being rushed, farming xp, and getting fast to end game.
my 2 cents.
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It's not being selfish, but it seems i didn't really wrote clearly what i wanted to say.
of course i know wizard are ranged(have you really read what i wrote with attention?), and even WD, in their own way. Sorcs always were.
I never said also, that i hate ranged classes, i used to play locks and hunters on wow. but that's wow. for some reason i'm not a fan of warriors/rogues/paladins in wow. Hate being in the middle in wow.
i know many people likes ranged classes. but just gettin on top of d2:LOD 1.12 ... how many bowazons are there? now? (yeah i remember when everything started... )
I don't even see a ZON as a mainly ranged class now, in the forum i see people talking about rangers, pets/hunters, and even some saying about chars with precise bows, almost a sniper. i think it's pretty much a "no no"
Anyway, if blizzard is solely worried about what people like to play, they still need a shapeshifter class, a class that controls' nature, a class with aura...
i haven't played d3, but won't it be really hard to a "bowazon" on d3 who can't rely only on potions, i mean, it has to shoot, and run, get orbs, come back, shoot ? that is what seems to me.
if you are saying it's selfish to not have a BOW based character, it's also selfish to say that Paladins are not needed, that auras are not needed, that shapeshifters are a no no, that now that they have WD there is no need for a necro...
not the point here to put a finger and saying what is better or what is worse, what is funnier or not.
if you could read it right, i stated that it appears to me that, blizzard is working with it's classes to be more and more "in" the battle, in the middle of the confusion, chaos and that stuff. So based on this assumption, also from what i understand about health orbs, and the clear perception that d3 is not just a redraw of d1/d2 (in a meaning that they cleary intend to change quite the gameplay... we already have health orbs! that's a huge impact on how it plays... and automatic status! in d1 i could have a warrior that could read the BOOK OF FIREWALL lvl 18 because of that)
based on all that, i don't see the need for the 5th class to be ranged. although nothing goes against it being able to use bows sometimes (as i many times used with a necro... on d2) i can also see blizzard going in another way, and i read the possibility of a path without a ranged class.
it's my opinion on top of what i sense diablo 3's shape appears to be defining. not just "hey i hate archers, let's flunk them"
it was all an analytical exercise, a path of thinking that found out that ranged may be ditched. there is even no place to you to use the word "selfish" on me. I' just sorry if the line-of-thought wasn't clearly explicit when i wrote.
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do you really think there is this almost sick need for a ranged class on d3?
i do understand that in Wow and other games, but i'm not sure about diablo's need for a primarily ranged class.
specially if there is going to be a more number of monsters on screen, and you won't have time to use potions and you have to run into health orbs...
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I don't see why the last class has to be ranged based either, as i think bowazons are too "hit and run" for the game play style like diablo has.
i can see them concentrating on that "heck just jump in the middle and kill the guys" point of view for the most chars, even the wizard on the game play is quite a "forward" class related to d2 sorc. the Wizard although using many spells, she runs, get on the middle of the battle and handles itself well without HIDING behind the magic.
The whole MONK concept couldn't be a better signal of that philosophy.
and, when i see the stereotypes, it really lacks a full armored knight/paladin. the Warrior on d1 was much more a knight than a barb... And this stereotype is very much in all Diablo Lore.
we need something that contrasts with the monk. The barb by itself is the brute force tank, no need to contrast.
the WD kinda contrasts with the wizard now. the WD seems to be more like "sit and watch" because of the summons.
the monk has this great deal of speed but very fragile.
what contrasts with it ? a heavier armored, slower guy,?
or a ranged guy ?
putting a rogue would be to put another fragile class, d2 had two resistant classes (barb pala) a half way (amazon) and 2 weaker (sorc, necro). because that influences a lot the play style. some people prefer resistant classes and others not.
WD seems to be a good half way. i really see him doing the job of the amazon's role as a fairly resistant class.
so in my opinion, some knight type of thing.
but from another point of view...
we have a brute force (barb)
a "death commander" (WD)
an element shaper (wizard)
a holy guy (monk)
and where are the forces of the nature?
but i think that would be just overkill, need another more resistant class. is a very different deal to play a barb/pala and to play a sorc/necro, everybody knows.
and some people just plays one type, not having a knight-type would be a turn off to many guys