I'm going to have to one-up you and suggest Gullah Gullah Island.Quote fromHow about coconut island? With monkeys and deadly parrots Woa this is gonna be so creepy!
Battle through hordes of dancing/singing children... right into the hair-raising showdown with Binyah Binyah Pollywog.
Regardless of what kind of environment we've visited before in the Diablo series, the experience shouldn't be comparable. If the environments in the first gameplay demonstration tell me anything, it's that I will finally be able to feel like I'm progressing through Sanctuary.
As I stated before, Act 1 felt like a series of plain, grassy, flat areas connected together by a cave system to me. Only when I reached the Monastery Gates and proceeded farther in did I feel like I was really getting somewhere.
My point being that with these fleshed out environments, I'll finally feel like I'm traveling this great distance. I won't be thinking "How the hell did this jail even function? Why do I have to walk through 5 prison cells to reach the exit?" Thus creating an entirely unique experience from Diablo 2 in that regard.
So what if it has a forested area? It will look and feel a hell of a lot better than it did on D2. Same goes for the desert. A mine shaft area? That's freaking awesome to me. That shows these people mine for raw materials. These kind of details bring an immersive world closer to fruition.