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    posted a message on 1500 Free Blood Shards/Hr - RIF Community Optimization (Video)
    If only rifts cost 4 fragments and every time you open a rift all 4 players put in one rift fragments each.
    Posted in: Diablo III General Discussion
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    posted a message on Call of the ancients exploit for almost 2 month's now.
    Is this to do with Unity ring or something?
    Posted in: Barbarian: Bastion's Keep
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    posted a message on %Elemental Dmg vs Crit Ht Chance/Damage
    Quote from Tetnelle
    Quote from CheehC

    Is this mathematically stupid or not..

    What if I didn’t care tostack crit chance and crit damage as the main things?

    What if I instead focused on having my items roll +% elemental damage, +%skill Damage, +Damage, +% Damage on weapons and put a Ruby in Weapon Socket...

    My thinking is that let say I wanted to make a Meteor Build (Comet Rune)- I want to synergise with the Tal Rasha 4 piece bonus!

    It does about 390% weapon damage when cast.

    Now let’s say I have of +100%cold damage and +30% Meteor skill damage

    Here is where I am no maths expert... but would that make the skill do 390 x 2.0 x 1.3= 1014% weapon damage.
    Now the higher my weapon damage from the stats on my weapon, offhand, rings, amulet and Ruby in Weapon would also help a lot.
    So.. am I crazy to think that this is a better idea to prioritise rather than always trying to have at least 40% crit and 400% crit damage?
    Thanks to all the smart people who can put me straight :)
    We are in the same boat there and this is where things get difficult to accomplish. We all want the highest DPS ever but being a Sader requires you to achieve certain toughness if you are going melee builds (Shield Bash, Swipe). We can't have the best from both worlds. On the other hand I am currently gearing towards elemental damage and skill damage. Here, take a look at my crusader.

    http://us.battle.net/d3/en/profile/IllusiveMind-1700/hero/43545894

    40% Crit Chance and around 420% crit damage with 56% more fire damage and 30% Blessed Shield Damage (I don't know why the boots says 10%). On top of that I do an extra 20% more damage on elites. My Blessed Shields are hitting for 11m-13m crits on elites with Charge Up and I can run T4 solo with no problems. I could use magefist for more fire damage but the big question comes into my mind:

    Should I try and roll trifecta magefist over my current health pool? I love running my crusader with 550K+ health. Or let's take a look at my Mempo. Should I reroll that 15% for 6% more crit? Always a big debate.
    Yeah there are not as many toughness trade-offs for Wizards I feel...It is more.. kill things quick and pick up health globes :P

    Lets say I have two gear sets for a Meteor Comet Build.. what is the better option (damage wise)

    Gear Set 1: 1000 Weapon Damage, 40% crit chance, 400% crit hit damage(Emerald in Weapon), 7000 intelligence, +30% cold Damage

    Or

    Gear Set 2: 1200 Weapon Damage(Ruby in Weapon + Damage affix on Rings/amulet/Source),15% crit chance, 150% crit Damage, 6000intelligence, +60% Cold Damage, +40% Meteor Damage
    Posted in: Theorycrafting and Analysis
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    posted a message on %Elemental Dmg vs Crit Ht Chance/Damage
    Is this mathematically stupid or not..

    What if I didn’t care tostack crit chance and crit damage as the main things?

    What if I instead focused on having my items roll +% elemental damage, +%skill Damage, +Damage, +% Damage on weapons and put a Ruby in Weapon Socket...

    My thinking is that let say I wanted to make a Meteor Build (Comet Rune)- I want to synergise with the Tal Rasha 4 piece bonus!

    It does about 390% weapon damage when cast.

    Now let’s say I have of +100%cold damage and +30% Meteor skill damage

    Here is where I am no maths expert... but would that make the skill do 390 x 2.0 x 1.3= 1014% weapon damage.
    Now the higher my weapon damage from the stats on my weapon, offhand, rings, amulet and Ruby in Weapon would also help a lot.
    So.. am I crazy to think that this is a better idea to prioritise rather than always trying to have at least 40% crit and 400% crit damage?
    Thanks to all the smart people who can put me straight :)
    Posted in: Theorycrafting and Analysis
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    posted a message on 3 hours farming T3 Rifts + Kadala = 0 legendaries
    I was going through a dry spell yesterday and got 1 legendary after like 4 hours ( I said I wudnt log off until I found one). It was a tal rasha set helm with 6% crit. That waiting time made this drop so much more awesome!
    Posted in: Diablo III General Discussion
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    posted a message on Wiz getting frustrated
    There are some viable archon builds, I was running a cool down reduction archon build. The max CDR you can have is like 72% and when you are using archons pure power (so archon has 100 sec cool down) the Cooldown can be a few seconds before you use archon again. It is almost infinite archon.however you have to give up a stat on items such as attack speed and change it for CDR.
    After they nerfer arcane orb, I made up a new build that relies on the reapers wraps item. It is a pure cold build that uses metor and it may not be the most efficient but I love it. See my profile if you want http://us.battle.net/d3/en/profile/CheehC-6200/hero/31043839
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Does +Disintergrate damage also apply to Archon Disintegrate Wave
    If I have say boots with " Increases Disintegrate damage by 14%" does that also effect Disintegrate wave (the Archon Skill)?

    Probably not, but just checking as it would be pretty awesome if it did...
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Thunderfury – What to Enchant?
    So if I use frozen orb and have a bunch of cold damage % on other items ,won't it be better to change my elemental damage on my thunderfury to cold Damage?
    Posted in: Diablo III General Discussion
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    posted a message on Thunderfury – What to Enchant?
    It is definitely an option to reroll when I go to the enchant screen and it lists the different damage types it can reroll to..
    Posted in: Diablo III General Discussion
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    posted a message on Thunderfury – What to Enchant?
    Hi, so I found this item and I am not sure what to enchant..





    At first glance it seems simple – enchant life on hit to become +10% damage.

    However I think that is the wrong thing and am thinking about rerolling the lightning damage!
    The reason being is two fold

    1. I can get a higher damage roll (although probably won’t give more damage than a +10% damage enchant
    2. I can change the elemental damage to fit either an Archon build (roll arcane damage) or to fit a frozen orb build (roll cold damage)
    The second point is the big thing here but I don’t know how to calculate if it will be better for me or not.
    I think that Blizzard has said that elemental damage on weapons is not being calculated correctly – needs to be a fix on it.

    Am I wrong to think that rerolling the lightning damage to fit a specific elemental build is the better option?
    Posted in: Diablo III General Discussion
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    posted a message on Gambling Loot Table
    So since caches earned from bounties have a legendary loot table and for each act they were earned in.. I was wondering if Gambling blood shards has the same thing?

    Are their any items that you cannot earn from gambling blood shards?
    Posted in: Diablo III General Discussion
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    posted a message on The Elephant In The Room ; Sockets
    I think they tested this in the vanilla Alpha where sockets were something you would enchant onto your item. The issue as Bashiok explained it was that it felt mandatory that with each upgrade you had to go back to town and socket the item.

    I think they should revisit that as that comment by Bashiok was meant more for the grind of level 1-60 gearing where you are rapidly going up the gear levels. They didn't test this heavily in the 'end game' as they admitted they barely tested inferno.. but they saw the difficulty of inferno and 'doubled it' just before launch.. just to make sure it was hard enough..

    I agree with Ruksak that it should be an enchantable affix and it should be completely separate. In fact it should feel almost mandatory to socket your weapon or helm or legendary armour - but it should come at a cost... blood shards maybe...

    I also think Crit hit damage% gems should be scaled down in how much they offer so that the others are a bit more competitive...
    Posted in: Diablo III General Discussion
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    posted a message on Reaper of Souls ending
    Quote from pricecut

    Answers



    1. He absorbed the soulstone because we were beating his shit in and he needed the extra power. His death releases diablo who is the prime evil now having absorbed all the other evils into himself. Diablo will come back, the other lords will not.



    2. Tyrea l. Could not harm his brother because he is only a mortal now. We couldn't hurt him until we combined the powers of the dead with our own. That is why we could hurt maltheal.



    3 and 4 are not questions.



    5. It doesn't seem likely that the angel of death will comeback. Tyrea l says that diablo is once again released after the fight so it would be reasonable to assume that diablo will return as a boss in the next expansion and probably will have some of death's powers in addition to this own because of mal absorbing the soul stone during the fight.



    That's all my quests though.
    1- That is a dumb move then.. now he is gambling on winning. as if he loses he now also lets diablo free.. how does that help the eternal conflict.

    2 - Ok thought that might be the case

    3-4 - yeah was just listing stuff at about the story line at that point :P

    5 - Maltheal is the aspect of Wisdom that was born out of the crystal Arch not the aspect of death ( no such thing in the lore) he just proclaimed himself death ...Tyreal is still the Aspect of Justice not Wisdom.

    I still think Lilith will be the next expansion boss and that we will see all the lords of hell again at one point... i think there could be more than 1 more expansion...
    Posted in: Diablo III General Discussion
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    posted a message on Reaper of Souls ending
    yeah that was a sore point! wanted one! and when 'congratulations' came up I was a bit bummed out..

    There were a few things with the story that I didn't seem to understand:
    1) Why did Maltheal destroy the dark soul stone to release them from their prison but incorporate them into his being- That does not seem smart or the way to end the eternal conflict.. so wtf?

    2) How did Tyreals sword pass through Tyreal in the opening cinematic? his actions were FAR from righteous (if the reason it passed through him was because the Sword of justice thought his actions were just) ...Genocide of a race (nephalem) is for the greater good?Or did it just pass through him because he was death itself and only we could kill him because we inherited some death powers before we killed him?
    3)I was expecting to see something about the Angris council after the fight.. Imperious and/or Tyreal

    4)Looks like the next expansion will involve Inarius and Lilith (as we found all the Maltheal lore books in Act4 and all the inarius and lilith books in Act 5)

    5) Maltheals essence is not destroyed and I am guessing 1 of two things might happen in future. Either Maltheal will be reborn out of the Crystal Arch. OR Deckard Cain will be reborn out of the crystal arch as the new Arch Angel of Wisdom .. BOOM
    I felt their were loose ends that were not tied up and I wasdisappointedwith Maltheal for not being smarter (since he is wisdom).. at least he didn't tell us his plans as much like Azmodan and Diablo did constantly...
    Posted in: Diablo III General Discussion
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    posted a message on Advanced Comparison Tool-Tips
    As it has been said before, the current gear comparison tool-tip is misleading, i think it would be great if their could be an advanced setting to customise how we compare two pieces of gear.

    For instance, I use Frozen Orb as my main skill and I don't want to know my 'DPS' - i want to know what my damage output is with one Frozen Orb. Further more.. when I have two items to compare i want to see how it will effect my Frozen Orb damage. (I do not care about Attack speed!)

    Example - I have a weapon with say some crit chance and crit damage on it. I have another weapon with +Cold Damage% and +Arcane Orb Damage.

    Now the tool-tip will currently say the first weapon is the best to raise my DPS (since the other affixes are not factored into it). I want to know what the better option is for my frozen orb skill.

    Is stacking +cold damage% and Arcane orb damage % for a Wizard who uses frozen orb better than stacking crit hit chance and crit hit damage?
    I think it would be great to have some customisation on how the tooltip displays its 'damage' or 'toughness'.

    I wish that I could put more emphasis on All resist into the calculation than Vitality.

    I am no math expert (which is why I am not putting any math in this post :p) but surely someone can think of some good customisations they would like to make to the tooltip so it doesn't have to be done outside the game on spreadsheet.. yuck!
    Posted in: Diablo III General Discussion
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