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Sep 24, 2009or they could do a intense route where the monk doesn't even use wepons and only uses his fists. that would mean no weapons or shields in his slots but get intense crits and bonuses damage knocking back the monster with a wave of force impacted all creatures around it.Posted in: Monk: The Inner Sanctuary
Sep 24, 2009How about the monk has the Ability of the Wild, where the monk can fight in the form of animal styles. Adding attack bonuses, combo points and maybe even stun. Last but not least the ability to finish a monster by jumping on to him like a monkey....grabbing a limb and jump pulled it off. tearing the monsters arm off along with its weapon. Move has the ability to jump onto more creatures with extra combo points.Posted in: Monk: The Inner Sanctuary
Sep 24, 2009Posted in: Monk: The Inner SanctuaryQuote from "Tsukiyomi" »Not sure if I should be posting images from another computer game, but if not, feel free for the link to be removed, but here is some armor in the game Guild Wars for their monks:
how about they leave the monk class with the ability to choose. whether or not he wants heavy armor or light armor, and have benefits for either path they choose. like bonus to armor or resistances. Also they monk needs some diversity in the weapons to choose from. i don't want to be stuck with a staff throughout my whole game....:confused:
Sep 21, 2009the monk armor should be as epic as barbarian armor in fact all classes should be able to look as intimidating and armored to the core. every class should have the epic quality in armor class.Posted in: Monk: The Inner Sanctuary
Sep 18, 2009If blizzard is combining the paladin and assassin into the monk, should the monk have some sort of holy shrine traps or totems that send out a holy pulse damaging all nearby opponents with holy damage and a debuff.Posted in: Monk: The Inner Sanctuary
Also if the monk had a meditation skill where for short period of time he sat cross leged, folded his hands and heals himself for a large sum or buffs himself making him faster stronger and have stone like skin
Or a move that consectivly counters attacks with an amplified attack combineing your attack and the npcs. almost like a counter punch or kick to everyone who is attacking you.
How about a move that disarms you opponent for a period of time.
ANNDD a cripling limb attack that slows spells and meele attacks by half
last but not least the monks should have a skill optional labeled adaptable or something alows the monk to adapt to any other characters wepon weher it be two swords,a bow,an axe, a staff, a polarm, a pike, and use their wepons or even allow them to have no limitation on armor and helemets.
one more thing i want to add. hopefully the classes are evened out so when pvp comes around the warrior won't own the meele class and force the monk to become his you know what,
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