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    posted a message on Character Energy Sources
    Quote from "emilemil1" »
    But we already have a combo based character.

    The Monk.

    I don't think you read my whole post, please define how the monks "combo".
    Posted in: News & Announcements
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    posted a message on Character Energy Sources
    Just occurred to me that it would be cool to have a combo based character. They wouldn't have an energy bar necessarily but instead options of moves to go further with.

    Example from currently unknown 5th class (we'll assume it's a Ranger esq. class):

    - Opening Abilities Available: [Mark of the Hunter] - [Armor Pierce] - [Multishot] - [Etc]
    From here we would combo out fo the opening move ^ , be able to cancel out of the combo and restart, or switch combo's to another finisher.
    - Secondary Tier Abilities: [Find Weakness] - [Piercing Strike] - [Seeking Arrows] - [Etc]
    -Third Tier Abilities: [Cripple] - [Dancing Blades] - [Precision Volley] - [Etc]
    - Finishers: [Prey on the Weak] - [Heart Strike] - [Lock and Load] - [Etc]

    Basically you have buffing / debuffing combos, single target high damage combos and AOE damage combos. Thought it would be cool to see implemented.

    If this were the case though going back to my point on cancelling out of a combo or switching into another combo... obviously the later combo moves wouldn't be as powerful if you didn't start then from the original ability.

    This was just a very abstract cool way of designing a different style of energy system for a very diverse class which uses both ranged and melee combat to its fullest.
    Posted in: News & Announcements
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    posted a message on Diablo III, the Female Monk
    Quote from "Septar" »



    As everyone knows
    muscle=speed.




    not really
    [/COLOR]


    Do you even know what you just said? Muscle is directly related to your speed so i don't see what the point of your post was. I don't mean she needs to look like the HULK or anything but at least be very very toned.
    Posted in: News & Announcements
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    posted a message on What Do YOU Want To Know About Diablo 3?
    COW LEVEL!? Confirm or Deny!
    Posted in: News & Announcements
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    posted a message on Diablo III, the Female Monk
    She has better be at least visually muscled so i can believe that she has the monks speed.
    Posted in: News & Announcements
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    posted a message on 1.13 Sign-up's [Fallen Angels]
    Sign me up for ladder 1.3 please I'll be buying the game again shortly. ( 15th time ive bought the battlechest!?!)
    Posted in: Clans [NA] [PC]
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    posted a message on Diablo 3 Leveling System/Method
    I don't think that there's any hardcore diablo fans that wouldn't enjoy more in depth quests and lore expansion through interactive gameplay (something which Diablo 3 seems to have a TON of. I'm all for ti and I hope blizzard takes the opportunity to expand and develop the series with excellent scripting.
    Posted in: Diablo III General Discussion
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    posted a message on monk armor should be as epic as barbarian armor
    Quote from "Pryda" »
    yes monk gets bling bling necklace and a rolex

    I second this, +rep.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Exploding heart on skeletons?
    Quote from "mad3nch1na" »
    http://www.youtube.com/watch?v=maoWFglp36Y
    How can skeletons with no blood or heart be effected by exploding heart?
    and then explode in a pool of blood?

    IMO skeletons, golems, things that dont have blood SHOULD not be affected by certain types of spells. Also skeletons should be immune to such effects including bleeding and poison. Because skeletons dont have any blood to bleed out and they also dont have any muscles or organs to poison!!!

    People will cry "oh thats not fair" but I mean that is just the way it has to be. The same way maces do 50% more damage to undead, certain spells needed to be restricted not for realism but for common sense.

    While the idea of making some units immune to certain skills based on their anatomy is realistically sound, fantasy games are in no way realisitic. This would limit monks to only certain abilities where other classes would still be donimating undead mobs.

    Think of exploding palm as a spell, nothing more nothing less. It looks awesome and I'm sure the majority of hardcore Diablo fans will welcome such a bloody and awesome addition to the monks already kick ass arsenal.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Character Energy Sources
    Has it been confirmed yet that life/mana (or in this case energy depending on the class) leech will be in the game? Or is the orb system supposed to replace both that and potions?
    Posted in: News & Announcements
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    posted a message on Fifth Class Brainstorm
    I'd love to see a class similar to Warhammer Onlines "Witch Hunter". I feel the creative minds at blizzard could make a very deep and well thought out class around that general idea, plus it meshes well with the Diablo universe.

    Only thing that would need to be implemented would be Guns, because that class doesn't rely on bows. Crossbows + Guns would be the two physical ranged weapon choices and daggers , swords, throwing knives and perhaps a unique witch hunter only weapon (ex: assassin weapons in d2) which in my eyes would be some sort of wrist blade.
    Posted in: Unannounced Class
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    posted a message on New to the forums, whats good?
    Thanks for all the kind words !
    Posted in: Introduction
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    posted a message on New to the forums, whats good?
    Been reading these forums for quite some time now, I'm very impressed with how they've developed. Thought I'd make a quick introduction before I start commenting a little more on changes / suggestions.


    Cheers.
    Posted in: Introduction
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