SUCK IT!!!!!!!!!!!!!!!!!!!
I knew they made inferno harder, not easier.
- FistOfZakarum
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Member for 14 years, 6 months, and 29 days
Last active Fri, Sep, 16 2016 17:02:20
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Apr 4, 2012FistOfZakarum posted a message on The Real Box, More on Inferno, Dyes, Poisons, GDC Panel Video, PAX East PartyPosted in: News
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Mar 30, 2012FistOfZakarum posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookPosted in: NewsQuote from Shrieker
Quote from BogatogFair enough, the amount of gear you'll get in a run through probably won't be sufficient to have a huge impact on the difficulty on a single run through.
I'm still not convinced that the overall level of difficulty in inferno has increased or decreased. All we know is that Acts 3 and 4 are more difficult than 1 and 2 right now. Maybe they tweaked it to be harder and then decided it was too hard for the whole game, but wanted the end to be even more difficult than originally planned.
Personally, I was fine with the static difficulty and was a fan of it as well. But I actually prefer the later acts to be more difficult.
Hopefully you're right about not being sure if the difficulty is increased or decreased.
Sorry for quoting this again but:
We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
The "that" does in my opinion confirm that the other acts was as hard as the last act is now, but they've been decreased.
This is stupid logic. They never said a decrease, all I read is that they made Acts 3 and 4 now BRUTALLY hard. AKA, they wanted to increase the difficulty even more to give a ladder effect on the progressing acts difficulty.
Let's remember. All monster in inferno are 61+. How would they lower the monster level in acts 1 to make it harder than hell if they had to go to level 60 or lower for inferno. Doesn't make sense.
I approve the change, haters gonna hate.
See you at release lol. -
Mar 30, 2012FistOfZakarum posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookHELLO!?Posted in: News
They never said anything about DECREASING difficulty, where are people getting this idiotic notion from?
They said they're INCREASING the difficulty on Acts 3 and 4 to make it an ELITE level.
TL;DR You can't satisfy everyone. Might as well stop arguing with the fools that think this is a bad change.
Let's put it this way. Would you rather have the Skeleton King and the LORD OF TERROR have the exact same difficulty? No. -
Oct 6, 2009FistOfZakarum posted a message on Character Energy SourcesPosted in: NewsQuote from "emilemil1" »Uhm... sure...
Lets say that he has 2 skills.
Skill 1:
Move 1: Charge
Move 2: DoT
Move 3: Escape
Skill 2:
Move 1: Flurry
Move 2: Stun
Move 3: AOE
He starts out by using either Charge or Flurry, which activates DoT and Stun for a bit over 0.5 seconds. Same thing for DoT/Stun --> Escape/AOE. He can combine these moves to create varied combos.
And no, I didn't read your whole post. The quote is what matters (I was actually looking for a excuse to post...
...I like posting...)
Well that actually clarified things for me, glad to see they implemented this instead of the assasin style floating orbs. -
Oct 6, 2009FistOfZakarum posted a message on Character Energy SourcesPosted in: NewsQuote from "emilemil1" »But we already have a combo based character.
The Monk.
I don't think you read my whole post, please define how the monks "combo". -
Oct 6, 2009FistOfZakarum posted a message on Character Energy SourcesJust occurred to me that it would be cool to have a combo based character. They wouldn't have an energy bar necessarily but instead options of moves to go further with.Posted in: News
Example from currently unknown 5th class (we'll assume it's a Ranger esq. class):
- Opening Abilities Available: [Mark of the Hunter] - [Armor Pierce] - [Multishot] - [Etc]
From here we would combo out fo the opening move ^ , be able to cancel out of the combo and restart, or switch combo's to another finisher.
- Secondary Tier Abilities: [Find Weakness] - [Piercing Strike] - [Seeking Arrows] - [Etc]
-Third Tier Abilities: [Cripple] - [Dancing Blades] - [Precision Volley] - [Etc]
- Finishers: [Prey on the Weak] - [Heart Strike] - [Lock and Load] - [Etc]
Basically you have buffing / debuffing combos, single target high damage combos and AOE damage combos. Thought it would be cool to see implemented.
If this were the case though going back to my point on cancelling out of a combo or switching into another combo... obviously the later combo moves wouldn't be as powerful if you didn't start then from the original ability.
This was just a very abstract cool way of designing a different style of energy system for a very diverse class which uses both ranged and melee combat to its fullest. -
Oct 6, 2009FistOfZakarum posted a message on Diablo III, the Female MonkPosted in: NewsQuote from "Septar" »
As everyone knows
muscle=speed.
not really
[/COLOR]
Do you even know what you just said? Muscle is directly related to your speed so i don't see what the point of your post was. I don't mean she needs to look like the HULK or anything but at least be very very toned. -
Oct 2, 2009FistOfZakarum posted a message on What Do YOU Want To Know About Diablo 3?COW LEVEL!? Confirm or Deny!Posted in: News
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Oct 1, 2009FistOfZakarum posted a message on Diablo III, the Female MonkShe has better be at least visually muscled so i can believe that she has the monks speed.Posted in: News
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Sep 28, 2009FistOfZakarum posted a message on Character Energy SourcesHas it been confirmed yet that life/mana (or in this case energy depending on the class) leech will be in the game? Or is the orb system supposed to replace both that and potions?Posted in: News
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On the surface this build may seem to have low damage, however when you look at the control and basically auto aim that it creates, I feel that this can become a great inferno build.
I see a lot of people liking the Chain Lightning rune on Electrocute, I chose Forked Lightning because this is a crit build.
This build has no need for AP generation, the only spell that uses AP is Hydra, which is only cast once in a while.
Arcane Dynamo boosts hydra damage by quite a bit.
Familiar, Electrocute and Hydra all have a chance of activating Paralysis (which has now been buffed to 8% chance for 3 seconds).
Critical mass is the only thing I'm still unsure about, testing will show whether Glass Cannon or Blur is more beneficial.
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All damage is not nessesarily bad, it's just much more fast paced, but equally rewarding. I've reposted my 2H build a lot but here it is for your usage should you chose:
http://us.battle.net...SiVQ!ZdY!ZbaccZ
Healing: Killing enemy with Frenzy, Critting on WW, Hitting enemies with Revenge and Bloodthirst passive which will stack well with other +% Lifesteal gear.
This is probably one of the highest crit builds that are viable with 2H's, some things can be swapped around, but until I can test it it shall remain.
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Well I meant I was just speaking from personal experience. Aside from using my mice as a makeshift whip or throwing it at baseball practice they see a lot of action. Razer will always get my money.
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I got called a troll and got flamed for like 7 pages.
I have no face to express my face.
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I lift Mon, Wed, Fri, Swim HIIT Tues Thurs and Longboard at night around 10pm on Sunday when my back streets are empty.
My goal for D3 release is to hit 182lbs and gain good increases on my Bench, Deadlift Squat and SMP,
Staying in good shape is vital to my Diablo enjoyment.
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Mine, this is for extremely high damage and using a 2h Weapon.
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I just said I've used 3 mice over 12 years of heavy gaming. I wouldn't say they're notorious for any such allegations other than supporting the gaming community with top notch mice.
Ive used Diamondback, Deathadder and Imperator. Happy with all purchases.
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Razer Imperater Mouse
Steelseries 6G V|2 Mechanical keyboard
Never buy any other product from steelseries, everything else is quite cheap and break easily.
Razer has always been an extremely reliable mouse company, I've owned 3 Razer mice over 12 years. (heavy use)
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Thats all.
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Yes you made yourself quite... clear. Don't use them then.
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In inferno and hell I have faith that they will die extremely fast if focused. Speculation as always, but it's a safe bet. If our character has a high chance of dieing (read: You will die, a lot.) then I'm assuming the same goes for the poor Ancients. I also like the added damage to each one as I mentioned before in case 1 dies, individual possible damage is lost.
It's more about gambling than anything else, this rune is the safest of them all and thats the way I like to play. I humbly respect your opinion!