In Normal mode, at least, why not just handle it like console games usually do? Basically, you lose everything you gained since your last save. Or, perhaps in this case, whatever you gained between your last checkpoint and where you died is wiped out. Frustrating, but not unfair as long as the checkpoints are distributed well.
This concept, though not a bad idea for console game, would not work in the world of Sanctuary. The world you are playing in is, for the most part, random.
Say you worked your way up to a chest, and it had the greatest weapon ever. You kill some stuff, oops big monster killed me. Shit I didn't save or I didn't get to the checkpoint yet... Now I'm dead and lost the weapon I got earlier.
In the Diablo world this wouldn't make any sense due to not being able to get the same exact thing from the same exact place. Meaning what you gained is now gone FOREVER. Well not "forever". But the likeliness you'd get that same exact thing later down the road is... well, completely random. But I dunno. I feel like I have an understanding of this concept but I could be wrong. Maybe someone can word this for me a little better.
I agree. I know that the Diablo fanbase is on the old side, since the first game came out way back in the day, but I don't want to play an old character. Usually part of the fantasy in playing characters is a fantasy of being eternally young, fit and attractive.
My life. I find as I get older and have more and more responsibilities, I finder harder and harder to get "addicted" to any game. So, if this game does not come out until 2012, I'm just not sure how much time and energy I will have to play D3.
So very true. Not saying your old, but you seem as though you may be older then myself. lol. And I ALSO get that feeling. Theres so much going on in my life right now that I don't think Id be able to get into a game like I did WoW, (when I was a senior in high school when it first came out.)
I think the longer you all debate this the more silly you realize it all is. But if some of you are really happy arguing the finer points on what makes a person appear as a particular race, carry on.
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Did you mean Darth Vader?
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Say you worked your way up to a chest, and it had the greatest weapon ever. You kill some stuff, oops big monster killed me. Shit I didn't save or I didn't get to the checkpoint yet... Now I'm dead and lost the weapon I got earlier.
In the Diablo world this wouldn't make any sense due to not being able to get the same exact thing from the same exact place. Meaning what you gained is now gone FOREVER. Well not "forever". But the likeliness you'd get that same exact thing later down the road is... well, completely random. But I dunno. I feel like I have an understanding of this concept but I could be wrong. Maybe someone can word this for me a little better.
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