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    posted a message on Diablo III is Coming to the Wii
    This comes with an exclusive playable character class: Short, overweight Italian plumber.

    Diablo must prepare for my mustache of DOOOOOM!!!
    Posted in: News & Announcements
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    posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard Facebook
    They should have made inferno scale with the stats of the player or average of the group. That way, with the better gear you find, the difficulty of inferno increases and the better drops you can get.
    Posted in: News & Announcements
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    posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard Facebook
    Quote from Shrieker

    Quote from Jack in the box

    The people whining about these changes are the same ones who would say: "Inferno is just too easy, give us more end-game content" if they left it how it was.

    Besides, under the old system, everyone would play until someone found the easiest spot to farm and then everyone would stop there and farm. If it was in Act I, no one would play any further than act I. This way, there is incentive for playing all the way through inferno.

    If you're saying that people would whine over how it was before, that it would be too easy. Whyyyy would they make it even easier then?

    You're saying that people would find the best spot to farm, how would they do that if they haven't tried the other acts? Also there will never be "the most awesome place ever to farm", more like 1 tiny better place than the others. So only bots would run that one place all the time. So there's already enough incentive(if thats needed) to go through the other acts.

    How would people find the best spot to farm? Google. It won't happen on release day, but after a couple weeks people will know the best spots.

    The best spots to farm would be somewhere close to a waypoint where there are likely champion mobs (Nephalem Valor) and also close to a boss. See I haven't even played the beta and I know the best places to farm in Inferno.

    EDIT: I forgot, they only said the beginning would be easier. I'm sure the OVERALL difficulty of inferno was actually harder than before.
    Posted in: News & Announcements
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    posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard Facebook
    The people whining about these changes are the same ones who would say: "Inferno is just too easy, give us more end-game content" if they left it how it was.

    Besides, under the old system, everyone would play until someone found the easiest spot to farm and then everyone would stop there and farm. If it was in Act I, no one would play any further than act I. This way, there is incentive for playing all the way through inferno.
    Posted in: News & Announcements
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    posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard Facebook
    Quote from Forlornz

    And here is the first inferno nerf.

    Actually, the way it was set up before, Inferno would actually get easier the further you got. Not because of monster level increasing, but you will find better equipment as you go. So technically this is an Inferno buff because now it gets harder as you progress.
    Posted in: News & Announcements
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    posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard Facebook
    I for one am excited about these changes. Hopefully acts III and IV will be so difficult that farming those areas won't be a viable option for a long time.

    Also: No diminishing returns on magic find. I'm cool with that.
    Posted in: News & Announcements
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    posted a message on Permanent buffs?
    Quote from Steamrice

    uhh lol those added nothing to customization.

    I'm aware in D2 using consumables to buff your stats wasn't much customization, because you could choose stats every time you leveled. In D3, stats are pre-selected which means every character of a specific class will have the same stats at the same level. If itemization is the only way to differentiate characters, that's fine, I was just wondering if there would be other ways as well.
    Posted in: Diablo III General Discussion
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    posted a message on Official D3 forums CM's
    Quote from Carpathian

    I'm just saying, those forums need some balance.

    Are you saying these forums are imba!?

    Do we need to buff Mods and CM's and nerf trolls?
    Posted in: General Discussion (non-Diablo)
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    posted a message on Permanent buffs?
    So in D2, there were potions and items that would give your character either stat points, stat buffs or skill points to spend. This added to customization in D2.

    Is there any confirmation that items like this will be in D3? It would be nice for character customization.
    Posted in: Diablo III General Discussion
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    posted a message on Never higher than lvl 60
    Quote from Sabvre
    Who cares if you can't play with people that didn't buy the expansion. This isn't a F2P game and isn't about module based content.

    If you want to play with your friends that bought the expanion... drop the $39.99 and buy the expansion. Who gives a frick?

    ^^ Word.

    LoD introduced not only new areas, but new mechanics, new item types, new character classes. D2 and LoD were NOT paced so that you would finish a difficulty and be close to a certain level. D3 is and since the game is paced with leveling in mind, I would assume a longer game means more levels.
    Posted in: Diablo III General Discussion
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    posted a message on Never higher than lvl 60
    Quote from NektelMP

    Quote from Jack in the box

    Why are people so sure that you won't have to start a new character when the expansion hits? D2 did just that. Leveling, itemization, acts, other game mechanics will be different and a different experience through all the difficulties so starting from the beginning again just makes sense.

    From a business standpoint, it would be a smart move to separate players and have players start new expansion characters. It gives more incentive to buy the newest content so that you can play and get the same experience as those who shelled out the money for the expansion.

    D2 didn't make people start new characters for the expansions, they just had to convert their old characters to it. Shiny little button, made an old character and expansion character in no time flat.

    Ah yes, I forgot about that. The fact remains though, blizzard separated the player base into those with and those without the expansion. They will do it again for SC2 and probably with D3exp.
    Posted in: Diablo III General Discussion
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    posted a message on Never higher than lvl 60
    Why are people so sure that you won't have to start a new character when the expansion hits? D2 did just that. Leveling, itemization, acts, other game mechanics will be different and a different experience through all the difficulties so starting from the beginning again just makes sense.

    From a business standpoint, it would be a smart move to separate players and have players start new expansion characters. It gives more incentive to buy the newest content so that you can play and get the same experience as those who shelled out the money for the expansion.
    Posted in: Diablo III General Discussion
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    posted a message on Pvp Arena Wagers
    Also, someone said something about the second life gambling issue. That ban only applied to games of chance (dice, bingo, casino games, etc) or real life sporting events. Prizes for contests of skill or intellect were NOT banned because they do not fall under the category of gambling. As long as spectators are not allowed to wager on PvP matches then I believe the same would apply for D3.

    That being said, the definition of gambling may vary country to country in which case I could see why Blizzard would not include it.
    Posted in: PvP Discussion
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    posted a message on Pvp Arena Wagers
    Quote from maka

    Quote from VladDracul

    Quote from ecutruin

    Actually, those that say there wouldn't be legal issues are wrong. Because of the RMAH, gold actually ends up with a real-world currency value. Second Life had a similar issue with gambling some odd years ago and eventually had to create a global restriction on any gambling due to this exact issue. If there was no RMAH there would be no issues in this regard, but because of it Blizzard would likely require gambling licenses to operate.

    As for the eSport issue...it is a valid issue. Blizzard does not want to give any impression that they support eSport PvP in Diablo 3 from what they've stated. This kind of competitive wagering being built into the game would give such an impression. I don't think its a bad idea in itself, but understanding Blizzard's intentions...its not something that would be a good move.
    Except that it doesn't give off the impression of an esport what so ever? How does it?
    Also, can you even buy gold on the RMAH?
    I'm not even gonna touch the 'eSport' issue.
    But, VladDracul, once again your zeal for insulting people gets the best of your judgement. Since you can buy and sell gold in the RMAH, gold pretty much equals real money; any gold bets are equivalent to real money bets. So, yes, allowing wagers in the Arena would venture into gambling territory.

    This would be true EXCEPT gold has no real value since there is an unlimited supply of it in the game. Sure you could spend real money to buy gold but you could also grind through the game to find gold. An unlimited resource has no real value.

    When people buy gold in RMAH they are really buying time. Either they spend the time grinding or someone else does.
    Posted in: PvP Discussion
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    posted a message on Pvp Arena Wagers
    Quote from X_Gr1m_X

    The best we can do is bet outside of the arena and trade the winner the prize.

    How do you know this? Have you seen the D3 PvP matchmaking system or has there been official confirmation that there would be no wagering in game gold on arena matches?
    Posted in: PvP Discussion
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