I love this thread.
"What we don't know about something unknown"
Haha. Classic Blizzard.
- Jack_in_the_box
- Registered User
-
Member for 14 years, 6 months, and 6 days
Last active Wed, Nov, 2 2016 16:45:39
- 1 Follower
- 219 Total Posts
- 5 Thanks
-
Dec 2, 2009Jack_in_the_box posted a message on Skill System Changes to Affect RespecsPosted in: News
-
Nov 18, 2009Jack_in_the_box posted a message on Another Patch Promise, Will it Prove Itself?No larger stash. LAME!Posted in: News
-
Nov 9, 2009Jack_in_the_box posted a message on Death Mechanics of Diablo IIII've read through all the posts and I have to say that in D2 running past a bunch of dead monsters was completely pointless and time wasting.Posted in: News
I also think that dying once (with gold and exp penalties) was punishment enough, why die again when you are not equipped to fight? Its not skill; its how fast can I run around/teleport through this mob to get my body, then get out so I can recover, put my potions on my belt and get ready to fight again.
If you want to make dying be a punishment for lack of skill it should take skill to get back to where you were. -
Oct 27, 2009Jack_in_the_box posted a message on Uelmen Talks History with ShackNewsI'm not trying to hate but this really isn't news (or new information). It just seems like there is such a lull in anything really newsworthy that forum history, bad blood between ownership and historical interviews from someone who is not currently involved in Diablo development have become frontpage news.Posted in: News
Again, I'm not saying this isn't an interesting read but does it really merit being frontpage material? -
Oct 13, 2009Jack_in_the_box posted a message on Grabbing All That LootFirst and first post.Posted in: News
I think that the alt button in Diablo 2 was a good system. I do think however it should be customizable. For example, in early game you could have it set to detect all items because you really don't care what items you get as long as it boosts your defense, stats etc. In later game, you really don't need or even want to pick up low quality items so you could set the alt button to screen those items so you only see magic, set, unique items. - To post a comment, please login or register a new account.
0
Diablo must prepare for my mustache of DOOOOOM!!!
0
0
How would people find the best spot to farm? Google. It won't happen on release day, but after a couple weeks people will know the best spots.
The best spots to farm would be somewhere close to a waypoint where there are likely champion mobs (Nephalem Valor) and also close to a boss. See I haven't even played the beta and I know the best places to farm in Inferno.
EDIT: I forgot, they only said the beginning would be easier. I'm sure the OVERALL difficulty of inferno was actually harder than before.
0
Besides, under the old system, everyone would play until someone found the easiest spot to farm and then everyone would stop there and farm. If it was in Act I, no one would play any further than act I. This way, there is incentive for playing all the way through inferno.
0
Actually, the way it was set up before, Inferno would actually get easier the further you got. Not because of monster level increasing, but you will find better equipment as you go. So technically this is an Inferno buff because now it gets harder as you progress.
0
Also: No diminishing returns on magic find. I'm cool with that.
0
I'm aware in D2 using consumables to buff your stats wasn't much customization, because you could choose stats every time you leveled. In D3, stats are pre-selected which means every character of a specific class will have the same stats at the same level. If itemization is the only way to differentiate characters, that's fine, I was just wondering if there would be other ways as well.
0
Are you saying these forums are imba!?
Do we need to buff Mods and CM's and nerf trolls?
0
Is there any confirmation that items like this will be in D3? It would be nice for character customization.
0
^^ Word.
LoD introduced not only new areas, but new mechanics, new item types, new character classes. D2 and LoD were NOT paced so that you would finish a difficulty and be close to a certain level. D3 is and since the game is paced with leveling in mind, I would assume a longer game means more levels.
0
Ah yes, I forgot about that. The fact remains though, blizzard separated the player base into those with and those without the expansion. They will do it again for SC2 and probably with D3exp.
0
From a business standpoint, it would be a smart move to separate players and have players start new expansion characters. It gives more incentive to buy the newest content so that you can play and get the same experience as those who shelled out the money for the expansion.
0
That being said, the definition of gambling may vary country to country in which case I could see why Blizzard would not include it.
0
This would be true EXCEPT gold has no real value since there is an unlimited supply of it in the game. Sure you could spend real money to buy gold but you could also grind through the game to find gold. An unlimited resource has no real value.
When people buy gold in RMAH they are really buying time. Either they spend the time grinding or someone else does.
0
How do you know this? Have you seen the D3 PvP matchmaking system or has there been official confirmation that there would be no wagering in game gold on arena matches?