I love this thread.
"What we don't know about something unknown"
Haha. Classic Blizzard.
- Jack_in_the_box
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Member for 14 years, 6 months, and 5 days
Last active Wed, Nov, 2 2016 16:45:39
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Dec 2, 2009Jack_in_the_box posted a message on Skill System Changes to Affect RespecsPosted in: News
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Nov 18, 2009Jack_in_the_box posted a message on Another Patch Promise, Will it Prove Itself?No larger stash. LAME!Posted in: News
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Nov 9, 2009Jack_in_the_box posted a message on Death Mechanics of Diablo IIII've read through all the posts and I have to say that in D2 running past a bunch of dead monsters was completely pointless and time wasting.Posted in: News
I also think that dying once (with gold and exp penalties) was punishment enough, why die again when you are not equipped to fight? Its not skill; its how fast can I run around/teleport through this mob to get my body, then get out so I can recover, put my potions on my belt and get ready to fight again.
If you want to make dying be a punishment for lack of skill it should take skill to get back to where you were. -
Oct 27, 2009Jack_in_the_box posted a message on Uelmen Talks History with ShackNewsI'm not trying to hate but this really isn't news (or new information). It just seems like there is such a lull in anything really newsworthy that forum history, bad blood between ownership and historical interviews from someone who is not currently involved in Diablo development have become frontpage news.Posted in: News
Again, I'm not saying this isn't an interesting read but does it really merit being frontpage material? -
Oct 13, 2009Jack_in_the_box posted a message on Grabbing All That LootFirst and first post.Posted in: News
I think that the alt button in Diablo 2 was a good system. I do think however it should be customizable. For example, in early game you could have it set to detect all items because you really don't care what items you get as long as it boosts your defense, stats etc. In later game, you really don't need or even want to pick up low quality items so you could set the alt button to screen those items so you only see magic, set, unique items. - To post a comment, please login or register a new account.
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You sir are excellent at sarcasm.
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I doubt wagering would make it an Esport. I think it could make some PvP games more interesting and competitive which would be fun. It could just be one of the matchmaking options and there would be lots of games without a pot. Doing items would be overly unless its 1v1. How do you divide the items or decide which items are acceptable wagers.
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How is gambling with in-game gold any different than killing a monster to get an item? Gambling at a vendor: X% chance of receiving legendary item. Killing a boss: X% chance of legendary item drop. Both can be sold for real money.
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Agreed, removing permanent choices takes away all meaningful decision making in game. Though I still like this idea to encourage prevent boss farming.
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Wow that's an old reference. I think that show stopped running in 1986.
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Your maths are wrong.
I thought it was 25 keys, but if its 50 keys that would make the odds 50:3500 or 1:70 which is 1.4%. Much better odds than being possessed by Satan.
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Not good. According to http://funny2.com/odds.htm, you are more likely to get on a plane with a drunk pilot than to win this contest. Just saying.
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http://us.battle.net/d3/en/calculator/barbarian#WZfeUP!ZhV!cabcZb
This build relies on boosting up critical hits. Bloodshed and Slaughter runespells cause enemies to explode when critical hits are landed.
This relies heavily on +critical hit items.
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It has to be getting close because I can't think of anything but polish left before release.
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Diablo 3 will probably be my ONLY day 1 purchase this year. Its just weird.
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Here's hoping this means they will meet their "Early 2012" goal... but I'm a glass half full kind of guy.
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I can see the family resemblance.