It all depends for me. If you are able to respec the skill tree, then it will all depend on what does best when leveling the barb. If you can not, then I will have multiple barbs, each for a specific purpose.
My favorite was always the dual wielding sword type though.
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Nov 21, 2009Posted in: Barbarian: Bastion's KeepQuote from "italofoca" »The concept of tank, the way they put in mmorpg (including wow) are indeed surreal. The class are unable to deal any damage even using a heavy swords/axes and all combat tacts are based at fake moves (artificially increase your threat). They are not warriors, they are actors!
Gladly it's already confirmed that they will NOT take his path in D3. "In Diablo, classes have no role. They are all dps" is one of the first info we got about the game, back in 2008. However, because a class can DPS doesn't mean it can't be a tank to. The barbarian must be in very close range to deal his damage, he will also have the best survability among all classes and he must take damage to maximise his power. So he will tank, not for a tecnical divison of labour, but because he likes it and he needs it to kill more and more.
Good news again...thanks!
Through my experience in WoW I must have garnered an unreasonable amont of distrust or suspicion regarding Blizzard for some reason.
Nov 19, 2009Posted in: Barbarian: Bastion's KeepQuote from "luc1027" »So what do you think of barb from d2 and warrior from d1 (I'm stilingl in blizzard game because any RPG the meaning of tank is : warriror, knight, fighter, barb... any word in this kind...)... The role of THAT KIND of class is to = tank, having defense, having good attack. From the old first dungeon & dragon, the thing work like that....
Stop to compare with Wow, don't be afraid, diablo will not be the same as Wow, we all know that...
I didn't play D1, but played D2, D2X and WoW. I started D2 by accident, as it was my first on line PC gaming experience: I got it for my son, and took a strong interest in it. I played DnD basic edition, when I was 12 some 30 years ago, advanced through ADnD and was in it through first edition so I had an RPG expeience. Also was a player in MTG and WH40K.
D2X was my baptism in the electroic gaming era. I understand that it wasn't perfect, and many, many improvbements and changes needs to be implemented in D3. With my last game being played was WoW and blizzard making both, I am afraid that Blizz will make changes to D3 in ways that reflect thier evolution in WoW, and if some of those changes mirror WoW then it will ruin the game for me.
I played a barb in D2 (not exclusively but it was my favorite class), never tanked and almost always played solo. The rarity was due to the lack of legit players that used legit gear. I traded with a large group of players on another forum, that was also legit. But the unwillingness to be a meatshield comes from my dislike of the playstyle it involves.
When I think of the conotation of the word "barbarian" or "warrior", I think about a charatcer that fights, and kills. I do not think of a meatshield. I think of a charatcer schooled in the arts of combat and war, not in the art of being a heavy punching bag.
I have never known in the history of warriors (barbarians being a subclass) that would walk out to an enemy army and say "Come hit me, so my friends can kill you!".
Nov 19, 2009Posted in: Barbarian: Bastion's KeepQuote from "emilemil1" »Or did you mean D2?
Quote from "emilemil1" »
I am 100% sure that a simple health or damage increase isn't enough to compensate for the advantage of a good party setup. The Barbarian will be the best tank, thus it is most useful in a party with nukers, like the Wizard.
I hope this isn't the case at all (The Barbarian will be the best tank), as it will cause class issues that disparages play. In Wow, one of the biggest balancing issues that Blizz has is that of utility between classes. One type of tank would always be preferred over another. The would change a few in game factors and all of a sudden your class was no longer useful to tank because the predominate perception was that class X was better than class Y for tanking. Imagine going 99 levels and then finding your toon is no longer useful, that you can no longer find a group to play with.
This is why I sincerely hope D3 will focus on individual play. Sure, have group play, have PvP, but more as an after thought than a primary feature.
Nov 19, 2009Posted in: Barbarian: Bastion's KeepQuote from "emilemil1" »I'm just saying that balancing like that is impossible.
1 Barbarian = average power (1 tank)
2 Barbarians = average power (2 tanks)
1 Barbarian/1 Wizard = strong power (1 tank/1 AOE damage)
They can try as much as they want, it will not succeed. D3 wil be a cooperative game, why don't we just accept that it means that party play will be encouraged.
Because we don't know enough about the game make this assumption. Hopefully like in D2, this will not be the case. It is one of the things that turned many off in WoW.
It was appealing to me that I could solo run and have access to all the same drops as a group. In WoW, this wasn't the case at all, and I hope they do not twist D3 into a WoW-lite facsimile.
Quote from "emilemil1" »
The drops are separate in D3. You didn't know this?
Yes I did. It isn't relative to what I said though. I am not sure why you brought it up?
Nov 19, 2009Posted in: Barbarian: Bastion's KeepQuote from "luc1027" »Ohh I doesn't know that, I never touch to addictive drug that WoW is.
What I mean is : The difficulty must change depending of number of players, if not it will be too easy... it's need to be harder more the players are in the game. But harder equally depending of the number of players. If the game is little bit easier with more players the balancing is failed, it's what I mean. And it's certainly what blizzard will try to do, like any multiplayer game.
They did this in D2, but IIRC MF wold have a great impact on the % chance of rarity in drops. I would do my MF runs and set a higher player level to increase my drop chances.
Nov 19, 2009Posted in: Barbarian: Bastion's KeepQuote from "Esedo" »i agree with u zenith...blizz should deffinetly not mix diablo with wow... i played wow for 3 yrs played a orc warrior which was a tank not a fury build... anyhow i agree that barb should stay with mana and not use rage like warrior class in wow... they should keep the original touch to it but upgrade it somehow.
I played a human warrior and a dwarf warrior.
The issue was with balance and the inability to play independently from group play. As I pointed out previously with Blizz's warrior rage mechanic in WoW, it was impossible to balance the warrior class.
Nov 19, 2009Posted in: Barbarian: Bastion's KeepQuote from "luc1027" »better loot ? I don't know ?
Personally I think that there should be no advantage to making a group kill over going solo.
Quote from "luc1027" »
I want it more harder / challenging with more people, because it's fun to make a team strategy and planning build to fit and make you stronger with your friend (aura will bring this kind of fun :)) If it's easier with more people I consider the balancing failed, it's need to have an equal difficulty or more harder depending how strong are the build of people. (but you can have good build but it's not a good match for certain build, exemple : aura +x% physical damage will be effective with a barb but with a sorc....)
What you are describing is WoW. Blizzard should not make D3 into WoW. It was impossible to balance WoW for many reasons and thus the balancing failed. I can see borrowing aspects from it, such as the Auction House.
However, if you want to make the difficulty harder for multiple player, but make the benefits the same, have at it. I have no issue with that.
Nov 13, 2009Posted in: Barbarian: Bastion's KeepQuote from "Eldius" »Difficulty is determined by the number of player in the game. That is how it was set for the demo this year anyway. If it is your desire to solo, you can. If it is your desire to play with a party, you can do that instead.
Regarding the Fury system, it played a hell of a lot better than I thought it would. However, I'd be lying if I said I didn't miss mana.
Good news there Eldius...thank you.
Nov 12, 2009Posted in: Barbarian: Bastion's KeepQuote from "emilemil1" »
You will be able to achieve everything, but it will be easier when in a group. They are designing D3 to be co-op optimized.
Bad news there, very bad news.
This means that it will be like 10/25 man play in WoW. You can do any of it, but the rewards for doing the more difficult 25 man is greater than the award for doing the 10 man so certain gear standards will be unattainable unless you capitulate and do group play.
Nov 12, 2009Posted in: Barbarian: Bastion's KeepQuote from "Turmobil" »Good for you you don't have to then, every class will be capable of soloing.
In WoW, you have to.
I know, D3 isn't Wow and I understand I may be too paranoid when it comes to how the are developing D3. Somethings in WoW (like the AH, etc) was good. The reliance upon others to achieve goals was bad.
I hope they don't remove the "soloability". I want to be able to achieve everything in solo play that you can in group play.
Nov 12, 2009Posted in: Barbarian: Bastion's KeepQuote from "luc1027" »Euh you put a "s" but it will have only one tank -> barbare !!
And why you don't want a tank !! it's a primary in this kind of game. In many game they have more than 1 tank, but in d3 they will have only one, one tank that make strong and physical job, it's a must.
In D2, we were not reliant on group play in order to achieve loot. as I developed my characters with progressing drops of higher MF, my runs got easier and was what I considered part of character development.
I absolutely loathe the prospect of D3 becoming WoW-like in play (I know Diablo is an RPG and WoW isn't but still...). With "tanking", "melee" and "healing" classes (just as examples) this could well be the case if that is the direction they are going.
I loved to solo the three brothers. I don't want to rely upon group play to do this.
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