So it has been years since I played. I have been doing the WoW thing since and just wore thin.
So since I am eagerly awaiting the release of D3, I am thinking about getting D2X and playing again to get into the vibe for D3. So I have some questions before I do.
1) Is playing D2X still free on the servers?
2) I want to sink as little as possible into this. I see some used versions for sale. If I get them can I use them?
3) Are the hacks still running rampant?
4) Is gold still relatively useless and a SoJ economy still exist?
Probably. I have never played WoW. I always wanted to try it, but it seems that i will have to wait for it, untill i'll get better pc. On my actuall pc i cant even play simple flash games on internet... they are lagging or even cant be opened...
You have an energy bar, which is kind of like mana. You score combo points using certain moves, and then depending on how many combo points you have you can execute certain moves that will do more damage for the more combo points you have.
The fury thing reminded me of some asian diablo-styled game: Blades&Swords. They had something similar, only by doing combos. While making lots of combos wich filled the rage meter to make special attacks. Also in fable, actully n many games.
The D3 barbarian is going to be able to kill tons of monsters in seconds just like the Monk or any other class in D3, but unlike the D2 barbarian, who was underpowered in Hell difficulty unless you had godly gear.
So, the barb is gona own you can count on that.
Well, WoW realty made me leery of Blizz so I fully admit that I may be overly skeptical. The PvP vs. PvE balancing dilemmas really hurt the warrior.
Then I want to bring up my old point: Diablo is not an MMORPG. Enemies die in seconds and your energy is maxed pretty much all the time. D2 had no energy management at all, you were maxed all the time there too, but I don't hear you complaining about the D2 Barbarian
Good point, especially for the common battles.
But with smaller foes in WoW, that was the case as well. It was in Dungeon play where it took a few minutes to down a boss or mobs where this comes into play.
The best comparison I could make is when battle the three brothers, or some sub-bosses in D2.
But this is why I hope they don't "warrior-ize" barbarians. I liked paying barbs much more than warriors. That's why I hope they don't change the basic game mechanics, at least the perceptional, too much.
A skill costs 1 or 2 full orbs/rings, and it can instantly regenerate the spent fury if you deal enough damage. Blizzard told us that they never want us to be out of energy.
This is different from WoW when you usually lose rage by using skills, can charge it up to use like 10 skills in a row (which has nothing to do with D3, but still :P), and use more 'advanced' numbers like 16 and 32, instead of 1 or 2 (for costs).
In Wow, dealing damage generates rage so damage regenerates rage spent. This is why at some points of tweaking you would have to sit there and auto attack. Thus, the more rage you generate, the more damage you can do, and in turn the more rage you generate so the more damage you can do...
I don't know if this has been mentioned, as I have only read the first two pages of this post so please forgive me if it has.
But the rage mechanic in WoW was unmanageable by Blizz. It lead to the warrior either being way too over powered or way under powered. It was unbalances because of the attribute that it fed and strived upon itself. The result was Blizz settled for way under powered.
I hope the rage mechanic in D3 is not similar in scope as that in Wow, or that the barb's combat systems in not as dependent. But I realize that D3 is not Wow, so maybe it will not. If Blizz decides to go with a completely different stat set for PvE as PvP, then it will help a great deal I think, as class to class comparison isn't as relative.
I think Barbarian will be pretty simple and well you know.. Barbarian-yish, like a big fucked off bear with giant axes and full plate armor with spikes on 'em.
If you're worried that the Barbarian will be WoW Warrior type-yish, fear not. He's after all, a Barbarian
Yeah, I hope they stick with his burliness, and the same general feel in D2.
I was a horse trader. I liked to MF and hit runs for the thrill of the drops. That meant a lot of in your face killing action.
Well, that's a good point, but it seems to have some parallels.
I didn't mind the rage mechanic per se, but Blizz wasn't able to balance that it seems, which lead to warriors always being overpowered or underpowered. The chose to make them underpowered.
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So since I am eagerly awaiting the release of D3, I am thinking about getting D2X and playing again to get into the vibe for D3. So I have some questions before I do.
1) Is playing D2X still free on the servers?
2) I want to sink as little as possible into this. I see some used versions for sale. If I get them can I use them?
3) Are the hacks still running rampant?
4) Is gold still relatively useless and a SoJ economy still exist?
Thanks.
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You have an energy bar, which is kind of like mana. You score combo points using certain moves, and then depending on how many combo points you have you can execute certain moves that will do more damage for the more combo points you have.
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That kind of sounds like rogues in WoW.
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Well, WoW realty made me leery of Blizz so I fully admit that I may be overly skeptical. The PvP vs. PvE balancing dilemmas really hurt the warrior.
But all accounts point to what you are saying!:)
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Thank you!
I wish I could take credit for it but I can not.
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Thanks.
I wish I could take credit for it, but I can't.
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Good point, especially for the common battles.
But with smaller foes in WoW, that was the case as well. It was in Dungeon play where it took a few minutes to down a boss or mobs where this comes into play.
The best comparison I could make is when battle the three brothers, or some sub-bosses in D2.
But this is why I hope they don't "warrior-ize" barbarians. I liked paying barbs much more than warriors. That's why I hope they don't change the basic game mechanics, at least the perceptional, too much.
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In Wow, dealing damage generates rage so damage regenerates rage spent. This is why at some points of tweaking you would have to sit there and auto attack. Thus, the more rage you generate, the more damage you can do, and in turn the more rage you generate so the more damage you can do...
See what I mean?
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No problem!
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Yeah. Tedious tasks did not bother me. As a farmer though, the whole SoJ/hack thing really bugged me.
I found that through trading, I made a lot of friends in game. A lot of this was on peripheral boards though.
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Yeah, I know. But the principal is the same even if the display mechanic is different.
I did just watch a video on youtube that Blizz gave at Blizzcon I think, that looks like the rage generation mechanic will be different.
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But the rage mechanic in WoW was unmanageable by Blizz. It lead to the warrior either being way too over powered or way under powered. It was unbalances because of the attribute that it fed and strived upon itself. The result was Blizz settled for way under powered.
I hope the rage mechanic in D3 is not similar in scope as that in Wow, or that the barb's combat systems in not as dependent. But I realize that D3 is not Wow, so maybe it will not. If Blizz decides to go with a completely different stat set for PvE as PvP, then it will help a great deal I think, as class to class comparison isn't as relative.
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Yeah, I hope they stick with his burliness, and the same general feel in D2.
I was a horse trader. I liked to MF and hit runs for the thrill of the drops. That meant a lot of in your face killing action.
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I didn't mind the rage mechanic per se, but Blizz wasn't able to balance that it seems, which lead to warriors always being overpowered or underpowered. The chose to make them underpowered.
I hope they seek to duck these kind of issues.
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Coffee, black please.
I am a barb, after all.