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    posted a message on New player, first play through and I'm pretty sure I broke the game

    After vanilla on old gen, it's the same

    Posted in: Diablo III General Discussion
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    posted a message on (bug?) Weird weapon damage

    Shenlong Heal Monk?

    Posted in: Diablo III General Discussion
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    posted a message on Theorycrafting, where and how

    There isn't a spreadsheet for proc rates at the moment, at least not one I could find, because they changed LoH mechanics which makes it difficult to test. You can go off 2.2 proc rates but they may be outdated.

    As for testing, I believe people use d3planner for number crunching, personally I just try and beat a gr60 which seems a good starting point for any up-and-coming build. Either it works or it doesn't, that's my theory.

    Posted in: Theorycrafting and Analysis
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    posted a message on broken promises; what does "consectuive non-critical hits" mean.
    Quote from binnesman5»

    Quote from yurmy»

    This got me confused now. Can someone explain the difference between an attack and a hit. CC versus just an attack? I'm thinking of this as critical hit chance being per hit you have X chance to crit versus 5 non crits that are attacks. From what I think I understand is, an attack can hit multiple targets and be considered 1 "hit" with this ring on. Straight CC, say I have 70% CC I aoe an attack to hit 5 targets. On CC would the result be considered an attack like this ring? Or would that proc CHD on possibly 1-3 of the five target pack?


    Someone explained that a aoe with this ring counts as one attack? What does a aoe without this ring and heavy CC count as? Individual hits or just one attack that can CHD the whole aoe dmg? At this point lol, I don't even know if this is making sense how I'm asking.


    I think I got it. Is hit and attack to be thought as as two different calculations? Lets say I proc "on hit" with something, likewise something else I got procs "per attack". Those are separate processes? A hit is different from an attack?




    On ATTACK is essentially 1 button press = 1 Attack for example you cast seismic slam and hit 12 enemies but you still only attacked once. For channeled abilities one attack is calculated every attack cycle (so if you have 3.0 attack speed, you will be "attacking" 3 times per second.


    On hit is every time an ability does damage (I think dots are excluded) so for example if you hit 5 enemies with a skill, you have attacked once but hit 5 times. The most famous case for broken promises is Uliana build because the first "hit" of 7-sided-strike usually procs broken promises causing the next 13 hits and explosions to be 100% crit chance. As far as hitting more than 5 enemies at once time you are at the mercy of blizz servers calculations.
    On a separate note, most things that proc "on hit" have hidden cooldowns to prevent super fast attackspeed abuse, but broken promises itself does not exhibit this.

    Wrong. Just plain wrong.
    Posted in: Diablo III General Discussion
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    posted a message on Best Classes for 2.4

    I want to see those Monkey Monk's spamming LTK for Cyclones. I think MKG will have a place on the GR once someone makes the right build. Wizard support from Delsere could be a thing. Tempest Rush Monk will be great for Farming imo.

    Also I personally plan on having fun with a Jade Harvester WD once the patch hits consoles, it's my favourite WD set so I may be biased but I find the build very fun to play

    Oh and Arachyr will be fun when it isn't terrible anymore. Giant Toad used Lick! The spit and swallow thing was definitely not fun. Though I don't mind when the missus does it! Ohhh!

    Posted in: Diablo III General Discussion
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    posted a message on It's pretty obvious what this game needs next

    In my head it was a combination of 2 or 3 runes that may or may not add effects themselves but do add a legendary-like effect or a non-mainstat boost in a runeword.

    Things like "spawn an additional copy of each pet you control" "attack speed increased by 25%" I don't really know I'm not a game developer but something else to add to build diversity would be fun, and more end-game goals.

    Posted in: Diablo III General Discussion
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    posted a message on It's pretty obvious what this game needs next

    Chest and/or Legs runewords

    They don't have to actually be runewords, but essentially they're runewords

    A few for each class would be nice too

    Thanks Blizz ;)

    Posted in: Diablo III General Discussion
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    posted a message on New PTR Patch 2.4 datamined live or not yet?

    From what I understand everything on the PTR is updated according to PTR Notes but in-game tooltips may be unchanged

    Posted in: Diablo III General Discussion
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    posted a message on (request) Console section !

    Personally as a ps4 player I try not to think about it when posting as, unlike blizzard.net who dont let us console players post in main forums, we're all really talking about the same thing. But I never thought about the trade aspect, I guess it could be tough to find among all the PC players.


    I think a tag would be a better idea because a a whole new section would isolate us from the rest of the d3 community

    Posted in: Site Feedback
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    posted a message on Is the XP Support Meta Fading in 2.4?

    What about +xp per monster gear? I imagine there would be atleast one guy with a leorics crown rocking a red gem, that's still a decent bonus. gem of ease in the weapon too. how can this not be better than not having the person in the group? cc control/heal support, 3 dpsers can still run a high grift i imagine. for non-grift we could always run a full gold=exp setup + goldwrap which covers defense. I just dont see this type of support dying, but thats just m opinion

    Posted in: Diablo III General Discussion
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    posted a message on RIP Heal/SC Monk in 2.4

    I plan on making a heal monk, but not a 0dps. You can easily give all players more lph too which is fun. Anyway I want something that can easily go from solo to group, visa versa, and the current heal monk ain't it.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Is the XP Support Meta Fading in 2.4?

    T10 farming?

    Posted in: Diablo III General Discussion
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    posted a message on BP (Broken Promises) Testing
    Quote from Kamui_1337»

    Think about it, why do you use a dual generator for static charge monk? because WOTHF: fist of fury on its 3rd hit has a 100% proc coefficient.

    Actually the DOT from FoF has an insane proc rate. Using SW:Cyclone + Mirinae you can run up, punch a mob, run away and watch the fireworks happen. The 3 hits are actually pretty pathetic compared to the DOT.
    Bro start getting some facts straight before you interrupt some good conversation with this shit.
    Posted in: Diablo III General Discussion
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    posted a message on BP (Broken Promises) Testing

    No it doesn't. Proc chance may have an impact on other aspects of how your build works, but it has zero impact on Broken Promises.

    5 non-crits, it activates, a single crit, it resets the counter. Proc rate literally has nothing to do with this

    Posted in: Diablo III General Discussion
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    posted a message on BP (Broken Promises) Testing
    Quote from Barthelomeus»

    dots do not crit right?


    i was planning to build an jade BP ... and look for an window with the full 100% CHC to dot and harvest (since haunt and LS snapshot)

    Some dots do, some dont. Ones that do crit inbetween ticks, ones that dont just takes CHC into account for damage calc (this is how it works as far as i understad)
    While we're still talking about WD, Haunt and Locust Swarm can't crit, which makes Jade Harvester look the most appealing for BP. Spiders could be added as they can proc the ring decently and as a proc for F&R. Im curious how Soul Harvest would interact, that is, at 100CHC would it absorb all remaining DOTs as if they were at 100CHC? Unfortunately there's no physical rune for Haunt, so Poison or Cold seem like the 2 best candidates (possibly fire). Personally i'd probably be running ORotZ, Unity and BP, so no spiders. 2pc JH Haunt + ORotZ works very well without requiring RCR. Rush of Essence also provides insane amounts of mana regen to allow for another spender (probably Piranhas)
    Posted in: Diablo III General Discussion
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